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Remejiah
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Posted - 2007.10.29 22:44:00 -
[1]
Edited by: Remejiah on 29/10/2007 22:46:29 After reading some of these forums, I'm curious as to the general EVE population's take on stasis webifiers. How do you feel about them? Should they be changed? Why or why not? How?
I'll go first.
As a budding AF pilot, I'd love to see some sort of real change made to the current system. I want to actually be able to maneuver in combat! As it stands I have two options when it comes to combat: fighting while webbed and hoping that I'll survive, or slapping on 2 nanos and a MWD so I can speed tank. I really don't like the second option.
I mean really, slugfests between two immobile ships are just plain boring.
What do you guys think?
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Ungdall
Minmatar GoonFleet GoonSwarm
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Posted - 2007.10.29 22:46:00 -
[2]
Is there a group of you people that gets together once a week and picks something in eve to change?
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.29 22:48:00 -
[3]
Webs are the reason speed fits exist. There is no middle ground, you're either too fast to hit or you're webbed and dead in the water.
Webs are far too powerful, nanos should be nerfed if webs got nerfed. signature removed - please email us to find out why (include a link to the image URL) - Jacques([email protected]) |

CrayC
Gallente CrayC Inc.
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Posted - 2007.10.29 22:49:00 -
[4]
I love webs!
When I am webbing others, I have them where I want them. When others are webbing me, they have me where I want them.
In blaster-range 
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shinsushi
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Posted - 2007.10.29 22:52:00 -
[5]
No, webs are way to binary. Its an all or nothing module, too effective inside of 10km, worthless outside of it.
I wish there was a way to make them more fluid, effecting people within scrambling range, but not wtfpwning them.
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Praesus Lecti
Gallente The Scope
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Posted - 2007.10.29 22:54:00 -
[6]
yet another Sinsushi thread. Might not have been started by you, but damned if you most likely were involved in it's creation. Seriously, go away and shut up. You are about the most annoying person to grace these boards in quite some time.
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Remejiah
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Posted - 2007.10.29 22:56:00 -
[7]
Originally by: Praesus Lecti yet another Sinsushi thread. Might not have been started by you, but damned if you most likely were involved in it's creation. Seriously, go away and shut up. You are about the most annoying person to grace these boards in quite some time.
Umm... I have no idea show Sinsushi is. I hardly ever post on these boards. No need to flame, I just wanted to see what people thought.
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Arana Tellen
Gallente The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.10.29 22:58:00 -
[8]
Originally by: CrayC I love webs!
When I am webbing others, I have them where I want them. When others are webbing me, they have me where I want them.
In blaster-range 
Unless its a huginn or rapier  ---------------------------------
Core 2 Duo E4300 1.8ghz @ 3ghz |

CrayC
Gallente CrayC Inc.
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Posted - 2007.10.29 23:01:00 -
[9]
Originally by: Arana Tellen Unless its a huginn or rapier 
Pfffft, details 
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Le Skunk
Low Sec Liberators
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Posted - 2007.10.29 23:11:00 -
[10]
Edited by: Le Skunk on 29/10/2007 23:12:33 Edited by: Le Skunk on 29/10/2007 23:11:34
Originally by: shinsushi No, webs are way to binary. Its an all or nothing module, too effective inside of 10km, worthless outside of it.
I wish there was a way to make them more fluid, effecting people within scrambling range, but not wtfpwning them.
So buy a faction web.
Domination stasis webifiers web at 90% at 15km. Overloaded, they web at 19.5km. You can even use gang modules to push this up to around 25km. This is serious poo poo for interceptors, and if combined with suitable sensor boosters - does a great job at grabbing the invincible vaga speed fits whined about in another thread.
With a Huggin/Rapier you have got even further range.
I particularly enjoy the popping of faction fitted vagabonds as they swoop into system all*****y like - then vainly try to crawl off out of your web range.
With the new marauder ships (who will in effect get 99% web at 15km range when fitted with a domination web) youll want to snap one up fast while its still cheep. The people who are goging to be buying the 650million isk T2 battleships are gogin to be quite happy to splash out on the domination web when they realise what its gogin to give them, and ive noticed the prices are gogin up already.
A maurader fitted with a domination stasis webifier (best faction) will slow a 10km/s ship down to 100meters per second. At this speed it will probably be nigh instapopped with the mauraders damage bonus.
SKUNK
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SexxxSlave
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Posted - 2007.10.29 23:11:00 -
[11]
Originally by: Ungdall Is there a group of you people that gets together once a week and picks something in eve to change?
I found their group....Here
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Le Skunk
Low Sec Liberators
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Posted - 2007.10.29 23:12:00 -
[12]
Originally by: SexxxSlave
Originally by: Ungdall Is there a group of you people that gets together once a week and picks something in eve to change?
I found their group....Here
The one on the left isnt nerdy enough
SKUNK
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Twin blade
Minmatar The Triangle Exa Nation
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Posted - 2007.10.30 00:17:00 -
[13]
I think and all ways have that web's are a bit overpowerd i mean only the officer web's should be doing like 80-90% and the rest should be around 50-70%.
I know no one is going to agree but meh i posted it any way. !
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Reem Fairchild
Minmatar Republic University
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Posted - 2007.10.30 00:28:00 -
[14]
Let's do a little shortcut: Every single thing that exists in the world of Eve is overpowered and too weak at the same time, and should be boosted and nerfed.
That concludes all forum posting in this place.
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turnschuh
Viper Squad
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Posted - 2007.10.30 00:35:00 -
[15]
Edited by: turnschuh on 30/10/2007 00:35:39
Originally by: Twin blade I think and all ways have that web's are a bit overpowerd i mean only the officer web's should be doing like 80-90% and the rest should be around 50-70%.
I know no one is going to agree but meh i posted it any way.
/signed.
also nerf mwds to 300%ish
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insidion
Caldari Last of the Technocracy
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Posted - 2007.10.30 00:46:00 -
[16]
Edited by: insidion on 30/10/2007 00:45:56 I posted some thoughts on webifier ideas here.
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ZerKar
Caldari Zen'Tar
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Posted - 2007.10.30 01:09:00 -
[17]
Originally by: shinsushi No, webs are way to binary. Its an all or nothing module, too effective inside of 10km, worthless outside of it.
I wish there was a way to make them more fluid, effecting people within scrambling range, but not wtfpwning them.
...That...Is actually brilliant. If Webers had an effect at greater range but became more powerful the closer you got until they were deadly strong at a certain KM they would be much more able to start dealing with fast ships as long as you were fairly fast whilest still not being over powered or uber because at range the effect would be fairly weak just not nonexistant.
---------------------------------------------------------- I saw the Sign...!
O.o |

Buyerr
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Posted - 2007.10.30 01:20:00 -
[18]
if we are satisfied with a one siezed superpownage MOST HAVE module?!
ehh... are you serious?! emm no we are not
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Altemi Calabre
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Posted - 2007.10.30 01:33:00 -
[19]
The real irony of all this is that the speed issue is primarily about one module: MWD.
In CCP's infinite wisdom they thought it would be better to nerf every single speed fit component in the game that was otherwise _not broken_ and leave that little idiotic monstrosity alone, despite the fact that they had to go and make the rules of 'deadspace' different in the first place for AB/MWD use expressly BECAUSE the MWD allowed ships to move at speeds they believed were broken.
Similarly, I have always felt and stated that Webs should have a signature basis. More sig? More web effect. Means the fast ships would stay fast if they are small AND it would have a greater whammy on an MWD ship over an afterburner, perhaps giving more value to ABs in various operations.
So, yes, webs in their current implementation feel heavy handed, foolish and generally badly implemented as an all or nothing effect. Short of keying it to signature (or <gasp!> dealing with the real speed problem that are MWD's rather than everything but) I'm not sure there are many acceptable options that break it of its current binary effects of no good to insta-kill.
Just my two isk...
Altemi ~ Why is it those with the greatest responsibility to make good decisions so often seem the least capable or inclined?
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Taedrin
Gallente Magellan Exploration and Survey Rare Faction
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Posted - 2007.10.30 01:51:00 -
[20]
Originally by: ZerKar
Originally by: shinsushi No, webs are way to binary. Its an all or nothing module, too effective inside of 10km, worthless outside of it.
I wish there was a way to make them more fluid, effecting people within scrambling range, but not wtfpwning them.
...That...Is actually brilliant. If Webers had an effect at greater range but became more powerful the closer you got until they were deadly strong at a certain KM they would be much more able to start dealing with fast ships as long as you were fairly fast whilest still not being over powered or uber because at range the effect would be fairly weak just not nonexistant.
I agree. Unfortunately this will probably never happen.
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Stakhanov
The Good Fellas
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Posted - 2007.10.30 02:09:00 -
[21]
Web falloff would be good , agreed. Changing normal webs to 8km + 4km falloff (not terribly effective at 15km)
Otherwise , they just need to implement that graviton beam thing. Instant fix to nanoships , pretty much.
Originally by: F'nog One does not simply log into Jita.
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RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2007.10.30 02:33:00 -
[22]
Hmmm.....let me think. Do I like webbing targets at astonishing ranges?
Yes (Rapier/Huginn) .
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Stuart Price
Caldari Havoc Inc
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Posted - 2007.10.30 02:35:00 -
[23]
Webs: Give 'em less effect on target but much more range. Or introduce a 20km webber that slows by half the amount of the 10km one.
That way, if it wants to tackle you it can be slowed somewhat - at least to the point where missiles (precision probably) and drones can catch the target. "I got soul but I'm not a soldier" |

Narffy
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Posted - 2007.10.30 02:46:00 -
[24]
I'd like to see some form of this. Different ranges for webs. Maybe dual falloff for longer ranged webs (sorta like tracking and falloff for guns).
Rapier and huginn can still get the max web effect at all ranges.
More variety than simply webbed or not webbed would be nice. |

NightF0x
Gallente Chicken Coup Raiders
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Posted - 2007.10.30 02:48:00 -
[25]
Originally by: Reem Fairchild Let's do a little shortcut: Every single thing that exists in the world of Eve is overpowered and too weak at the same time, and should be boosted and nerfed.
That concludes all forum posting in this place.
QFTFT
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Alanee'a Unakarakta
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Posted - 2007.10.30 05:09:00 -
[26]
web could get an right-click option, that let's you choose between 10km and 90% or 20km and 45%
like the dampner reso/range option ------------------ - - - -_^
send me eve-related links, and make ISK'ies @
http://personal.inet.fi/perhe/vakivalta/unakarakta/
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Eskalin
Evolution Band of Brothers
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Posted - 2007.10.30 05:22:00 -
[27]
i would like to see an end to these stupid posts about whatever mod you got pwnd by today cause i'm totaly not happy with them
If babies were not meant to be eaten then they wouldn't be hibachi sized.
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Leya Marcsson
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Posted - 2007.10.30 05:24:00 -
[28]
I would like to see changed both - webber and MWD/AB/Nano but in different ways.
I like the idea that a MWD/AB eats more cap as faster you go. While it would be still possible to reach the current level, there should be a harsher drawback on extreme speed.
Then I would make Webs more effectiv on very fast ships, than on slow ships. This way it is still a counter for nanoships, while there is somekind of "stacking nerf" on them - meaning that the third web is'nt that effectiv then the first one anymore.
Making Webs based on optimal+falloff would be nice to. Currently you are in range or you are safe. With an optimal+fallof this wouldnt be so binary anymore.
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Bozl1n
Caldari Shiva Morsus Mihi
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Posted - 2007.10.30 05:53:00 -
[29]
This might upset a few people..... But i think webbers should have been "sized" along with mwds years ago.....
Bring on my asbestos pants

Sig returned after a victory with the appeal \o/ ;)~ |

Panthothen
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.10.30 06:18:00 -
[30]
Lets just nerf everything untill we have a a watered down space market simulator
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