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Bhender
Amarr Freedom-Technologies
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Posted - 2007.10.31 20:27:00 -
[1]
being rather new to Eve, I noticed something while seeing what it would take to use T2 drones.
There are kind of "breakpoints" in skill trees - spots at which you can very quickly increase your effectiveness for relatively low invetment in skill points.
In particular, I noticed that once I got Drones to level V, I could train a mess of skills that would REALLY increase the usefulness of my drones, and without needing to really drop a huge amount of time to do so.
Namely, Drones V allows:
Drone Interfacing: 20% increase to drone damage Drone Sharpshooting: Increase in Drone Optimal range
Depending on learning skills of course, you can train Drone Interfacing to Level III in about 1 day. That is a 60% increase in drone damage for less than 1 days worth of skill training. WoW! Compare that to spending 5 days to go from Combat Drone ops IV to V, for a 5% increase in damage!
Drone Sharpshooting is a level 1 skill! You can take that up to level 4 in about 1 day, and increase your drones range dramatically! At least, I hoope it is dramatic, since the tooltip doesn't actually say...
I am not the type of player to set some long skill to train and then forget about it - I really like to try to maximize my abiliies per unit time, meaning I want to do what will make me better sooner, and identifying those skills that can do so. In other words, I think it is usually better to get three skills to level IV rather than 1 skill to level 5. Obviously there are exceptions.
What are some other known breakpoints, spots at which you can really get a large benefit in a short time once you get there?
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Malcanis
High4Life SMASH Alliance
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Posted - 2007.10.31 21:33:00 -
[2]
Nav 4 + Afterburner 4 = MWD goodness!
CONCORD provide consequences, not safety; only you can do that. |

Mudkest
MetaForge Ekliptika
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Posted - 2007.10.31 21:42:00 -
[3]
first on drone sharpshooting, only usefull for sentry drones(light/med/heavy drones have a fixed orbit range wich is the same as their optimal. Increasing the optimal range does not increase the orbit distance though so no change in accuracy and dps)
anywya all skills have "diminishing returns", bonus stays the same per level, but actual increase is less(for example, a 5%/level bonus, training from lvl1 to 2 will give you a 10% bonus instead of 5, doubling it or a 100% increase. training from 4 to 5 incraeses 20% to 25%, only a 25% increase for a lot longer trianing time)
off course, there's the t2 side of the game. A lot of items have t2 versions wich are far better then the basic t1 wich means that 25% increase I mentioned earlier is actualy better as you can sue a better module with bigger bonus, if that makes sense. I'm sure there's ppl out there that can explain it better, but hope this gives you an idear of how eve works ----- GIEV custom ship paint jobs! I want my hello-kitty-kessie!
For your safety do not destroy vital testing apparatus |

TimMc
Skiddies of Doom
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Posted - 2007.10.31 22:59:00 -
[4]
There are alot of skill "breakpoints", but none of them compare to the huge break from Drones V. Using drones only really starts at Drones V.
I suppose the others would be Racial Frigates and Cruisers to V, which open up alot of doors if you have the necessary skills already.
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Rusty Scissors
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Posted - 2007.11.01 04:14:00 -
[5]
It is really going to depend on what area you are interested in. In a lot of ways Spaceship Command V could be considered a breakpoint for the larger ships. Mechanic and Electronics V could also be considered break points, especially for industry characters. But as someone else pointed out, nothing compared quite to Drones V. |

Fswd
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Posted - 2007.11.01 08:42:00 -
[6]
Well, you can look at it this way: drones 2 gives you a 100% damage boost  ---
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Blythe Shaderunner
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Posted - 2007.11.01 11:39:00 -
[7]
Gunnery 4 opens alot of doors as well, as does missile launcher opperation 4.
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Shinhan
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2007.11.01 13:23:00 -
[8]
Refining V - After you get that skill, you can get t2 mining crystals relatively fast. Gallente Industrial V - The Iteron V is much better than Iteron IV.
-- Selling apples, 1 signature each. ѼѼѼѼѼѼѼ |

Bhender
Amarr Freedom-Technologies
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Posted - 2007.11.01 14:15:00 -
[9]
Originally by: Shinhan Refining V - After you get that skill, you can get t2 mining crystals relatively fast. Gallente Industrial V - The Iteron V is much better than Iteron IV.
On the othe rhand, once you are up to <Racial Industrial V> you aren't far from the Transports, making the Iteron V not as attractive as it appears.
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Dretzle Omega
Caldari
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Posted - 2007.11.01 14:31:00 -
[10]
Along that same line, Industry 5 opens you up for Mining Barges. You could get a Procurer ([sarcasm]whoop-de-doo[/sarcasm]), but Astrogeology from 3 to 4 and Mining Barge from 1 to 3 only takes a couple days and you have a Retriever! ------------------- 4 8 15 16 23 42 108 |
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Washell Olivaw
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Posted - 2007.11.01 14:37:00 -
[11]
Originally by: Bhender On the othe rhand, once you are up to <Racial Industrial V> you aren't far from the Transports, making the Iteron V not as attractive as it appears.
Takes a freighter to beat the Itty 5's cargo capacity, it's a good ship. The transports have other uses.
Quote: Everybody has a photographic memory, some people just don't have film.
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Bhender
Amarr Freedom-Technologies
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Posted - 2007.11.01 14:54:00 -
[12]
Originally by: Washell Olivaw
Originally by: Bhender On the othe rhand, once you are up to <Racial Industrial V> you aren't far from the Transports, making the Iteron V not as attractive as it appears.
Takes a freighter to beat the Itty 5's cargo capacity, it's a good ship. The transports have other uses.
Really?
I thought the Impel with its 7 low slots would be larger. Of course, I cannot fly either, so what do I know?
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Washell Olivaw
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Posted - 2007.11.01 15:16:00 -
[13]
Originally by: Bhender I thought the Impel with its 7 low slots would be larger. Of course, I cannot fly either, so what do I know?
Itty V: 6000m3 base cargo, 5 lows, 3 rigs.
Impel: 4000m3 base cargo, 7 lows, 2 rigs.
Before rigs you were right, but rigs narrowed the slot difference to 1, allowing the itty to win thanks to it's higher initial cargo bay. Impel tops out at 36.2k, Itty at 38.4k.
Quote: Everybody has a photographic memory, some people just don't have film.
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Lindsai Muris
Minmatar StarHunt Fallout Project
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Posted - 2007.11.01 15:31:00 -
[14]
for those miners out there. Train for a Covetor (3 laser mining barge) and you are 15 hours from a hulk, The grand daddy of mining. This is even more significant now as the price of the Hulk has dropped to that of a battle ship.
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Bhender
Amarr Freedom-Technologies
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Posted - 2007.11.01 16:03:00 -
[15]
Originally by: Lindsai Muris for those miners out there. Train for a Covetor (3 laser mining barge) and you are 15 hours from a hulk, The grand daddy of mining. This is even more significant now as the price of the Hulk has dropped to that of a battle ship.
Good example - the Hulk pretty much makes the Covetor obsolete.
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Mudkest
MetaForge Ekliptika
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Posted - 2007.11.01 19:36:00 -
[16]
cept flying a covetor is still about 120-130M cheaper then getting s hulk. not as much as it used to be, but still fairly big chunk of ISK. ----- GIEV custom ship paint jobs! I want my hello-kitty-kessie!
For your safety do not destroy vital testing apparatus |

Teimur Leng
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Posted - 2007.11.01 21:28:00 -
[17]
Cant believe no one has mentioned Weapon Upgrades V which opens up advanced weapon upgrades which helps immensely with weapon fitting issues!
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Luke Lor'aul
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Posted - 2007.11.01 23:13:00 -
[18]
Electronics 5!
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Donathan Slade
Kay Korporation Knights Of the Southerncross
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Posted - 2007.11.02 16:22:00 -
[19]
Originally by: Teimur Leng Cant believe no one has mentioned Weapon Upgrades V which opens up advanced weapon upgrades which helps immensely with weapon fitting issues!
forget weapon fittings, just fitting "stuff" in general and getting that cap injector onto gallente ships :) -=-=-=- Kay Korp - Recruiting
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Xaen
Caldari Caldari Provisions
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Posted - 2007.11.02 20:42:00 -
[20]
Originally by: Mudkest edit: also, another "big incraese" are learning skills. getting the basic ones(like analitical mind) to lvl4 lets you trrain advanced ones(like logic), shorter training time for same 1 point increase as basic one per level
I got most of my basic learning skills to V before they reduced the requirement :( --
Support fixing the EVE UI
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