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Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.11.01 21:29:00 -
[31]
Damage that hits simultaneously such as (and mostly) missile volleys is called burst damage. Alpha strike refers to immediate damage inflicted by a volley of turrets, with no delay.
Utility depends on desired application. For longer ranges and getting a target down before they can align to warp, alpha is needed. For shorter ranges and tackled targets, burst will suffice aswell. It will also be useful against passive tanks, for getting past their peak regeneration point. When it comes to missiles, no tracking is a benefit that alpha able weapons do not enjoy. This is particularly salient when taking out frigates and cruisers with heavy and cruise missiles, as opposed to taking them out with medium and large turrets.
One ship that I'm surprised has not yet been mentioned is the Phoenix, which sports 3 citadel launchers that can inflict over 60,000 burst damage which -- with webbing and target painting support -- is enough to bring down lightly tanked battleships (though not so well after the buff to damage controls). Dreadnoughts are often impractical for their limitations, costs and requirements however. Therefore the minmatar turret battleships are best suited for most alpha needs. Sleipnir and Muninn are also pretty good (Sleipnir yields roughly 3500 alpha with 720's and 4 damage mods). In the burst section, your best bets are Raven and Drake (Nighthawk does a lot better DPS, though and only 1/7 less burst).
Most of what I said is somewhat self-evident, but perhaps it helps to an extent.
---
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king jks
Perkone
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Posted - 2007.11.01 21:49:00 -
[32]
Assuming completely maxed skills, abaddon, maelstrom, and tempest are all about equal in terms of alpha strike. ...but will it blend? |

Dammar
Amarr Ephorate
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Posted - 2007.11.01 22:20:00 -
[33]
Edited by: Dammar on 01/11/2007 22:21:43 Pretty sure this is it below capital class...
Those torps would be pre-nerf/boost also.
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Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.11.01 23:43:00 -
[34]
Originally by: Dammar Edited by: Dammar on 01/11/2007 22:21:43 Pretty sure this is it below capital class...
Those torps would be pre-nerf/boost also.
...with full lvl5 skills
do I win?
oh btw, that's a Tribal Issue Tempest. ---
planetary interaction idea! |

NoNah
Unseen University
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Posted - 2007.11.01 23:55:00 -
[35]
Originally by: Grimpak
Originally by: Dammar Edited by: Dammar on 01/11/2007 22:21:43 Pretty sure this is it below capital class...
Those torps would be pre-nerf/boost also.
...with full lvl5 skills
do I win?
oh btw, that's a Tribal Issue Tempest.
Noway! I was sure it was an Ibis, especially with that windowname.
And to everyone still yacking about whats alpha and not, it's really quite simple. It's the damage done in the first burst, the damage the opponent will use to evaluate his odds in the fight, the variable that will define wether or not you can instapop x or y.
To those complaining about traveltime on missiles, well, seeing how op defined the question, nothing states wether it's relevant or not. It's like me claiming bad tracking on your arties or wrong damagetype.
Postcount: 887864 [02:40:22] <elmickers> if you're caldari in a fleet fight, bring a corp
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Dreck Morrison
Amarr No Quarter. Vae Victis.
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Posted - 2007.11.02 00:46:00 -
[36]
Paper simulations are nice, but my 7 Tachyon Officer loaded Abaddon does a number. This is a real ship used in 0.0 pvp/gate camps when I am not flying my command ships and tanks.
http://noq.bttg.net/killboard/?a=pilot_detail&plt_id=1136&view=ships_weapons
Over 75 victims can attest to its smack power with 11 of those kills having Seylene's Tachyon as the killing weapon. Largest individual hit I have laid with it so far is 1280. Thus Theoretical Maximum is 8960 for my alpha strike.
What makes this ship so nice is my fire rate due to officer heat sinks is 6.6 seconds per volley.
BTW this ship is rigged to instalock (at least for an abbaddon) and warp fast away if need be. I could add the 8th tachyon sacrificing lock speed, tracking cpu and microwarp drive. But like I said this is a real ship that gets real usage in combat when I feel like dealing manly damage.
Estimated ship value is 5B+ isk and I only use it when sober....so it doesn't get much usage lately.
Dreck |

Sarah Aubry
Caldari School of Applied Knowledge
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Posted - 2007.11.02 03:39:00 -
[37]
Congratulations Dreck, your e-peen wins this thread!
Do you do autographs?
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Sarah Aubry
Caldari School of Applied Knowledge
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Posted - 2007.11.02 03:54:00 -
[38]
Originally by: Dreck Morrison Thus Theoretical Maximum is 8960 for my alpha strike.
What makes this ship so nice is my fire rate due to officer heat sinks is 6.6 seconds per volley.
BTW this ship is rigged to instalock (at least for an abbaddon) and warp fast away if need be. I could add the 8th tachyon sacrificing lock speed, tracking cpu and microwarp drive. But like I said this is a real ship that gets real usage in combat when I feel like dealing manly damage.
Estimated ship value is 5B+ isk and I only use it when sober....so it doesn't get much usage lately.
Dreck
I checked just out of intrest: with 8x Selynne's Tachy + dark blood MF & 4x Chelm's HS: 1099dps 7340 volley (7,034 with Navy MF) Optimal range 33+24
but your idea of nearly 9,000 sounds nicer ;) |

Adam Weishaupt
Minmatar Pyrrhus Sicarii The Church.
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Posted - 2007.11.02 05:04:00 -
[39]
Worst thread I've seen today.
Alpha Strike is damage right NOW, immediately, not just 'whatever happens to hit the target first,' and Ravens being discussed as Alpha Strike? Maybe if you're using precision cruise? This isn't about which ship is better, the Raven is a fine ship and all, but it's not alpha king. It's a pretty clear relationship and has been for a long time.
Higher damage multipliers and/or more guns are what give you higher alpha strike damage. The Tempest and the Maelstrom are the best at this. They used to be even better before the second round of projectile/laser changes. Which is better on the very first volley? The Maelstrom. Barely. Which should you fly? The Tempest. Why? First, it's cheaper. You don't want to tank, which one of the Mael's bonuses is for, you want to hurt, which means you fit
6x 1400 II 2x whatever - missile launchers if you want more damage
2x Sensor Booster II 2x Tracking Computer II 1x MWD
1x Tracking Enhancer II 1x Signal Amplifier II 3x Gyrostab 1x DCU II or RCU II (need a rig if not the RCU)
Bam, you lock first, you fire first, you do huge alpha, your shots are more accurate. That is the easiest, most cost effective way to do big alpha strike damage in the EVE universe. If in you're in a fleet and want to be a real jerk, fit a third sensor booster and just lock everything first for uber killmail whorage and great justice tyvm.
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NoNah
Unseen University
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Posted - 2007.11.02 05:47:00 -
[40]
Originally by: Adam Weishaupt Worst thread I've seen today.
Alpha Strike is damage right NOW, immediately, not just 'whatever happens to hit the target first,' and Ravens being discussed as Alpha Strike? Maybe if you're using precision cruise? This isn't about which ship is better, the Raven is a fine ship and all, but it's not alpha king. It's a pretty clear relationship and has been for a long time.
Higher damage multipliers and/or more guns are what give you higher alpha strike damage. The Tempest and the Maelstrom are the best at this. They used to be even better before the second round of projectile/laser changes. Which is better on the very first volley? The Maelstrom. Barely. Which should you fly? The Tempest. Why? First, it's cheaper. You don't want to tank, which one of the Mael's bonuses is for, you want to hurt, which means you fit
6x 1400 II 2x whatever - missile launchers if you want more damage
2x Sensor Booster II 2x Tracking Computer II 1x MWD
1x Tracking Enhancer II 1x Signal Amplifier II 3x Gyrostab 1x DCU II or RCU II (need a rig if not the RCU)
Bam, you lock first, you fire first, you do huge alpha, your shots are more accurate. That is the easiest, most cost effective way to do big alpha strike damage in the EVE universe. If in you're in a fleet and want to be a real jerk, fit a third sensor booster and just lock everything first for uber killmail whorage and great justice tyvm.
Exactly my point. It's not about what ships are viable, nor what ships are best - it's simply most damage, in the first strike. And you bring cost effiency into the same post? Gosh.
As stated, you have no clue what the intentions of OP are, wether it is at 200km, 100km or 0m, and at 0m travel velocity means.. what? 1.0 suicide ganking takes alot of tracking ey? Or voids launchers?
No, Raven is not the king of fleet sniping - for several reasons. Does it deal a very high alpha? Yes. Is it's alpha "better"? No, not really.
Postcount: 187362 [02:40:22] <elmickers> if you're caldari in a fleet fight, bring a corp
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Carebear Joe
Caldari Caldari Provisions
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Posted - 2007.11.02 06:13:00 -
[41]
Originally by: Sarah Aubry
Originally by: Dreck Morrison Thus Theoretical Maximum is 8960 for my alpha strike.
Dreck
I checked just out of intrest: with 8x Selynne's Tachy + dark blood MF & 4x Chelm's HS: 1099dps 7340 volley (7,034 with Navy MF) Optimal range 33+24
but your idea of nearly 9,000 sounds nicer ;)
2007.06.04 04:41:30 Combat Your Tachyon Beam Laser II perfectly strikes Rusted Seven [D.U.G]<PRAES>(Drake), wrecking for 1878.6 damage.
If all the hits are wrecking my damage would be >13,000 in one volley. However, in practice I average closer to the 7000 number you have above. Also, the True Sansha multifrequeny L I use is 5% more damage than Amarr Navy L Multi.
Dreck's alt cause I am too lazy to relog on the forums....
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Saietor Blackgreen
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Posted - 2007.11.02 13:44:00 -
[42]
Erm. If we all agreed that there's no such thing as "cruise missile alpha" i.e. "ALPHA STRIKE" is an instant turret term (lock-fire-warp type of thing), then its 1400 mm arties. With all due respect to posters above, Tempest can NOT outdo the Maelstrom in this.
Tempest: 6 turrets * 1.25 dmg bonus = 7.5 effective unbonused turrets. Maelstrom: 8 turrets.
See? And 6th low slot of Tempest doesnt even it out - 6th gyro will not compensate 0.5/7.5 = 6.6% alpha advantage of Mael.
So, its sealed - Maelstrom is the ultimate alha-striking ship.
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Saietor Blackgreen
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Posted - 2007.11.02 13:47:00 -
[43]
Tempest is right behind it, BTW, and is much cheaper, thats why its more efficient than Mael. But OP asked theoretical maximum.
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Haniblecter Teg
F.R.E.E. Explorer Atrum Tempestas Foedus
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Posted - 2007.11.02 14:00:00 -
[44]
Originally by: NoNah Edited by: NoNah on 01/11/2007 18:31:18
Originally by: prathe tempest - mealstrom
nothing else comes close
Fleet Tempest 6x 1400mm Howitzer II's (Quake) 3x Gyrostab Max skills 6081 EFT alpha
Navy Raven 7x Siege Launcher II(Rage Whatever) 3x BCU II Max skills 6569 EFT Alpha
What am I missing? Maelstrom is almost as high, it's betwen the Raven and CNR in alpha. Abaddon is almost identical to Fleet Tempest.
Im sorry, but alpha for missles is NOT alpha for turrets. Those missles dont all hit at the same time, they have travel time, and they're missles.
Alpha only really applies to turrets, and the wonderfuland beautiful tempest has that distinction. ----------------- Friends Forever
Kill. BoB. Dead. |

Fuazzole
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Posted - 2007.11.02 14:07:00 -
[45]
Torps cant inflicting,wreaking, so doesn't have the highest volley
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Markus Aurelian
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Posted - 2007.11.02 14:46:00 -
[46]
Originally by: Saietor Blackgreen Tempest is right behind it, BTW, and is much cheaper, thats why its more efficient than Mael. But OP asked theoretical maximum.
actually its maelstrom, then abaddon, with abaddon having far superior dps to boot (till it nukes its capacitor in a couple volleys) Meatwad FTW |

Alowishus
Shadows of the Dead Aftermath Alliance
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Posted - 2007.11.02 14:56:00 -
[47]
You can't have "alpha strike" with torps.
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starfish22
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Posted - 2007.11.02 18:36:00 -
[48]
Quote: So, its sealed - Maelstrom is the ultimate alha-striking ship.
interesting thread indeed. Now I would like to know though if a tempest benifits more from faction gyros and dmg rigs, than the maelstrom due to its bonus? if so, would a 3x domination gyro w/ one dmg rig Tempest, outdmg a 3x domination maelstrom w/ one dmg rig? 
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Odium47
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Posted - 2007.11.02 18:57:00 -
[49]
Artilery BS! Respect the following conditions:
Just be sure you are in optimal range of guns+ammo!
Also be sure you anticipate what damage type can penetrate more!
Shoot from standing still or aligned!
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Graalum
Foundation R0ADKILL
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Posted - 2007.11.02 19:53:00 -
[50]
i got 9312 with a tribal tempest and officer fit
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2007.11.03 00:24:00 -
[51]
Basically Nonah you're trying to start a snide little argument for the sake of argument and some of us are stupid enough to rise to it.
In theory you're correct but in useful practice you'd be better off in a tempest or Maelstrom for first strike capability.
Theres three big problems with a CNR & Rage. 1. A CNR costs alot of isk 2. Missile flight time (as others have said) 3. Moving slightly will reduce that Rage damage to a much greater extent than moving would under artillery fire. [Balance] The Caldari problem. |

Dammar
Amarr Ephorate
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Posted - 2007.11.03 00:36:00 -
[52]
Originally by: Carebear Joe
Originally by: Sarah Aubry
Originally by: Dreck Morrison Thus Theoretical Maximum is 8960 for my alpha strike.
Dreck
I checked just out of intrest: with 8x Selynne's Tachy + dark blood MF & 4x Chelm's HS: 1099dps 7340 volley (7,034 with Navy MF) Optimal range 33+24
but your idea of nearly 9,000 sounds nicer ;)
2007.06.04 04:41:30 Combat Your Tachyon Beam Laser II perfectly strikes Rusted Seven [D.U.G]<PRAES>(Drake), wrecking for 1878.6 damage.
If all the hits are wrecking my damage would be >13,000 in one volley. However, in practice I average closer to the 7000 number you have above. Also, the True Sansha multifrequeny L I use is 5% more damage than Amarr Navy L Multi.
Dreck's alt cause I am too lazy to relog on the forums....
Since we are throwing out the meaningless wrecking hits, here's another! :P
2007.09.25 17:17:38 Combat Your Mega Pulse Laser II perfectly strikes Smuggler Stargate, wrecking for 1500.1 damage.
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