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Wawa WeeWa
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Posted - 2007.11.01 18:19:00 -
[1]
Hey all.
I'm looking for the highest damage output to start a fight.
I'm not too concerned about your cap being empty or having a tank that'll hold up to anything more dangerous than wet noodles.
I'm talking about the opening bell haymaker damage output. Any ideas?
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NoNah
Unseen University
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Posted - 2007.11.01 18:21:00 -
[2]
Raven and Caldari Navy Raven.
Postcount: 38061 [02:40:22] <elmickers> if you're caldari in a fleet fight, bring a corp
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prathe
Minmatar Omega Enterprises Mostly Harmless
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Posted - 2007.11.01 18:24:00 -
[3]
tempest - mealstrom
nothing else comes close signature removed - please email us to find out why (include a link to the image URL) - Jacques([email protected])
why dont you just tell me ? |

Broska
coracao ardente Triumvirate.
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Posted - 2007.11.01 18:24:00 -
[4]
I'm pritty sure a fully gank tach abbadon has more alpha.
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Original Species
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Posted - 2007.11.01 18:26:00 -
[5]
Lets all hop on eft and find out....
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Brodde Dim
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Posted - 2007.11.01 18:27:00 -
[6]
CNR/Maelstrom > Abaddon, Tempest > Raven > many other battle ships
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NoNah
Unseen University
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Posted - 2007.11.01 18:29:00 -
[7]
Edited by: NoNah on 01/11/2007 18:31:18
Originally by: prathe tempest - mealstrom
nothing else comes close
Fleet Tempest 6x 1400mm Howitzer II's (Quake) 3x Gyrostab Max skills 6081 EFT alpha
Navy Raven 7x Siege Launcher II(Rage Whatever) 3x BCU II Max skills 6569 EFT Alpha
What am I missing? Maelstrom is almost as high, it's betwen the Raven and CNR in alpha. Abaddon is almost identical to Fleet Tempest.
Postcount: 292035 [02:40:22] <elmickers> if you're caldari in a fleet fight, bring a corp
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prathe
Minmatar Omega Enterprises Mostly Harmless
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Posted - 2007.11.01 18:31:00 -
[8]
well i comes down to dmg mod in this case really
properly fitted and skilled with 1400t2 you get like 18x dmg mod
add rigs and plants you'll break 20x
tempests hit "normal" for anywhere from 800-1100 in fully gank fit per gun
wreckings can and do break 3k dmg . good-excellents come in at 1300-1600 signature removed - please email us to find out why (include a link to the image URL) - Jacques([email protected])
why dont you just tell me ? |

TimMc
Skiddies of Doom
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Posted - 2007.11.01 18:32:00 -
[9]
Originally by: NoNah
Originally by: prathe tempest - mealstrom
nothing else comes close
Fleet Tempest 6x 1400mm Howitzer II's (Quake) 3x Gyrostab Max skills 6081 EFT alpha
Navy Raven 7x Siege Launcher II(Rage Whatever) 3x BCU II Max skills 6569 EFT Alpha
What am I missing?
If I saw all those Torps coming at me, I would warp. Might not be such an issue with the torp nerf/buff.
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prathe
Minmatar Omega Enterprises Mostly Harmless
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Posted - 2007.11.01 18:32:00 -
[10]
Edited by: prathe on 01/11/2007 18:33:05
Originally by: NoNah Edited by: NoNah on 01/11/2007 18:31:18
Originally by: prathe tempest - mealstrom
nothing else comes close
Fleet Tempest 6x 1400mm Howitzer II's (Quake) 3x Gyrostab Max skills 6081 EFT alpha
Navy Raven 7x Siege Launcher II(Rage Whatever) 3x BCU II Max skills 6569 EFT Alpha
What am I missing? Maelstrom is almost as high, it's betwen the Raven and CNR in alpha. Abaddon is almost identical to Fleet Tempest.
just the alpha strike part his dmg is instant your will get there after the rest of the fleet has already popped him signature removed - please email us to find out why (include a link to the image URL) - Jacques([email protected])
why dont you just tell me ? |

NoNah
Unseen University
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Posted - 2007.11.01 18:33:00 -
[11]
Edited by: NoNah on 01/11/2007 18:35:48
Originally by: TimMc If I saw all those Torps coming at me, I would warp. Might not be such an issue with the torp nerf/buff.
Torp nerf/buff changes nothing, flight speed is the same. Just because a weapon CAN be used at long range, doesnt mean it has to be.
I have yet to see a single launcher with a damage mod..
Quote: just the alpha strike part his dmg is instant your will get there after the rest of the fleet has already popped him
Nothing says anything about a fleet or even range. This could be about suicide ganking, or even better, ganking a ship and then warping out of sentry fire. If distance is 0m(Beside the fact that a tempest deals 0 dmg in such a scenario) - the damage is instant.
Postcount: 88858 [02:40:22] <elmickers> if you're caldari in a fleet fight, bring a corp
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bldyannoyed
Un4seen Development
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Posted - 2007.11.01 18:44:00 -
[12]
Edited by: bldyannoyed on 01/11/2007 18:44:44 A standard Tempest will achieve the same alpha as a Fleet Pest, and more than a standard Raven.
So without spending the big bucks the Tempest is the highest alpha you can achieve.
Well, that or a Naglfar.
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Halock
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Posted - 2007.11.01 18:46:00 -
[13]
Edited by: Halock on 01/11/2007 18:49:26 Abbadon Tachyon beams x 8 - ammar navy multi 6125 alpha with 4 heatsinks
Bang for buck this wins hands down
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Brodde Dim
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Posted - 2007.11.01 18:50:00 -
[14]
Originally by: bldyannoyed Edited by: bldyannoyed on 01/11/2007 18:44:44 A standard Tempest will achieve the same alpha as a Fleet Pest, and more than a standard Raven.
So without spending the big bucks the Tempest is the highest alpha you can achieve.
Well, that or a Naglfar.
A maelstrom does higher alpha damage. But that counts as big bucks?
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prathe
Minmatar Omega Enterprises Mostly Harmless
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Posted - 2007.11.01 18:51:00 -
[15]
unfortunately missile dmg is regular whereas gun dmg is volatile the same tempest based on you EFT figures could hit for only 0 but could push 10k
or since your faction ill up the ante and rig my tempy now my dmg mod puts me at 19.5+/- and im on top
 signature removed - please email us to find out why (include a link to the image URL) - Jacques([email protected])
why dont you just tell me ? |

NoNah
Unseen University
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Posted - 2007.11.01 18:55:00 -
[16]
Originally by: prathe unfortunately missile dmg is regular whereas gun dmg is volatile the same tempest based on you EFT figures could hit for only 0 but could push 10k
or since your faction ill up the ante and rig my tempy now my dmg mod puts me at 19.5+/- and im on top

While that is true, you'd have to start considering resitances aswell, and we've pretty much left topic entirely. =)
And yes, using faction modules, I bet the Maelstrom or Abaddon would win.
I keep hearing posts about the tempest being on top over the maelstrom, but I can't see why?
Postcount: 516612 [02:40:22] <elmickers> if you're caldari in a fleet fight, bring a corp
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prathe
Minmatar Omega Enterprises Mostly Harmless
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Posted - 2007.11.01 19:02:00 -
[17]
tempest has doudle damage bonus vs the single on mealstom
tempest get dmg/rof bonus
mealstrom get rof/shiled boost bonus
though the mealstrom gets 8 turrets it beats the tempest only in dmg overtime the sheer opening bump still holds the tempest higher by a hair .
if you wanted to go all dmg mods and close range just one big hit then you could push some crazy #'s on a tempy like 20x+ but in all around fleet actions your best off actually using megathrons and tempys with 3x dmg mods only when you factor in cost and the ability to sustain fire . signature removed - please email us to find out why (include a link to the image URL) - Jacques([email protected])
why dont you just tell me ? |

NoNah
Unseen University
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Posted - 2007.11.01 19:05:00 -
[18]
Originally by: prathe tempest has doudle damage bonus vs the single on mealstom
tempest get dmg/rof bonus
mealstrom get rof/shiled boost bonus
though the mealstrom gets 8 turrets it beats the tempest only in dmg overtime the sheer opening bump still holds the tempest higher by a hair .
if you wanted to go all dmg mods and close range just one big hit then you could push some crazy #'s on a tempy like 20x+ but in all around fleet actions your best off actually using megathrons and tempys with 3x dmg mods only when you factor in cost and the ability to sustain fire .
Point is... Tempest with 3 gyros, max skills - 18.1 per gun, 6 guns = 108,6 multiplier Maelstrom with 3 gyros, max skills - 14.5 per gun, 8 guns = 116 multiplier
Once again, what am I missing?
Postcount: 816979 [02:40:22] <elmickers> if you're caldari in a fleet fight, bring a corp
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Brodde Dim
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Posted - 2007.11.01 19:05:00 -
[19]
Originally by: prathe though the mealstrom gets 8 turrets it beats the tempest only in dmg overtime the sheer opening bump still holds the tempest higher by a hair .
No.
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Vodka Neat
Vendetta Underground Rule of Three
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Posted - 2007.11.01 19:20:00 -
[20]
titan's ddd ftw Why are you still reading? Its over. Continue to the next post.
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prathe
Minmatar Omega Enterprises Mostly Harmless
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Posted - 2007.11.01 19:24:00 -
[21]
well tbh it has always been my experience that tempest always take big leads and lose over time to maelstroms and i have put both up against on another many times though the math seems to give the edge to the maelstrom experience tells me othewise . the higher potential dmg mod means the higher potential of a good-wrecking shot . now i have seen many fleet fights in eve but the tempest honestly is the only ship i have ever seen 1 volley a t-1 cruiser or use 2\3rds of a volley to kill two frigs and the other third to pod them , at 150k. i have seen tempys take domi's from full shields to half armor in a single volley .
i just have never seen my maelstrom do that 
but this figures into the unpredictable im aware but honestly i have never seen anything hit harder ,i guess i tend to really only remember the big hits like the wreckings and so on ... sorry signature removed - please email us to find out why (include a link to the image URL) - Jacques([email protected])
why dont you just tell me ? |

Nocturnal Avenger
The Ankou The Reckoning.
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Posted - 2007.11.01 19:34:00 -
[22]
Originally by: NoNah Point is... Tempest with 3 gyros, max skills - 18.1 per gun, 6 guns = 108,6 multiplier Maelstrom with 3 gyros, max skills - 14.5 per gun, 8 guns = 116 multiplier
Once again, what am I missing?
You (and others) are missing this tiny fact:
tempest has slot 7 and 8 as well - and if max alpha is the goal, it can fit 2 siege launchers, rage torpedoes and 3 BCU's. Then it will beat maelstrom by quite a large margin.
Remember - OP said tank was not a concern.
- Carebear Pirate - |

prathe
Minmatar Omega Enterprises Mostly Harmless
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Posted - 2007.11.01 19:38:00 -
[23]
actually you would need rigging and rcu's and a possible cpu mod to do it but yes that is possible
i forgot about that i always put a large neut in 7 for tacklers signature removed - please email us to find out why (include a link to the image URL) - Jacques([email protected])
why dont you just tell me ? |

Kelbesque Crystalis
Minmatar Eve University
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Posted - 2007.11.01 19:38:00 -
[24]
Originally by: Nocturnal Avenger
Originally by: NoNah Point is... Tempest with 3 gyros, max skills - 18.1 per gun, 6 guns = 108,6 multiplier Maelstrom with 3 gyros, max skills - 14.5 per gun, 8 guns = 116 multiplier
Once again, what am I missing?
You (and others) are missing this tiny fact:
tempest has slot 7 and 8 as well - and if max alpha is the goal, it can fit 2 siege launchers, rage torpedoes and 3 BCU's. Then it will beat maelstrom by quite a large margin.
Remember - OP said tank was not a concern.
You can't count missiles and artillery in the same alpha as they wont hit at the same time. Not unless you are at close enough range for the artillery to start missing. Forget 1 vollying small ships at close range with large Arty.
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Nocturnal Avenger
The Ankou The Reckoning.
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Posted - 2007.11.01 19:43:00 -
[25]
Originally by: Kelbesque Crystalis You can't count missiles and artillery in the same alpha as they wont hit at the same time. Not unless you are at close enough range for the artillery to start missing. Forget 1 vollying small ships at close range with large Arty.
Tempest 2 KM from a POS/dread will hit "almost" at the same time with guns/torps.
Alpha is (IMHO anyway) the amount of damage from the first volley. (but I agree with you point though)
- Carebear Pirate - |

Twin blade
Minmatar The Triangle Exa Nation
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Posted - 2007.11.01 20:21:00 -
[26]
Naglfar
2 quad 3500's 1 Siege mode
x5 cormacks tracking comps
x6 shaqils gyro's
x2 Damage rig's
in siege mode you get 27776 insane yes but the cost of the ship is insane as well but its just dam sweet and way cooler than the other set up's.
I know its pointless as no one will ever use this kind of set up but man thats 1 big volly.
!
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Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.11.01 20:27:00 -
[27]
Edited by: Grimpak on 01/11/2007 20:27:40
Originally by: Twin blade Naglfar
2 quad 3500's 1 Siege mode
x5 cormacks tracking comps
x6 shaqils gyro's
x2 Damage rig's
in siege mode you get 27776 insane yes but the cost of the ship is insane as well but its just dam sweet and way cooler than the other set up's.
I know its pointless as no one will ever use this kind of set up but man thats 1 big volly.
...how about a friggin' ragnarok?
edit: and people keep forgetting the TI 'pest ---
planetary interaction idea! |

Twin blade
Minmatar The Triangle Exa Nation
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Posted - 2007.11.01 20:29:00 -
[28]
Edited by: Twin blade on 01/11/2007 20:32:23
Originally by: Grimpak Edited by: Grimpak on 01/11/2007 20:27:40
Originally by: Twin blade Naglfar
2 quad 3500's 1 Siege mode
x5 cormacks tracking comps
x6 shaqils gyro's
x2 Damage rig's
in siege mode you get 27776 insane yes but the cost of the ship is insane as well but its just dam sweet and way cooler than the other set up's.
I know its pointless as no one will ever use this kind of set up but man thats 1 big volly.
...how about a friggin' ragnarok?
edit: and people keep forgetting the TI 'pest
No siege mode but so turret volly is 14367 but i guess the DD will make up for that and might be cheaper than the naglfar set up.
He never posted no dread or titan's and he never said it has to be cheap. !
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Viktor Fyretracker
Caldari Worms Corp
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Posted - 2007.11.01 20:45:00 -
[29]
id think turret ships would have the highest potential broadside, while missle ships would have the most consistant broadside.
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Rudy Metallo
Additional Pylons
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Posted - 2007.11.01 21:01:00 -
[30]
Originally by: NoNah Edited by: NoNah on 01/11/2007 18:31:18
Originally by: prathe tempest - mealstrom
nothing else comes close
Fleet Tempest 6x 1400mm Howitzer II's (Quake) 3x Gyrostab Max skills 6081 EFT alpha
Navy Raven 7x Siege Launcher II(Rage Whatever) 3x BCU II Max skills 6569 EFT Alpha
What am I missing? Maelstrom is almost as high, it's betwen the Raven and CNR in alpha. Abaddon is almost identical to Fleet Tempest.
The 20 seconds it takes to get from point a to point b, meanwhile the Tempest's damage is immeadiate. --
We are the revolutionaries. We are the usurpers of the heavenly throne. We are the enemies of the Gods. |
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