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1. WormNav - Wormhole exploration tool - in Missions & Complexes [original thread]
Nice tool, however this is eve, should have pointed out straight away that it could be used to track you, not doing that looks like a trap, gj on the poster pointing that out for everyone else.
- by Halock - at 2011.02.28 19:40:00
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2. hacked account still - in EVE General Discussion [original thread]
Format , then change password Being hacked sucks, gl sorting it out.
- by Halock - at 2009.08.08 05:11:00
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3. Do you name your ships? - in EVE General Discussion [original thread]
None else has a mission runner named 'the drudgery' or 'no faction mods'? :)
- by Halock - at 2009.01.04 09:57:00
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4. Rate my Golem - in Ships and Modules [original thread]
I might drop an invul for a shield boost amp, but other than that it'll work fine, well, it'll prolly work fine even with that
- by Halock - at 2009.01.01 15:49:00
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5. A question for ECM haters - in Ships and Modules [original thread]
Quote: If the cloaking was dealt with by requiring a target lock in order to maintain a jam would that help? I mentinoed it with NoNah's suggestion in the 1st page. This is actually the best solution i think to the problem of falcons, i...
- by Halock - at 2009.01.01 03:12:00
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6. Fix minmatar - in EVE General Discussion [original thread]
i think the problem with minmatar comes from them not having too great an eft showing, that being said, autocannon mechanics with falloff etc does suck.
- by Halock - at 2008.12.25 17:19:00
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7. Marauders need a boost. - in Ships and Modules [original thread]
Quote: Shame a CNR does more damage using Torps then. Yes you have to spend some isk on what, 2 x Pithi B-Type Small shield booster, or one Pithum Medium to make it all fit, but its possible. Now give me a reason to use a Golem instead. "M...
- by Halock - at 2008.12.25 17:06:00
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8. +6 implants should be seeded, even if they're incredibly expensive. - in Skill Discussions [original thread]
Short answer no Long answer noooooooooooooooooooooooooooooo
- by Halock - at 2008.12.24 23:22:00
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9. Planets - when promised 2 years ago - in Test Server Feedback [original thread]
at the 2008 fanfest they showed some planet stuff, from th elittle i watched on the subject you sorta manage them like civ, for what gain i do not know
- by Halock - at 2008.12.24 23:14:00
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10. The EVE Faction Warfare experience - has faltered in my humble opinion - in Test Server Feedback [original thread]
um, am i reading it right that the op thinks that attacking 20 ships solo and making kills was balanced?
- by Halock - at 2008.12.24 23:11:00
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11. Golem lvl4 Fit - in Ships and Modules [original thread]
Quote: The reason to fit a fancy medium shieldbooster on it would be to free up every lowslot for BCUs. It's all about damage, folks.p Quote: 4 bcs in low slots or you're doing it wrong. Seriously, get with the program........
- by Halock - at 2008.12.24 22:06:00
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12. An analysis of Navy Faction modules - in Ships and Modules [original thread]
Very good writeup. I'll add my 2 cents, the wmd's, i think you're underestimating that 5% more cap from the minny one, thats the dif between 1:30 seconds of use, and permarun on the vagabond. Also, much less sig bloom :)
- by Halock - at 2008.12.24 21:26:00
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13. Marauders need a boost. - in Ships and Modules [original thread]
Quote: Is your Golem able to 1 shot frigits from 20km to 100km? (Single gun) Is your Golem able to deal 600-1000Dps from 10km to 100km? (Without drones) Now there comes the tricky part: Is your Golem able to do that without tackling gear? ...
- by Halock - at 2008.12.24 21:14:00
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14. How much isk does an average EVE player have on their account? - in EVE General Discussion [original thread]
Atm 67 mill cash, assets, too much to count, many ships, implant sets faction mods etc etc Liquid cash never really builds up much, i tend to drop it straight into stuff.
- by Halock - at 2008.12.24 16:40:00
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15. Marauders need a boost. - in Ships and Modules [original thread]
Cant believe someones complaining about marauders...... I only fly the golem, i dont salvage in it, just tractor everything into a ball.....trying to salvage at the same time is a waste of time and alot of headache. As for range, i dont kill anyt...
- by Halock - at 2008.12.24 16:26:00
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16. Golem lvl4 Fit - in Ships and Modules [original thread]
Run 4 BCU's, drop a painter for another shield amp, use range rigs instead of damage. Its what i'm running and so far it eats missions, havent had any problems ( i'm using straight tech 2, no faction yet ) Someone has recomended i try 2 painter...
- by Halock - at 2008.12.22 18:48:00
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17. Eve ccg - in EVE General Discussion [original thread]
Shame to hear that, however all the more reason to look into an in game one :), already have a potential playerbase, many of whomb have some spare time to play it. no factory overhead and shipping to worry about either, more cuious to see if anyo...
- by Halock - at 2008.12.19 04:31:00
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18. Eve ccg - in EVE General Discussion [original thread]
Edited by: Halock on 19/12/2008 03:37:42 Anyone think we'll see it implemented in game? I'v seen other mmo's put a ccg into their game, and i think it would fit in eve pretty well, give people on mining ops, gate camps, freighter runs, autopi...
- by Halock - at 2008.12.19 03:37:00
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19. What is the $%@$ point of self destruct? - in Test Server Feedback [original thread]
Quote: leaves no loot and it no one receives a killmail so it totally screws over the aggressors that worked so hard to get a kill. There's the answer to question no.1, which, also takes care of question no.2
- by Halock - at 2008.12.16 03:41:00
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20. Killing Hobgoblin IIs in a frig? - in Ships and Modules [original thread]
What is your setup? Autocannons shouldnt have a problem....
- by Halock - at 2008.12.08 00:24:00
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