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Jaabaa
Minmatar Dental Drilling Corporation
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Posted - 2008.12.17 19:53:00 -
[31]
Originally by: Mashie Saldana Sure as long as you need cybernetics lvl 6 for them. 
This -- EVE Mobile Skill Planner V3 !! http://evemsp.sourceforge.net/ |

Dr Caymus
Gallente Applied Technologies Inc Agents of Fortune
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Posted - 2008.12.17 20:26:00 -
[32]
Originally by: Aniel Zaar
Originally by: Mashie Saldana Sure as long as you need cybernetics lvl 6 for them. 
Fully support that argument.
This +1!
I fully support adding a sixth level to the skills system.
-=ATI=-
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Giovanni F
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Posted - 2008.12.18 02:50:00 -
[33]
Even though I'm apathetic towards the solution, they could be seeded without needing a cybernetics level 6. They could require Cybernetics 5 and Science 5, or to make it take longer, make them require Infomorph Psychology 5. Hell, they could seed an Advanced Cybernetics skillbook, not like they haven't done it before. But again, let me state that I'm neutral on the subject, just providing a little dialogue support.
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Aegis Auroras
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Posted - 2008.12.18 08:36:00 -
[34]
Originally by: Kufan'ni Edited by: Kufan''ni on 17/12/2008 04:09:42 We need a Behemoth class ship, which would be a step up from titans. Because when a pilot gets into a titan, they have no "next step up" to work for. Look at it this way, we started with frigs and cruisers with only the elite being able to afford a BS. Then T2 and caps were added, then supercaps, so it only makes sence to add a class above the supercaps. There are plenty of 0.0 alliances with fleets of titans and nothing better to do with their isk than buy bigger ships anyway. It could spawn out of its clonebay fleetmates who have been podded, and carry fully fitted ships for them to get right back into the fight, as well as having it's own wing of fighters for defense (ooh ooh, or sentry guns) while it warms up its rack of DDDs. Corpmates could even dock at it when not in battle.
I mean if EVE is still around years from now it has to happen eventually, right? So why not now of all times?
Edit: oops, I think I accidentally posted in the wrong thread.
You're probably ******ed or maybe just stupid, but Titans, Motherships, carriers and dreadnoughts all came in the same patch.
and on topic, perhaps we should just make a skill to increase the benefit of learning implants. 5% per level. that would make +5's +6's at 5, and even the cheaper implants would get some benefit.
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2008.12.18 09:29:00 -
[35]
not yet.
first i would like to see some stuff for scanning pods to see implants as well some sort of partial implant recovery / production part then we can add the +6's I say. possibly even all at once.
ccp fix mining agent missions % pls |

Aegis Auroras
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Posted - 2008.12.18 10:10:00 -
[36]
Originally by: Typhado3 not yet.
first i would like to see some stuff for scanning pods to see implants as well some sort of partial implant recovery / production part then we can add the +6's I say. possibly even all at once.
Scanning of implants? reaching really far there arent we?
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Mashie Saldana
Minmatar Sharks With Frickin' Laser Beams
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Posted - 2008.12.18 17:40:00 -
[37]
Originally by: Dr Caymus
Originally by: Aniel Zaar
Originally by: Mashie Saldana Sure as long as you need cybernetics lvl 6 for them. 
Fully support that argument.
This +1!
I fully support adding a sixth level to the skills system.
That's only because you are running out of int/mem skills and lvl 6 would give you another 600m or so of skillpoints to train at full speed. 
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Kufan'ni
Minmatar Rosa Castellum
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Posted - 2008.12.19 01:04:00 -
[38]
Originally by: Aegis Auroras
Originally by: Kufan'ni -snip-
You're probably ******ed or maybe just stupid, but Titans, Motherships, carriers and dreadnoughts all came in the same patch.
and on topic, perhaps we should just make a skill to increase the benefit of learning implants. 5% per level. that would make +5's +6's at 5, and even the cheaper implants would get some benefit.
Niether, just too new to know how it happened. I'm heartily sorry my account isn't as old as yours. Your idead is better than most of the ones in this thread though. Like I said, I'm against it, many people feel the same; lots of people, however want higher implants.
CCP must love watching these threads when they know they're the only ones who get to make decisions.
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Berikath
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Posted - 2008.12.19 01:13:00 -
[39]
Originally by: Typhado3 not yet.
first i would like to see some stuff for scanning pods to see implants as well some sort of partial implant recovery / production part then we can add the +6's I say. possibly even all at once.
That would actually be kind of interesting. Make pods salvageable, with, say, the level of the clone determining the value of the salvaged components(AKA, cheap clones give the equivalent of scrap metal or nanite paste or some crap like that). Then those salvaged things are usable to create drug/booster like things, except maybe make them legal in Empire. Then you can get +6s, but they'd be expensive and you'd have to keep replacing them.
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2008.12.20 14:14:00 -
[40]
Originally by: Aegis Auroras
Originally by: Typhado3 not yet.
first i would like to see some stuff for scanning pods to see implants as well some sort of partial implant recovery / production part then we can add the +6's I say. possibly even all at once.
Scanning of implants? reaching really far there arent we?
not my idea I'm just parroting it. basically a ship scanner for pirates so they can tell how much their prey's pod is worth.
ccp fix mining agent missions % pls |

Kulmid
The Bastards The Bastards.
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Posted - 2008.12.20 19:34:00 -
[41]
Originally by: Aegis Auroras
You're probably ******ed or maybe just stupid, but Titans, Motherships, carriers and dreadnoughts all came in the same patch.
I find this statement ironic. _________________
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Lady KeT
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Posted - 2008.12.22 06:19:00 -
[42]
My dear ****** friend Arthur Frayn . i'm a miner :) . Do u know what is a difference between a miner and a mission runner ?
As mission runner : u make 150 mil isk per day running lvl 4 missions (loot+salvage) u take standing with the corporation u take LP's u have a chance X% to find faction items u got a new toy from ccp marauders + after a week of running missions u reprocess the junk items and u got a brand new battleship + u can take missions whenever u want and if u get bored of missions u can always pvp
As a miner : - i make 30-40 mil isk per day (hulk+ity5+mining implants+my alt to boost me) - i can't mine whenever i want and what ever i want because spawn in belts are friday and monday after the maintanence (belts are poor in ore , nerf from ccp soo the market will not crash) - i have to face the competition from athors miners and ofc the macro miners + can flippers - when i refine ore i don't recive standing with the corporation even if i'm in business with the corporation (after refineing milions of ore i'm still paying the 5 % tax ) - i don't have a chance to find a diamond or something like that when i refine the ore ( soo no factions items involved in mining )NO MINING LP STORE - hulk ship suck badly cause i can't kill not even a frigate (most players that atacks hulks kill your drones first CCP ) - foreman skill don't affect drones soo no vield bonus - no bonus for training mining foreman if u have mining director lvl 5 - if i get bored of mining i can't pvp cause all my skills gives X% mining increase - no capital mining ship cause the developers are happy with the hulk ( everbody knows that mineral market collapsed )
here is a veiw about lvl 4 missions in empire vs mining in empire
In red moon riseing i decided to go for a mining career cause all the miners were happy in rmr with ratio of 100 mil isk/hour from arkonor and bistot . Now i'm stuck with a lot of crap skills that gives X% mining increase without any posibility to respec .
This crap company is unable to balanced isk/hour rate income for a mission runner / miner / explorer in high and low sec even if all caracters spend the same amount of skill points .
And u want + 6 impants for LP's ? u are out of your mind Arthur Frayn
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Solo Lobo
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Posted - 2008.12.22 06:25:00 -
[43]
Sorry if said, but I got bored reading all the posts.
I don't dislike the idea of +6, 7, 8...etc. implants but I would combine future implants with a more cost effective (hence noob effective) proposal of rank 5 learning skills.
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Kurfin
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Posted - 2008.12.22 09:24:00 -
[44]
I wouldn't mind +6's being introduced. I wouldn't be able to afford them, but it might push the price of +5 down to within my reach.
Alternatively how about a new advanced learning skill, rank 3 with 2% bonus to all attributes per lvl. The skill book would cost 4.5 mill like the other advanced learning skills, keeping it within reach of just about everyone. Plus you won't have to worry about having a billion isk in your head if venturing into low sec.
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Taua Roqa
Minmatar Branching Out
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Posted - 2008.12.22 16:59:00 -
[45]
as long as you not only need cyber V but another skill at V which takes so long to train the only way +6 implants could pay for themselves is after 20 years.
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Harrent
Caldari
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Posted - 2008.12.22 19:33:00 -
[46]
No. Just, no.
You have too much time and money? Play a different game and distribute your cash among your corpmates.
Eve was never designed to learn all the skills in an time efficient manner. =----------=
Semper Fi |

Zeel Aldair
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Posted - 2008.12.22 23:06:00 -
[47]
Well, they could make a kind of "Omega" implant for stat implants, that either goes in an existing slot or a new slot, and gives some kind of small increase to all your current implants, or (similar thing really) a small increase to all stats the way Learning does. Obviously it would be a super rare officer drop/only available for 1mil LP or some nonsense. :)
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Zaknussem
Caldari Intrum Industria
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Posted - 2008.12.23 14:13:00 -
[48]
CCP have already stated that they thought it was a mistake to introduce the Advanced Learning skills. What do you think their stance is on +6 and +7 implants?
As for me, I would love to have them, but CCP holds the trump card here. Oh well.
At best, CCP could introduce a Booster which increases stats temporarily...but then the drawback would be that the stats would be reduced temporarily afterwards...unless more Boosters would be used, of course. Totally illegal as well. Let's turn the scholars of EvE into drug addicts!  |

Vindarten
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Posted - 2008.12.23 15:56:00 -
[49]
Edited by: Vindarten on 23/12/2008 15:57:01 I'd rather they added Teir 3 Learning skills before higher implants, even if CCP thinks they were a bad idea years ago. With ghost training gone higher stats won't hurt anyone if you're willing to invest the time in it.
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Shan'Talasha Mea'Questa
Minmatar The Perfect Harvesting Experience
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Posted - 2008.12.23 18:03:00 -
[50]
Just out of curiosity.... are there tier 3 skills of ANY kind in the game yet ? -----------------------------------------------
Originally by: Paper Rock's fine, nerf Scissors
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Halock
Minmatar
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Posted - 2008.12.24 23:22:00 -
[51]
Short answer no
Long answer noooooooooooooooooooooooooooooo
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Zeel Aldair
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Posted - 2008.12.24 23:45:00 -
[52]
Originally by: Halock Short answer no
Long answer noooooooooooooooooooooooooooooo
That was funny!
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Iria Ahrens
Amarr 101st Space Marine Force The Leathernecks
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Posted - 2008.12.28 22:42:00 -
[53]
Originally by: iioki Edited by: iioki on 17/12/2008 16:39:15 Edited by: iioki on 17/12/2008 16:36:10 forget about Behemoth class ship, CCP should have a space station capable of destroying a planet in a single attack, like the Death Star. I would diffidently train Death Star Operation to lvl 5 for that.
And everyone will start singing, "We got death star!" --
Nobody expects the Amarr Inquisition!
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Mara Rinn
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Posted - 2008.12.29 05:04:00 -
[54]
I'd like +6 implants to be available for newer players - seed a full set of +6 implants in freshly created characters. Just make it so the +6 implant stops working when your skillpoint total hits 20M. Built-in obsolescence and all that.
Or, have the implant only capable of injecting 2M SP into a character's total (at a rate equivalent to +6), after which it self-destructs, potentially damaging the recipient's brain (-1M SP). These implants can be harvested from corpses, with their depleted SP injection intact. So you could then buy them from contracts, with some risk associated.
Of course, trading in second hand super implants would mean you're dealing with pod-killers, but that's the nature of the game, isn't it?
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Shan'Talasha Mea'Questa
Minmatar The Perfect Harvesting Experience
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Posted - 2008.12.29 08:09:00 -
[55]
And inviting people to create bogus characters to kill with their ebil implant extracting characters just for harvesting implants... sounds pretty balanced to me. -----------------------------------------------
Originally by: Paper Rock's fine, nerf Scissors
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Sharra Savente
The Scope
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Posted - 2008.12.29 14:49:00 -
[56]
Originally by: Berikath
Originally by: Typhado3 not yet.
first i would like to see some stuff for scanning pods to see implants as well some sort of partial implant recovery / production part then we can add the +6's I say. possibly even all at once.
That would actually be kind of interesting. Make pods salvageable, with, say, the level of the clone determining the value of the salvaged components(AKA, cheap clones give the equivalent of scrap metal or nanite paste or some crap like that). Then those salvaged things are usable to create drug/booster like things, except maybe make them legal in Empire. Then you can get +6s, but they'd be expensive and you'd have to keep replacing them.
We have crystal sets, snake sets etc. With +6 implants, we can have the +6 version of pirate sets, only obtained by salvaging pods. The quality of the implants you get, depends on the number of skillpoints the podded char has... They already have a kill rights/kill mail list, so they can also track how many times you die, to prevent farming of high skillpoint alts. Once you've died and been podded say, 3 times in 24 hours, you aren't worth salvaging:D Each salvage (of the 3) gives lower grade implants. Also, you don't always get salvaged implants, salvage isn't guaranteed on ships, it shouldn't be on pods, either.
Of course, it's pie in the sky, and not likely to happen. But it would start a system in which PvPers, and Pirates can get pvp implants. T2 salvage is only available this way already. ____ English doesn't borrow from other languages; it follows other languages down dark alleys, coshes 'em, then rummages in their pockets for loose bits of grammar. |

Shan'Talasha Mea'Questa
Minmatar The Perfect Harvesting Experience
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Posted - 2008.12.30 11:33:00 -
[57]
Are you implying that the podded person would not even need implants plugged in to be able to drop implants for the podder ? Just have a high enough skillpoint-count and not be podded too many times in the past few days ? -----------------------------------------------
Originally by: Paper Rock's fine, nerf Scissors
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