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Fleet Oisin
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Posted - 2008.12.18 02:24:00 -
[1]
I joined FW with my main when it started and must admit it was a ball.
Never known such free and expansive individual fun in EVE in nearly 4 years playing.
Had more one-on-one fights in one week, than all my time as patchy the pirate or in 0.0.
One-v-one fights were 2,3,4 5 times a session. Wonderful! You got to test your skills and ship setups with no margin for error, win or die.
Early in FW I was able to attack enemy blobs, sometimes of 20 ships and more, in a single ship and still be effective and get kills. Just as was possible in 0.0 with nano-gangs against dug-in opposition.
Then the nano-nerf [aka speed balancing arrived].
This to a large extent has reduced EVE to a slug-fest.
"My tank is better than yours".
Blobbing seems to be on the up. In FW everyone flies AFs everywhere. Why? can't tackle them if they don't want to fight, quick warping and no bubbles. If they do fight, great tank. Big ships struggle to really hit them that hard, unless that have specifically set-out with that in mind.
The margins of concept design, of new ways of fighting ships seems massively diminished.
The nano-nerf has devolved EVE to the lowest common denominator player. Everyone set tank and guns to train and slug, slug , slug...
ECM yeah, Neuts yeah, yes you can still have a strategy. But at the end of the day it has crippled many aspects of the game which really interested and entertained me.
I simply can't fight those blobs anymore on my own in FW. It is now impossible.
I still win a disproportionate amount of the time, but at a cost AND the real sass of the game has gone for me.
Yes I could go back 0.0 and do the war thing, blow up POS's [excitement city=not], or massive 300 ship blob fests, you jump in-your lagged-your in an expensive ship-youwait 20 minutes-wake up in a pod in a station in a system far, far away. No thanks.
All of this is really unfortunate, having spent so long in the game.
So failure sauce I am afraid.
Look for my main in the sell-ads in the near future.
Is WoW anygood?
Fleet [the alt of choice]
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Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2008.12.18 02:46:00 -
[2]
The AF's are the new nano's... So why don't you follow the FOTM? Don't you still want to attack 20 ship blobs solo?
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Andreya
Direct Intent
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Posted - 2008.12.19 11:42:00 -
[3]
i have the same feelings as the OP. all this did was encourage blobbing. _________________________________________________________ Only once you've lost everything, are you free to do anything. Your signature exceeds the maximum allowed filesize of 24000 bytes -Navigator ([email protected]) |

Navick
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Posted - 2008.12.22 05:34:00 -
[4]
Edited by: Navick on 22/12/2008 05:46:44 edited for a typo
Originally by: Fleet Oisin ECM yeah, Neuts yeah, yes you can still have a strategy. But at the end of the day it has crippled many aspects of the game which really interested and entertained me.
Let's not compare apples and oranges, here - Nanofits were a tactic, not a strategy, one that allowed people who used them to fly with near impunity. Even the one module inherently able to counter that tactic, the Webber, was rendered useless in most situations (i.e., ships other than a Huginn) due to a web's short range and the fact that on the off chance someone tagged you with one, your solo pwnmobile would be going so fast already that you'd simply coast right back out of web range and quickly accellerate to full speed. By contrast, a strategy requires mental effort to put together and use. Replacing your tank with some Nanofibers and a couple speed rigs and clicking "Orbit" does not.
Originally by: Fleet Oisin I simply can't fight those blobs anymore on my own in FW. It is now impossible.
Are you seriously complaining about no longer being able to take on 20 other players by yourself? If anything, what you're saying does little more than prove my first statement about how much of a mindless "I Win" button nano-fits were.
Originally by: Fleet Oisin I still win a disproportionate amount of the time, but at a cost AND the real sass of the game has gone for me.
Yet again, I really don't understand what you're complaining about here.
Originally by: Fleet Oisin Is WoW anygood?
All credibility gone with this statement. Please tell me this was a joke thread.
Oh, and post with your main next time.
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Dasfry
Caldari Demio's Corporation 101010 Alliance
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Posted - 2008.12.23 11:25:00 -
[5]
Sniper ships and ECM bursts + a ton of bookmarks make killing Assault frigates funny.
nothings perfect but it is pretty effective *********** Dasfry, Director Demio's Corporation
Military Tactics |

MotherMoon
Huang Yinglong
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Posted - 2008.12.23 11:51:00 -
[6]
Originally by: Rakshasa Taisab The AF's are the new nano's... So why don't you follow the FOTM? Don't you still want to attack 20 ship blobs solo?
lol an AF will fail hardcore to 20 ships in about 5 seconds.
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ollobrains2
Gallente New Eve Order Holdings
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Posted - 2008.12.24 18:37:00 -
[7]
expanding it to sub factions and 0.0 should be asap
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Halock
Minmatar
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Posted - 2008.12.24 23:11:00 -
[8]
um, am i reading it right that the op thinks that attacking 20 ships solo and making kills was balanced?
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Onionico
Slacker Industries
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Posted - 2008.12.25 03:33:00 -
[9]
FW faltered for one reason and one reason only - it's utter meaninglessness. Other than a shiny medal, there is no reason to capture plexs and gain occupancy over a system other than bragging rights. If ccp gave loyalty points, exclusive docking rights, or frankly ANY reward - you would see FW numbers go back up.
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Luscious Doll
Minmatar Brutor tribe
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Posted - 2008.12.25 03:54:00 -
[10]
Edited by: Luscious Doll on 25/12/2008 03:56:14 Edited by: Luscious Doll on 25/12/2008 03:54:26 Some kind of isk income for playing in Faction war would be nice. I quit because I ran out of isk and ships. The missions sending you deep into enemy territory are pointless for income.
How about a bounty per enemy faction player kill based on his or her rank? If you are in a gang, all the players on the kill could get a share.
Edit: Grammar.
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Dal Thrax
Multiverse Corporation
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Posted - 2008.12.25 05:45:00 -
[11]
Edited by: Dal Thrax on 25/12/2008 05:54:12
Originally by: Luscious Doll Edited by: Luscious Doll on 25/12/2008 03:56:14 Edited by: Luscious Doll on 25/12/2008 03:54:26 Some kind of isk income for playing in Faction war would be nice. I quit because I ran out of isk and ships. The missions sending you deep into enemy territory are pointless for income.
How about a bounty per enemy faction player kill based on his or her rank? If you are in a gang, all the players on the kill could get a share.
Edit: Grammar.
Well there is one problem with that, folks getting alts into opposing factions and then repeatedly having one character kill the other for income. Maybe a bounty based on the value of the modules that got popped would work but simply a bonus for killing the other guy wont.
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Arkady Sadik
Gradient Electus Matari
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Posted - 2008.12.25 13:16:00 -
[12]
EVE is a great PvP game because you don't just need to undock and pew pew, but you also need to work together to get a good economy and logistics backbone to support your pew pew. This is true in 0.0, this shouldn't be different in FW.
So, no ISK for blowing up hostile militia. It would be great if occupation would provide some kind of ISK source, though. In 0.0, when you get sovereignty over some systems, your POSes cost less ISK to keep up, and you get moons and the ability to rat in relative peace.
Maybe change FW missions completely (or adding a new kind) to make them a suitable ISK source for militia members, reducing their danger level somewhat and increasing their payout?
In any case, this "ISK income" from FW should be tied to occupation, and unrelated to blowing up hostile militias - the latter should be the means to protect your ISK income, not the ISK income in itself.
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