
Waynhim
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Posted - 2007.11.02 01:09:00 -
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Originally by: Ceros X
Originally by: Grayton CCP WHAT IS WRONG WITH YOU JESUS CHRIST WHY ARE YOU GUYS SO STUPID
HOW COULD YOU POSSIBLY EVER EVEN CONSIDER THIS AS BEING A GOOD IDEA THAT WOULD IN ANY WAY HELP THE GAME
I seriously just do not understand how CCP have such a utterly idiotic view of this game. WHY THE HELL DO YOU HATE THE IDEA OF 0.0 LOGISTICS SO MUCH? WHY DO YOU FEEL THE NEED TO MAKE THE MOST BORING, TEDIOUS, POINTLESS ASPECT OF THIS ENTIRE GAME GIGANTICALLY HARDER? WHAT POSSIBLE REASON COULD YOU ******* HAVE FOR THIS CHANGE?
Do you want large amounts of people to have to spend 80% of their time in game escorting freighters? Do you want people to burn out and hate this game for how tedious it is? Do you want to make the lives of some of the people that are the most dedicated to this game and the corporations and alliances they're in a hundred times harder? Seriously, what ******* motive do you have for this?
This patch has to be one of the most ill-conceived, poorly thought out, idiotic patches I have EVER seen in any game. First you nerf the everliving hell out of carriers. You make them completely and utterly worthless for the role that hundreds, if not thousands, of people trained for, because apparently "carrier != hauler" in your minds. And who cares if that leaves millions of skill points essentially worthless and the nearest viable alternative being months upon months away? These two year old ships obviously weren't supposed to be used to carry things despite the fact there was never a SINGLE GOD DAMNED MENTION OF THEM NOT INTENDING TO BE THIS WAY FOR OVER A YEAR AND A HALF AFTER THEY CAME OUT.
And you know, despite the fact the carrier logistics nerf is utterly ********, I could have lived with it if forced to. I mean, after all, even though we'd have to do dozens upon dozens of jumps with a freighter every so often, at least it wouldn't be too hard in areas we spend hundreds upon hundreds of man hours building up infrastructure in. Oh but hey, guess what, CCP apparently doesn't like the idea of things not being stupid, tedious and boring! Why instead let's make people waste THEIR ENTIRE ******* PLAY TIME moving freighters around! Let's make all their infrastructure they built up be worthless! Let's make what is essentially a part time second job for a lot of people be a full time with tons of extra over time second job instead!
I really can't wait to see the excuse CCP pulls out of their ass for this one, too. Oh what, are freighters not supposed to be haulers? Are jump bridges not supposed to be used to help with logistics (and if so WHY THE **** DID YOU EVEN PUT THEM IN IN THE FIRST PLACE)? Are people supposed to spend hundreds of hours of play time wasting their time? WHAT POSSIBLE REASON COULD YOU HAVE FOR THIS? Guess what: this isn't going to help with teamwork. This isn't going to force alliances to be tighter and close knit. This isn't going to reduce the number of POSes. You know why? Because the entire way your ******* POS game mechanic works means that that isn't going to happen. The same number of POSes are going to stay up. The same people are going to do the major burden of most of the work. The only difference is those people will burn out a hundred times faster, as will anyone else that tries to help with logistics. You know why? Because this job is so monumentally tedious and boring that not everyone can do it. Only a few people can handle doing **** like this and they normally do it out of an urge of wanting to see their corp/alliance succeed. You can't make huge time sinks and expect suddenly for hundreds more to step up and help; instead it'll be the same people just doing even more tedious, boring work, wasting their time to work around a game dynamic that is designed specifically to be unfun and waste time.
What makes me sad is I know that if CCP even bothers to respond, it will be something as cryptic and worthless as the carrier reply. Since, after all, anything not fitting their grand plan just has to be wrong.
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