
Destr0math
The Illuminati. Triumvirate.
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Posted - 2007.11.02 20:00:00 -
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Originally by: Alz Shado Edited by: Alz Shado on 02/11/2007 16:20:23 At the risk of sounding out of touch, I'm gonna go with a big Duhhhh, and a little "finger and thumb in the shape of an L on the forehead" action.
We already have environments. Not ones that drastically alter ships, but ones that do change play styles. It's called Security, and by golly they have had effect on play styles. Fly a faction-fitted ratting ship through lowsec? Hells no. Fly a Dreadnaught through high sec? BZZT. Interdictor camp? Not anywhere +.1.
Basically what you seem to be saying is that you didn't understand anything that Pattern said. Ships that work in lowsec work in 0.0, highsec, you name it. No, you can't take a Dread into highsec, but no one uses the dreadnoughts as solopwnmobiles in lowsec/0.0 either, and if they try, please, PLEASE tell me, I'll be along to remove it as fast as possible. However, the same ships are effective in lowsec, 0.0 and highsec - the nanoships, the drone ships. It's not like you EVER are like "man, this niche is PERFECT for an Omen! Some ships are just not as good as their competitors in any part of EVE. The t2 cruisers are for the most part balanced out, but looking at ships like the Ferox, which is outperformed by the drake or eagle at any range should make you realize that some ships are just flat out pointless.
The eris doesn't have a "niche" except that it's cheap - it's outperformed in every way by all other interdictors due to its complete lack of midslots. Then again, there is the Vagabond, a ship that is widely used for any of your so-called niches to great effect.
The introduction of something like a nebula, where all ships acted as if they were under a low-efficiency web could get rid of the ubiquitous nano-gangs, or the presence of electromagnetic radiation where locking ranges were effectively reduced thanks to static, or any number of RP-friendly reasons that aren't simple "this is a PVP arena" would make certain classes of ships - the nano-ship(sup tri), the sniper gang('lo snigg), the EW/recon/cloakfaggot packed gangs all could be easily made to be more or less effective depending on the type of sun, the average particle amount in space, the electromagnetism of the sun....ugh, i have to go, but these environments would make it so that no, nano/hac/csgangs were not the end-all.
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