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Sarkkon
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Posted - 2007.11.03 22:03:00 -
[1]
interdictors have a very very short weapons range, Flycatcher excluded. They were supposed to be an interceptor/destroyer fusion. They have zero tank and less armor sheilds then t1 destroyer. they have same mass as t1 destroyer meaning they accelerate painfully slow. As is its hard to get ship inside weaposn range. slowing them to same speed as t1 destroyer really criples them and makes them useless except as a stepping stone to the heavy interdictors.
Very very bad idea. (one of many in the new nerf pack)
Cripling ships to useless is never a good idea.if you speed nerf them, then give them at least a logistics ships tank and drop mass by over 50% from the t1 destroyer so they have something in common with their interceptor cousins.
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Sarkkon
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Posted - 2007.11.03 22:35:00 -
[2]
Edited by: Sarkkon on 03/11/2007 22:36:18 their job is to get in, plop a spheer and get out. nerfing speed means they wont get in to do their role. these are not speed tanking gankers like vagabonds. why not remove interceptors all together. trouble is, CCP alows more then 1 overdrive to be fitted. This needs to be fixed. Speed tankign problem solved.
do you really want all ships ALL ships speed nerfed so we cant even get in weapons range in missions? sorry.. ther isa PVE aspect to eve as well.. not just PVP and honestly i dont want my 2 hour missions becomin 5 hours.
another option is to INCREASE all turrets base tracking by 10% to help counter speed tanks.
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Sarkkon
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Posted - 2007.11.04 02:37:00 -
[3]
Edited by: Sarkkon on 04/11/2007 02:40:47 "The interdictor class was recently adjusted as well. All interdictors had their speeds reduced significantly. The Heretic now maintains a base speed of 315 m/s, down from 420 m/s. The Flycatcher was reduced from 445 m/s to 335m/s. The much maligned Eris has been changed from 435m/s to 325m/s, while the venerable Sabre has had its speed reduced to 340 meters per second from its original 455." taken from the folowing thread: http://oldforums.eveonline.com/?a=topic&threadID=627480 speeds dont seem much at all diffrent from their destroyer base
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Sarkkon
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Posted - 2007.11.04 02:49:00 -
[4]
interceptors are the tackler role ships. Dictors have real tank, at a sig radius of over 90 they lock fast.. including sabre. Its no more dangerous then a t2 fitted thrasher. (actually less so as its power grid is about half. Thrasher can fit a rack of t2 200mm autocannons and a t2 cruiser sized standard missile assault launcher. (that at advanced weapon upgrades 4)autocannons are nasty but ship is fragile and falls victim to web. Its mass also means it accelerates fast. vagabond is much more dangerous as a tackler. as is any interceptor with a faction warp disruptor. autocanns are dangerous for any ship. thats why there are tracking disruptors. If they speed tank you disrupt them and they outfly their own tracking. Learn to adapt and learn the ingame countermeasures CCP has given us. Dont just scream for NERF NERF if you get into trouble (remember they are consideringa graviton beam to disrupt microwarps as well. Leave interdictors alone. they got nerfed once already when their shield/armor/hulls became less then their t1 counterparts, and they have no increased resists over t1 destroyers (and they lose that optimal range bonus the t1 ships gets)
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Sarkkon
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Posted - 2007.11.04 04:22:00 -
[5]
Edited by: Sarkkon on 04/11/2007 04:23:12
Originally by: Mr Mozzie Interceptors needed a nerf tbh. They are way too overpowered.
They can warp scramble everything (even supercapitals)within a 20km radius, and they can warp out, cloak or jump out of system while doing it.
Nerfing their speed will make them more difficult to fly, relegating them to a more specialist role from the uber tackler role they currently have.
why dont we just nerf god while we are at it? Fitting a cloak on an interceptor does stupid things to its targeting. Most interceptors dont have the CPU for a cloak. Cant cloak while targeting another ship. Jump drives cant be warp jammed. A supercapitols size already slow its normal warp drive activation considerably. Only option is to jump the supercap with lots of neutralizer fitted battleships to fry cap below that needed for jump drive. Most low sec pirates use ROOKIE SHIPS as tacklers now a days.( more things wrong with this post but i grow weary)
Might as well start screaming for a shuttle nerf as griefers use non flagged shuttle alts that are ganged to warp to zero on targets.
Sorry you feel the need to escape from every situation. Interceptors fill several roles. Form slipping past low sec gate camps to faster transit then possible by shuttle. tackling is just one of many. Why ruin a perfectly good and again fragile ship. That is really the entire purpose of an interceptor. Fast in fast out. little damage threat. Whats you next gripe? make ALL warp jammers/scrams have massive fitting requirements like officer are currently and limit their use to sluggish lock battlships so everyone can escape every attack unless they fall asleep at the keyboard? I started playeing EVE as it was a challenge. Measures and counter measures for every situation. Some fore thought and planning was needed and even then you could not be 100% sure of sucess. EVE is rapidly taking a downward spiral to homoginized garbage. Its like watching ones favorite Mexiacan restraunt becoming more and more bland and McDonalds like to apeal to those who dont like authentic Mexican food. (go eat or play elsewhere and stop asking EVERYTHING to be nerfed, I understand WoW is nice and bland these days. Sitting at your keyboard for hours looking for a group is very low stress)
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Sarkkon
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Posted - 2007.11.04 19:11:00 -
[6]
PLEASE. This is about INTERDICTOR nerf. do not degrade this into a nerf interceptor crybaby fest. We need interceptors EXACTLY as is (if one is more powerful then another .. dear GOD people. its 9 or 8 days to train that frigate to 5. You already have the other skills.
Now, as to why i am posting. Sabre is overpowered. LOL. Was running a level 4 mission. Had just finished off last mission NPC when a sabre invades my pocket. He loots something then locks and starts orbiting me. I ignore him and dock, wait 10 min, get in my t2 blaster fitted harpy (AF5 ,neutron II's (spec 4) antimatter S and 1 t2 rocket launcher..2pt scram and t2 EM resist amp. no webber) I return to mission pocket to find him still happily looting and salvaging away. Visual inspection shows 7 t2 (nice golden color) autocannons and artillary mix. I set AB on full and select keep at range 200m and start closing the 45k. He is too busy sifting thru my loot to notice me. get in range.. lock scram shoot. This poor fool didnt even have time to return fire. I took ZERO damage, no time to orbit faster then tracking, he just blew up. I didnt even use the rocket launcher. THIS is just how fragile interdicitors are. Any speed nerf will just be instand death and they will be nothing more then another skill time sink on the way to heavy interdictors. As for this nefing interceptors gripe fest this thread is being hijacked into... Since the First Revelations patch war target have been able to spam DOCK commands(bug not exploit... just like the desynch that flags a wreck owner to the theif stealing from them) from their dying shp and have their pods remember and instantly get away before even an interceptor can get in range and lock. Are we going to have an EVE where there are no pod kills of war any more and everyone gets to safly use +5 implants without fear of losing them? get real. Stop your whining and learn to adapt already. CCP. Sick of nerfs to appease those without proper skills and stupid enough to take a battleship solo into low sec with +5 implants. (found that out the hard way over a year and a half ago and I didnt start griping to nerf the 3 vexors that jumped me. )
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Sarkkon
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Posted - 2007.11.04 19:21:00 -
[7]
Edited by: Sarkkon on 04/11/2007 19:23:23 as to nefing microwarp. Its called a GRAVITON BEAM. new item devs are toying with to skyrocket target ships mass (think of the result of fiting a 1mn microwarp on your throax instead of a 10mn as to what the effects of this device will be) its still an Idea in development, but one i support. COUNTERMEASURES, options .. ways to overcome nanoships. Not NERF NERF NERF. I had to deal with lots of sabre's and nanovagabonds when out in 0.0 hunting ISK farmer ravens. (Crax McGee comes to mind) It feels so much better when you finally do pop that elusive scumbag that has been making your life hell for weeks then having them nerfed to silly so you can Insta pop them anytime you wish. Sabre and any interdictors are really only a solo threat to unguarded industrials. And in 0.0 you want scouts and some protection anyways. Dont ya?
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