| Pages: 1 [2] 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Drackore Spyritfyst
Shadow Striders Property Management Solutions
0
|
Posted - 2011.09.07 12:58:00 -
[31] - Quote
Wadaya wrote:Karia Sur wrote:You lot are absolute imbeciles.
Todays patch now means that everytime you dock, it closes an opened cargohold.
Sell the game ASAP because you are constantly killing it. In fact, you dont deserve to have customers after the way you trreat them. Christ, now is not the time to show how freaking incompetent you people are, especially your so called "Quality Assurance Team" At first I thought I had accidentdally closed the cargo window when I docked, so I went to check it. Sure enough. Everytime I docked, the open cargo window closed!
Aye, happening to me too...it's kind of frustrating to add more time consumption to mining when you are a n00b. Fly, mine, fly, dock, now I need to reopen a cargo to drag into hanger, etc etc.
Never complaining about the steep (and harsh) learning curve and the timesink. I actually enjoy this game for that fact. However, let's not keep hammering us n00bs with even more harshness. |

Joshua Vaughn Lampen
Independent Miners Guild Guild Alliance
0
|
Posted - 2011.09.07 13:09:00 -
[32] - Quote
Well it seems the cargo window continues to be buggy. After docking/undocking from a station the cargo window will open or close itself. Rather annoying having to constantly reopen it.
I've confirmed this happens several times now and the cargo window will automatically close regardless of whether it was open or closed while in space. |

Morar Santee
2
|
Posted - 2011.09.07 14:45:00 -
[33] - Quote
Karia Sur wrote:You lot are absolute imbeciles.
Todays patch now means that everytime you dock, it closes an opened cargohold.
Sell the game ASAP because you are constantly killing it. In fact, you dont deserve to have customers after the way you trreat them.
Hey now, cut them some slack. After all, the cargo window now stays open when you switch ships! |

Bosie
inFluX.
0
|
Posted - 2011.09.07 14:54:00 -
[34] - Quote
Confirming undate number 3! did nothing for random modules offlining etc 
as for you guys with cargo hold issues, count yourself's lucky you aint getting my issues  |

Karia Sur
Hedion University Amarr Empire
4
|
Posted - 2011.09.07 15:06:00 -
[35] - Quote
ive had offlining mods since the original patch. |

Rasz Lin
3
|
Posted - 2011.09.07 15:33:00 -
[36] - Quote
log randomly broken, will show timestamps and empty lines, when you hover mouse over empty like it shows content in a tooltip |

Centis Adjani
The Scope Gallente Federation
2
|
Posted - 2011.09.07 15:36:00 -
[37] - Quote
WOW - Patch 1.1 #3 really brought back the right mouseclick in ships fitting 
But still happens:
- Opened cargo hold closes itself by docking - Modules randomly offline by undocking the ship (not only after logon, even later on after some hours of gaming) - And a new one: If you warp a fleet, for fleet member the "Warp drive active" message at screen sometimes missing |

Fred Munro
Silicis Luguolo
0
|
Posted - 2011.09.07 15:44:00 -
[38] - Quote
I'm not exactly sure when this showed up, but since this is the latest issue thread I'll put it here...
I'm using Optional Patch 3,
I thought it was about time I got rid of the "Aura - The Basics" mission in my journal so I headed to the location and went to decline but the "NPE" gave me the info boxes on how to navigate CQ even though CQ's are disabled, kinda annoying really...
Also, the cargo closing on docking is really annoying...
Haven't yet noticed the offlining modules, but I'm keeping a look out. |

DeltaWav
The Night Wardens Viro Mors Non Est
0
|
Posted - 2011.09.07 16:37:00 -
[39] - Quote
*** edit ***
The ungrouping of weapons from a maintenance array seems to have been fixed. Thank you, we know you're trying to do your jobs - and to those who consider problems an act of war... sheesh... chill out! |

Hiram Alexander
Capital Enrichment Services
3
|
Posted - 2011.09.07 16:40:00 -
[40] - Quote
DeltaWav wrote:Just a bump on the grouping issues - when boarding ships from a Ship Maintenance Array in a POS, the guns become ungrouped.
This seems to be consistently happening with all of the players in our corp. That was supposed to be fixed by patch #3, so please tell me it has... I'm going to be logging in shortly... 
Edit: This issue seems to have been fixed. I just logged into our WH POS, and swapped from a Buzzard to a Tengu, then to a Manticore and all of my weapons were grouped properly. |

DeltaWav
The Night Wardens Viro Mors Non Est
0
|
Posted - 2011.09.07 16:47:00 -
[41] - Quote
Hiram Alexander wrote:DeltaWav wrote:Just a bump on the grouping issues - when boarding ships from a Ship Maintenance Array in a POS, the guns become ungrouped.
This seems to be consistently happening with all of the players in our corp. That was supposed to be fixed by patch #3, so please tell me it has... I'm going to be logging in shortly... 
It was fixed, I edited my before post. I didn't see it on the list of "supposed to be fixed" items from the patch and made a hasty assumption :-) |

Kyanika
Native Freshfood Minmatar Republic
0
|
Posted - 2011.09.07 17:02:00 -
[42] - Quote
Since the last patch # 3 Cargohold now closes when entering station. |

Ryan Ondore
The Concilium Enterprises Spectrum Alliance
0
|
Posted - 2011.09.07 17:09:00 -
[43] - Quote
Issue trying to download the #3 update via the client. It will stop at 99.9% complete and will stay there and not do anything more, I tried waiting it out but gave up after about 30 minutes. |

Mira Stargazer
0
|
Posted - 2011.09.07 18:42:00 -
[44] - Quote
For me as well, the cargo hold is closing every time I'm docking. Quite annoying. |

Drahcir Nasom
Independent Manufacturers Independent Manufacturers Alliance
0
|
Posted - 2011.09.07 21:40:00 -
[45] - Quote
Please get the cargo hold fixed, it really is becoming very annoying. I was trying to fuel 2 POS towers this evening, loaded exactly the right fuel for each tower in 2 rows of my hold. Undocked and the cargohold window had closed, when I reopened it all the contents had been sorted by type, so I didn't know which pile went with which tower.
Drahcir |

oematoema
0
|
Posted - 2011.09.08 09:45:00 -
[46] - Quote
So when can we expect another client update to fix this annoying cargohold issue? |

Baron Rostock
Hyperflux Industries
0
|
Posted - 2011.09.08 10:49:00 -
[47] - Quote
Modules are still occasionally offlining upon undock |

Joshua Vaughn Lampen
Independent Miners Guild Guild Alliance
0
|
Posted - 2011.09.08 11:12:00 -
[48] - Quote
Baron Rostock wrote:Modules are still occasionally offlining upon undock
This happened to me as well this morning. One of my strip miners went offline after a gate jump. |

Centis Adjani
The Scope Gallente Federation
2
|
Posted - 2011.09.08 14:14:00 -
[49] - Quote
If I right mouseclick a tab of a chat channel, I miss the option for closing the channel...  |

Rasz Lin
3
|
Posted - 2011.09.08 19:04:00 -
[50] - Quote
security status not updating ran 2 missions , shot 10mil worth of guristas , security status didnt change |

Yasumoto
The Maverick Navy Against ALL Authorities
3
|
Posted - 2011.09.08 20:51:00 -
[51] - Quote
Kyanika wrote:Since the last patch # 3 Cargohold now closes when entering station. I am experiencing the same bug.
Additionally, when I switch ships in-station (door mode), the cargo window for the original ship does not close as it previously did prior to Incarna 1.1. So, I am sitting in a 'new' ship with the old ship's cargo hold window open.
|

Destamon
Azure Freelancers
1
|
Posted - 2011.09.09 08:31:00 -
[52] - Quote
As of yesterday evening, I am still experiencing modules being offline when logging in (regardless of whether I was docked or in space when logging out). This has only happened to shield hardeners so far. |

Morar Santee
2
|
Posted - 2011.09.09 12:46:00 -
[53] - Quote
It would be, like, really really awesome if you also fixed ships being visible despite gate-cloak.
There's no way of telling whether you are affected by the bug, because the ship shows as cloaked to the player who just jumped. And by the time you have 5 tacklers cuddling up on you while you're supposedly cloaked, it's kinda too late to get out. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
5
|
Posted - 2011.09.09 15:39:00 -
[54] - Quote
The new forum's signature character limit does not match the stated limit of 500.
Instead, the limit is 284286 characters.
Take my signature for example. There are 284 characters plus two line breaks over the course of three lines. There are no "special" characters in this block of text. Numerals, spaces and text. That's it.
Why the discrepancy in numbers? 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters |

Gefgarion Ankatar
Lamellar Vorpal's Edge
1
|
Posted - 2011.09.09 15:41:00 -
[55] - Quote
Still randomly experiencing the offlined module bug. Also since the patch myself and others have notice that initiating warp is buggy. You click warp, the gauge fills and says warping just like normal but your ship just sits there "aligned" and not actually in warp despite HUD indications that you should be in warp. It appears it can take over 20 seconds for the ship to actually warp from this point. Even when webbed. It only happens occasionally, but is very annoying and has cost a few ships in pvp. |

J'J'J'Jita
Ch'Ch'Ch'Chia Corp
0
|
Posted - 2011.09.09 19:32:00 -
[56] - Quote
As reported here, http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1572909&page=1#15
Addressbook now buggier than ever. It used to show contacts online, when they had infact logged off, and you could remedy this by removing and re-adding the contact to force the addressbook to update their status. Now my addressbook constantly shows them online, even after I remove and re-add them! Only a relog fixes this problem. |

Sturmwolke
5
|
Posted - 2011.09.09 21:51:00 -
[57] - Quote
There is a tendency for the forum to "reset" after a certain period or action(s). I've not been able to trace whether it's closer to the former or the latter as yet.
Typical symptoms: - browser resets to character homepage while browsing the forum - clicking Post resets the page, erasing what had been typed in with no options for recovery
Update:
Confirmed, there's a posting timer. Cba to nail down the exact timeout. Page resets after timer expires, and anything you'd written goes poof - irrecoverable. Pls fix this by allowing proper recovery. |

Hakaru Ishiwara
Republic Military School Minmatar Republic
5
|
Posted - 2011.09.09 21:57:00 -
[58] - Quote
Here I am, back again. 
So, I wrote up a brief post in another section of the forum and stepped away from the computer for a while (might be 1 - 2 hours) without submitting the post.
When I returned to the unsubmitted post, I realized that I had not clicked the "Post" button. I did so and instantly all of my content disappeared with no indication of why.
I should know better to compose in a web client text form. Always compose elsewhere and PASTE.
With the old forum, at least my session ending would initiate an error message if the above scenario occurred. AND then I could press the back button and recover my content in the text field.
In this case, I have no idea what I did wrong, if my browser generated an unannounced error or if the EVE forum engine is a piece of junk with amateur-time usability. I suggest that the post submission form generate an error message if a user waits too long to submit a post (I am assuming that there is a hidden session timer associated with post submission).
Browser: fully patched FF 6.x OS: Win Vista 64
284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters 284 Characters |

P42ALPHA
Three 6 MaFiA KRYSIS.
6
|
Posted - 2011.09.10 07:45:00 -
[59] - Quote
I think i have found the biggest issue with Incarna. After intense bug testing, trial and error. I have found the biggest problem with it.
It sucks. |

Tara Nighthawk
Center for Advanced Studies Gallente Federation
0
|
Posted - 2011.09.10 10:46:00 -
[60] - Quote
Still crashes on Docking or Undocking at random intervals and closes the cargohold almost every time I dock/undock or gate. |
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