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Ur235
Mind Games.
18
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Posted - 2012.01.27 23:51:00 -
[1] - Quote
This is your best bet to fix the super probem atm, all you keep doing is nerfing the Titan itself thats wrong! instead you should be nerfing how many can be deployed in a fight (fuel costs and running costs or something) and bring the aoe DD back. This way alliances wouldnt spend billions of isk in a supers race because it would be pointless but also wouldnt mean the biggest fleet wins the battle becuase the old aoe dd would be back. It also wouldnt kill small gang warfare because a smaller gang can easily avoid a aoe DD whilst a 800 man gang would find it alot harder. It would also keep the carebears happy as they can still run there Sanctums and Havens in their 8 tracking mods Titan, that is until they get ganked anyway
I have absoloutley no idea how tight the restrictions would be and what fuel and running costs would be (although I would reccomend a huge increase in jump drive fuel costs that would maybe stack with the amount of Titans on the field.) I also have no idea what would be an "acceptable amount" thats for you guys to think on
But stop Nerfing the poor ship and try a new approach to the supers problem hmm |

T' Elk
Native Freshfood Minmatar Republic
277
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Posted - 2012.01.27 23:54:00 -
[2] - Quote
Not gunna read, but I am going to respond. You cannot nerf how many can be nerfed and deployed without drastically changing their game mechanics. If I am not mistaken, they tried to nerf how many could be had by way of material costs and such. Didn't work. God wears-áRay Ban Aviators. |

Ur235
Mind Games.
18
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Posted - 2012.01.27 23:56:00 -
[3] - Quote
Hey im not saying it would be easy mate but I swear its the only way to go. We need the CCP brainboxes to start brainstorming on the idea and stop listening to the damn Mittani and the Goons ideas on nerfing them so there 800 man Mealstrom fleets can steamroll eve hmm |

Andski
GoonWaffe Goonswarm Federation
1706
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Posted - 2012.01.28 00:00:00 -
[4] - Quote
i'm sorry that you spent 100b on a titan hull lmao andski for csm7~ |

Ur235
Mind Games.
18
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Posted - 2012.01.28 00:03:00 -
[5] - Quote
I dont even own a Titan mate, never have and this isnt an alt either. I would much rather fly a Guardian or a Basi than a Titan im just a small gang pvp bittervet. But something has to be done to stop this stupid supers race that Eve has turned into in 0.0 sov warfare hmm |

Zirse
Brutor Tribe Minmatar Republic
224
|
Posted - 2012.01.28 00:07:00 -
[6] - Quote
I believe that nerfing supercarriers is both needed but also dumb.
Unerfed, they are far too OP while nerfed they are pointless.
CCP needs to address the mechanics behind which supers exist.
I shall now plug my thread: https://forums.eveonline.com/default.aspx?g=posts&t=62530&find=unread |

Scatim Helicon
GoonWaffe Goonswarm Federation
258
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Posted - 2012.01.28 00:21:00 -
[7] - Quote
Wouldn't you say that taking away some of their effectiveness would also have an impact on the amount fielded at any one time?
Remove all offensive capabilities from titans and make them into super-command ships, then not only do they fulfill the support role they were initially envisioned for, but also there's no reason for more than a handful in any alliance. ~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Ur235
Mind Games.
18
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Posted - 2012.01.28 00:27:00 -
[8] - Quote
Those would have to be some uber leadership bonuses to be worthy of the 50-60 bill pricetag. Plus if they did do this then a small gang who wants to mix things up with a massive fleet wouldnt really stand a chance because everyone in that fleet would have some sort of ******** leadership bonuses which means that small gang probably wont even stand a chance as they prabably cant afford there own Titan and even if they do, to utilize its leadership bonuses they would have to deploy it which would play right into the bigger fleets hands hmm |

Ursula LeGuinn
99
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Posted - 2012.01.28 01:04:00 -
[9] - Quote
Supercarriers require the following changes:
- an actual, dockable hangar, but with limited "ship slots" and ship size restrictions (possibly only frigs, maybe HACs)
- repair facilities available for docked ships, but these have a cycle time unlike NPC stations and use fuel
- high-slot modules that can quickly lock, protect (once locked), and tractor in allied pods
- limited number of replacement ships available for said rescued pods
- hydraulics, a drop kit and spinna rims ( o7 TheKiller8)
This will never happen, has loosely been proposed before (in variant formats), and people will break out their flammenwerfers to roast me for suggesting it, but if you can imagine someone sitting in their computer chair giving literally 0 *****, you're on the right track. "The EVE forums are intended to provide a warm, friendly atmosphere for the EVE community."-áGÇö-áEVElopedia |

Decimus Octavius
State War Academy Caldari State
2
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Posted - 2012.01.28 01:08:00 -
[10] - Quote
Titan AOE was the most ******** thing ever. Titans are not currently nerfed, they can and do hit subcaps with fitted weapons and score top damage to boot. You state that there is some need for a titan to annihilate goon 800 man maelstrom fleets. Why? If any group in eve manages to field a large number of subcaps, good on them. Its what the game is about. Remember all the trailers about massive fleet fights. EVE online massive warfare game. Subcaps are accessible to the widest range of players both skillwise and iskwise and allow everyone to participate. Turning 0.0 into titanfleets is just lame as on so many levels and should never have been allowed.
Some of you need to grow some balls, change your strategy of how many titans can you field and instead field large subcap fleets and bring it like the good old days. But well i guess you can't because you lack the numbers and friends and really shouldn't be holding the space that you do and are only holding it because of broken ship classes.
What if goons end up in 800 man titan fleets? what then? Its a broken argument, if you cant field the numbers then get friends, there should not ever be some super-killyouall-ship as naturally everyone will work towards it making it common and subsequently game breaking just like how titans have been and continue to be.
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Ocih
Space Mermaids
70
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Posted - 2012.01.28 01:24:00 -
[11] - Quote
OP has valid points. Titans were powerfull because they were out of reach. They are not now. When you nerf Titans you create the demand for more titans. EVE is a game of fleet, Corp and Alliance strength. Ocih means nothing but collect 5000 Ocih's and all of a sudden you are strong. Its the same with Titans. At this point in EVE, nerfing Titan does nothing other than create blobs of them.
The thing being, for most of EVE the Titan is still out of reach simply because Sov and sustainable Sov benefits are controlled by a small group of players, so it is a problem CCP can ignore for the time being. Put a titan and a Super carrier voucher in everyones Test server redeem box and see just how bad things could get in EVE. |

Herping yourDerp
Federal Navy Academy Gallente Federation
380
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Posted - 2012.01.28 01:32:00 -
[12] - Quote
you can't do this but it would work if you could
1 titan on the field per alliance? make multiple alliances 1 per corp? many corps 10 total? jump 10 titans into enemy system they no longer can have titans in their systems
you can't limit based on isk since moon goo is worth so much and bots in drone regions yield huge minerals. the only thing really limiting super caps is characters capable of flying them.
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Zirse
Brutor Tribe Minmatar Republic
224
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Posted - 2012.01.28 01:39:00 -
[13] - Quote
Herping yourDerp wrote:you can't do this but it would work if you could
1 titan on the field per alliance? make multiple alliances 1 per corp? many corps 10 total? jump 10 titans into enemy system they no longer can have titans in their systems
you can't limit based on isk since moon goo is worth so much and bots in drone regions yield huge minerals. the only thing really limiting super caps is characters capable of flying them.
This is a possible solution to the question that you're asking.
https://forums.eveonline.com/default.aspx?g=posts&t=62530&find=unread
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Tallianna Avenkarde
Beasts of Burden
277
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Posted - 2012.01.28 01:39:00 -
[14] - Quote
Convert titan fuel from racial iso's to tech. And make it burn tech to fire DD. And a sudden plunge in the sullen swell. Ten fathoms deep on the road to hell. |

Sara XIII
Deep Core Mining Inc. Caldari State
48
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Posted - 2012.01.28 01:42:00 -
[15] - Quote
< Reserved for when I've played enough to have a valid response. > |

Osabojo
GoonWaffe Goonswarm Federation
42
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Posted - 2012.01.28 01:44:00 -
[16] - Quote
How about, Titan doomsdays can only be fueled with exotic dancers.
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met worst
Federal Navy Academy Gallente Federation
99
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Posted - 2012.01.28 01:44:00 -
[17] - Quote
+1
In addition, make Titans cheaper, double the guns, range and tracking and x2 the tank.
No wait....
/me drums the desk.....
Ahhh... Nah. It's OK. Do it.
It'll give the Goons something to manipulate nerf when they have 3 in "The Club".
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Ganagati
Perkone Caldari State
58
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Posted - 2012.01.28 01:47:00 -
[18] - Quote
More carrot, less stick-
Give really nice incentives to current alliances owning titans to trade some of their titans in, thus reducing the number out there in the universe. Obviously it would have be something awesome to trade in for, mind you... |

met worst
Federal Navy Academy Gallente Federation
99
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Posted - 2012.01.28 01:50:00 -
[19] - Quote
Ganagati wrote:More carrot, less stick-
Give really nice incentives to current alliances owning titans to trade some of their titans in, thus reducing the number out there in the universe. Obviously it would have be something awesome to trade in for, mind you... How 'bout we just make a super-super cap that pops Titans like Brutix's do a Hulk.
No wait...... |

J0HN RAMB0
The Scope Gallente Federation
9
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Posted - 2012.01.28 02:24:00 -
[20] - Quote
CCP should add a new super titan shipclass. The Hull should cost 500b ISK. It should have an AOE weapon like the old Titan. The shipGÇÖs weapon should require a specific moon mineral fuel. There should only be 10 of those moons in the EVE universe. One moon would supply enough fuel for one super titan. The weapon needs to be fueled 24h per day to be online. It would take 6 weeks to online the weapon.
|

Realityfirst
Hemorrhagic Visions The Falling Darkness
4
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Posted - 2012.01.28 03:08:00 -
[21] - Quote
How about supers and titans become similar to dreads and carriers in the fact that they would require something similar to a siege/triage mod to be able to do thier full damage ie Titans gain use of thier DD and a weapons bonus and super caps are able to field thier fighter bombers only when the mod is active. However instead of getting a bonus to local rep form siege/triage they lose say 15% resistances across the board making them essentially glass cannons ie easer to kill. This would make dreads and carriers more usefull by giving them a fighting chance against super blobs. Supers and titans would be fielded less as they would be easer to kill when useing thier seige/triage mod and it would give smaller alliances a fighting chance against mega alliances with 30 supers and titans. |

Jas Dor
Republic University Minmatar Republic
32
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Posted - 2012.01.28 03:19:00 -
[22] - Quote
The problem is that CCP has never defined what it wants to be the "ship of the line" for EvE and balanced the game around that. As a result the meaningful ship type for 0.0 warfare has drifted up from battleship to capships and is now entering the range of supercaps (much like how we got 100 gun men of war in the age of sail).
Personally, I think supercaps should be nerfed. I also note that while most guns in EvE are powerful their is only one type of turret that can destroy a planetesimal - Strip Miners. Supercaps are so big and slow that it is realistic that you might be able to hit one with a mining laser. What I would like to see is a "jury rigged mining crystal" that allows mining lasers to target supercaps (and only supercaps) and do horribly large amounts of damage to them (enough for 10 hulks to kill a supercap in 5 minutes or so)..
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Aylat
Federal Navy Academy Gallente Federation
0
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Posted - 2012.01.28 03:55:00 -
[23] - Quote
J0HN RAMB0 wrote:CCP should add a new super titan shipclass. The Hull should cost 500b ISK. It should have an AOE weapon like the old Titan. The shipGÇÖs weapon should require a specific moon mineral fuel. There should only be 10 of those moons in the EVE universe. One moon would supply enough fuel for one super titan. The weapon needs to be fueled 24h per day to be online. It would take 6 weeks to online the weapon.
The AOE weapon should only work if there are at least 1000 ships on grid. The damage applied by the weapon should be the average of the ehp of all ships on grid. |

Evenus Battuta
24
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Posted - 2012.01.28 04:15:00 -
[24] - Quote
Supported, ultimate ships should be ultimate, both cost and power. I am 100 lightyears from having them but still I don't like seeing them become pointless.
Bring back the AOE, while increase the continous fuel cost to make titans unprofitable for ratting.
Also make titan pilots continously require some extremely expensive drugs to maintain their skill points at operating titan, costing sth like 10b per month for titan V. So only very big allience can afford a limited number of them.
At the cost of higher maintaince cost, give titans much better function, make them like really dockable moving stations with all the services. |

Evenus Battuta
24
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Posted - 2012.01.28 04:20:00 -
[25] - Quote
A better way to stop titan ratting is making NPC smarter----they flee as soon as they detect a titan signal instead of being fools to stand against the overwhelming power. |

2bhammered
Perkone Caldari State
10
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Posted - 2012.01.28 04:23:00 -
[26] - Quote
They should delete titans from game, also delete all capital ships, maybe, just maybe let the dreads stay but everything else have to go, why? because they are boring, sucks and ruins the game more than making it fun. |

Tore Vest
162
|
Posted - 2012.01.28 04:42:00 -
[27] - Quote
CCP... nerf supers more.... and see your playerbase go away Free my nyx Highsec carebear... and proud of it |

Caellach Marellus
Nephtys Ventures inc
413
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Posted - 2012.01.28 04:45:00 -
[28] - Quote
You can't put a limit on Titans in a system.
If you put in a a numerical cap (say 5) then one side jumps in 5 titans and no one else can then have any.
If you limit it to a per fleet, they'll just make more fleets.
You cannot limit anything, nor should you. It's a sandbox. |

Shazzam Vokanavom
Hedion University Amarr Empire
1
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Posted - 2012.01.28 04:45:00 -
[29] - Quote
Actually just let the call to nerf the Titan continue ad-infinitum. At least then it might stop the next particular ship or class of ships to be nerfed in favour of those asking.
Must .... resist ..... that ......Metawin .....button ......
Sandbox much? |

ILikeMarkets
Royal Amarr Institute Amarr Empire
51
|
Posted - 2012.01.28 04:52:00 -
[30] - Quote
Give them unstable cores. Flying a titan, use the big doomsday weapon and suddenly KABOOOOOOOOOM crap it backfired no more titan.
Tada! Less Titans on the field. =D
I'm a genius, I tell ya Protect highsec.-áWe are the 66%.
https://p.twimg.com/Ajc6KNBCQAAT9my.png (Source: https://twitter.com/ccp_diagoras ) |
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