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Seetesh
Caldari The Warpdrive Association
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Posted - 2007.11.05 17:23:00 -
[1]
Hi im piloting a cnr against level 4 amarr missions and im mostly facing sansha, my question is this, is their a strong active tank against both em and thermal and if so what modules work best with a balanced cap i just need a good fitting and have the money to purchase faction hardeners if needed.
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Dr Fighter
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Posted - 2007.11.05 17:25:00 -
[2]
for my six mids, id use:
XL shield booster, shield boost amp (or heavy cap injector), invul, 2x photon II 1x heat II.
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Raivi
Explosion Matrix Derek Knows Us
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Posted - 2007.11.05 17:27:00 -
[3]
Edited by: Raivi on 05/11/2007 17:27:08 I'm running mostly Sansha missions in a standard raven right now and I find that a T2 XL booster with 3 T2 hardeners (2 EM, 1 Therm) and a Caldari Navy boost amp handles almost everything they can throw at me. The only mission that made me warp out a few times was lvl4 Sansha version of "The Blockade".
Explosion Matrix: Nostrum Nomen est Ridiculum |

Dubious Drewski
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Posted - 2007.11.05 17:28:00 -
[4]
Never use an invul unless you're fighting a faction that deals more than 2 types of damage, such as mercs. If you have 4 slots for hardeners, do 2x thermal, 2x em - that should be plenty to tank Sansha's rats.
Originally by: Slayton Ford a Drake is normally primaried last
And that's why I love that homely boat! |

Seetesh
Caldari The Warpdrive Association
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Posted - 2007.11.05 17:29:00 -
[5]
Thankyou for your quick feedback and i will try out the setups now, and hopefull the tank will be stronger 
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Janu Hull
Caldari Order of Z Industries
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Posted - 2007.11.05 20:37:00 -
[6]
If you can spare a low slot, a Damage Control of just about any type makes for a nice boost, too.
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Smakko
Ad Astra Vexillum Brutally Clever Empire
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Posted - 2007.11.05 20:41:00 -
[7]
if you've got a cnr, you should probably spring for a set of faction hardeners. Caldari Navy Photon Scattering Field ftw.
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Aprudena Gist
Caldari Capital Development and Security Industries
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Posted - 2007.11.05 21:17:00 -
[8]
Originally by: Smakko if you've got a cnr, you should probably spring for a set of faction hardeners. Caldari Navy Photon Scattering Field ftw.
They aren't any different from T2 ones other then a bit less cpu usage.
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ImMerely Avessel
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Posted - 2007.11.05 23:23:00 -
[9]
Why use passive hardeners on a mission raven?
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Cusi Huaman
Cirrius Technologies O X I D E
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Posted - 2007.11.06 10:44:00 -
[10]
Gist tanking gear ftw, nothing like a nice B- or X-type booster plus fitting hardeners/boostamp
A bit on the expensive side but...
... I want dessert - where is my Overlord?
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Xaldor
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Posted - 2007.11.06 12:06:00 -
[11]
If you can afford a CNR to run missions in then you should have 3x Caldari Invulnerability fields and a decent shield booster, better than faction. :P
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.11.06 12:26:00 -
[12]
Originally by: Xaldor If you can afford a CNR to run missions in then you should have 3x Caldari Invulnerability fields and a decent shield booster, better than faction. :P
People fly CNR not for it's tank but for the dps (and thus faster mission completion time). Regular T2 tank is enough to last thru anything lev 4 missions will throw on you with room to spare even for one painter if you feel like it (painter takes good skills to pull off tho). Assuming ofc that you don't do something stupid and get yourself full agro in Enemies Abound or Worlds Collide (those btw can and will overload even gistii booster tanks quite reliably) or even end up in the crosshairs of 12 drone battleships.
In level 4 missions you don't need to tank until DT. You will need to tank to do it without needing to warp out. Sure Gistii is very very nice addition and let's you do very maintenance free tanks but with current pricetag on those things they are not cost effective. Same as triple navy invul fields.
Against sansha I'm doing fine with 1x XL T2 booster, 2x EM T2 hardener 1x Thermal T2 hardener 1x PWNAGE painter 1x Heavy Cap injector II (x800 charges). I also use 4x BCU's in my lows but if you do full tech 2 fit you might have to fit only 3x of them. If tanking is still issue drop the painter for additional tank, like boost amp or fourth hardener.
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Steyr Daghan
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Posted - 2007.11.06 12:39:00 -
[13]
Originally by: Seetesh Hi im piloting a cnr against level 4 amarr missions and im mostly facing sansha, my question is this, is their a strong active tank against both em and thermal and if so what modules work best with a balanced cap i just need a good fitting and have the money to purchase faction hardeners if needed.
I can't help wondering... did you buy isk for real money by any chance? I have a hard time believing that you've been around long enough to make the money for a cnr and still can't set up a raven to tank lvl4s.
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Gul Rashen
Perkone
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Posted - 2007.11.06 12:46:00 -
[14]
I use an Omnipermatank-Fitting, works well against all Types of NPCs. Gist-C X-Large SB, CN-Boost Amp, 2 CN-Invuls, 1 CN Heat Amp(Passive), 1 CN-Em-Hardener(Active), 2 Cap Flux Coils and 3 BCUs in the Lows For more Tank you can put 1 DMG-Control II in a Low Slot. Resis: EM:76,2% Therm:78,8% Kin:74,7% Expl:83,1% with DMG-Control: EM:79% Therm:81,3% Kin:77,8% Expl:85,2% Booster runs perma, so its comfortable and Lagresistant. Works fine, but its not really cheap
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Erozz
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Posted - 2007.11.06 13:00:00 -
[15]
Originally by: Seetesh Hi im piloting a cnr against level 4 amarr missions and im mostly facing sansha, my question is this, is their a strong active tank against both em and thermal and if so what modules work best with a balanced cap i just need a good fitting and have the money to purchase faction hardeners if needed.
So you have the skills to fly a battleship, and you can do level 4 missions, and you know you'll be facing EM and Thermal damage, but don't know that in order to protect against this you'll need to fit EM and thermal hardeners?
riiiiiight.
By the way, the answer to your next question is "Paradise Cruise missiles".
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Sonreir
Gallente Band of Builders Inc. Firmus Ixion
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Posted - 2007.11.06 13:41:00 -
[16]
My setup for my CNR against Sansha & Blood Raiders: Highs: 7x Cruiser Launcher II 1x Heavy Diminishing NOS
Mids: 1x XL Shield Booster II 2x Heat Dissipation Field II 2x Photon Scattering Field II 1x Shield Recharger II
Lows: 3x Power Diagnostic II 2x Ballistic Control Unit II
Rigs: 2x Capacitor Control Circuit 1x Core Defense Shield Purger
With Shield Management IV and my alt in my gang (Gang bonuses 4tw!) I've got almost 17K shields with a recharge rate of around 930 seconds. It's pretty rare when I've got to turn the shield booster on.
Also, please ignore anyone suggesting invulnerability fields. I've found them to be near useless in mission-running. Every now and again I may use one of them when I'm up against drones, Angels, or mercs.
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Alowishus
Shadows of the Dead Aftermath Alliance
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Posted - 2007.11.06 16:38:00 -
[17]
I have to agree with everyone who said *not* to use invulnerability fields against Sanshas. It's pointless. Two EM, two thermal. Done.
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Seetesh
Caldari The Warpdrive Association
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Posted - 2007.11.06 16:56:00 -
[18]
Originally by: Steyr Daghan
Originally by: Seetesh Hi im piloting a cnr against level 4 amarr missions and im mostly facing sansha, my question is this, is their a strong active tank against both em and thermal and if so what modules work best with a balanced cap i just need a good fitting and have the money to purchase faction hardeners if needed.
I can't help wondering... did you buy isk for real money by any chance? I have a hard time believing that you've been around long enough to make the money for a cnr and still can't set up a raven to tank lvl4s.
Lol in reference to above first i just sold a few gtc's to purchase the cnr i do not look kindly on buying illegal isk.
But onwards from that i was just trying to find the best setup i can as i have 3.1bil isk left and 11mil sp's on this alt and was trying to find the toughest setup i can buy, i alredy use this:
lows: 2xcaldari navy bcu's 3xsansha pdu's
meds: 1x xlarge shield booster 1x t2 shield amp 2x caldari navy photon hardeners and 1xcaldari thermal
highs: 7x arb launchers 1x sansha heavy nos
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.11.06 17:44:00 -
[19]
You can get very very nice mission CNR for that isk you have. It would be good idea to upgrade to CN cruise launchers also and then go either for CN XL booster (same cap efficency as T2, boosts more + cap injector) or go even for Gistii XL booster if you are planning to use that setup for a long long time and are never going into low sec with it (not cost effective, but it's very 'pimp' and does make your life easier, possible even to get permaboosting setup with it with good skills).
My own cruise setup is use is 7x CN Cruise 1x Auto Targeter I (for extra targets, dont activate) XL T2 booster 3x T2 hardener 1x PWNAGE painter 1x H. Cap Injector II (x800 charges) 4x CN BCU 1x Signal Amp II 3x CCC I rigs + 5 light and 5 medium T2 drones.
Hope it gives you some suitable ideas where to move on with the fittings you already have. And if you feel you can afford it then Gistii XL booster is .. well .. very shiny.
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Galactic Magi
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Posted - 2007.11.06 18:17:00 -
[20]
Originally by: Sonreir My setup for my CNR against Sansha & Blood Raiders: Highs: 7x Cruiser Launcher II 1x Heavy Diminishing NOS
Mids: 1x XL Shield Booster II 2x Heat Dissipation Field II 2x Photon Scattering Field II 1x Shield Recharger II
Lows: 3x Power Diagnostic II 2x Ballistic Control Unit II
Rigs: 2x Capacitor Control Circuit 1x Core Defense Shield Purger
With Shield Management IV and my alt in my gang (Gang bonuses 4tw!) I've got almost 17K shields with a recharge rate of around 930 seconds. It's pretty rare when I've got to turn the shield booster on.
Also, please ignore anyone suggesting invulnerability fields. I've found them to be near useless in mission-running. Every now and again I may use one of them when I'm up against drones, Angels, or mercs.
Whats the point of mixing passive and active shield tanking as you dont do any of them well enuf.
Any way, To the op you can try one thing that worked well for me.
Med slot:
XL T2 Shield booster 2 Photon scattering II 1 Heat diss. II 2 Cap recharger II
Low:
3 Cap flux coil II 2 BCU II
Rig:
3 CCC I
The Xl booster runs permanently. So i doubt u will have any trouble tanking them with this. But i think you will need both your cap skills at 5 to make this work.
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Cloora
APEX Unlimited APEX Conglomerate
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Posted - 2007.11.06 18:51:00 -
[21]
Edited by: Cloora on 06/11/2007 18:52:54 To the poster that said dont use invuls on rats that deal only two damage types, I totally agree. Fit 2 EM and 2 Thermal hardeners against Sansha. Invuls are a waste except for rats that do more then two dmg types.
To the poster that said fit a Damage Control. I could not disagree more. Why would you fit on of those on a Shield tanking PvE setup is beyond me. Once you hit armor you ought to be warping out anyway. You already screwed up if you cant warp out and you are in armor.
My CNR setup consists of
Highs: 7 Arbalest Cruise Missile Launchers 1 Heavy Nosferatu (or I put a large rail in there sometimes for some extra DPS. I rarely use the nos anyway)
Mids: 1 Caldari Navy X-Large Shield booster 1 Caldari Navy Shield Boost Amplifier 2 Photon Scattering Field II's (for Sansha or Kinetics for Guristas) 2 Heat Dissapation Hardener II's (for Sansha and Guristas)
Lows: 2 Ballistic Control Module II's 3 Power Diagnostic System II's
Rigs: 3 CCC rigs (active tanking is all about cap recharge. There is nothing better then a Capacitor Control Circuit rig as it gives a 15% recharge bonus with NO stacking penalty or drawbacks! These are AWESOME rigs)
There is also another school of thought on the lows that is popular for good reason. Instead of the PDSes. Fit Capacitor Flux coils. They cut your max cap but they increase cap recharge greatly. It takes more micromanagment with your boosting but you want to then get your cap around 30-35% and turn that module off and on around that point for max recharge. You can boost more often with that setup.
I like the PDSes for the reason that it also gives a cap recharge bonus AND a cap max bonus and Shield recharge bonus and a shield maximum hp bonus. It really lets you be more lazy when running missions. You have a sort of passive regen to help and the max cap allows you to not have to micro manage the cap so much.
Also good if you dont have the PG to fit something as they also give a bonus to power grid.
PDSes really are a shield tankers best friend.
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goodby4u
Logistic Technologies Incorporated
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Posted - 2007.11.06 18:54:00 -
[22]
I use 1x XL 2x therm 2x em 1x whatever(probably shield boost amp).
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Gul Rashen
Perkone
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Posted - 2007.11.06 19:40:00 -
[23]
Originally by: Alowishus I have to agree with everyone who said *not* to use invulnerability fields against Sanshas. It's pointless. Two EM, two thermal. Done.
Why? Invuls are not so bad, even for Sanshas. With 2 Em and 2 Therm CN-Hardeners you get 76,5/81,5% Resi, with 2 CN-Invuls, 1 Em/1Therm CN-Hardener you get 76,2/80,9%. Not a large difference, but with the 2 Invuls you have a nice Omnitank..
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