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Thread Statistics | Show CCP posts - 1 post(s) |

Igualmentedos
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Posted - 2007.11.06 20:51:00 -
[1]
Originally by: Tonto Auri
Originally by: CCP Chronotis and demand will continue to increase as the number of players grows.
You're joking? How You can expect growing playerbase after such changes?
God, I hope you aren't talking about the nerfs. They're all completley understandable (except for MAYBE the eos).
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Igualmentedos
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Posted - 2007.11.06 22:15:00 -
[2]
Originally by: Tonto Auri
Originally by: Igualmentedos
Originally by: Tonto Auri
Originally by: CCP Chronotis and demand will continue to increase as the number of players grows.
You're joking? How You can expect growing playerbase after such changes?
God, I hope you aren't talking about the nerfs. They're all completley understandable (except for MAYBE the eos).
Nope of course. I can't name killing playerbase "nerf". "Suicide" may be better name for such.
But actually I speaking about new "better" UI which is completely unusable.
Ok, I thought I was going to have to put up with another whine.
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Igualmentedos
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Posted - 2007.11.07 01:46:00 -
[3]
Originally by: Turin
Originally by: CCP Chronotis When adding this many Tech II ships, there was a lot of analysis on the ability of the tech II component industry to cope both in Trinity and the longer term into 2008. Prices of advanced materials will increase naturally with the higher demand these new ships will bring which comes in an age where Tech II component demand has already increased through invention for the last year and demand will continue to increase as the number of players grows.
If we see a need to increase supply rates in this capped industry, we will and we have a number of options to do so. Rest assured we are monitoring tech II industry. 
Ah. Awesome. the Dev post that answers nothing. This seems to be the norm sadly. However, given the way you guys are going bezerk with the nerbat, I dont think you have to worry about a growing population much longer.
Man, when are people going to realize that if they don't like something in EVE they should STFU and quit? Or at least be sensible enough to wait for the changes to hit TQ.
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Igualmentedos
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Posted - 2007.11.07 23:11:00 -
[4]
Originally by: WhiteSavage Edited by: WhiteSavage on 07/11/2007 23:07:26
Originally by: Jinmie
Originally by: Igualmentedos
Originally by: Turin
Originally by: CCP Chronotis When adding this many Tech II ships, there was a lot of analysis on the ability of the tech II component industry to cope both in Trinity and the longer term into 2008. Prices of advanced materials will increase naturally with the higher demand these new ships will bring which comes in an age where Tech II component demand has already increased through invention for the last year and demand will continue to increase as the number of players grows.
If we see a need to increase supply rates in this capped industry, we will and we have a number of options to do so. Rest assured we are monitoring tech II industry. 
Ah. Awesome. the Dev post that answers nothing. This seems to be the norm sadly. However, given the way you guys are going bezerk with the nerbat, I dont think you have to worry about a growing population much longer.
Man, when are people going to realize that if they don't like something in EVE they should STFU and quit? Or at least be sensible enough to wait for the changes to hit TQ.
They have realised, hence the response you are quoting that you are apparantly blind to see talks about the future declining population.
Go pound sand you whiny old people
I swear some people must have trouble coping with rl. Instead of whining about EVERY single change implemented why not adapt... or if you cant THOUGHTFULLY suggest why you feel this will harm EVE... not how it will make your niche a bit harder.
O come on! That would be too easy for whiners.
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