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Jade Mitch
United Coalitions ZADA ALLIANCE
23
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Posted - 2012.01.28 12:54:00 -
[1] - Quote
There are times when you need your ship to move in a specific direction but there is nothing to approach and you don't want to re-adjust your camera and click the background. So here is a nifty feature that I've often dreamed about having in Eve. You may have used a similar mechanism in other RPG space games.
Instructions: 1. Open your Tactical Overview. A yellow azimuth appears, extending from the center of your ship to your mouse cursor and confined to the horizontal plane of the tactical overview.
2. Move your mouse cursor to any point on the plane of the tactical overview.
3. Tap your Shift* key. The azimuth disappears and a yellow dot appears at that point, confined to the vertical axis.
4. Move the dot up or down to a point where you want your ship to go and tap your Shift* key again. Your ship immediately moves to that location. The yellow azimuth reappears in the plane of your tactical overview.
* Or whichever key you chose to bind this command to.
I also imagine this feature giving FCs the ability to select and re-position the ships in his fleet, but only after his pilots have given him flight control over their ships. |

mxzf
Shovel Bros
397
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Posted - 2012.01.28 16:44:00 -
[2] - Quote
No to FCs getting command of the fleet's ships, ever. But the rest of it, telling your ship to head off in a specific direction, I could understand. So long as it's simply implementing an extra degree of precision, rather than replacing or dumbing down anything. |

Jade Mitch
United Coalitions ZADA ALLIANCE
24
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Posted - 2012.01.28 17:15:00 -
[3] - Quote
It could also work with drones. Order them to orbit a point in space. |

Zirse
Brutor Tribe Minmatar Republic
235
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Posted - 2012.01.29 17:35:00 -
[4] - Quote
What differentiates this from double-clicking a point in space?
As to the warping at 150+km, that would invalidate a lot of gameplay, namely probing and the already-kicked-in-the-pants sniper fleets. |

Bienator II
madmen of the skies
554
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Posted - 2012.01.29 21:56:00 -
[5] - Quote
Zirse wrote:What differentiates this from double-clicking a point in space?
its one click less, and more precise/tactical + tells the ship when to stop when destination reached
Zirse wrote: As to the warping at 150+km, that would invalidate a lot of gameplay, namely probing and the already-kicked-in-the-pants sniper fleets.
it doesn't have to work with warp. warp needs a friendly or neutral object or a location... you don't have to change that. a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
14
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Posted - 2012.02.02 14:54:00 -
[6] - Quote
used for same grid maneuvers max 400 -500km yes.
in system map veue NO as this would facilitate the instant creation of deep safes that would otherwise be impossible to get BMs for it would be abused to **** and you know it |

Bumblefck
Kerensky Initiatives
2778
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Posted - 2012.02.04 17:24:00 -
[7] - Quote
Rectilinear, oo err Missus
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki |
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