Author |
Thread Statistics | Show CCP posts - 5 post(s) |
|

CCP Tuxford

|
Posted - 2007.11.07 08:42:00 -
[1]
Overlapping This has been fixed. In fact most of the info is now in the tool tip when you hover over the drone entry. If its still too big its clipped and does not overlap the heat gaugese.
health bar It now no longer shows damage all the time
Quote:
They donÆt start aggressing new targets ifà àyou release your drones after everything have started shooting you. àyou told your drones to come back and orbit. àno targets were inside drone range when they were supposed to pick a new target or the aggressors were outside drone range.
They need new aggression to respond too, although when jettisoned they might be convinced to look for new targets.
If you tell your drones to return and orbit they should do exactly that, not go gallivanting off to the next yahoo that triggers a new aggression on you. Of course you could argue that if you really wanted them back you'd put them on passive mode and call them back but that seems a bit roundabout way of performing such a simple command.
In my opinion drones shouldn't magically have more control range just because they are responding to aggression but its really not up to me to decide. Having them wait for aggressors to come within range is really not a feasible solution.
Drone target calling It has been improved quite a bit but it means that the drones almost always pick the same target anyways. Its possible to inject some randomness to their choice however, if they are not in focus fire mode. _______________ |
|
|

CCP Tuxford

|
Posted - 2007.11.07 09:18:00 -
[2]
Originally by: Wild Rho Isn't using the hot key F10 for drones (the map hot key) going to cause some confusion?
The hot key is unassigned by default, you don't need to put it to F10. Personally I've been testing this with ctrl-1 for attack, ctrl-2 for return and orbit and ctrl-3 for return to bay. Little hint, ctrl-1 is dangerously close to ctrl-q _______________ |
|
|

CCP Tuxford

|
Posted - 2007.11.07 11:19:00 -
[3]
Originally by: Lazuran The most important question:
but do the fricking drones return to the drone bay like they're supposed to now?
I'm still not 100% happy with it but they are actually much improved. For example I was in a vaga going 2500m/sec and called my warriors back and they went straight to drone bay as opposed to just trailing behind me. The fighters were the worst though, those ******* actually moved away when I approached them, thats more than just being stupid, thats just insubordination.
I haven't been getting drones stuck on each others though. I was getting behavior where they didn't quite make it into the scoop range and then just decided to tag along with the ship, matching its velocity. Are you sure thats not what you're seeing? _______________ |
|
|

CCP Tuxford

|
Posted - 2007.11.07 11:21:00 -
[4]
Originally by: Wild Rho
Originally by: CCP Tuxford
If you tell your drones to return and orbit they should do exactly that, not go gallivanting off to the next yahoo that triggers a new aggression on you. Of course you could argue that if you really wanted them back you'd put them on passive mode and call them back but that seems a bit roundabout way of performing such a simple command.
What if telling them to return and orbit automatically puts them in passive mode? At least that way you can have the player chose when they automatically respond to aggression again by setting them to aggressive mode.
Personally I wouldn't want to change the drone settings unless the player asked for it. I would much rather want it to respond to aggression some thirty seconds after it goes idle (when its told to go back) or something like that. _______________ |
|
|

CCP Tuxford

|
Posted - 2007.11.07 11:39:00 -
[5]
Originally by: Zaphroid Eulthran Can I tell my light drones to only attack frigate sized targets now?
Actually they will prioritize going for smaller targets first, but personally I want to put the power to the players when having the drones choose targets. _______________ |
|
|
|