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Thread Statistics | Show CCP posts - 5 post(s) |

Able White
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Posted - 2007.11.18 03:13:00 -
[61]
Edited by: Able White on 18/11/2007 03:15:57
Originally by: Baron Erique
Twice now the game time (clock in the lower-left) has sped up to an extreme rate.
The crazy clock happens to me regularly while in-station. Although for me the game never returns to normal. My only option is to command-option-esc to crash the game.
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Eva Ignosius
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Posted - 2007.11.18 13:05:00 -
[62]
I've had the same issue that appears to be effecting quite a number of others... disconnection due to abnormal program termination. The actual error message is as follows:
Cider C Runtime Library Runtime Error C:\Program files\CCP\EVE\bin\Exefile.exe Abnormal Program Termination
I have the same question about the .exe being that I'm on a mac. Also, I'm curious as to why this isn't in the known issues post when so many peeps are having the problem :P.
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Mahandra Hunter
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Posted - 2007.11.18 14:18:00 -
[63]
MBP 2.4, OS10.4.10 2gb RAM.
Another total lock up requiring a forced shut down (cmd-return wouldn't give me windowed). Happened when trying to start some training while docking (permission granted, but still outside the station). Got an odd message about me not being in the same place I was when I started, so failed). Screen froze. Audio still going.
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Garand Delmas
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Posted - 2007.11.19 12:25:00 -
[64]
I am still plagued by the crashes, where the audio continues but the gui freezes. They keep happening until I reboot (or perhaps relogin). I'd love to know what it is that's causing it - what process can I kill to restore it to it's good working state? It works for ages at a time flawlessly, then gets in this endless cycle and I have to go to the hassle of rebooting.
Mac Pro, X1900, 4GB.
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Rib Grak
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Posted - 2007.11.19 16:45:00 -
[65]
Just got EVE a few days ago. Thanks to the developers for making the effort to include the Mac gamers! I have the same issue as many others. Game freezes at seemingly random points (it's happened to me in a space station, in the star map, in a combat encounter on one of the beginning missions, etc). The music and other game sounds (such as the sound of my armor taking damage) continues but the game is unresponsive. The mouse moves around, but no controls respond. I couldn't use Apple-Q to quit every time. Sometimes I need to hard shut down with the power button on my computer.
Not sure if it is related, but when I've been able to Apple-Q out of the game I've noticed that .mac Sync was churnning. I've tried disabling Sync to see if it helps. I'll report back over next few days to see if it helps.
Running Leopard on an iMac.
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Fermi Drake
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Posted - 2007.11.19 18:29:00 -
[66]
Originally by: Daan Sai That said, it doesn't remember your window/fullscreen setting and always starts up in fullscreen mode - even if you quit while in window mode.
There's a config file entry that you can alter to change this in Usr/Library/Preferences/Eve Preferences
Search for "fullscreen" and change 1 to 0 to always start in windowed mode (great if you are using an external monitor with your laptop).
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Garand Delmas
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Posted - 2007.11.19 21:59:00 -
[67]
Originally by: Rib Grak Not sure if it is related, but when I've been able to Apple-Q out of the game I've noticed that .mac Sync was churnning. I've tried disabling Sync to see if it helps. I'll report back over next few days to see if it helps.
I'm not using .mac, so since we have the same problem it's probably not a good candidate. It's not memory, this happens even with 2GB free and 500MB inactive on my machine.
No doubt it's a complex issue of something cider is trying to do - a thread deadlock or something. Seeing as how it's so easy to reproduce, though, I really hope someone is coming in to work today with this on their todo list.
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MMMerangue
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Posted - 2007.11.21 20:00:00 -
[68]
I have a problem with the in game graphics, after about 5-10 minutes they flicker with desktop icon images that I've never seen before, and certainly arent from my own computer. Its almost like someone elses desktop is trying to jam its way into my computer... most of the icons are repeated shield (possibly Nortons?) and also little mini-explosion icon Gifs which gives me great hope for my lovely computer... ;)
Running Eve on Mac iBook OSX... (dont really know any more than that im not a tech-head but its the latest one pre-lepoard and im too poor for extras).
will post a bug report too since i just noticed that bit...
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Dijet
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Posted - 2007.11.22 00:06:00 -
[69]
I'm with the other macbook users...... I get really weird images flashing that look like icons on one picture file. This happens almost always when I warp to a deepspace encounter, and the only solution I've found is to zoom all the way out and just fight by the overview. Sadly, this takes out all the "coolness" of fights.
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ianf1982
Minmatar
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Posted - 2007.11.22 22:19:00 -
[70]
After running Eve most of my applications dont work, they start to load then after a few seconds they close again and I get the error "Firefox quit unexpectedly" (happens in Firefox and most common OS X apps).
If I reboot everything works fine again but its rather inconvenient.
Im running Tiger 10.4.11 on a 2.16GHz Core 2 Duo iMac with 1GB RAM and a Radeon X1600.
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Ergzay Stargazer
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Posted - 2007.11.23 21:09:00 -
[71]
Stuck keys. Very often (many times per playing session) when typing a modifier key (ctrl, alt, shift) will get stuck down. It isn't really stuck, but the game thinks that it was never let up. My bet is that transgaming is doing bad coding and isn't constantly checking if a key is let up and just assumes it isn't. Also some key gets occasionally stuck so that when i hit the enter key when typing I hear the "ERRR" noise. If I then type another key however many times i hit enter i get that many new-lines before the letter I hit appears. Currently the only way I know how of fixing this is hitting random keys and hoping something unsticks and I have had to quit a few times to fix it.
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Wu Shenyi
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Posted - 2007.11.24 16:26:00 -
[72]
Edited by: Wu Shenyi on 24/11/2007 16:29:32 Same setup and problem as ianf1982. Mmmm, make that a similar setup  MBPro, 10.4.10, 2GHz, ATI x1600 128mb
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Mahandra Hunter
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Posted - 2007.11.24 16:28:00 -
[73]
Yet another total lock up - this time while docked and just opening a dialogue with an agent. Audio keep going but have to hard boot. This is totally unacceptable. Get. It. Sorted.
@ianf1982
I have found that relaunching the Finder clears this issue, which implies Eve is leaving the Finder unstable.
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Wu Shenyi
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Posted - 2007.11.24 16:33:00 -
[74]
Just remembered, and I haven't seen it posted: On hard locks, I'm sometimes able to Force quit (⌘-Option-Escape). It doesn't work right away, you need to persist with the key-combo. Granted, after a force quit it's probably a good idea to restart anyway, so this may be somewhat moot.
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CCP Lingorm

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Posted - 2007.11.26 11:39:00 -
[75]
http://oldforums.eveonline.com/?a=topic&threadID=644276&page=1
Patch tomorrow that will hopefully solve most of these issues.
CCP Lingorm CCP Quality Assurance QA Engineering Team Leader
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Triath Lon
Caldari Keepers of Balance Legion of xXDEATHXx
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Posted - 2007.11.26 12:42:00 -
[76]
Originally by: CCP Lingorm http://oldforums.eveonline.com/?a=topic&threadID=644276&page=1
Patch tomorrow that will hopefully solve most of these issues.
Woot! It's very nice to see commited Mac support, i just have one question - anythign on Unicode support yet?
________
Sig will, eventually, appear here.
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skeandu
Gallente Federal Navy Academy
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Posted - 2007.11.28 05:48:00 -
[77]
Originally by: CCP Lingorm http://oldforums.eveonline.com/?a=topic&threadID=644276&page=1
Patch tomorrow that will hopefully solve most of these issues.
No mac client patch to be seen, only one to download is a DOS file. Is it hiding somewhere?
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skeandu
Gallente Federal Navy Academy
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Posted - 2007.11.28 05:51:00 -
[78]
Originally by: skeandu
Originally by: CCP Lingorm http://oldforums.eveonline.com/?a=topic&threadID=644276&page=1
Patch tomorrow that will hopefully solve most of these issues.
No mac client patch to be seen, only one to download is a DOS file. Is it hiding somewhere?
86 my last - found it. Thanks CCP.
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Cor Aidan
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Posted - 2007.11.28 18:07:00 -
[79]
Is there a readily-available (player-viewable) list of posted bugs so we can see if we should post a new one?
The 2007.11.27 update to the Mac build seems to have been a step backwards for my machine. While I understand the importance of things like the HFS+ case-sensitivity issue, there are many other issues which remain - (the fast-clock, etc. still persist, and my client crashes more frequently now with the patch than before).
After those hard issues, there are the more annoying ones, such as the bugs in the texture mapping which, while they don't prevent gameplay, are a major detractor.
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Boris Mcsquishy
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Posted - 2007.11.29 07:44:00 -
[80]
Originally by: Darcin Swift Edited by: Darcin Swift on 11/11/2007 22:00:16 Not sure if I should post this or not since I have a MacBook, not a MBP, and it's obvious that integrated graphics were not the target of EVE. However, it seems playable for the most part. Unfortunately, whenever you get near an asteroid, either the mining colony from the starter tutorial or another asteroid belt in the same starter system, the screen starts to flip between the actual scene and a texture map file. At least that is what it seems. Sometimes I can angle the camera to solve it for a bit, but eventually I get too close and it happens again. I also get screen sheering, where a floating window gets pasted to the environment instead. The window still works fine, but it's really strange flying through space and seeing the UI as part of the scene in space.
I decided to see if this situation is also prevalent within XP Pro that I have via Boot Camp. There, the game worked just fine, no sheering or texture flipping. Nothing out of the ordinary at all. So, the problem definitely appears to be Mac OS related, most likely the difference between using Open GL vs. Direct X.
Still, it would be nice to be playable on the MacBook. The cost of the MBP is out of range for many that would like to play EVE. As it is, I might play through the free subscription, but unless they make it playable on the MacBook, I'll just go back to playing WoW.
MacBook - 1.83ghz - 2gb RAM - GMA 950
Sorry for the extended quote, however I read your post and it described my situation word-for-word. I have a MacBook and am a regular WoW player. I love the depth of EVE and am sure there are thousands of potential Mac players just like me who are ready to become regular subscribers.
Unfortunately the flipping screen with odd flashing image files near asteroids has nearly given me a seizure! ;)
As soon as this is remedied you will instantly have me as a regular subscriber :)
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Hagis McBree
Minmatar Republic University
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Posted - 2007.11.29 21:32:00 -
[81]
I don't want to sound like an ass but no where here did I see any thing about the game working on a MacBook.
Quote: What are the minimum system requirements for EVE online?
Macintosh:
Minimal system requirements Intel based computer with CPU speed equal or greater than 1.8GHz , the client does not run on a PowerPC (G3/G4/G5) based Macintoshes (PowerMac). . OS: OS X 10.4.9 or later. Video: ATI X1600 or NVidia 7300 GT or higher with 128 MB of Video RAM RAM: 1024 MB or more HD space: 6 GB Network: 56k or better Internet connection
OK I guess I do want to sound like one but I think it is known that the game looks bad on a MacBook. Please people read the requirements before posting.
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Boris Mcsquishy
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Posted - 2007.11.29 22:02:00 -
[82]
Originally by: Hagis McBree I don't want to sound like an ass but no where here did I see any thing about the game working on a MacBook.
OK I guess I do want to sound like one but I think it is known that the game looks bad on a MacBook. Please people read the requirements before posting.
Sound like an ass all you want, but nowhere did I see anything that says it doesn't work on a MacBook, nor did I see anything that says it works on a Pro or above. I did see the 1.8ghz processor requirements, which as I'm sure you know comes on all MacBooks.
Since most of the game works fine and the graphics glitches are random it seemed as if it would be a fixable issue. Then again, I'm just trying to help as opposed to trying to be an ass.
peace
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beata reyam
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Posted - 2007.11.29 23:30:00 -
[83]
Edited by: beata reyam on 29/11/2007 23:32:37
Originally by: Hagis McBree
OK I guess I do want to sound like one but I think it is known that the game looks bad on a MacBook.
I know exactly what Boris is talking about, that same thing happens to me. It's not about game looking bad, It is that whole screen captures some weird objects and icons on the background graphics. Those icons should not be there but they randomly appear and after that picture will get worse blinking and shattering in to the pieces.
Im not sure if MacBook is good enought for Eve then, but certainly the the minimum specs doesn't yet tell that it would not be.
let's not fight for this kind of thing.. It surely seems that Eve creation team has a lot to do before it works properly for macs (like scrolling, keys and crushing issues) but i guess we all would like it to work and join the big Eve family ;) We all know this mac version of Eve is very new so let's just testdrive it for better future.
Let's hope these issues can be fixed soon and we'll be able to fight each other with ships then. ;p
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DeMontaigne
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Posted - 2007.11.30 15:00:00 -
[84]
Originally by: Mahandra Hunter Macbook Pro 2.4ghz, 2g ram Nvidia 8600M GT.
On the journal Mission Details screen what I think it supposed to be a minimap is completely garbled - also on the Map Browser in map view (F10).
Also had one screen-to-black incident (the screen went...er..black. All the popups worked perfectly, I just couldn't see anything in the station or outside. Had to re-log to clear it. I was also running Skype at the time).
Also, occasional chop in combat.
I have the same setup as you and I also get the garbled graphics in the map browser as well as the mission details screen. I haven't had any crashes, but it seems like there are a lot of images that were supposed to be 3D appearing as 2D. The corona around the mining laser appears as a flat disc, for example. the general quality of the graphics just appears a little poor, and jagged. Maybe this is the actual game? I don't know. either way, we'll see how well things work with Trinity.
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Hagis McBree
Minmatar Republic University
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Posted - 2007.11.30 18:34:00 -
[85]
Originally by: Boris Mcsquishy
Sound like an ass all you want, but nowhere did I see anything that says it doesn't work on a MacBook, nor did I see anything that says it works on a Pro or above. I did see the 1.8ghz processor requirements, which as I'm sure you know comes on all MacBooks.
Since most of the game works fine and the graphics glitches are random it seemed as if it would be a fixable issue. Then again, I'm just trying to help as opposed to trying to be an ass.
peace
did you read this part?
Video: ATI X1600 or NVidia 7300 GT or higher with 128 MB of Video RAM
you have an integrated graphics card and the specs for that are way below what is required to run the game.
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Callagher Dawn
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Posted - 2007.12.01 12:10:00 -
[86]
Quote:
I have the same setup as you and I also get the garbled graphics in the map browser as well as the mission details screen. I haven't had any crashes, but it seems like there are a lot of images that were supposed to be 3D appearing as 2D. The corona around the mining laser appears as a flat disc, for example. the general quality of the graphics just appears a little poor, and jagged. Maybe this is the actual game? I don't know. either way, we'll see how well things work with Trinity.
I can report exactly the same symptoms. And I do have nVidia 8600M GT in my MacBook Pro. No irregular crashes to report however, aside from garbled graphics, it runs fine.
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VAhishias
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Posted - 2007.12.02 02:49:00 -
[87]
Quote:
did you read this part?
Video: ATI X1600 or NVidia 7300 GT or higher with 128 MB of Video RAM
you have an integrated graphics card and the specs for that are way below what is required to run the game.
Sorry to be a pain ... but i run EVE on a MacBook 2.16GHz Core 2 Duo with 2.5Gb of RAM w/ Leopard, and just needed to reduce the Depth/stencil format to 24-bit z-buffer instead of the 32-bit z-buffer with 8-bit stencil in the graphics options... Got low FPS if i'm in a high polygon area (arround 10 FPS with 1152x720 resolution w/ windowed mode) ... but it's more than suficient to play.
So the: "WAY BELOW WHAT IS REQUIRED TO RUN THE GAME" ... when i read this it seems to me that for you it comes out of a miracle if the game runs on a macbook ... So, I'm sorry, but yeah, you're sounding like an ass..
Despite all this, i'm just suffering the same bugs that have been reported here ... random crashes, some glitches (it's rare but sometimes it happens), and so on.
Just want to add this one: I'm from Portugal and I bought my MacBook here... so i have a Portuguese keyboard, the little annoyance is that when i play the keyboad switches automatically to an English-US one so some characters differ in position (e.g. ":;()*+!") and i don't see anywhere a config option to prevent this (not like this will keep me from playing ).
Best Regards.
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Sicil Fioet
Minmatar
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Posted - 2007.12.03 02:53:00 -
[88]
Just downloaded the mac client to try it out. Played for two days and in this time had one random crash, a few short lived freezes, and one huge desync - I was flying to Jita (twas past peak hours), arrived and docked at a station, and was sitting there for at least 15 minutes. Suddenly the system and overview start loading and I ended one system away, in Perimeter warping in my ship towards Urlen gate. Not sure if this is bug was due to mac client and it would really suck for it to repeat (i don't wanna be passing through some 0.0 pipe then randomly end up in the same pipe 20 minutes later :P). Otherwise horray for much better graphics than when trying to run EVE in Parallels \o/
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Mara Rinn
Minmatar
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Posted - 2007.12.03 04:19:00 -
[89]
Edited by: Mara Rinn on 03/12/2007 04:23:05 Just chiming in on the MacBook (integrated graphics) problem - every now and then some garbage graphics will start being loaded. Floating windows (eg: the top-right window listing system objects) will be used as textures for nebulas, some big array of icons on a white background will be pasted in place of most of the UI, all eventually leading to a hard crash of the Mac (as in: have to power down and boot to recover).
A workaround for me is to change any setting in the Graphics panel - at which point graphics will usually return to "normal" - finish whatever I'm doing (finish mining, warp to station and dock), quit the game and start again. If I don't quit, the problem appears to go away for a little while but when it returns it will hard crash the system quickly.
To pre-empt the habitual asses and pedants: Yes, the MacBook doesn't meet minimum specs as suggested, but it wouldn't surprise me to find that these problems exist in the game / cider / Mac OS X OpenGL and will eventually affect the 'supported' platforms too. For example, a heap overflow, null pointer or off-by-one error somewhere that (at present) is only exposed by low video memory systems, but will affect everyone once Trinity comes out.
And to the worse asses: I use these machines for playing WoW. They work just fine in the other graphics intensive games I play. I've not yet had to quit a raid due to the hardware or OS letting me down.
This is on a 2GHz MacBook (Core 2 Duo) with 2GB 666MHz SDRAM. My main system is a 2GHz Core 2 Duo iMac 17" with 2GB RAM (EVE works beautifully on that system).
As a separate issue, on my iMac I've found that running WoW after EVE results in WoW graphics being "broken" - it looks like EVE is setting something in the video dealing with blurring, so the "full screen blur effect" in WoW gives objects halos similar to what I'd expect from rendered at half the colour depth. So far I've had to reboot my iMac in order to fix the EVE-induced corruption of WoW graphics.
I'll check tonight to see if it's possibly due to EVE setting the colour depth for the system, and not resetting it when quitting.
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Intumo Harat
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Posted - 2007.12.04 14:50:00 -
[90]
Edited by: Intumo Harat on 04/12/2007 14:51:54 Edited by: Intumo Harat on 04/12/2007 14:50:58
Originally by: Mara Rinn Edited by: Mara Rinn on 03/12/2007 04:23:05 Just chiming in on the MacBook (integrated graphics) problem - every now and then some garbage graphics will start being loaded. Floating windows (eg: the top-right window listing system objects) will be used as textures for nebulas, some big array of icons on a white background will be pasted in place of most of the UI, all eventually leading to a hard crash of the Mac (as in: have to power down and boot to recover).
A workaround for me is to change any setting in the Graphics panel - at which point graphics will usually return to "normal" - finish whatever I'm doing (finish mining, warp to station and dock), quit the game and start again. If I don't quit, the problem appears to go away for a little while but when it returns it will hard crash the system quickly.
I'll second that. Whenever the textures go all weird, I change the Z-buffer depth and it fixes it for a while. If I keep doing this whenever there are graphics issues, I can keep it running for hours without crashing rather than the few minutes I typically get otherwise. The other thing I've noticed is that the visual problems appear much quicker if I take the resolution up to 1280x800. Much better behaved on 1024x768.
(I'm running a 2GHz core 2 duo macbook with 1GB RAM)
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