
ArtemisEntreri
TALON'S GRIP
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Posted - 2007.11.12 02:11:00 -
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Ok I read through every page, I skimmed through some replies that started with some sarcasm about CCP Jovians and other tinfoilery however.
"Tank Analysis"
The Dominix: Resistances: 74.5/73.1/80.5/80.5
EM is 1.4% off being lowest resist here
The Typhoon: Resistances: 80.9/73.1/77.5/80.5
EM here is highest, but minmatar should get an advantage against amarr
The Armageddon: Resistances: 76.9/77.1/78.6/81.4
EM lowest
The Scorpion: Resistances: 75.7/81.8/72.7/80.6 EM is middle
Calculator action:
all EM resists combined: 308/4= 77 all EXP resists combined: 305.1/4= 76.275 all KIN resists combined: 309.3/4= 77.325 all THERM resists combined: 323/4= 80.75
I'd say that blasters are at a disadvantage here, not lasers These are your figures, I agree that omnitanks are quite horrible, but if you're gonna go back to the 3 hardener combo, that will make people's resists like this = (taken off base resists) 60/59.5/66.3/70.8 Which is pretty much balanced towards amarr (minmatar ships do less damage) The damage control and dual eanm is the best choice for 3 slots, but if you go for 4 slot resists then it shifts towards amarr again
Btw have you noticed that your optimal with scorch and mega pulse is 45km and 10km falloff? And you can track cruisers orbitting you with the tracking boost, outside webbing range and if you're gonna compare within webbing range, everyone's webbed in there so I don't think the tracking becomes much of an issue there.
Amarr are fine, they have a role and that role is MIDDLE RANGE, and they have great tanks, sure they have cap issues, but they don't have to mwd to get in range like gallente, and they don't have **** damage like minmatar, caldari have to shield tank with painters and even after the boost amarr will be better than caldari.
If you're gonna use t2 ammo on everything, minmatar have reduced cap recharge with hail, and caldari also do with rage. Minmatar t1 ammo does naturally less damage than other race's t1 ammo.
Mega Pulse vs Neutron Blaster cap usage with max skills on an apoc and megathron: 2.6 vs 2.4
This seems skewed since amarr are using their cap reduction bonus and still get reduced, furthermore a geddon gets a ROF bonus which skews it even more, this needs to be adjusted slightly.
What you want is to make Amarr overpowered, they may need to be adjusted a bit, but you make it seem like being a middle ground is a bad thing. Like Mallina said, if you make lasers the highest dps weapons, noone will use blasters, they're already the best weapons if you stay a bit away from the opponent, and the tracking boost, just made them even better.
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