
Asestorian
Domination.
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Posted - 2007.11.09 13:38:00 -
[1]
It's interesting to see these numbers. I do agree that Amarr feel broken, and this analysis does show somewhat why this is. They are just average at everything.
That said, data like this can't substitute for ingame reality. We do have plenty of ships that work quite well. The Abaddon plated up is actually a very good ship, especially in a gang. It can take a stupid amount of damage, and lay down the hurt quite well. This is a "proper" Amarr ship really. However, the fact is that in this situation you need something like two cap injectors just to keep your guns running is a bit of a problem. And as for active tanking.. lol.
My main issue with Amarr ships though is in the cruiser area. We just don't have any ships there worth flying in my opinion. I'm gunnery specialised, and I find my options a little lacking. Omen? Dies if you look at it, and the range advantage is lost because it's too difficult to fit speed mods onto it alongside guns that deal any damage. Maller is a bait ship, and nothing more really. It's damage is actually better than the Omen if drones aren't factored in, but it suffers even more from being slow. With cruiser sized guns it's difficult to use the range advantage like you can with the battleships. Zealot? Meh. It's alright I suppose, but if I've got missile skills I'd take the Sacrilege.
And I agree that tackling with the Crusader is a pain. I need to fill every one of my lowslots with cap relays in order to keep my MWD and scrambler running alongside my guns, and I have maxed out cap skills. This means I sacrifice a lot of potential extra speed or damage, and if I do manage to get hit I'm pretty screwed as I don't have space for any buffers. Crusader may be the fastest in theory, but it makes bugger all difference in practice when it comes to it's intended role.
In my opinion overall as a race we are lacking somewhat, but with some good ships in there. The real issue is a lack of direction, especially with the Laser based ships.
I'd also like to see the Apoc have a proper use. For some reason I really like that ship, but I'd be an idiot to use it outside of a fleet battle (and then I'd only use it because it's cap lasts the longest, is slightly easier to fit than a Geddon, and less expensive than an Abaddon). The Navy Issue could do with a look at too. Such a shiny ship, and so useless.
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MOZO
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