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Blutreiter
Pelennor Swarm R i s e
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Posted - 2007.12.11 10:37:00 -
[1]
Amarr got from trinity:
Tracking disruptor nerf plus Arbitrator drone bandwidth reduction. We totally rock now \o/
/signed
Cogito ergo boom - I think i'll blow sh*t up |

Blutreiter
Pelennor Swarm R i s e
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Posted - 2007.12.11 11:06:00 -
[2]
Originally by: Anacrit Mc'Sinister Edited by: Anacrit Mc''Sinister on 11/12/2007 11:05:37 actually arbitrator was improoved and so were the tracking destruptors. arby can pack 3 waves of mid drones and tracking destruptors are now more fitted to siferent situations. the fact is that arby is the only improvement
Can I have something of what you are smoking?

Cogito ergo boom - I think i'll blow sh*t up |

Blutreiter
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.12.12 11:33:00 -
[3]
Edited by: Blutreiter on 12/12/2007 11:33:34
Originally by: insidion Changing the focus back from the insanity... your grandma's rocket powered wheelchair... but most importantly... people think twice about engaging them at close range... Win/win/win/win. =P
... unstoppable pwnmobile/wet dream machine. =P
Sorry, honestly... bwahaha 
(this thread needs moar funny)
Cogito ergo boom - I think i'll blow sh*t up |

Blutreiter
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.12.13 11:01:00 -
[4]
Originally by: Aranbaal
Originally by: Lord XSiV
It is hard to determine which race to train during these times.....Gallente just got nerfed, minnie is possibly next, caldari is always a safe bet....
Wasnt hard for me to choose what to train ... Am currently training amarr cause nothin else can do what the abaddon does.
Quoted for truth. Nothing in this game caps out as fast as an abaddon 
Cogito ergo boom - I think i'll blow sh*t up |

Blutreiter
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.12.25 23:27:00 -
[5]
Originally by: Naias Edited by: Naias on 25/12/2007 01:42:49 Edited by: Naias on 25/12/2007 01:42:16 Edited by: Naias on 25/12/2007 01:40:07 Edited by: Naias on 25/12/2007 01:38:16 The Maller for example is one of those ships that really really need a boost. It competes with the Moa for suckiness but at least the Moa can snipe and do something useful. The Maller can either do laughable dps with a paper tank (it does far less dps than any other T1 cruiser) or fit plates and a repairer and do pathetic dps, sucking its own cap away...
Maller dps with max skills and using pulse lasers II (which use over 90% of its grid) is just 181... and 156 when downgrading to focused pulse II's. Even the Omen, the so-called dps cruiser is third last as far as T1 cruiser dps goes, barely beating the Caracal who has four times its range...
What sucks is that to make use of the 25% to all resistances bonus, the Maller HAS to downgrade its guns to focused medium pulses II and then has just enough grid for 2x 400mm plates. The damage/tanking capability is totally screwed at this point, with the top damage dealers Thorax and Rupture dealing 2 to 3 times the Maller's dps while the Maller barely getting 30% more effective hp through this...
The Rupture for example can fit a 1600mm plate, reaching almost 16k effective hp and dealing 341 dps. The Maller with the previously mentioned setup has 14.7k effective hp, does 156 dps and its guns use cap. Before someone starts talking about falloff, the Rupture still outdamages the Maller at its optimal. Last but not least, the Rupture can to some degree change its damage type, while the Maller can't.
Yes, this was written with the help of EFT, call me whatever you want but it's blatantly obvious that there is a huge discrepance between the Maller&Moa and the other cruisers, no matter how you turn and twist it.
PS: i fly Minmatar and Gallente. Only reason i post this is because i don't like big imbalances to stay in the game.
Why does everyone forget about the Augoror?
Hm... 3 turret slots, no damage bonus, 5m^3 dronebay...
And PvP? 2 medslots 
One prime example of one really outclassed ship. IMHO it could use a 10 m^3 or even 15 m^3 dronebay without breaking any balance in this game whatsoever.
Cogito ergo boom - I think i'll blow sh*t up |

Blutreiter
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2007.12.26 14:33:00 -
[6]
Originally by: Goumindong
Originally by: Blutreiter
Why does everyone forget about the Augoror?
Hm... 3 turret slots, no damage bonus, 5m^3 dronebay...
And PvP? 2 medslots 
One prime example of one really outclassed ship. IMHO it could use a 10 m^3 or even 15 m^3 dronebay without breaking any balance in this game whatsoever.
The augoror is a logistics cruiser, its just fine. Always a welcome sight on big ol POS shooting fleet ops.
And it's still the weakest t1 cruiser you can buy 
The only reason to field an Augoror atm is to fuel an Abaddon maybe... (hooray lasers munch cap like cops do donuts!)
Exequoror gets 40m^3 dronebay and 4 turrets Osprey gets 3 launchers, 2 turrets, 20m^3 dronebay Scythe gets 3 turrets, 2 launchers and 5m^3 dronebay... meh
I still say 10m^3 or 15m^3 would be nice to even it out a little bit. Maybe stick with 10m^3 bandwidth and a 20m^3 dronebay. Thoughts?
Cogito ergo boom - I think i'll blow sh*t up |

Blutreiter
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2007.12.26 16:05:00 -
[7]
Originally by: Riaz Qaadir
Originally by: Blutreiter
And it's still the weakest t1 cruiser you can buy 
The only reason to field an Augoror atm is to fuel an Abaddon maybe... (hooray lasers munch cap like cops do donuts!)
Exequoror gets 40m^3 dronebay and 4 turrets Osprey gets 3 launchers, 2 turrets, 20m^3 dronebay Scythe gets 3 turrets, 2 launchers and 5m^3 dronebay... meh
I still say 10m^3 or 15m^3 would be nice to even it out a little bit. Maybe stick with 10m^3 bandwidth and a 20m^3 dronebay. Thoughts?
LMAO your comparing damage potential (turret/missile and drones) of logistics cruisers and fail to mention how it gets a HP bonus where the others get such a great combat bonus that helps Mining...
Would it be more useful if it had the mining bonus rather than HP bonus? Talk about daft comparison, cap transfer is more useful than tracking link, I mean the only reason to field a Scythe is to overcome another ships only weakness by increasing the crap range/tracking of there weapons .
While a scythe still has 50 m/s more BASE speed, which is almost 30% more than an augoror has and also doesn't use the highslots for it's EW bonus, meaning you can still use tracking links for your fleet (hint: more tracking against nanos) and use all 5 highslots for anti-support.
Yes, the HP bonus on the augoror is nice but it's still lacking in my opinion.
Cogito ergo boom - I think i'll blow sh*t up |

Blutreiter
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2008.01.21 15:27:00 -
[8]
What I agree on is that lasers use too much cap.
But lately i've been thinking and toying around with the idea of actually keeping the cap reduction bonus for lasers. Let me explain:
If you lower general cap usage from energy weapons by... say 10%. AND you keep the cap bonus for the weapon, at maximum skill level you will use less cap than today, maybe even less than hybrids (remember, we're the cap race, so why not?) and much more important, you will reach the USEABLE level to be competitive sooner than now.
From my almost 2 years experience of flying amarr, I find that anything below level 4 in shipskill AND controlled bursts PLUS capskills is just horribly underpowered because you kill your own ship by using lasers. (Cap is life!) Level 4 skills are just a pain in the ass to fly but manageable and to even begin to perform on roughly equivalent "normal" levels, you need maxed skills.
So in my humble opinion, a good first step would be to lower overall capacitor usage by energy weapons and additionally keep the cap reduction bonus (which will turn into a cap advantage at high levels) and see how it works out.
Modest proposal, nothing gamebreaking, easy to try out without upsetting anyones balance.
Thoughts?
Cogito ergo boom - I think i'll blow sh*t up |

Blutreiter
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2008.01.21 17:44:00 -
[9]
Originally by: PeacefullNub
Originally by: Blutreiter
If you lower general cap usage from energy weapons by... say 10%. AND you keep the cap bonus for the weapon, at maximum skill level you will use less cap than today, maybe even less than hybrids (remember, we're the cap race, so why not?) and much more important, you will reach the USEABLE level to be competitive sooner than now. ... Thoughts?
While you compare lasers vs hybrids its looks good. But if you compare lasers vs projektiles...
Its allways better to use AC on amarr ships becouse: a) Better damage versatility -> better real dps (even without ship dps bonuses - you can chose weakest enemy resist) b) 0 cap usage -> 100% cap reduction bonus (no matter of your lvl)
laser_cap_reduction bonus must been replaced (or all weapons must use cap - including projektiles and missiles - so this bonus have some sense)
Indeed. Projectiles should in fact use cap, if only 1 point, for balance sake.
But i'd still be quite comfortable if I used less cap for firing lasers on Amarr ships than hybrids with maxed skills. This would make "uses x% less cap per skill" a real bonus. IF you get ADVANTAGES with high skills over other weapon systems.
Here i'd say, being capefficient with very high skills plus our current strengths (high optimal) would be a real selling point over projectiles... on Amarr ships only.
Cogito ergo boom - I think i'll blow sh*t up |

Blutreiter
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2008.01.24 11:00:00 -
[10]
Originally by: Atraikius ... 2. reduce laser cap use by 5% - 10% so you can fire them a little longer
...
Thanks for listening (or reading).
That sounds quite like my suggestion a few pages back. Keep the current bonuses but reduce overall capacitor usage by a smaller amount.
Funny enough noone bothered to reply to that properly but I didn't get flamed either. I wonder if we're on to something 
Cogito ergo boom - I think i'll blow sh*t up |
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Blutreiter
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2008.01.24 15:37:00 -
[11]
Edited by: Blutreiter on 24/01/2008 15:38:49 Edited by: Blutreiter on 24/01/2008 15:38:18 Actually cap is in fact manageable if you use Standard (yellow) lenses for the lasers. The big cap problem primarily appears when you use high damage/range ammo... which is non-debatable here due to the dire need to maximize thermal damage output.
High range is the only way to utilize our so-called "med range superiority" and the high damage ammo (multifrequency uses 50% more cap) is absolutely necessary to break armortanks.
One suggestion here from my side would be - Divide all the cap penalties on Lenses by 2! (e.g. multifreq only needs 25% more cap) This would go a long way to make lasers much more useful.
The problem with Amarr here is that other races aren't half as affected by switching ammo because it only affects optimal ranges (in 98% of the cases). Additionally energy turrets are the weapon system with the highest optimal but the lowest falloff. This means that apart from damage values, we are heavily affected by the type of ammo we use. Others simply use the most damaging ammo because they don't gain much from using other (longrange) types. Exceptions here are special extreme range fittings of course, but how often do you see those actually deployed?
Also consider that since energy weapons have the highest absolute base value in cap usage, the percentage modification to cap penalty from the ammo affects us the most.
Discuss.
Cogito ergo boom - I think i'll blow sh*t up |

Blutreiter
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2008.01.24 19:53:00 -
[12]
Edited by: Blutreiter on 24/01/2008 19:56:46
Originally by: Kil2 ... also i feel cap superior in most places using amarr bs to other races. im able to use a rep + neut without rigs and still withstand some nos/neut harassment. ...
This is fine, but can you do that WHILE firing lasers? That's the whole point.
Amarr ships have about the same Capacitor capabilities as other races. But we're talking about lasers being the problem.
Minmatar for example could fire all turrets without thinking twice here. See the difference? We're unable to field anything with offensive power if we want to do the same stuff others can do. Thats why it's called tank OR gank and it's double true for amarr.
Also the widespread belief that amarr are made for passive armortanking is in fact completely made up by the playerbase... due to the fact that amarr cannot afford wasting cap in serious fights for an active tank. Passive is nice and performs situationally well but it's not "amarr style" tanking. It's due to lack of different options.
Cogito ergo boom - I think i'll blow sh*t up |

Blutreiter
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2008.01.25 11:05:00 -
[13]
I don't really see where EM damage is really bad, except for the rediculous high amounts on a t2 minmatar ship... which happens to be fine with me. People here agree that if you use a high resist setup with hardeners, EM is generally the lowest resist on armor.
Also a non-issue is the use of Armageddons or Abaddons or Absolutions... Yes they are good ships. The discussion should be focused on BAD designs, not GOOD designs.
Yes Amarr are doing reasonably fine with maximum skills in a Geddon. But what about the rest of the ships?
We're not asking to make Amarr the uber-race to use and fly, although some suggestions here are simply ridiculous. The problem is still the extremely difficult time you have as a new amarr player... which usually goes unnoticed.
What newbie can reliably tell you the difference of flying different races with low skills? The experience simply ain't there. And as time goes by, those players will have adapted to the current situation of Amarr ships and shortcomings and play their biggest strengths in the best performing ships. It's to be expected.
What we want and need is proper finetuning to make the rest of the ships useable, some of which are amazingly underwhelming, even with maxed out skills.
I needed to get this rant off before there is any further derailing from guys claiming "Amarr is fine! I fly an Armageddon!" (yes it's one of the few good ships...) or whatever.
Please stay on topic.
Cogito ergo boom - I think i'll blow sh*t up |

Blutreiter
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2008.01.25 12:36:00 -
[14]
Originally by: Garia666 check my qoute ^^
its on the latest dev blog about the clone update
Somebody promote this man!
Cogito ergo boom - I think i'll blow sh*t up
Originally by: CCP Explorer I know we have said this before, but this time we really mean itÖ
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Blutreiter
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2008.01.26 14:49:00 -
[15]
Originally by: General StarScream lol dude get real gallente uses allmost as mutch cap, for lower range and same dps.
With considerably higher tracking to offset the range disadvantage... also they still use less cap than lasers with 50% less cap bonus. Instead they have a 25% damage bonus.
Your point?
Cogito ergo boom - I think i'll blow sh*t up
Originally by: CCP Explorer I know we have said this before, but this time we really mean itÖ
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Blutreiter
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2008.01.28 16:19:00 -
[16]
I think the word we're looking for is "sustainable DPS".
Furthermore, the Omen doesn't go anywhere near "survival of the fittest". The more appropriate term would be "having a fit trying to fit that bloody can".
Cogito ergo boom - I think i'll blow sh*t up
Originally by: CCP Explorer I know we have said this before, but this time we really mean itÖ
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Blutreiter
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2008.02.01 10:31:00 -
[17]
Originally by: Goumindong Edited by: Goumindong on 31/01/2008 22:27:51
Originally by: Jonny JoJo
Please prove to me that people use mid range pvp.
Every alliance I see have wither close range ships and long range snipers. mid range is obsolete
Log on and jump into almost any 0.0 system. Fly around a bit and when you explode, note the ranges at which the ships were when you exploded.
ED: alternatly, get on over to the video section and take a look at some videos. There is a particularly good one called "Genesis" in which Kil2 solos a particularly foolish Astarte in his Harbinger.
Bloody hell, thought i'd never agree to a GS member, but THIS.
Get a grip Jonny.
Cogito ergo boom - I think i'll blow sh*t up
Originally by: CCP Explorer I know we have said this before, but this time we really mean itÖ
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