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Kil2
Club Bear
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Posted - 2008.01.24 19:00:00 -
[1]
cant believe im participating in this but i cant resist.
i cant speak for pve because i dont do it but for pvp i find amarr to be just fine. and i especially find lasers to be fine. i cant speak for khanid ships becuase i dont fly them but lasers are great.
you all talk about mid range combat not existing but i think maybe you dont see how much strength comes from the mid range options amarr have now. first of all you can drop propulsion mods which bring the slot layouts of amarr ships right inline with gallente and matar. if the bad guy isnt close its not a big deal because you can hit him already.
also having mid range dps power(roughly 20k with faction ammo coming out of a geddon) you can sit still in a fight and when primary changes you are doing max dps immediately without moving. i outdamage our megathrons fight after fight and its not because of raw dps its because theres no time to adjust position, no issues getting tracking sorted. immediate damage change. also this means if you are perceptive enough to web opposition ships that will want to be close to you later, they can never get there. and you end up doing massively more dps than they will get to for the rest of the fight.
also i feel cap superior in most places using amarr bs to other races. im able to use a rep + neut without rigs and still withstand some nos/neut harassment.
would be cool to have a more useful tier2 bs but every race has ships that dont shine so i cant complain. My vids - GENESIS I GENESIS II
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Kil2
Club Bear
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Posted - 2008.01.24 20:18:00 -
[2]
Edited by: Kil2 on 24/01/2008 20:20:33
Quote: This is fine, but can you do that WHILE firing lasers? That's the whole point.
yes.
.and also im not passive tanked. and the price minmatar pay for the cap stability and utility is completely garbage dps. the phoon got a nice boost recently but takes a billion sp and the other 2 bs both make big sacrifices if you want them to come close to the geddon or abaddons self sufficiency and dps.
. My vids - GENESIS I ARMAGEDDON |

Kil2
Club Bear
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Posted - 2008.01.24 20:45:00 -
[3]
Edited by: Kil2 on 24/01/2008 20:47:19 i see what you are saying.
i have 22mil sp. got this amarr character when it had 19. so i cant say about the cruisers. but from what ive seen the harb is cap invincible and as soon as you can pick up t2 medium pulse its a powerhouse. i havnt had a lot of luck with the t1 cruisers except to use the maller as bait and to use the omen as a nano ship =p
but would hope with 10mil sp spent correctly you could make a real solid geddon pilot though?
and i really wanted to focus on amarr's 'potential' since that seems to be what the op was talking about. it certainly doesnt take as diverse of a sp allocation to be as effective with t1 amarr ships as it does with minmatar for instance. My vids - GENESIS I ARMAGEDDON |

Kil2
Club Bear
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Posted - 2008.01.24 21:11:00 -
[4]
Edited by: Kil2 on 24/01/2008 21:14:49
Quote: At the end of the day you're playing EFT not EVE.
this is the key. well said.
i think theres a lot of factors that play into race selection other than the effectiveness of their cruisers. for instance starting attributes. i know when i started i specifically didnt create amarr becuase they sounded lame. it soudned cooler to play the crazy democracy lovers or the slave race. also i think people like the flexibility other races offer. which doesnt mean every race need to be flexible My vids - GENESIS I ARMAGEDDON |

Kil2
Club Bear
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Posted - 2008.01.24 23:52:00 -
[5]
Quote: have first hand knowledge that in a straight up fight, armageddon or abbadon vs megathron or hype, Amarr will come out on top every time (edit: This is with similar sp and fits and not specialized to fight each other). Phoon does great dps, if you have twice the SP as any other ship type requires. Tempest is a joke for dps, but can move.
you went from calling this out for being too absolute and false(and it is) to...
Quote:
And the Geddon or Abaddon will never kill a thron or hype alone in non-specialized fits.
which is just as absolute and wrong. the problem this kind of discussion is that you can pair ships up in eft and do maths or whatever but when it comes down to it every actual fight is going to have too many variables to make an absolute conclusion. sometimes the mega will win. sometimes the geddon will win. so the discussion has to be- does the geddon have an outstanding disadvantage (that it isnt "supposed" to) that prevents it from winning more often than it should.
that i believe is the case that the whiners need to prove. "yes these ships are prevented from doing their job, and, here is how we can begin to fix that".
everything i read is far to absolute in here. pvp is very touch and go in actuality. at least in my limited experience
(disclaimer: i have not tried to use amarr, or any race for that matter, in fleet pvp so everything i say can be assumed to relate to short range small gang/solo pvp)
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My vids - GENESIS I ARMAGEDDON |
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