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Moghydin
Confederation of Red Moon Red Moon Federation
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Posted - 2007.11.09 12:45:00 -
[1]
/signed
Thanks for all the work you've done with the figures.
I won't go that deep as I don't have time to break down all data and options (and this work was done by the OP already), but from the "birds eye" point of view there are some obvious problems with Amarr:
1) Fixed damage type (EM damage type is the most tanked in Eve, seconded only by Thermal - how ironic). Greater base damage don't compensate for the disadvantage of having only 2 damage types, and the most tanked ones too.
2) Amarr don't have "The Ship" in any class. Ceptors - Crow, Taranis, Claw HACs - Cerberus, Vagabond, Ishtar Recons - Lachessis, Huginn, Rook Assault frigates - Ishkur, Harpy (sniper frig), Amarr assault frigs are pretty much useless for the lack of med slots Interdictors - Sabre, Flycatcher This is not the full list and the OP already did a great work with battleships, but you see the trend; there's not a single Amarr ship that could be best in its class. Recons were, but they got killed with the NOS nerf.
Amarr still have problems with cap, problems with damage type and problems with EW and tackling for the lack of mid-slots (Retribution is an extreme example - give it another mid slot to fit at least a scrambler, take either 1 high or 1 low).
After all there's only one reason to fly Amarr ships - they look cool and they use lasers (space, lasers - sounds good ).
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Moghydin
Confederation of Red Moon Red Moon Federation
|
Posted - 2007.11.09 15:36:00 -
[2]
For those who think Amarr are fine, give me an example of an Amarr ship that can be considered best in its class. Best ceptor, best HAC, best Recon, best Interdictor. Is any of those Amarr? I think not.
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Moghydin
Confederation of Red Moon Red Moon Federation
|
Posted - 2007.11.17 07:31:00 -
[3]
Quite clear that the best Amarr ships are Khanid Mk II - missiles, and Curse/Pilgrim - drones, although Curse/Pilgrim were hit hard by a nerfbat, they are still stand out of the line of other Amarr vessels. That says a lot about laser balancing issues.
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Moghydin
Confederation of Red Moon Red Moon Federation
|
Posted - 2007.11.25 11:16:00 -
[4]
Amarr problem is - 2 damage types (and the most tanked ones), ship bonuses that only make it possible to fit and use the weapon and very cap hungry guns.
Honestly, laser's can't do any type of damage except EM and Therm. To overcome this Amarr ships need to get a "racial role" in lasers cap use and get normal bonus (dmg or RoF) instead. Some resistances should be reworked. There are ships that have insane EM resistance even before fitting any tank.
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Moghydin
Confederation of Red Moon Red Moon Federation
|
Posted - 2007.12.14 21:10:00 -
[5]
Edited by: Moghydin on 14/12/2007 21:10:47
Originally by: Depp Knight I am a caldari born pilot speced to fly Amarr. What a bad decision I made. Like on paper amarr ships look great, till you fly them.
Exactly my case. I've chosen to specialize in Amarr, when my fellow Caldari pilots were flying ultimate NPC Ravens and earned 100 mills/day with lvl 4s. They said I was stupid. It took me too long to understand they were right. Each time when I wanted to retrain, I thought that if I retrain, I'll waste time spent on Amarr, so may be it won't be that bad if I bring another skill to lvl 5. In the end I'm still mostlu specialize in Amarr and still regret I didn't stay with Caldari long time ago.
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