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N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.11.10 11:59:00 -
[1]
Originally by: Plutonian Curious: What type of stats would you create for a crystal which would allow access to the other damage types? What ranges would it/they work in?
I remember a long time ago when T2 ammo was being tested on SISI, CCP had an explosive crystal for Amarr. Minmatar pilots whined to high heaven because it would rip them apart. And so we never got given it.
In my opinion a high damage explosive-only crystal with some massive tracking penalties would be rather useful. ============================================
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N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.11.15 11:35:00 -
[2]
Originally by: Lucre
Originally by: GoddessHekate Nice DPS stats there but have you taken into account that Amarr do not have to reload? Every other race wastes 10 seconds reloading and the reactivation time every time the guns are empty, in which time the Amarr ships can fire off 1-2 more rounds.
I've seen this argument a lot over the years, but truth is that lasers have such lousy falloff that we probably spend more time changing crystals with changing range than other races spend reloading. (And no, it's *not* instantaneous either!)
And any logistic advantage in not needing to carry ammo is probably more than counterbalanced by the extra cost (especially if the ship is lost) of one or more sets of crystals against a typical load of ammo.
I always thought a nice boost to Amarr (and other races to a lesser extent) would be to include a 'Reload all with <ammotype>' function to the guns rightclick menu.
This would mean Amarr can change crystals as fast as possible, so they can actually complete a switch quickly enough to keep up with the low falloff of lasers.
It would make things MUCH better with regards to T2 crystals and that annoying bug where turrets STEAL crystals from eachother.
Finally it would probably reduce lag because the server recieves one 'Reload all with <ammoType>' command instead of up to 8 individual reload requests.
I suggested this idea several times on the game development forums, but it never recieved dev input.
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N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.11.15 11:45:00 -
[3]
Originally by: Brianna Talnor I may be way off but reloading all ammo at once is coming in the next expansion. I swear I read it in a dev post.
Yeah I think they are bringing in module grouping. But maybe we should remind them about it incase they 'forget'... ============================================
Reload all with <AmmoType> |
N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.11.15 14:32:00 -
[4]
Originally by: Rodj Blake Let's not forget that the Amarr are still waiting after over four years for their sixth T1 frigate.
Yes and lets not forget about the awesome skinning job done on the Apoc. I wonder if the Trinity Apoc still retains that 'feature'. Not that anyone will notice; nobody uses Apoc's.
Overall Amarr feel a bit forgotten, a little neglected. Bit of a polish, a minor tweak here and there, might be fit for public consumption ============================================
Reload all with <AmmoType> |
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