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Wedge Capulet
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Posted - 2007.11.11 17:11:00 -
[1]
Just done some testing in a Domi on Singularity, and had a rather nasty surprise. Drones do not regain shield when scooped, and furthermore (and more worryingly) lock is not lost when drones are scooped. This resulted in a nice stalemate in my 1v1 with a torp rokh, who was able to pop all of my drones one by one WITH TORPS. Now is this just a bug, or is it intended? If this goes live on TQ, everybodies ogre II's are going to be target practice.

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Ezekiel Sulastin
Gallente Eve University
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Posted - 2007.11.11 17:55:00 -
[2]
The lack of shield regen has been a major sticking point of the drone "unnerfing" (ROFLMAO CCP, GOOD ONE!), but the lack of loss of lock is VERY disturbing ...
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Wedge Capulet
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Posted - 2007.11.11 19:42:00 -
[3]
Indeed. The Dominix is a great ship, but I don't think anyone will be flying one over a Megathron if its primary weapons can be blown out of the sky by any old codger in his Ibis. I certainly won't want to risk it, there's always the chance I may come up against some cunning opponent with a brain and an eye for oppurtunity who realises all gallente ships which rely on drones are useless if you destroy their drones... i.e everyone.
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dor amwar
Foundation R0ADKILL
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Posted - 2007.11.11 19:46:00 -
[4]
i think it is much harder to target drones on screen now though. that means you are almost forced to put them on overview, with lots of drones that is going to maybe slow things down.
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Zirator
Times of Ancar Pure.
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Posted - 2007.11.11 20:11:00 -
[5]
I hope that the lock not breaking is a bug and not an intended feature. I think CCP wants to nerf Gallente out of the game completely. Make us suck more then Amarr. I hope we can get some DEV input in this thread asap.
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Maestro Ulv
Phaze-9
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Posted - 2007.11.11 20:11:00 -
[6]
Edited by: Maestro Ulv on 11/11/2007 20:11:49 They don't lose lock? Ok, if that aint a bug then its just plain stupid. How the hell do you retain a lock on something inside your ship!
As for no regen on your drones shield... I'm glad i pay for this game monthly. Feel free to make a cruiser only use meds and a frig use lights but WTF, CCP your starting to become special school pupils more and more.
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Dzajic
Gallente
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Posted - 2007.11.11 20:15:00 -
[7]
Wait, you dont loose lock even if he rescoops drones? WTF?
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Zirator
Times of Ancar Pure.
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Posted - 2007.11.11 20:46:00 -
[8]
Best bet would be to make a bug report about it.
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Tadehiro
Kudzu Collective Knights Of the Southerncross
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Posted - 2007.11.11 22:00:00 -
[9]
<.< 1 million isk says this is an intended "Un-nerf" of drones. Any takers?
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nemississ
Kissaki Confederation
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Posted - 2007.11.11 22:07:00 -
[10]
seems like they want to make drones unusable and downright extremly easy to kill and yes personally id like to see a dev get in here and tell us what the hell is up with this because as if shield not recharging wasent bad enough now you cant even keep your drone alive period. a bit unbalanced there wouldint you say frankly i think shields not recharging is taking it too far as it is.
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Vicious Phoenix
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Posted - 2007.11.11 22:08:00 -
[11]
So you're mad because it now easier to kill drones. Seems fair to me since it was near impossible to kill a skilled pilots drones before yet his DPS was still immune to all forms of electronic warfare. Hell, you don't even need a lock to kill someone with drones. Seems logical that it shouldn't be nigh on impossible to kill them like it was.
CFW (Certified Forum Warrior) I kill people ingame too.
Originally by: CCP Tuxford I prefer dew over pepsi. I prefer beer over most things. Damn now I want beer.
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Oskar Kranzekian
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Posted - 2007.11.11 22:34:00 -
[12]
Originally by: Vicious Phoenix So you're mad because it now easier to kill drones. Seems fair to me since it was near impossible to kill a skilled pilots drones before yet his DPS was still immune to all forms of electronic warfare. Hell, you don't even need a lock to kill someone with drones. Seems logical that it shouldn't be nigh on impossible to kill them like it was.
It was impossible to kill a pilot drones if you where so stupid to keep at 2 km form a drone+blaster ship. But then you probably had a drone+blaster too and the end result was only a question of ship set up and character skills.
Drones (barring sentry drones) orbit the target ship at very close range. Recalling them require time, time that can be easily used to kill them, depleting the droneship DPS.
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nemississ
Kissaki Confederation
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Posted - 2007.11.11 22:49:00 -
[13]
every other weapon in the game has a counter and so do drones (smart bombs) not not only do they have a counter people have the ability to shoot at them with their weapons so if they want to make drones even easier to kill i want to be able to shoot at your turrets and blow them off your ship. its only fair now not only can you shoot my drones smartbomb them and now aparantly they wont regen their shield you can keep shooting at them the moment i release them.
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Holy Cheater
Red Alliance
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Posted - 2007.11.11 23:01:00 -
[14]
Gallente ships were intended to be solo-rulers. This "ability" to solo everyone else will be ner... umm, rebalanced, without adding any other abilities to gallente ships. By the global "balance" plan gallente ships are intended to be new suxx-machines. Nice... All we need is to nerf tracking and capacitor-usage on blasters.
PS: The Rev3 is pro-caldari: boosted jammers, nerfed dampeners, marauder battleships jammed with one racial jammer.. Don't want to offend anyone, but these changes are totally ludicrous.
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Wedge Capulet
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Posted - 2007.11.12 00:28:00 -
[15]
Every weapon has it's counter, but nothing compares to this. This is the equivalent of physically targetting a ships fitted weapons and systematically destroying them. You cant do that even to Amarr, for gods sake!
And the only thing that might save your drones temporarily is a crappy multispec.
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Lili Dash
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Posted - 2007.11.12 01:01:00 -
[16]
Originally by: Wedge Capulet Just done some testing in a Domi on Singularity, and had a rather nasty surprise. Drones do not regain shield when scooped, and furthermore (and more worryingly) lock is not lost when drones are scooped. This resulted in a nice stalemate in my 1v1 with a torp rokh, who was able to pop all of my drones one by one WITH TORPS. Now is this just a bug, or is it intended? If this goes live on TQ, everybodies ogre II's are going to be target practice.

All you, OMG my race is worthless people, can calm down. Or you can quite game and give me your stuff. The lack of drone lock being lost is a bug. Yes I repeat it is a bug. Same thing happend to me once in fighting a kronos. However every time since then drones have powned me to non existence just like they have always done before. I spend all my time on eve playing sisi, and the lock maintaining has only happend once or twice. Every other time, be it ecm drones or dmg drones, target loss has been lost when the drones were recalled.
Now that thats settled you can all go back to crying about how you cant use large drones on a cruiser, how half of your ships have been "nerfed to hell", and about how gallente suck more than the amarr...........LOL
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Zirator
Times of Ancar Pure.
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Posted - 2007.11.12 06:14:00 -
[17]
This topic deserves to be on the first page.
I hope it get's some DEV attention during the day.
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Cha Jeng
Zenith of Things
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Posted - 2007.11.12 06:46:00 -
[18]
I would laugh if they kept locks after you bring them in... then what happens when I launch a different set of drones? That would confuse the hell out of my opponent.
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Laughing Mime
Vale Heavy Industries Molotov Coalition
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Posted - 2007.11.12 07:43:00 -
[19]
Could we get someone to verify this on SISI? Would be silly to threadnaught over a mistake. But if its legit and not a bug, a threadnaught it shall be.
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Zirator
Times of Ancar Pure.
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Posted - 2007.11.12 11:09:00 -
[20]
Originally by: Laughing Mime Could we get someone to verify this on SISI? Would be silly to threadnaught over a mistake. But if its legit and not a bug, a threadnaught it shall be.
I'll get two of my chars in FD on testserver this evening and see if I can replicate. If I can replicate I'll write a bugreport.
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Maestro Ulv
Phaze-9
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Posted - 2007.11.12 12:02:00 -
[21]
Originally by: Cha Jeng I would laugh if they kept locks after you bring them in... then what happens when I launch a different set of drones? That would confuse the hell out of my opponent.
A very good point!
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Ione Hunt
0utbreak
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Posted - 2007.11.12 12:10:00 -
[22]
The whole not lose lock thing would be stupid and an over-the-top nerf... _______________
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OneSock
Crown Industries
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Posted - 2007.11.12 12:20:00 -
[23]
Originally by: Lili Dash
Now that thats settled you can all go back to crying about how you cant use large drones on a cruiser,
Funny how you can use LARGE Sheild Extender on a cruiser isn't it.   
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Zirator
Times of Ancar Pure.
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Posted - 2007.11.12 17:04:00 -
[24]
I just went on testserver to try to replicate this. I had one character attacking the other with three different sets of drones. Which I made groups of before deploying them. I tested this with small, medium and heavy drones. And I couldn't replicate this.
I tried scooping the drones and redoploying them. I used the return to drone bay command and reployed them and nothing happened.
In all cases I agroed the drones with my other character.
So I think that this myth has been busted. 
To the op:
Either A: proof that I'm wrong by replicating the "bug" and posting here how to replicate it. Or B: check that auto target lock back has been deactivated on your char.
Untill then I'll claim Adam and Jamy's stamp of aproval 
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CCP Nozh

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Posted - 2007.11.12 17:50:00 -
[25]
If people aren't loosing lock when drones are scooped and redeployed that's definitely a bug.
However the insta shield regen was removed, I posted two comments about it in this thread.
Nozh Game Designer CCP Games |
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SN3263827
The Black Rabbits The Gurlstas Associates
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Posted - 2007.11.12 17:55:00 -
[26]
Originally by: CCP Nozh However the insta shield regen was removed,
The shield regen is hardly "instant" - the drones have to meander back into the bay, and that takes time. _____________________________________________
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Wedge Capulet
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Posted - 2007.11.12 22:32:00 -
[27]
Ah, well I'm glad it was a bug. Thanks for the reply.
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