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Berendas
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Posted - 2007.11.12 19:55:00 -
[1]
Hey all, I've been flying Gallente, but I really love the design of the Amarr ships. I'd trained up some of the Amarr spaceship skills for kicks earlier and then I started to get interested in HAC's.
For some reason I seem drawn to the Sacrilege, and I wanted to know how good of a ship it is after the Khanid changes patch and if anybody hd some good setups for it.
Thanks in advance 
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Lisento Slaven
Amarr Capitalism Amuck
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Posted - 2007.11.12 20:34:00 -
[2]
It's a beautiful ship, especially for what I do.
Let me put this into context. I fly mainly solo and occasionally in small gangs. Lately I've been using the Purifier and Omen solo but those aren't in question. I travel primarily in low-sec and engage on the gate.
The Sacrilege fits a super sick tank and consistent, straight up damage. The fight will usually last long enough where I can see what missiles are doing the most and have the opportunity to switch to said missiles as primary damage. I love outlasting the enemy. You can fit a MWD, Cap Injector, Web, Scram, 2x MAR, and a full rack of HAM II's to boot and still have the choice to setup the rest of your ship for even more tank or a bit more gank. Not to mention the two rig slots. Oh yeah, 3 ECM drones are wonderful.
If you're looking for a close range out-lasting brick style combat ship then you've got it. Sit on the gate...as soon as something comes through MWD + Scram + Web + eat burger king while using cap boosters occasionally. Anything rather large will have some trouble getting back to the gate if you keep getting in their way with a web on them.
It's just a fun ship. In small gangs it is very fun. I do not fly it out in 0.0 but in "small 0.0 size gangs" I would assume it could be a nice heavy tackler. I wouldn't think about using it to engage at ranges over 20km though but you can do so with the t2 missiles. ---
Put in space whales!
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Berendas
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Posted - 2007.11.12 20:44:00 -
[3]
Ok, I'm thrilled that you posted because from what you say, your play style is almost identical to mine. I always fly in low sec, typically solo solo, and occasionally in small gangs.
That being said I hope you don't mind a few questions. 1. This is more of a confirmation thing, but you said you engage people on gates in low sec so I'm assuming that the Sacrilege can tank sentry guns. 2. What's MAR stand for I'm only about 6 months into EVE so I'm still learning acronyms. 3. If it's not asking too much, could I trouble you for your specific setup? I'm not too good at improvising. 4. After fitting all of those HAM's would you use the last high slot for a nos or a turret for kicks?
Thanks for the patience, once I train the remaining skills I can't wait to get into this monster 
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mark sharky
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Posted - 2007.11.12 21:26:00 -
[4]
yes, this ship is great fun and is a tanking beast
here's the setup i like:
5x heavy assault launcher, med nos
mwd, 1 point scram, web and cap injector
2x MAR (medium armor repairer), 2x eanm (energized adaptive nano membrane), ballistic control
rigs: thermic pump
an all tech 2 fitting will probably require you to have a fitting rig for powergrid and that's with pretty good skills
yes, it can tank gate guns with ease and take quite a beating on top of that if your armor and cap skills are good.
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Kiviar
Caldari Vice-Presidential Action Rangers
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Posted - 2007.11.12 21:54:00 -
[5]
Sacs are amazing, I only wish I had the missile skills to fly one with some justice. ---
Forums are what? |

Yoko Lee
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Posted - 2007.11.12 22:01:00 -
[6]
My setup for pvp (tank first, and sacrilege tank really good) :
5x Heavy assault launcher II
1x 10mn SS mwd, 1x med. cap. inj.(charge 800), 1x web (-90%), 1x scramble II
2x MAR II, 2x EANM II, 1x armor thermic Hardener II
2x rigs nano pump
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Kruel
Blunt Force Syndicate
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Posted - 2007.11.12 22:08:00 -
[7]
It makes a great nanoship too. I've got two of em, one for tanking, one for speed. So far I use the speed Sac a lot more.
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Lisento Slaven
Amarr Capitalism Amuck
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Posted - 2007.11.12 22:28:00 -
[8]
Originally by: Berendas Ok, I'm thrilled that you posted because from what you say, your play style is almost identical to mine. I always fly in low sec, typically solo solo, and occasionally in small gangs.
That being said I hope you don't mind a few questions. 1. This is more of a confirmation thing, but you said you engage people on gates in low sec so I'm assuming that the Sacrilege can tank sentry guns. 2. What's MAR stand for I'm only about 6 months into EVE so I'm still learning acronyms. 3. If it's not asking too much, could I trouble you for your specific setup? I'm not too good at improvising. 4. After fitting all of those HAM's would you use the last high slot for a nos or a turret for kicks?
Thanks for the patience, once I train the remaining skills I can't wait to get into this monster 
I gave you a nice chunk of my setup but off the top of my head (not going to use my jump clone to go check exact setup but this is close enough hehe): 5x Heavy Assault Missile Launcher II 1x Small named kinetic smartbomb (optional, you'll see why)
1x Best named t1 MWD 1x X5 Web 1x Warp Disruptor II 1x Either Electrochem or T2 medium cap booster I forget
2x Medium Armor Repairer II (MAR) 1x Thermic Hardener II 1x Ballistic Control System II And I forget my last lowslot. It's probably an Energized adaptive nano II
My two rig slots are Auxillary Nano Pumps. Some people will say to use others but I prefer the slight boost to armor repped per cycle.
Yes I can tank the sentries + enemy fire for the most part. I will not lie to you: When I am gate camping I almost always know what is coming to me through a gate (someone on the other side watching) and I'm not by myself usually. If I chase someone to a gate and still engage them then I'm just confident I'll win. I do not gate camp a whole lot. Don't engage a megathron on the gate obviously (unless he has lasers fitted)...especially when he has sentries on his side =P
---
Put in space whales!
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VicturusTeSaluto
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Posted - 2007.11.12 22:33:00 -
[9]
The sac has an ungodly tank. I've seen them survive focused fire some multiple BS/CS with the greatest of ease.
On that note, don't fit stabs. Fit a tank :D I found a belt w/ a couple barges guarded by a sac. Figured my cane couldn't even scratch his tank. I never found out- right as he was about to go into armor he warped out due to stabbery.
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Berendas
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Posted - 2007.11.12 22:54:00 -
[10]
Thanks for the prompt imput everyone I am now drooling at the prospect of flying one of these monsters. However, I wanna know as much as I can about them before I hop into one so I hope you can tolerate a few more questions 
Off the top of my head, are they good/bad against any particular size ship, and to that effect, is there a ship that specifically can counter a Sacrilege that I should watch out for.
Thanks for the continued help 
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Berendas
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Posted - 2007.11.13 03:01:00 -
[11]
Something I forgot to ask (too lazy to do the math) does anyone have a ballpark estimate on how fast a Sacrilege goes with a MWD and moderate-good navigation skills?
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Slieper
SUBLIME L.L.C. SMASH Alliance
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Posted - 2007.11.13 05:14:00 -
[12]
1400ms ish with decent skills 1600ms with good skills and no nanos or overdrives
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Liet Traep
Minmatar D00M. Triumvirate.
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Posted - 2007.11.13 05:48:00 -
[13]
Once again the Amarr get a great ship. Unfortunately the best amarr ships are the ones that don't use lasers. Imagine if you took the sac and switched the missiles slots for lasers. And switched the missile bonuses for laser damage and ROF. You'd have a heavily tanked hac, with 5 laser slots, 4 mids, lots of cap and would outclass the zealot and the deimos in every way. They'd nerf it in a heartbeat. They'd say it's too good. but as a missile ship it can be outrageously good.
I LOVE the new Sacrilege. But as an Amarr pilot it kinda sucks that the best amarr ships are the khanid ones. I'm going to enjoy this ship til CCP realizes they screwed up and actually gave us a good ship and then take it away like they did to the poor curse.
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Berendas
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Posted - 2007.11.13 14:40:00 -
[14]
Yeah I have to agree. Amarr are imo, at least, the coolest ships in EVE. The lasers seem to fit their person so its a bit of a shame that their really good ships are missile boats, but I'm till willing to train for them. I just hope The Sacrilege isn't nerfed/changed in the month or so it will take me to become proficient with it.
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Lisento Slaven
Amarr Capitalism Amuck
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Posted - 2007.11.13 15:02:00 -
[15]
Originally by: Berendas Off the top of my head, are they good/bad against any particular size ship, and to that effect, is there a ship that specifically can counter a Sacrilege that I should watch out for.
This is more or less something you learn the longer you play the game. You will of course avoid trying to take on a popular T2 blaster fitted Megathron pilot, solo, on a gate, while tanking sentries. Hell you might want to avoid trying to take him on solo at all. But if the pilot is 1 month old and flying a megathron he probably has mining lasers fitted so go for it. My sacrilege setup is somewhere around 220 million I think (it's been a while since I've lost one so my price could be off).
You should also avoid large gangs if you're by yourself. Trust me...they can hurt =\
ECM hurts too. ---
Put in space whales!
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Berendas
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Posted - 2007.11.13 15:10:00 -
[16]
It's been stated that ECM drones would be a good idea, any paarticular type of ECM drones that are better suited to the Sacrilege?
Again, thanks for all yourpatience 
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Lisento Slaven
Amarr Capitalism Amuck
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Posted - 2007.11.13 15:14:00 -
[17]
Originally by: Berendas It's been stated that ECM drones would be a good idea, any paarticular type of ECM drones that are better suited to the Sacrilege?
Again, thanks for all yourpatience 
3 light ECM drones is your best bet. If you don't like the odds with those (because they do have little chance of working but I love it when they do) then you can always go to hobgoblin II's. ---
Put in space whales!
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Kruel
Blunt Force Syndicate
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Posted - 2007.11.13 15:41:00 -
[18]
Originally by: Liet Traep I'm going to enjoy this ship til CCP realizes they screwed up and actually gave us a good ship and then take it away like they did to the poor curse.
Lol, QFT. Lets try not to bring too much attention to the goodness that is the Sac. CCP might notice. Can't have Amarr with good ships now!
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.11.13 17:41:00 -
[19]
Originally by: Kruel
Originally by: Liet Traep I'm going to enjoy this ship til CCP realizes they screwed up and actually gave us a good ship and then take it away like they did to the poor curse.
Lol, QFT. Lets try not to bring too much attention to the goodness that is the Sac. CCP might notice. Can't have Amarr with good ships now!
Yea I hope they atleast let us keep our new khanid sacri. We dont have that many goodies to fly :-(
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OOOSOOO
Gallente Federal Navy Academy
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Posted - 2007.11.13 17:49:00 -
[20]
Lies! The sac isn't good enough. It needs a BOOST!  ---------------------------------- shinsushi > CCP, this game is too hard for me. Please change it so I can win. Please. I have never won at anything before. Take pity on me and pass the tissues. |

Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.11.13 18:01:00 -
[21]
Originally by: OOOSOOO Lies! The sac isn't good enough. It needs a BOOST! 
Hehe yes its odd to see amarr praising one of their ships isnt it? A rare cookie.
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Berendas
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Posted - 2007.11.14 14:44:00 -
[22]
About hw much would a fully t2 fitted Sac cost? Is the 220 mil ISK stated full tech2 or only partially? I don't plan on going completely tech2, but it's still nice to have an estimate. If its cheap enough I may shoot for tech2.
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Hydrogen
Art of War
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Posted - 2007.11.14 15:01:00 -
[23]
Originally by: Berendas About hw much would a fully t2 fitted Sac cost? Is the 220 mil ISK stated full tech2 or only partially? I don't plan on going completely tech2, but it's still nice to have an estimate. If its cheap enough I may shoot for tech2.
Nano-Sacrilege - tops out at 210 - 250 mill Tank-Sacrilege - tops out at 150 - 180 mill
all numbers include insurance
That said, I got 4 Sacrilege right now ;) 1. Nano-Sacrilege (2 Polys) - solo and 0.0 gate camps 230 mill 2. Tank-Sacrilege (2 nano pumps) - lowsec camp, gangs 170 mill 3. Damage Sacrilege + range (3 BCU + tank + sensor boosters) - any gang size 220 mill 4. Ratting Sacrilege (fitted for resists and rep with faction stuff) - for up to 8/10 plexes 1.5 bill
Everything one needs ;)
What makes a Sacrilege overpowered? Nothing, not its tank, not its damage, not its speed, but... its versatility. PPL assume always a heavy tank and low damage output. Thus the Sacrilege is attacked as last in gang wars almost every time. Now imagine you chose a damage Sacrilege...
Now we have a smart FC and he makes your Sacrilege primary as first ship. Just imagine you chose a tank-Sacrilege this time. 620 reinforced tank on a tank-Sacrilege can tank small gangs almost forever,... Last enemy gang needed 20+ gang members (frigs cruisers bcs) to shoot at me for more than 120 seconds and move to optimal to break my tank last time. They finally popped me due to the jump under fire bug...
Now add both experiences together and you get an idea on why the Sacrilege appears so overpowered to some ppl. They simply never know, what it is: Nano, Tank, Gank,... __
- click here - |

Tamayo
Amarr The JORG Corporation Terra Incognita.
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Posted - 2007.11.14 16:45:00 -
[24]
Edited by: Tamayo on 14/11/2007 16:48:22
Originally by: Hydrogen
2. Tank-Sacrilege (2 nano pumps) - lowsec camp, gangs 170 mill
Any particular reason to the nano pumps over the other rigs, like the Tri-mark ?
...it ain't pretty when the pretty leaves you with no place to go...
...if you think you need it, hereÆs the place to feed it. But it ainÆt pretty... |

kessah
Blood Corsair's Blood Blind
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Posted - 2007.11.14 16:48:00 -
[25]
odd after reading this thread... i thought hell the sac aint flown one in years..
I load up EFT trying to fit one out, level 3 HAM *bugga* then i think what the heck am i using a sac for il just buy a Damnation.
Long story short, am in a damnation with 90% resistances 350 dps and a massive hold in my wallet - thanks OP!  ------ [Video] Forever Pirate 4
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Niques Leutre
Deep Core Mining Inc.
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Posted - 2007.11.14 16:50:00 -
[26]
Replacing one Auxiliary Nano Pump with one a Nanobot Accelerator increases your effective repair rate by about 5-6%. However, it increases your cap drain by a lot too, which may mean the difference between having a perma-tank or extra med slot.
I personally replaced my one Nanobot Accelerator with a Nano Pump, and managed to snag a free med slot for a sensor booster/target painter/cap recharger. ___________________________________
When Newbies Attack! -- A True Story |

Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.11.14 19:03:00 -
[27]
Originally by: Tamayo Edited by: Tamayo on 14/11/2007 16:48:22
Originally by: Hydrogen
2. Tank-Sacrilege (2 nano pumps) - lowsec camp, gangs 170 mill
Any particular reason to the nano pumps over the other rigs, like the Tri-mark ?
Trimarks shine more on battleship sized ships with 1600mm plates (because its +15% armor, and that isnt too impressive on cruiser armor numbers compared to battleships). Sacri works very well with reppers because of its high cap recharge and high resists.
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Semkhet
KR0M The Red Skull
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Posted - 2007.11.14 19:32:00 -
[28]
Edited by: Semkhet on 14/11/2007 19:40:25 My Sac:
5x HML T2, med TS EMP SB
MWD, TS disruptor, LCB T2, CPR T2
2x OD T2, ETM T2, Domination BCU, Greaves MAR
2x polycarbs
Can permarun either MWD+disruptor+SB (when using faction ammo) or MWD+MAR, and since this does not use cap charges, there's plenty of cargo space for a med bubble + ammo: a dream 
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Lyria Skydancer
Amarr Uninvited Guests
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Posted - 2007.11.14 19:53:00 -
[29]
Originally by: Semkhet Edited by: Semkhet on 14/11/2007 19:40:25 My Sac:
5x HML T2, med TS EMP SB
MWD, TS disruptor, LCB T2, CPR T2
2x OD T2, ETM T2, Domination BCU, Greaves MAR
2x polycarbs
Can permarun either MWD+disruptor+SB (when using faction ammo) or MWD+MAR, and since this does not use cap charges, there's plenty of cargo space for a med bubble + ammo: a dream 
Better not post builds like that. They might realize we got a good ship for once and nerf it like pilgrim! 
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Semkhet
KR0M The Red Skull
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Posted - 2007.11.14 20:23:00 -
[30]
Edited by: Semkhet on 14/11/2007 20:25:28
Originally by: Lyria Skydancer
Originally by: Semkhet Edited by: Semkhet on 14/11/2007 19:40:25 My Sac:
5x HML T2, med TS EMP SB
MWD, TS disruptor, LCB T2, CPR T2
2x OD T2, ETM T2, Domination BCU, Greaves MAR
2x polycarbs
Can permarun either MWD+disruptor+SB (when using faction ammo) or MWD+MAR, and since this does not use cap charges, there's plenty of cargo space for a med bubble + ammo: a dream 
Better not post builds like that. They might realize we got a good ship for once and nerf it like pilgrim! 
This setup is relatively expensive, is an hybrid tank/nano, and does neither with stellar efficiency, it's just its cap recharge rate that allows to mix tank and speed in a viable way.
You really believe that devs throw stats on a ship with dices ? The last sacrilege bonuses were changed through an overhaul. And CCP's history show that they nerf ships regardless of whiners. So if they want to change it, they will do it no matter what. For the rest of the community, Minnie have their Vaga, Gallente their Ishtars & Deimoses, Caldari their Cerberus, and Amarr has now the Sacrilege. Don't see any imbalance IMHO.
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