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DasNara Aethelwulf
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Posted - 2007.11.13 05:10:00 -
[1]
I know that there are some threads on the Thrasher but they are really old. I'm really new tot he game and got jumped after a long night of ratting, i think he was after the cargo, anyway, I've got mostly large cal autocannons a missle launcher and a 200mm ( think that's the cal) cannon. could I have taken that krestal? what should the set up be on my Thrasher? Some say that it dies fast to figates up close, is that true? thanks for any advice.
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Admiral Pelleon
Caldari White Shadow Imperium Burning Horizons
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Posted - 2007.11.13 05:25:00 -
[2]
Thrasher should have been able to win, though a well fit kestrel has very respectable DPS for a low-SP pilot.
I'll let a more experienced gun pilot actually help you though. ________ "It's a good day to die!"
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DasNara Aethelwulf
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Posted - 2007.11.13 05:36:00 -
[3]
Thank you, I've been reading the thread on the different Thrasher configs... I think I would have lost, not enough fire power with
3 150mm AC 2 125mm AC 1 missle launcher with Piranha 1 200mm Cannon
sheild booster I AB
50mm armor repair mod
Who knows what he had but thanks
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Incantare
Caldari Kernel of War Tau Ceti Federation
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Posted - 2007.11.13 05:37:00 -
[4]
Edited by: Incantare on 13/11/2007 05:37:15 I've seen the name "kestrel" butchered many times, but never this bad. I'm no expert on the thrasher but I do know kestrels well.
There's a few possibilities, either he's fitted with mse (medium shield extender) and rockets in which case it becomes a test of your tank/gank versus his and with equal skills, the thrasher wins hands down.
If he has standard missiles and AB you can get in his face and rip him with ACs, he won't have much tank.
Standard missiles and mwd is trickier, but the kestrel cannot hold its cap when running mwd + disruptor (long range scrambler) so if you cannot catch him and he's kiting you out of AC range, you just need to survive long enough to bail.
Or in that case use artilleries and destroy him from a distance.
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DasNara Aethelwulf
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Posted - 2007.11.13 05:40:00 -
[5]
Thanks Incantare I was thinking of the small hawk, sorry for the spelling.
He had launchers and went through my shields with two hits so I was not sure with this new ship that and he was 700m away, so I got out till i figured out what the ship could do.
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Incantare
Caldari Kernel of War Tau Ceti Federation
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Posted - 2007.11.13 05:41:00 -
[6]
Edited by: Incantare on 13/11/2007 05:43:01
Originally by: DasNara Aethelwulf Thanks Incantare I was thinking of the small hawk, sorry for the spelling.
No need to apologize for that .
700m means rockets, high damage low range, high rate of fire, low initial damage (volley damage). For that type of battle I would go autocannons, biggest ones you can fit after a MWD and medium shield extender. If the medium shield extender doesn't fit, use a micro auxilary power core. It's a very useful module for small ships that adds a set amount of powergrid.
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Reem Fairchild
Minmatar Military Industrial Research
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Posted - 2007.11.13 06:12:00 -
[7]
You need artillery on the Thrasher to fight frigates. And a properly setup Thrasher makes minced meat out of any Kestrel in no time.
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.11.13 06:30:00 -
[8]
Edited by: Liang Nuren on 13/11/2007 06:31:41 So, the Thrasher should be setup as follows:
7x 200mm AC II 1mn MWD II, MSE II, [Web/Disruptor II] 2x Gyro II
I engaged a Kestrel and 2 Maledictions - popped the Kestrel and the Maledictions warped off in < half armor each.
Ed: I've engaged a pair of interceptors twice in this setup - and both times the interceptors died/ran.
Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |
EvilSpork
Blackguard Brigade Aftermath Alliance
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Posted - 2007.11.13 06:37:00 -
[9]
Originally by: Liang Nuren Edited by: Liang Nuren on 13/11/2007 06:31:41 So, the Thrasher should be setup as follows:
7x 200mm AC II 1mn MWD II, MSE II, [Web/Disruptor II] 2x Gyro II
I engaged a Kestrel and 2 Maledictions - popped the Kestrel and the Maledictions warped off in < half armor each.
Ed: I've engaged a pair of interceptors twice in this setup - and both times the interceptors died/ran.
Liang
yeah this sounds about right. with a thrasher you should be able to put most frigates into pretty deep armor in one volley, if you get good hits and whatnot you could insta-pop. i mean with over 1000 volley damage, cmon?
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Atius Tirawa
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.11.13 08:43:00 -
[10]
If the Thrasher is fitted with Artillery, as most good ones are, the Kessy will not survive for more then 2 volleys. The Destroyer class is designed to kill small sshipss, interceptors, frigs and AFs, and while its weak against even a poorluy fitted Cruiser, these smaller ships are its favorate pray. No frigate or Interceptor should engadge a Destroyer unless he is forced to or wants a quick trip back to the station sans implants. -----------
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VB Sarge
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Posted - 2007.11.13 08:56:00 -
[11]
My suggestion is to not mix your weapon ranges. I.E. don't put AC's and Arty on the Thrasher.
With AC's you'll be able to tear frigs up, and if they start to kite you... just warp away.
Pick a tank, shield or armor, don't mix these as well.
Get yourself a web on the Thrasher, to snare any frig that gets withing 10km, which means, your AC's are tearing them up. If you have Arty, same thing, you'll hit easier.
Can you beat a Kestrel? Easily. Any frig, minus Assault Frigates, should be a cake walk in your Thrasher.
The only dispute to this, is if they have put a ton of ISK into their ships. I.E. a 60mil Kestrel, will probabally tear you up.
Li, your set up was pretty good, and STFU :) but only because you like it *wink*
Fit yourself up right, and then you'll be praying that a Frig decides to take you on. Run from anything bigger though.
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Boomhaur
Minmatar
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Posted - 2007.11.13 10:09:00 -
[12]
Edited by: Boomhaur on 13/11/2007 10:11:36 Just don't get too overconfident with the Destroyer class when it comes to taking down frigs. A long time ago my favorate pass time was popping Destroyer's in frigs, espically with the rifter.
What I use to do was equip an frigate with an AB/Scram/Tracking Disruptor in the mids (any ship I felt like at the time) an my goal was simple get in quick and fast and pull a tight orbit and rip them to shreds. (In case you don't understand the tactic, I was speed tanking and messing with your guns tracking)
Doing this between this character, and my alts I have taken down more dessies than I care to count. And yes I have been scrammed/webed and shot with autocannons doing this, but still prevailed out of luck or experience, as well as been shot at long distances with multiple volley's before being able to engage. And so far I have yet to lose to a dessie in a frig, im not trying to say anything bad about the ships. I'm just trying to state that the Destroyer class (Thrasher in this case) are not guranteed win against frigates. The winner is generally the person with more experience (playing wise, not SP)
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Cpt Branko
The Bloody Red
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Posted - 2007.11.13 11:01:00 -
[13]
Edited by: Cpt Branko on 13/11/2007 11:02:44 A well-fit and well-piloted trasher will kill any sensible frigate setup. That said, I prefer frigates to destroyers and have killed a number of destroyers in my Rifter, but every now and then you run into a well-fit and piloted one and die.
I'd really advise using an arty fit on your trasher - the tracking boost means that a webbed target will die if you fly in the opposite direction (so the frig pilot can't keep transversal high enough with an AB and with a MWD will be both wasting cap and having a huge sig radius), but it does require some really good fitting skills to make an arty fit.
For an AC fit, 200mm ACs with Barrage loaded (preferably), 200mm RT plate, AB/MWD, web, scram, DCU I or SAR II or a named Gyro will work preety well for killing frigs, although you're theorethically weak to long-ranged frigs. Don't save cash by buying bad ACs, bad web (basically, at least patterned web or better) or a bad plate - everything else isn't very important. Also shouldn't be too hard to fit, since ACs require vastly smaller amounts of PG then artillery.
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ry ry
StateCorp The State
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Posted - 2007.11.13 12:43:00 -
[14]
i went through this whole thread reading 'Thrasher' as 'Slasher' and wondering what sort of ***** you were all smoking.
then i realised i'm just illiterate. :(
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DasNara Aethelwulf
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Posted - 2007.11.14 01:49:00 -
[15]
Thanks everyone...I'll start trying these out. Just a quick thought, why "dont mix your ranges?" i would have thought that it would be wise to have some shorter range stuff for when they do move in quick.
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.11.14 01:52:00 -
[16]
Originally by: DasNara Aethelwulf Thanks everyone...I'll start trying these out. Just a quick thought, why "dont mix your ranges?" i would have thought that it would be wise to have some shorter range stuff for when they do move in quick.
The best thing to do is to pick something and do it well.
Doing "something" at all ranges just means that you're inferior at all ranges.
Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |
Koruptdeath
Caldari
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Posted - 2007.11.14 01:58:00 -
[17]
^ signed. This also applies to tanking, as mentioned before choose armor or shield tanking according to the slot allocations of your preferred ship. Frigates especially cannot afford to omni-anything as they are highly specialized ships (much like most ships in EVE tbh). This means you fit either to gank or tank. But not both.
As to the weapon ranges, the easiest way to win a fight is to choose your loadout according to where you prefer to fight. If long range is your forte, you fit for long range and use supporting modules to fortify this tactic.
You can NEVER EVER be prepared for everything in EVE, the best you can do is capitalize on your advantages and back out when things get too hot. ====
Fate is the destruction of Freedom. |
P'Tang
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Posted - 2007.11.14 03:50:00 -
[18]
Edited by: P''Tang on 14/11/2007 03:50:20
Originally by: DasNara Aethelwulf Thanks Incantare I was thinking of the small hawk, sorry for the spelling.
He had launchers and went through my shields with two hits so I was not sure with this new ship that and he was 700m away, so I got out till i figured out what the ship could do.
Actually, the small hawk's name is also spelled, "Kestrel," as well.
Actually (again), it's a type of Falcon.
...I just had a test on birds. I don't mean to hate.
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DasNara Aethelwulf
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Posted - 2007.11.14 19:42:00 -
[19]
Well, again thank you. I think that I'm moving toward the long range for this ship type. You're right you can not perpare for everything. I really appreciate it, even the bird info. you learn things everyday.
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Kuzya Morozov
Gallente Organized Combat Consortium
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Posted - 2007.11.14 20:12:00 -
[20]
Er, I'd recommend uninstalling if you die in a Thrasher to a Kestrel. -------------------------------------------------
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Ulstan
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Posted - 2007.11.14 20:24:00 -
[21]
Not bad. Took a whole twenty posts for the customary 'useless jackass' comment to show up.
I'm honestly impressed!
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Xonkra
Gallente
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Posted - 2007.11.14 21:17:00 -
[22]
Edited by: Xonkra on 14/11/2007 21:18:43 THERE IS NO "A" IN KRESTEL
whats a krestel ?
Originally by: Illyria Ambri No matter how you want to say it.. it always sounds like
*frog clearing throat* "Ve zurrendur, dunt schuut"
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Thorek Ironbrow
Ironbrow Industries Co. Empire Research
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Posted - 2007.11.14 21:36:00 -
[23]
You should have got defenders instead of pirhanas perhaps. Then MWD up to him, webify his ass and shred him to pieces with your Auto cannons. _____________________________ Thorek Ironbrow of Ironbrow Industries Co. Part of the Empire Research Alliance Look us up in Nomaa, Itamo, or Sobaseki to jo |
Mudkest
MetaForge Ekliptika
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Posted - 2007.11.14 22:25:00 -
[24]
Originally by: DasNara Aethelwulf Thank you, I've been reading the thread on the different Thrasher configs... I think I would have lost, not enough fire power with
3 150mm AC 2 125mm AC 1 missle launcher with Piranha 1 200mm Cannon
sheild booster I AB
50mm armor repair mod
Who knows what he had but thanks
no no no no no!
don't mix AC and arty(also dont mix arty and rockets.. ac and light missiles are ok though), dont mix shield boost and armor rep >.<
allready a couple of nice setups in here so not much for me to add there. dessies are designed to chew frigates, though skillpoints are an issue. a frigate pilot with max support skills and such will still be able to kill a new player in a dessie ----- GIEV custom ship paint jobs! I want my hello-kitty-kessie!
For your safety do not destroy vital testing apparatus |
Mudkest
MetaForge Ekliptika
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Posted - 2007.11.14 22:26:00 -
[25]
Originally by: Kuzya Morozov Er, I'd recommend uninstalling if you die in a Thrasher to a Kestrel.
you make a new character, get into a thrasher with 800k sp then go up agaisnt someone with max support skills in a kestrel. My isk will be on the kessie. ----- GIEV custom ship paint jobs! I want my hello-kitty-kessie!
For your safety do not destroy vital testing apparatus |
Audri Fisher
Caldari VentureCorp Imperial Republic Of the North
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Posted - 2007.11.14 22:42:00 -
[26]
this thrasher setup requires advanced weapon upgrades V, so it is definatly not SP light. It is ebil though
7 tech II 280 mm arties 2 tech II sensor boosters 1 tech II tracking comp 3 gyrostab II's
insta lock, and the alpha hits like a sledgehammer.
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Koruptdeath
Caldari
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Posted - 2007.11.14 23:17:00 -
[27]
Originally by: Audri Fisher this thrasher setup requires advanced weapon upgrades V, so it is definatly not SP light. It is ebil though
7 tech II 280 mm arties 2 tech II sensor boosters 1 tech II tracking comp 3 gyrostab II's
insta lock, and the alpha hits like a sledgehammer.
Since when can a Thrasher fit 3 gyros? ====
Fate is the destruction of Freedom. |
Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.11.14 23:20:00 -
[28]
Originally by: Koruptdeath
Originally by: Audri Fisher this thrasher setup requires advanced weapon upgrades V, so it is definatly not SP light. It is ebil though
7 tech II 280 mm arties 2 tech II sensor boosters 1 tech II tracking comp 3 gyrostab II's
insta lock, and the alpha hits like a sledgehammer.
Since when can a Thrasher fit 3 gyros?
The fit is sound with only 2 gyros.
Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |
Audri Fisher
Caldari VentureCorp Imperial Republic Of the North
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Posted - 2007.11.15 01:55:00 -
[29]
Originally by: Koruptdeath
Originally by: Audri Fisher this thrasher setup requires advanced weapon upgrades V, so it is definatly not SP light. It is ebil though
7 tech II 280 mm arties 2 tech II sensor boosters 1 tech II tracking comp 3 gyrostab II's
insta lock, and the alpha hits like a sledgehammer.
Since when can a Thrasher fit 3 gyros?
oops just 2 gyro's, need a tier 2 that can fit 3
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.11.15 02:23:00 -
[30]
Ah the thrasher, one of my favorite ships!
kitted with 7 autos and a rocket launcher you can take down a cruiser with a little luck! (mwd orbit mahaha)
course if you get webbed, you die
Originally by: Surfin's PlunderBunny Edited by: Surfin''s PlunderBunny on 04/11/2007 21:34:44 *EDIT* You know what, Tortun has this one under control...*
*Basks in the chaos of this thread |
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