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General Meridus
Brutor tribe
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Posted - 2007.11.14 03:58:00 -
[1]
This character is max skilled in all things Gallante thermal bombs. (I believe) I put a bunch of random ships into a group, and launched one Scorch bomb. The ships were all unfitted with the exception of the Caracal,which had a large passive tank. The bomb exploded with 8k thermal damage.
Ships
Typhoon Mammoth Iteron V Shuttle Hoarder Incurses Revelation Dread
Also:
Ogre-II Hobgoblin-II Hammerhead-II Giant secure container
Results
Destroyed ships: Mammoth Iteron V Hoarder
All the drones were taken to half structure. The shuttle was almost popped. The rest of the results are below. Without getting into a conversation about the cost of these things, I think it is fair at this skill level to be able to clear drones, frigs, shuttles, etc... with a bomb. I can single salvo all the smaller stuff with a conventional bomber set up. With faction missiles and tech-I fittings I get over 800 damage per missile, with a 37m explosion radious. I don't have a problem with the 8k damage. However, lowering the 400m exp radious of the current bombs would solve being able to clear the small stuff, without affecting the larger targets. It doesn't make sense to be able to take down a Covetor, and leave its drones behind.
2007.11.14 03:09:33 ] (combat) <color=0xffbbbb00>Your Scorch Bomb hits Mammoth , doing 2658.0 damage. [ 2007.11.14 03:09:33 ] (combat) <color=0xffbbbb00>Your Scorch Bomb hits Hobgoblin II , doing 365.4 damage. [ 2007.11.14 03:09:33 ] (combat) <color=0xffbbbb00>Your Scorch Bomb hits Typhoon , doing 5120.0 damage. [ 2007.11.14 03:09:33 ] (combat) <color=0xffbbbb00>Your Scorch Bomb hits Iteron Mark V , doing 3322.0 damage. [ 2007.11.14 03:09:33 ] (combat) <color=0xffbbbb00>Your Scorch Bomb hits Hammerhead II , doing 730.9 damage. [ 2007.11.14 03:09:33 ] (combat) <color=0xffbbbb00>Your Scorch Bomb hits Minmatar Shuttle , doing 369.1 damage. [ 2007.11.14 03:09:33 ] (combat) <color=0xffbbbb00>Your Scorch Bomb hits Giant Secure Container , doing 8000.0 damage. [ 2007.11.14 03:09:33 ] (combat) <color=0xffbbbb00>Your Scorch Bomb hits Caracal , doing 2504.2 damage. [ 2007.11.14 03:09:33 ] (combat) <color=0xffbbbb00>Your Scorch Bomb hits Hobgoblin II , doing 365.4 damage. [ 2007.11.14 03:09:33 ] (combat) <color=0xffbbbb00>Your Scorch Bomb hits Ogre II , doing 1461.5 damage. [ 2007.11.14 03:09:33 ] (combat) <color=0xffbbbb00>Your Scorch Bomb hits Revelation , doing 6400.0 damage. [ 2007.11.14 03:09:33 ] (combat) <color=0xffbbbb00>Your Scorch Bomb hits Hoarder , doing 2306.0 damage. [ 2007.11.14 03:09:33 ] (combat) <color=0xffbbbb00>Your Scorch Bomb hits Incursus , doing 630.7 damage. |

Gor Kraon
Minmatar Red Alliance
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Posted - 2007.11.14 04:19:00 -
[2]
Say you did the same with a smartbomb BS... probably only the phoon and dread would survive. And the can, but cans took my sieged ion Moros 5 minutes to kill on Armageddon day.
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Ulstan
Caldari
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Posted - 2007.11.14 04:24:00 -
[3]
I would love to see bombs from stealth bombers be useful, but currently they seem to compare very unfavorably with smart bombs.
If an area of effect weapon can't kill shuttles or drones, well...
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Andreya
Murder-Death-Kill
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Posted - 2007.11.14 06:36:00 -
[4]
they are extremely usefull, you just havent figured out how to use them yet.
a single bomber is useless... multiple bombers against a couple ships is useless... but 3 bombers (and a fleet) against a 100 man hostile fleet, makes bombers the most tide tipping ships in eve, next to a titan.
dont beleive me? i dont care. try it for yourself and see what happens to the 100 man blob, while your sniper fleet continues shooting whatevers left of them _________________________________________________________ Only once you've lost everything, are you free to do anything.
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General Meridus
Brutor tribe
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Posted - 2007.11.14 08:15:00 -
[5]
I agree that multiple bombers are quite effective against a blob. I just think they would be more flexible if they did damage from the bottom up, rather than the middle out. By lowering the exp radius, even with a lower top damage, they would be more useful to single or small groups, yet still retain the advantage they hold in fleet warfare.
I.E. a single bomber works against small stuff, but of limited value against larger targets. As the numbers of bombers increased so would the value in fleet action. For example: my single bomber with cruise is effective toward smaller targets, but of limited or no use against larger ones. More bombers with cruise, higher value targets gone. Bombs do not work that way now. They will only work with multiple bombers.
I have flown a lot of fleet action in 0.0. However, it would be nice to have the flexibility for other players to have fun using this weapon. (The coming faction warfare.) I think a simple change would please both groups. Why else introduce the thing?
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Eleana Tomelac
Gallente Through the Looking Glass
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Posted - 2007.11.14 09:52:00 -
[6]
Weren't bombs created to fight against blobs?
What is worse than a BS blob? Capital Blob?
You suggest to reduce explosion radius, but really why do you care about killing drones when you destroy the ship?
I would say increase the explosion radius and increase much the damage.
So we get same damage on BS (or some more, seems not too efficient in your tests), less on smaller and much more on capitals.
PS : yes, I've always loved starfighters in starwars and how powerful they are, they had bombs in some games... And I've played a starfighter pilot in starwars RPG and loved it (think books, paper and 6 faced dices, not something else). -- Pocket drone carriers (tm) enthousiast !
Say hello to my tiny friends ! |

Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.11.14 10:34:00 -
[7]
Originally by: Eleana Tomelac Weren't bombs created to fight against blobs?
What is worse than a BS blob? Capital Blob?
You suggest to reduce explosion radius, but really why do you care about killing drones when you destroy the ship?
I would say increase the explosion radius and increase much the damage.
So we get same damage on BS (or some more, seems not too efficient in your tests), less on smaller and much more on capitals.
PS : yes, I've always loved starfighters in starwars and how powerful they are, they had bombs in some games... And I've played a starfighter pilot in starwars RPG and loved it (think books, paper and 6 faced dices, not something else).
This would kill bombers for small gangs.
Damage: 8000 / Explo Radius: 300 / Explo Velocity: 1000 IMHO.
Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |

Kayle Ki
REUNI0N Red Alliance
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Posted - 2007.11.14 10:45:00 -
[8]
Originally by: General Meridus they would be more useful to single or small groups
Isn't this what your cruise are for? o.O
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Kagura Nikon
Minmatar MASS HOMICIDE Interstellar Alcohol Conglomerate
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Posted - 2007.11.14 11:08:00 -
[9]
There could be 2 types of bombs!!
One with less damage but much smaller signature. So woudl be focused agaisnt small stuff and uselless agaisnt big.
And another with FAr more damage but huge signature, focused on hurting capitals and BS only.
If brute force doesn't solve your problem... you are not using enough |

Ulstan
Caldari
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Posted - 2007.11.14 15:42:00 -
[10]
Right now I'd settle for bombs not being so ridiculously expensive, and for bomb launchers to not take up a launcher slot so the stealth bombers don't have a random extra high slot :p
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Gordon Red
SteelVipers YouWhat
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Posted - 2007.11.15 09:57:00 -
[11]
They are good as they are atm, except for the price...
If you produce a bomb and after that you recycle it, you will get 1/10 of the minerals back. IMHO CCP did a mistake with the number of bombs been made with one production run.
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Darth Felin
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Posted - 2007.11.15 12:29:00 -
[12]
Originally by: Gordon Red They are good as they are atm, except for the price...
If you produce a bomb and after that you recycle it, you will get 1/10 of the minerals back. IMHO CCP did a mistake with the number of bombs been made with one production run.
Did you know that they doubled it on sisi?
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Andreya
Murder-Death-Kill
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Posted - 2007.11.15 17:09:00 -
[13]
Originally by: General Meridus I agree that multiple bombers are quite effective against a blob. I just think they would be more flexible if they did damage from the bottom up, rather than the middle out. By lowering the exp radius, even with a lower top damage, they would be more useful to single or small groups, yet still retain the advantage they hold in fleet warfare.
I.E. a single bomber works against small stuff, but of limited value against larger targets. As the numbers of bombers increased so would the value in fleet action. For example: my single bomber with cruise is effective toward smaller targets, but of limited or no use against larger ones. More bombers with cruise, higher value targets gone. Bombs do not work that way now. They will only work with multiple bombers.
I have flown a lot of fleet action in 0.0. However, it would be nice to have the flexibility for other players to have fun using this weapon. (The coming faction warfare.) I think a simple change would please both groups. Why else introduce the thing?
small ships have a hard enough tim ein eve. these bombs shouldnt be aimed more towards killing them. whats the point? AF, dictors, destroyers, taranis, and EVERY cruiers already spank small ships. bomb should be used to soften large targets. its a way a small ship pilot or a semi newer pilot can get a taste of lagre (BS or Cap) fleet/blob combat. these bombs shouldnt do much to anythign cruiser or below, but do enough pain to cap ships that it will annoy them  _________________________________________________________ Only once you've lost everything, are you free to do anything.
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