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Wraeththu
Wraeththu

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Posted - 2004.03.03 23:19:00 - [1]

NPC's are always better. They can lock and fire from 300k. Their missiles won't make it, but they'll keep doing it. Primarily because they're also not encumbered by silly things like ammo, cap usage, reloading, or any other droll combat activites.


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TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range.
Wraeththu
Wraeththu
Brutor tribe

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.03.03 23:19:00 - [2]

NPC's are always better. They can lock and fire from 300k. Their missiles won't make it, but they'll keep doing it. Primarily because they're also not encumbered by silly things like ammo, cap usage, reloading, or any other droll combat activites.


Wraeththu
Wraeththu

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.03.04 17:44:00 - [3]

Quote:
I'm also getting hit by invisible cruise misslies from NPCs, you seen the missile hit a rock and blow up, 30 sec later the already dead missle hits Question


That's been there since Castor at least. I'm not sure if it was there before, as I never really noticed it.

As for the origional post, I guess I didn't do any fighting outside 30k last night, so I didn't notice. I'll check again tonight.
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TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range.
Wraeththu
Wraeththu
Brutor tribe

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.03.04 17:44:00 - [4]

Quote:
I'm also getting hit by invisible cruise misslies from NPCs, you seen the missile hit a rock and blow up, 30 sec later the already dead missle hits Question


That's been there since Castor at least. I'm not sure if it was there before, as I never really noticed it.

As for the origional post, I guess I didn't do any fighting outside 30k last night, so I didn't notice. I'll check again tonight.
Wraeththu
Wraeththu

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.03.05 00:06:00 - [5]

Quote:
I had Guristas Ascriber ('standard' 35k rat on the kill mission) land a heavy missile on me from 60 km, and i was moving at ~2 km/sec to boot, so things are a bit different, for sure. :s


Sweet. One less thing to test.

Thanks j0


--
TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range.
Wraeththu
Wraeththu
Brutor tribe

Take me to the EVE-Online forum thread View author posting habits View only posts by author
Posted - 2004.03.05 00:06:00 - [6]

Quote:
I had Guristas Ascriber ('standard' 35k rat on the kill mission) land a heavy missile on me from 60 km, and i was moving at ~2 km/sec to boot, so things are a bit different, for sure. :s


Sweet. One less thing to test.

Thanks j0


   
 
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