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Elipsis
Gallente The Mission Guys
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Posted - 2007.11.17 21:23:00 -
[1]
Also: How I failed my first mission.
So a corp mate and I decided to see if the level 5 missions were worth doing. Since we can easily handle any of the level 4s, we figured it would be an interesting challenge.
We head out to low sec and grab a mission from the level 5 agent. Surprisingly, this mission sends us back into high sec. I thought, "Good, at least I won't have to worry about getting scanned out while fighting capital ships." I think the mission was called "Liberate the Miners" but I'm not entirely sure.
I came in my Dominix, built for tanking the angel bonus room I figured it had a fighting chance.
It almost did. I aggro'd everything and my corp mate's Typhoon came in to start the killing. About 45 seconds in, I realize something is wrong with my cap. It went below 33, which it never should do with my build. Obviously something is NOSing me pretty hard. I was also webbed, but luckily not scrammed. So I warped out after the drones made it safely home and the Typhoon did the same.
We circled round and came back in, determined to make whatever was NOSing me the top priority. What was it?
Not a ship, but two large NOS towers with a ****ton of hitpoints. The Typhoon started firing on it, and we sadly realized it was going to take at least 10 minutes for that thing to die to the Typhoon. I had about 1/10th that much time of capacitor. I was also webbed again from the stasis tower. I went to warp out, but this I was scrammed by something.
No cap. No speed. No warping out. Dominix was cooked. NPC NOS is ******* brutal, but damn, I was just not prepared for an NPC NOS tower with a boatload of hitpoints.
And I told my agent I'm sorry... I regret I cannot handle this job for you. -...
CEO and Founder of the Mission Guys |
Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.11.17 21:48:00 -
[2]
you need more ships
minimum best for running a level 5 would be a five man setup
Originally by: Cecil Montague They should change that warning on entering low sec to:
"Go read Crime and Punishment for a few days then come back."
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Goldis
Caldari Mythos Corp RAZOR Alliance
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Posted - 2007.11.17 23:05:00 -
[3]
Just a random thought there.
Suppose you could fly in a few industrials before starting with the mission, full of cap 800 charges. They'd get destroyed, but some of the cargo would survive, eventually. Swap the cap rechargers on the domi for boosters, and you could permarun them, pumping in charges taken from the indy wrecks. The phoon could also help with a couple of energy transfer arrays, and perhaps a set of heavy armor bots.
I'm pretty sure the incoming dps should be too much for even for even this to work though. ----
De Gustibus et Coloribus non disputandum est.
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bloomich
Trotter's Independent Traders Co
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Posted - 2007.11.17 23:08:00 -
[4]
Edited by: bloomich on 17/11/2007 23:10:35 Passive tanked drakes
Yeah thats the easy way to do lvl5's. NEVER shoot nos/neut towers - they respawn every 20-30 seconds so its wasted ammo. Active setups are not viable in lvl5's so a few passive drakes = win. You can solo some lvl5's in a drake, though I reccomend 2-3 drakes minimum to have DPS output to kill enemies quickly. Scramblers die quick to Drake missiles which is a good thing.
Again - NEVER shoot nos/neut towers. Its a total waste of time. Expensive officer fitted Ravens = lvl4 ships. Cheap t2 passive tanked drakes = lvl5 ships.
--SIG-- I am aware that my name means reproductive organ in another language, I bought this char for isk with that name without relising that. |
Draem
The Legion of Spoon
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Posted - 2007.11.18 00:25:00 -
[5]
Originally by: Goldis Just a random thought there.
Suppose you could fly in a few industrials before starting with the mission, full of cap 800 charges. They'd get destroyed, but some of the cargo would survive, eventually. Swap the cap rechargers on the domi for boosters, and you could permarun them, pumping in charges taken from the indy wrecks. The phoon could also help with a couple of energy transfer arrays, and perhaps a set of heavy armor bots.
I'm pretty sure the incoming dps should be too much for even for even this to work though.
Level 5's already offer too little profit to suicide run industrial ships just for cap boosters. Nice idea though; not your fault they're broken.
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Lumelame
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Posted - 2007.11.18 08:31:00 -
[6]
Edited by: Lumelame on 18/11/2007 08:31:41 1. Passive Tanking for the player taking the aggro. Nos Tower will drain all the cap.
2. Gang mate MUST remote Rep the tanking Player Shield Transport or Remote Armor Rep and maybe adequate maintenance Bot Drone
3. It's also a good idee to use a Missile boat as tanking Ship because he don't need cap to fire missile.
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lyrenna
Caldari The Renaissance The Makhai
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Posted - 2007.11.18 12:03:00 -
[7]
a passive drake as main tank + two raven wingmans with shield repper drones+shield transfers=win
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Hephaesteus
Gallente
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Posted - 2007.11.18 12:50:00 -
[8]
Could a passive tank Nighthawk solo a lvl 5 mission?
I had a full faction active tank Nighthawk for lvl 4 missions, until I realised a passive tank on this ship is more than enough for any lvl 4. So would a passive tank on this ship be enough to solo a lvl 5 or would I get owned. Anyone know?
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Lumelame
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Posted - 2007.11.18 18:43:00 -
[9]
Originally by: Hephaesteus Could a passive tank Nighthawk solo a lvl 5 mission? Anyone know?
It's quite impossible because Nos Tower drain all your cap and you really need a wingman (or more) to rep your. Without Cap, you can't repare and it's juste a matter of time ... you die.
FYI : Nos Tower Mk I : energy drain : 50 every 5 sec Nos Tower Mk II : 100/5s Nos Tower Mk III : 400/10s
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Hephaesteus
Gallente
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Posted - 2007.11.18 19:27:00 -
[10]
Originally by: Lumelame
It's quite impossible because Nos Tower drain all your cap and you really need a wingman (or more) to rep your. Without Cap, you can't repair and it's just a matter of time ... you die.
FYI : Nos Tower Mk I : energy drain : 50 every 5 sec Nos Tower Mk II : 100/5s Nos Tower Mk III : 400/10s
I was referring to a completely passive tank that would use no cap whatsoever, so Nos towers would make no difference to tank.
something like
6x Heavy Launchers T2
3x Large Shield Extenders T2 2x passive hardeners, Mission specific T2
2-3 Ballistic Controls T2 2-3 shield Power Relays
1x ANC 1x Shield purger
Has anyone tried to passive tank a Lvl 5 with something like this, and did it work?
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Tycoon inc
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Posted - 2007.11.18 19:32:00 -
[11]
The passive nighthawk would be enough if you had lets say a Domi with Heavy repper Bots on it on you at all times.
Just make sure you get all the aggro on the NH before you send the drones (any non-noob knows.
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Shadowrunner99
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Posted - 2007.11.19 10:09:00 -
[12]
TY I just got the same level 5 mission assuming yours is actually Liberate the Miners. I was just going to try to solo it and kite if i could (in a Domi as well), but your description has convinced me to either reject it or get more people |
adriaans
Amarr Advanced Capital Ship Designs
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Posted - 2007.11.19 17:15:00 -
[13]
passive tank and remote rep :) --sig--
Knowledge is power! |
Hephaesteus
Gallente
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Posted - 2007.11.19 18:19:00 -
[14]
Originally by: adriaans passive tank and remote rep :)
Thought it might be, thanks
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Elipsis
Gallente The Mission Guys
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Posted - 2007.11.20 03:37:00 -
[15]
Originally by: Shadowrunner99 TY I just got the same level 5 mission assuming yours is actually Liberate the Miners. I was just going to try to solo it and kite if i could (in a Domi as well), but your description has convinced me to either reject it or get more people
Yep, that's the one. Let me know how this goes for you... I'm curious.
Don't solo it. -...
CEO and Founder of the Mission Guys |
JonShannow
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Posted - 2007.11.20 12:23:00 -
[16]
Myself and my CEO been doing em on and off for the past week, and yes a passive NH and a Raven/CNR make a great duo for em, just go full passive and let the raven give a lil extra shield when needed.
Good fun, and the added bit of spice that you could lose your boats, thats been missing for me in level 4s for ages.
Jon.
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Cold RAvEN
Amarr Serenity Prime
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Posted - 2007.12.16 00:16:00 -
[17]
Edited by: Cold RAvEN on 16/12/2007 00:20:39 we just finished liberate the miners.
Bunch of frigs (scrammers) about 12 bs to start with then 4 or 5 spawns (4BS, 4BS, 4BS, 2 BS) about 4 or 5 missile towers 3 NOS towers
We finished it by warping in a tanker supported by a logistics ship for cap support and then a few bs and bc (bc take out the frigs, bs starts on bs)
we were 6 in total
we tried killing the nos stuff it respawns several times after a while killed it 3 or 4 times it stopped respawning and 5 more frigates spawned we killed it and thats the end of the story nothing special in the cans
hope it can provide a little help
bananas are good for they monkeys |
Dragon Lord
Caldari Caldari Provisions
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Posted - 2007.12.16 00:45:00 -
[18]
Edited by: Dragon Lord on 16/12/2007 00:49:42 Edited by: Dragon Lord on 16/12/2007 00:46:20 Id say the new marauders will be perfect for lvl5 missions, assuming u get one in high sec, but risky in low sec, but with those 3 utility slots a couple of golems together would simply not die even o 2-3k dps Add maintence bots to the mix and the tanks on a group of 3 golems would be truely sick. As for neut towers, well marauders have 3 slots so one can be used for cap transfer. and u could use cap transfer drones if needed. All in all marauders seem to be designed for lvl5s
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Lord Timelord
Artifex Dynamics New Eden Conglomerate
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Posted - 2007.12.17 06:40:00 -
[19]
It's possible to use active tanks with cap injectors in lvl 5 missions.
Outfit a Transport ship with max tank, and have it follow you into the mission to drop more charges as needed.
This, combined with the above logistics ship(s) help, will help you complete them even faster.
Try using a ton of Sentry Drones as well, since they don't require cap to fire. __________
My Corporation's Website
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Ravenal
Mechanus Works
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Posted - 2007.12.17 09:56:00 -
[20]
Originally by: Lord Timelord Try using a ton of Sentry Drones as well, since they don't require cap to fire.
err, neither do normal drones ... . |
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Moostang
DarkStar 1 GoonSwarm
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Posted - 2007.12.17 11:19:00 -
[21]
I duo agent 5's though they arent worth the time.
I use a Domi as the primary tank and an onerious to keep the domi tank runnin. Cake.
Moostang Darkstar 1 Goonswarm
Priceless Necro Thread |
Jmanis Catharg
Caldari DB Ops Wing
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Posted - 2007.12.17 12:58:00 -
[22]
I dedicated remote rep ship is enough I find, just gotta be careful that new arrivals dont cook the repper. I was doing fine with full aggro in my T1 raven on one of the mish which allows capships till some new aggro showed up and popped the scorp.
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Yoinx
Caldari JET FORCE
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Posted - 2007.12.17 13:22:00 -
[23]
What kind of payouts (isk/lp) are you getting from 5's? Do you get anything special like faction gains per mission or anything to make 5's worthwhile?
- I wish I had something witty to put in a signature. - |
Zhang Ramses
Chaos From Order
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Posted - 2007.12.17 18:29:00 -
[24]
My understanding, unfortunately, is that L5 missions are too much risk for too little reward. It would be great if groups of pilots were challenged and came out with a reward greater than the sum of each pilot soloing L4 missions. But I don't think L5 missions are there yet. Unless they've changed in Trinity...
Zhang
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Omarvelous
Destry's Lounge
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Posted - 2007.12.17 19:06:00 -
[25]
Originally by: Yoinx What kind of payouts (isk/lp) are you getting from 5's? Do you get anything special like faction gains per mission or anything to make 5's worthwhile?
I ran a level V with corp mates once (something about drones it was a 3 part mission) - the first part gave out a total of about 50ish million.
My sec status dropped too low to finish the remaining 2 missions in the series in high sec. __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Nova Wildstar
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Posted - 2007.12.17 19:40:00 -
[26]
I've run a bunch of L5s on the test server. Enough to know that yes, they can be solo'd.. No they aren't worth doing, because I probably had to warp in and out like 10 times to do it.
AFAIK, they ALWAYS have multiple Energy Neutralizer towers, with massive HP, that always hit you, and also have MASSIVE distance, I couldn't get away from them.
I did do this with a two man BS setup, BUT I used a Domi as a logistics ship to my friend who was actually tanking. Setup energy transfers, and armor rep drones, and filled myself up with Cap Rechargers, and Cap Relays so I had NO tank. I could perma-run energy transfers, and remote armor reps. It was actually a pretty neat setup, except the fact that if I took any aggro, I'd be dead.
Oh, and L5s you have to complete in like 2 hours or you lose the bonus, vs 6 for the L4s.
After doing them on the test server, I have no interest in really doing them on Tranquility, unless I were to get really bored, they weren't worth the ISK to do them.
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Tashiell Gao
Caldari Caldari Navy Volunteer Task Force
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Posted - 2007.12.17 23:46:00 -
[27]
Originally by: Hephaesteus
Originally by: Lumelame
It's quite impossible because Nos Tower drain all your cap and you really need a wingman (or more) to rep your. Without Cap, you can't repair and it's just a matter of time ... you die.
FYI : Nos Tower Mk I : energy drain : 50 every 5 sec Nos Tower Mk II : 100/5s Nos Tower Mk III : 400/10s
I was referring to a completely passive tank that would use no cap whatsoever, so Nos towers would make no difference to tank.
something like
6x Heavy Launchers T2
3x Large Shield Extenders T2 2x passive hardeners, Mission specific T2
2-3 Ballistic Controls T2 2-3 shield Power Relays
1x ANC 1x Shield purger
Has anyone tried to passive tank a Lvl 5 with something like this, and did it work?
i don't anyone dire to solo lv5s except in caps. it took 5 tanked bs and remote repped without teamspeak to just bearly do it.
Tashiell Gao,
Minmatar in-side, RolePlayer. |
Bom Bolenath
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Posted - 2007.12.18 00:55:00 -
[28]
Nice Thread.
I've recently done a couple for an Amarr navy agent.
Did the first one--Rogue Spy (1 of 3)--"solo," by which I mean, I ran 2 clients on 2 screens. As has been noted, a basilisk on a purely passive nighthawk is sufficient to tank most full-room aggros the missions seem to throw at you. The time it took to clear the room of BS drones with a nighthawk alone, however, may have made the mission less lucrative than level 4s run for the same amount of time. With the basilisk, I was able to put on 2 tractor beams and a salvager, which made cleanup almost simultaneous with completing the mission. One warning however: you logistics may be targeted by subsequent waves. NPC aggro AI seems different in level 5s, was my impression.
Second Mission: "The Fortress". Ok, this is where things went tragically wrong. Was running 2 accounts myself with a friend on in a Raven for some actual DPS. This time, I noticed that having 0 cap in the nighthawk tank seemed to prevent me from warping. All frigs and cruisers were dead, but I was stuck at 0 cap indefinely it seemed. I spammed "warp to" for a good long while, in any case.
Instead of getting republic rats, we had gallente navy rats (boo! as all amarr navy LP deals take RF tags), which meant that having 10 or so BS rats on you w/in blaster range was more than 3 Lg Shield Transfers and the NH could take). The nighthawk is fast enough to get outside of their optimal, luckily, so no real danger unless you fail to move or didn't kill all (scrambling) frigs before triggering a new wave.
In any case, this mission ended with us within minutes of busting the capital ship yard and the second spawn of fighters that came out of it when a little Veto gang dropped in. No warp gate on "The Fortress", but I'm sure glad I didn't have a capless carrier in there. A cheetah, astarte, and deimos had perma jams on both the NH and the raven. I decided to keep all three ships there, when 2 could have warped out, because I knew the NH was pinned by the neutralizer batteries.
So, as you can imagine, it ended badly, and I lost all three ships. My only consolation was that the pirates might have been instalocked by the neut batteries themselves or unable to loot before the remaining rats got a lock.
At the end of a long story, meandering story about level 5's, my question: can 4-8 of these cap neutralizing batteries in level 5's really prevent you from warping out (without a cap booster to "hit and run")? How long is their cycle, and shouldn't you be able to warp out toward the end of a cycle? I do note that NPC's lock quite irregularly in some missions, creating the possibility for better aligned ewar cycles.
In any case, hoping this adds some detail to a poorly explored dimension of PVE eve. And perhaps some insight on cap/warp mechanics from someone out there?
Bom!
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Moostang
DarkStar 1 GoonSwarm
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Posted - 2007.12.18 01:27:00 -
[29]
Originally by: Yoinx What kind of payouts (isk/lp) are you getting from 5's? Do you get anything special like faction gains per mission or anything to make 5's worthwhile?
Besides bounties, I receive less LP's and Mission rewards than Agent 4's in Auvergne.
Moostang Darkstar 1 Goonswarm
Priceless Necro Thread |
Bom Bolenath
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Posted - 2007.12.18 13:37:00 -
[30]
I was getting 15K LP missions, based on the three I looked at, with ISK rewards of roughly 4m. I have military and political connections to 4.
Since there are no bounties for many of these missions, the real rewards are tags and drone minerals. I'm inclined to think that either might work out to better loot per rat than level 4s, but I know a lot of people are saying otherwise. Basically, the whole idea of needing 5 warm bodies to complete a level 5 is where the miscalculation lies. Yes, more DPS is good, but what you really need is just a second account with logistics and a bad ass passive shield tank. Ofc, being Caldari (as always in PVE) is a big bonus, b/c heavy missiles don't take cap, the one resource you'll be sure to lack in level 5 missions.
Hey folks, kindly post your level 5 experiences here: www.evemissions.com. Currently just Amarr missions up, but let's change that.
Still no feedback on the neutralizer as warp scrambler effect in these missions? (See post above)
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