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1. Outpost Station Services - in Science and Industry [original thread]
Welp, they wanted to give small gang warfare a boost. So they made services requiring several hours in a rather large battleship fleet to take out. Srsly, dont bother in a single ship. ---- De Gustibus et Coloribus non disputandum est.
- by Goldis - at 2008.04.09 11:25:00
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2. Any solid holes in my skills? 23m general / mission runner - in Skill Discussions [original thread]
Originally by: gr7hug I was under the impression that the compensation skills are only applicable when passive tanking, is this false? Thanks for having a look. drone interfacing V is on my to-do list, but after I skill for transports an...
- by Goldis - at 2008.03.28 00:09:00
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3. Speed Implants - in Skill Discussions [original thread]
Also shaquil's speed enhancer (+speed), republic fleet special ops filter (willpower implant with +speed), and zor's custom navigation hyper-link (mwd speed). Not sure about the exact spelling on any of them, but usually only the republic fleet on...
- by Goldis - at 2008.03.27 07:12:00
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4. Any solid holes in my skills? 23m general / mission runner - in Skill Discussions [original thread]
You need armor compensations to boost the efficiency of your eanms, Drone interfacing V and battleship V, not much else you can do after that, other than maxing drone specializations... Interfacing V really. Its like getting a sixth drone. ---- ...
- by Goldis - at 2008.03.27 06:34:00
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5. research project management - in Skill Discussions [original thread]
Research project management will allow you to have more than one active research agent, up to a maximum of six. All six will have to be different agents. ---- De Gustibus et Coloribus non disputandum est.
- by Goldis - at 2008.03.24 16:09:00
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6. Long-term players; how many times did you reroll when you started? - in Skill Discussions [original thread]
Most never rerolled their main. You get 900k sp with a new character, thats about 20days worth of training, so after a little while, its not really worth rerolling. Attributes are overrated. 1 or 2 misspent attribute points aren't the difference ...
- by Goldis - at 2008.03.18 10:34:00
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7. Implants +6 +7 - in Skill Discussions [original thread]
And to be honest, I think its the 1st thread I see about them since I started the game(there's one of them per week btw), in which there is noone claiming to have known some1 that knew someone whose uncle was given a set of +7's by a GM, back in p...
- by Goldis - at 2008.03.16 18:36:00
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8. Thermodynamics - in Skill Discussions [original thread]
I never cared enough to test for full figures, but this is a rough outline of how I believe it works for a single rack (figures are for demonstration only) The "Temperature" is a pool that gathers heat, say, 40 units of it. Pseudocode: For thi...
- by Goldis - at 2008.03.14 13:46:00
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9. Thermodynamics - in Skill Discussions [original thread]
Hmm. I havent really tested that one, coz obviously having one less online module on a ship is paying a far greater price than a few more seconds of heat have to offer. If I remember correctly though, the benefit of keeping an offline module in t...
- by Goldis - at 2008.03.14 04:12:00
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10. Thermodynamics - in Skill Discussions [original thread]
If memory serves, all modules have 40hp each, regardless of type or slot. This also means that the higher the amount of slots a ship has in a given rack, the more effective "module" hitpoints it has in that rack, therefore increasing its capabili...
- by Goldis - at 2008.03.11 11:33:00
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11. Thermodynamics - in Skill Discussions [original thread]
Right, this is what I know from experience. Overloading a mod usually yields a % boost to one of its attributes. In the case of shield hardeners, a % of shield resistance. While a module is overloaded, two things happen: 1)Heat accumulates in t...
- by Goldis - at 2008.03.09 22:08:00
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12. ******* two skills id love to see ******** - in Skill Discussions [original thread]
It's not race neutral, amarr don't reload that much at all ---- De Gustibus et Coloribus non disputandum est.
- by Goldis - at 2008.03.08 11:51:00
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13. Advise on shield skills - in Skill Discussions [original thread]
Edited by: Goldis on 03/03/2008 05:57:54 As I said, if when hell freezes over in a 0.0 complex which happens to have neut towers, and you would run solo in a drake/nh nevertheless, and not taking into account that an invulnerability field coup...
- by Goldis - at 2008.03.03 05:56:00
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14. Advise on shield skills - in Skill Discussions [original thread]
Right. Lemme put it this way. Imagine armor compensation skills, then remove eanm's from the equation, and thats what you get. Setups that involve passive shield hardeners go like "well, if hell freezes over and I have them then.." which is moot...
- by Goldis - at 2008.03.02 23:38:00
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15. Advise on shield skills - in Skill Discussions [original thread]
Both the drake and the ferox can field far better passive tanks than active ones. Which means, you rather depend on passive shield recharge to maintain your shield, rather than shield boosting. This has a severe impact on skills, cause several sk...
- by Goldis - at 2008.02.29 15:35:00
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16. Is It Just Me? - in Issues, Workarounds & Localization [original thread]
The server is down atm. ---- De Gustibus et Coloribus non disputandum est.
- by Goldis - at 2008.02.21 05:05:00
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17. The Eve 1.02 Patch & "Incompatible (Protocol)" error. - in Issues, Workarounds & Localization [original thread]
Edited by: Goldis on 19/02/2008 15:50:26 As I said, try C:\Documents and Settings\All Users.WINDOWS\Application Data\CCP. Actually, on second thought, the "All Users.SOMETHING" part, replace "something" with your windows installation directo...
- by Goldis - at 2008.02.19 15:47:00
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18. The Eve 1.02 Patch & "Incompatible (Protocol)" error. - in Issues, Workarounds & Localization [original thread]
For some win XP users the directory will be C:\Documents and Settings\All Users.WINDOWS\Application Data\CCP Use that if there is no CCP folder under C:\Documents and Settings\All Users\Application Data\CCP ---- De Gustibus et Coloribus non d...
- by Goldis - at 2008.02.19 15:43:00
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19. Market Bots? - in Market Discussions [original thread]
Edited by: Goldis on 07/02/2008 02:03:37
- by Goldis - at 2008.02.07 02:03:00
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20. Nice things the market should have - in Market Discussions [original thread]
Those buttons would make a macro appear like, tomorrow, instantly equalizing sell and buy orders. Also it'd be a good way to scam. ppl could set up buy orders for 1 unit of trit for say, 10k isk, and wait for the one careless buyer to change his ...
- by Goldis - at 2008.02.05 02:38:00
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