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81. Dis-allow npc corps in cosmos? - in Missions & Complexes [original thread]
I say get rid of cosmos and be done with it. It was never designed to be used as it is now, not with farmers/metagamers, or even 35k ppl online. It is a feature outgrown. Same with static plexes. Reform it to look like the normal missions aka som...
- by Goldis - at 2007.10.08 00:07:00
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82. Remarkable loot in missions? - in Missions & Complexes [original thread]
Lets see. 1st of all, as the others have mentioned, looting/salvaging is done with a destroyer, fitted with cargo expanders in the lows, an afterburner and cap rechargers in the mids, 4 salvagers and 4 tractor beams. You can also rig it up with a ...
- by Goldis - at 2007.10.07 23:58:00
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83. Heavy Interdictors *Devoter* - in Test Server Feedback [original thread]
Just please - PLEASE - stop adding ships with split weapons systems. There is no one out there that likes them. Please. If in doubt, try playing the game for a bit. ---- De Gustibus et Coloribus non disputandum est.
- by Goldis - at 2007.10.07 03:22:00
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84. Could use some pointers. Thanks! - in Skill Discussions [original thread]
I see that you like to train skills to lvl5 all at once, however, a better approach would be to train skills to lvls 3-4, thus making a far greater number of skills useful to you. The skills you would regret the least for lvling up to 5, however,...
- by Goldis - at 2007.09.19 07:44:00
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85. Imperial Navy Agents... - in Missions & Complexes [original thread]
Originally by: Reiisha I was just a bit miffed that there are no positive quality level 4 agents in high sec (yes i'm a carebear). The ones that are there aren't combat agents :( Oh, but there are. ---- De Gustibus et Coloribus non di...
- by Goldis - at 2007.09.14 11:29:00
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86. What should I buy with 6m loyalty points? - in Missions & Complexes [original thread]
The various connection skillbooks (2 different ones per corp), are a pretty good use of your lp. Faction ammo, (EMP L)will also bring home a hefty profit. Federate issue antimatter is also a very good idea for the gallente ones. ---- De Gustibus ...
- by Goldis - at 2007.09.13 11:18:00
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87. Salvagers question. - in Ships and Modules [original thread]
Salvagers have a 10 second cycle, at the end of which they give you a chance of successfully having salvaged the wreck. Pointing several salvagers at one wreck effectively multiplies your chance of having salvaged the wreck on the 1st 10-second cy...
- by Goldis - at 2007.09.12 23:50:00
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88. The "Better" Dread - in Ships and Modules [original thread]
I don't fly a dread, I've just talked to some that do and did a bit of research, this is what I think. The gallente dread should be superior to the caldari one in pvp vs smaller ships, due to its massive drone bonuses. The phoenix should be sup...
- by Goldis - at 2007.09.12 23:17:00
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89. Does distance effect missile DPS? - in Ships and Modules [original thread]
Missile dps is not affected by distance. There are two factors, however, that may make it seem so: 1)NPC's using defender missiles. The farther away the NPC's you're firing towards are, the higher the chances that their defender missiles will wo...
- by Goldis - at 2007.09.12 23:00:00
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90. Missle tech 1 to tech 2...whats the appeal? - in Ships and Modules [original thread]
As the posters above have mentioned, t2 missile launchers are cheaper than the best named ones, and have better rof due to the specialization skill. T2 ammo on the other hand is very rarely used. Short range and high cost makes it of little use i...
- by Goldis - at 2007.09.12 01:04:00
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91. A fighting mammoth setup (need advice) - in Ships and Modules [original thread]
the thing will still have twice your speed. ---- De Gustibus et Coloribus non disputandum est.
- by Goldis - at 2007.09.12 00:11:00
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92. Recon (1 of 3) got tougher - in Missions & Complexes [original thread]
I ran recon 1/3 lvl4 VS Guristas a few times in the past couple of days, it seems much easier than it used to be. There seems to be only one jamming HAC in there, and a bunch of usurpers. I did use a gravimetric backup array and a dmg control on m...
- by Goldis - at 2007.09.11 20:54:00
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93. Small (insert weapon type here) Turret Lv5 - in Skill Discussions [original thread]
Edited by: Goldis on 10/09/2007 15:04:42 Weapon lvl5 is the requirement for tech2 weapons of the kind, a must-have if you intend to use said weapon a lot. The only reason to start a character with some small weapon at V, is if you intend to f...
- by Goldis - at 2007.09.10 15:03:00
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94. +7 Implants - in Skill Discussions [original thread]
Considering they'd be unique, and that ppl have paid up to 80 billion for useless collector ships they'd never dare undock in, I'd say we're looking at the 100's. Per. ---- De Gustibus et Coloribus non disputandum est.
- by Goldis - at 2007.09.09 19:44:00
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95. Explorers, Unite! (No refunds given on 3 minutes of your life) - in Missions & Complexes [original thread]
/signed You guys at CCP probably know it already, these macro farmers can and will ruin your game. I find it unlikely that bots can be effectively countered, but you should be more active in pursuing them. ---- De Gustibus et Coloribus non dispu...
- by Goldis - at 2007.09.06 01:49:00
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96. lvl 3 mishes, Drake or Hurricane? - in Missions & Complexes [original thread]
In short: A drake will be the most efficient and worry-free battle cruiser you can possibly run missions in. The hurricane is more interesting to fly, more skill intensive, and expect to find lvl3's you cannot run in it, at least without very good...
- by Goldis - at 2007.09.06 01:41:00
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97. Quickest way up from lvl 1 missions - in Missions & Complexes [original thread]
What you really need before tackling lvl2's is a fitted cruiser, along with some basic skills to go with it. Assuming that you'll be making your isk running missions for the same NPC corporation, you'll have standings for their lvl2 agents long ...
- by Goldis - at 2007.09.06 01:37:00
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98. Salvage Return by Faction? - in Missions & Complexes [original thread]
In short: a.If it looks minmatar, salvage it. b.If it looks amarr, salvage it. c.If it's a rogue drone, salvage it. d.If none of the above are true, don't bother. ---- De Gustibus et Coloribus non disputandum est.
- by Goldis - at 2007.09.03 11:31:00
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99. Mission looting ship + setup - in Ships and Modules [original thread]
Most people use a destroyer for that, it can fit 4 tractor beams and 4 salvagers, in addition to a large enough cargo hold and decent agility and speed with an afterburner. ---- De Gustibus et Coloribus non disputandum est.
- by Goldis - at 2007.08.28 12:08:00
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100. which indys can empty a full jetcan? - in Ships and Modules [original thread]
the best industrial you can fly with industrial 4 would be the minmatar mammoth, but it could only take about 22k m3 with t2 expanders and containers. If you decide to train industrial to lvl V, have a look at transport ships. either of them can f...
- by Goldis - at 2007.08.27 15:30:00
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