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Thread Statistics | Show CCP posts - 1 post(s) |
Mazriel
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Posted - 2007.11.19 12:12:00 -
[1]
asides from mining upgrades in low slots, and with a lack of mining drone upgrades, would it kill CCP to put some rigs in for miner's? especially considering how tedious ice mining can be!! >.<
discuss..
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Artmedis Valben
Gallente Lobster of Babel
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Posted - 2007.11.19 13:54:00 -
[2]
Edited by: Artmedis Valben on 19/11/2007 13:58:25 Edited by: Artmedis Valben on 19/11/2007 13:56:37 Well there are the mining drone augmentors :) And there are obviously the 6 mining implants... Not to forget the Mining Director links
But I would endorse a few special mining rig BPOs seeded by Ore.
something to reduce cycle time, to reduce CPU of miners, to increase mining amount, extend range, etc. would all be good. ___________________________________________ Selling PERFECT PRINTS of all seeded T1 BPOs. Complete T1 BPC set |
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.11.19 14:14:00 -
[3]
/signed
Secure 3rd party service. |
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DeAnnais
Ghetto Kings
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Posted - 2007.11.19 15:03:00 -
[4]
/signed
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Pizi
Gallente
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Posted - 2007.11.19 20:04:00 -
[5]
hell yes /signed
hope chribba runs for player council and brings this up ;=) _______________________________________________ EVEpedia[Deutsch/German] add
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Mazriel
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Posted - 2007.11.19 22:41:00 -
[6]
Ah yes thanks Artmedis, forgot about all the nice implants you can get, slightly overlooked...
keep the train rolling people, more sigs!
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Moon Dogg
Gallente The Arrow Project Morsus Mihi
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Posted - 2007.11.19 23:05:00 -
[7]
Edited by: Moon Dogg on 19/11/2007 23:05:22 Well, when I was in high-sec, I rigged my Hulk with two of the Drone Mining Augmentor I's. That and a corpie in local running links in a command ship at max skills let me maximize my drone potential. The command ship didn't hurt my T2 Modulated Strip II output either, especially with my Michi and HX-2 implants.
That being said, I welcome any new rigs that would boost strip output, yield, etc. In addition, I think that some of the drug boosters should have an effect on miner yield. Frentix, for example, lends itself to blocking out all other things to do the mind-numbing job of mining.
*********************************** "Burn the land, boil the sea, you can't take the sky from me..." |
Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.11.20 06:43:00 -
[8]
Originally by: Artmedis Valben
something to reduce cycle time, to reduce CPU of miners, to increase mining amount, extend range, etc. would all be good.
Would be nice, but devs have stated that they do not plan to introduce anything like that in foreseeable future due to wide effect what mining yield has on EVE economy. Mainly bcos they feel that mining is very well balanced atm. Who knows in future tho ...
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Jason Edwards
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Posted - 2007.11.20 07:12:00 -
[9]
Originally by: Carniflex
Originally by: Artmedis Valben
something to reduce cycle time, to reduce CPU of miners, to increase mining amount, extend range, etc. would all be good.
Would be nice, but devs have stated that they do not plan to introduce anything like that in foreseeable future due to wide effect what mining yield has on EVE economy. Mainly bcos they feel that mining is very well balanced atm. Who knows in future tho ...
Oh ya thats why drone region guys bring in far more minerals/isk than any perfect miner anywhere... oh yes that's balance.
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Angel DeMorphis
Gallente
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Posted - 2007.11.20 15:00:00 -
[10]
Originally by: Jason Edwards
Originally by: Carniflex
Originally by: Artmedis Valben
something to reduce cycle time, to reduce CPU of miners, to increase mining amount, extend range, etc. would all be good.
Would be nice, but devs have stated that they do not plan to introduce anything like that in foreseeable future due to wide effect what mining yield has on EVE economy. Mainly bcos they feel that mining is very well balanced atm. Who knows in future tho ...
Oh ya thats why drone region guys bring in far more minerals/isk than any perfect miner anywhere... oh yes that's balance.
Well, to be fair, he said mining was balanced, he didn't say the drone regions were balanced.
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Pavachek Secundus
The Serenity Society
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Posted - 2007.11.20 16:11:00 -
[11]
As a miner, I'm not in favor of rigs specifically geared towards improving strips. There are plently of ways to eek out the last few %'s to reach perfect yield already. Mining, drone regions aside, is one of the most balanced things in Eve's current incarnation.
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Jason Edwards
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Posted - 2007.11.20 18:12:00 -
[12]
It sure is balanced within itself... well that is debatable frankly I don't like the balance on the skills of the mining barges... anyway that aside... sure mining is pretty damn balanced.
Frankly there's 2 big issues right now that in my eyes have imbalanced mining.
The drone regions aren't going to be changed, infact I do believe drone regions are actually getting buffed. Not nerfed like you'd expect considering ratting in the drone regions generate far more minerals/isk then these supreme perfect miners. Which you're considering is multibillion isk perfect miners vs 150mil ravens with 5mil sp pilots in the drone regions.
The FAR cheaper and far easier setup of a raven is still generating more isk/minerals. While your modest average miner with a covetor or a basic hulk sort of setup is nowhere near this same generation.
Should we nerf the isk/minerals generated by drones? Maybe I dunno. Should we bring in mining rigs? definately... that way perhaps the perfect miners who have spent months and months of training and billions of isk are perhaps capable of generating the same isk/minerals as the drone regions.
Furthermore... have you seen how much minerals/isk lvl 4/5 mission runners can generate? Oh ya something that can compete with average miners again with very minimal skills. Again 5mil sp and you can run lvl4s solo no problem.
Personally I was running lvl 4s like crazy and salvaging everything. I generated enough minerals to build 2 battleships in 1 day. Plus another I could buy with simply the isk/bounty/rewards. Most average miners would have some pretty hard issues in keeping at that pace. Not to mention you'd also need to be in 0.0 and add that added risk to even mine any megacyte. Something that reprocessing modules does give.
Frankly I don't see why they can't introduce rigs. It would be rigs that ALL stages of mining may use... so it really doesn't change balance.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.11.21 08:29:00 -
[13]
Originally by: Jason Edwards
Furthermore... have you seen how much minerals/isk lvl 4/5 mission runners can generate? Oh ya something that can compete with average miners again with very minimal skills. Again 5mil sp and you can run lvl4s solo no problem.
Personally I was running lvl 4s like crazy and salvaging everything. I generated enough minerals to build 2 battleships in 1 day. Plus another I could buy with simply the isk/bounty/rewards. Most average miners would have some pretty hard issues in keeping at that pace. Not to mention you'd also need to be in 0.0 and add that added risk to even mine any megacyte. Something that reprocessing modules does give.
Overall I agree with you altho actual situation is ofc a bit more complex than it seems from your post. Ofcource fact is that level 4 missions yield better isk/h than mining. It's also fact that level 4 missions have bigger risk than sucking veld in t2 fitted Hulk in hi sec. Granted, there is possible to find specific situations where this might not seem so but in general terms mining is supposed to be low risk and missioning high(er) risk activity. High end mining is also less skill intencive than high end missionrunning. I know bcos I have max mining skills (lev 5 exhumers, T2 crystals + strips, T2 ice, T2 mining drones) what overall takes something approx 6 months plus minus few depending on stats while I have been training over year for 'good' mission running skills and I still have plenty to go (Battleship 5, tanking skills, weapon skills, drone skills, fitting skills etc).
And ofc I'm running missions and only mine rarely (using expanded hulk with t1 strips 'afk style') when i'm busy with other activities and can't spare enough attention to run missions. As running missions has better isk/h and I do 'boring' activities (like mining or missions) to fund my other 'fun' activities.
0.0 vs low sec vs hi sec is issue on it's own and I'm not sure if it is actually balanced, but I'm sure that if dev's find that it is not then they have plenty of tools to shift risk vs reward ratios around to either lure or whip players into areas they think are underpopulated.
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Arron S
Gallente Rampage Eternal Ka-Tet
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Posted - 2007.11.21 17:43:00 -
[14]
/signed signature removed - please email us to find out why (include a link to the image URL) - Jacques([email protected])
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CCP Chronotis
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Posted - 2007.11.22 13:44:00 -
[15]
mining rigs are on the cards for a future patch, until then cargohold optimizers 4tw
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Lyvanna Kitaen
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Posted - 2007.11.22 22:12:00 -
[16]
Originally by: Artmedis Valben Edited by: Artmedis Valben on 19/11/2007 13:58:25
something to reduce cycle time, to reduce CPU of miners, to increase mining amount, extend range, etc. would all be good.
Would the other rigs besides reduce cycle time ever be used? At least on my hulk, I couldn't ever see using cpu or range rigs when I could fit a cycle reduction rig.
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Alaris Nightshadow
Caldari Jester's Retribution
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Posted - 2007.11.23 12:23:00 -
[17]
Originally by: Artmedis Valben . . . something to reduce cycle time, to reduce CPU of miners, to increase mining amount, extend range, etc. would all be good.
A command ship pilot, or even a BC pilot with Command Processors can use all three Mining Foreman Gang Links, which already reduce Cycle Time, Cap Use and Extend Range. If you are in Lowsec or 0.0 and can afford the Rorqual, it does make up for its cost rather quickly with the increased effect of the bonuses, and the reduced need to haulers (meaning more Miners or Guards).
Reducing the CPU use of Miners (Strip or Otherwise) would also bleed over into affecting fittings on Non mining ships, and even on Barges (For example you can only fit one MLU on a T1 Barge and two on a T2). This would unbalance the the relationship of the T1 ship to the T2.
Mining is fine as it is. I would rather see NPC shuttle prices adjusted, or the amount of Trit they refine into reduced. ----------------------------------------------- "I am a Mining God!!! but a PvP noob" |
Ellyah AlHabad
Amarr Royal Amarr Institute
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Posted - 2007.11.23 14:34:00 -
[18]
so macrominers will earn more money
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Pizi
Gallente
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Posted - 2007.11.23 14:48:00 -
[19]
if you blow em up they earn less..
this is the dumbest argument
first minin doesnt inject isk into the economy second then why not go back to minin laser 1
let CCP ban them but dont use it as an argument to NOT improve the game _______________________________________________ EVEpedia[Deutsch/German] add
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Benn Helmsman
Caldari Dark Prophecy Inc.
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Posted - 2007.11.23 18:22:00 -
[20]
Originally by: Pizi if you blow em up they earn less..
this is the dumbest argument
first minin doesnt inject isk into the economy second then why not go back to minin laser 1
let CCP ban them but dont use it as an argument to NOT improve the game
Mining -> minerals -> ship -> insurance -> money, so it does bring isk to the economy, indirectly.
However mining rigs would be nice, to make this boring and unrewarding profession at least a bit better.
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2007.11.24 09:55:00 -
[21]
Originally by: Ellyah AlHabad so macrominers will earn more money
Laziest. Argument. Ever.
Denying new content for balance reasons is one thing. Denying new content because it might in some way help farmers? That gives them even more power than they already have.
Besides, mining rigs certainly won't be cheap, so any Covetor with 3 of them will be an even bigger (probably 3-4x) loss when it gets blown up or banned. And good odds they won't affect mining yield, and thus they won't improve macrominer ISK/hour. -------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |
Devon Cys
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Posted - 2007.11.24 11:35:00 -
[22]
I'd personally like to have range extenders, cpu reduction and cap reduction.
I know there is a implant set coming some time soon from ORE that increases range but, I see that as a very expensive set to get.
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Reactor Leak
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Posted - 2007.11.24 12:11:00 -
[23]
WonÆt sign it because...
Even if you get what you asking for, in time it wonÆt be enough. In fact, itÆs never enough! Just like money, no meter how much you have, itÆs never enough. I canÆt say I am hard core miner because I am not however, I know thing or two. I also did look on the market for mining rigs when I got tired and didnÆt find them, probably for a good reason.
Peace out
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Jason Edwards
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Posted - 2007.11.24 14:33:00 -
[24]
Quote: I also did look on the market for mining rigs when I got tired and didnÆt find them, probably for a good reason.
I checked the market on ts just now... and wow no tech 2 freighters, no tech 2 battleships... PROBABLY FOR A GOOD REASON. I couldn't ever think because they don't exist now that in the future they might introduce them into the game...
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Serpha
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Posted - 2007.11.24 15:14:00 -
[25]
Edited by: Serpha on 24/11/2007 15:15:43
Originally by: Devon Cys I'd personally like to have range extenders, cpu reduction and cap reduction.
I know there is a implant set coming some time soon from ORE that increases range but, I see that as a very expensive set to get.
Rigs for those purposes would be good, though I've also been thinking that it would be good to have ore-specific rigs. ie. a Veld Focusing Rig could improve mining amount of Veld roids but have no effect on other roid types. Depending on how much specialisation these rigs should give, the penalty options could range from Cap usage to reduced yeild on other ore types.
edit: spelling
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Pwett
Minmatar QUANT Corp. QUANT Hegemony
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Posted - 2007.11.24 18:34:00 -
[26]
cycle-time rigs ftw. _______________ Pwett CEO, Founder, & Executor <Q> QUANT Hegemony
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Stefan F
Enrave Knights Of the Southerncross
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Posted - 2007.11.25 02:09:00 -
[27]
Originally by: Serpha Edited by: Serpha on 24/11/2007 15:15:43
Originally by: Devon Cys I'd personally like to have range extenders, cpu reduction and cap reduction.
I know there is a implant set coming some time soon from ORE that increases range but, I see that as a very expensive set to get.
Rigs for those purposes would be good, though I've also been thinking that it would be good to have ore-specific rigs. ie. a Veld Focusing Rig could improve mining amount of Veld roids but have no effect on other roid types. Depending on how much specialisation these rigs should give, the penalty options could range from Cap usage to reduced yeild on other ore types.
edit: spelling
Actually this feels like a very good idea. You can "choose" 2 or 3 ores that have a (say) 10% higher yield, but no effect on the other ores. It even helps for macro miners as they would mine the whole belt all the time (i guess). On the other hand if you want to strip a belt with your corp you would have to think about what ships to bring.
Another option might be rigs that get more ore out of roids, like say 20% less ore consumed out the belt so you could stay in one place longer, but not really increase isk/hour in a big way.
If people have difficulties with rigs increasing yield this might be an option: Make a rig that halves cycle time and the cargobay of the barge,, but only decreases yield with 45% per cycle. This way yield does increase (with 10%) but at a cost: twice the cap use and you'd have to drag ore more often, so no more 18k m3 hulks mining veldspar without risk in 0.8.
This way it is possible for miners to make more isk per hour, but at a price: you really have to jetcan mine so you are vulnerable for ore theft and you'd have to actively participate. No more dragging ore twice in 6 minutes on 3 accounts but really staying at your account and having to drag ore every minute. You think its too much work? Dont fit the rigs and get a little lower yield. Exhumers should get a 50% effectiveness boost on this rig as they can only fit 2 rigs.
Some other thing that would be funny (but probably hard to implement) is a rig (of module for that matter) that stops your laser at the exact moment the roid is empty. This problem is already partly tackled by the yield increasing rig i mentioned above.
cap reduction rigs on the other hand are not usefull i guess, if they would be implemented they would give you more effect than ccc rigs.
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Roemy Schneider
BINFORD Solidus Alliance
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Posted - 2007.11.25 07:27:00 -
[28]
Originally by: CCP Chronotis mining rigs are on the cards for a future patch, until then cargohold optimizers 4tw
and where's my cargohold imp! - putting the gist back into logistics |
Pizi
Gallente
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Posted - 2007.11.25 11:18:00 -
[29]
Another option might be rigs that get more ore out of roids, like say 20% less ore consumed out the belt so you could stay in one place longer, but not really increase isk/hour in a big way.
------------------
this please ! wasnt it part of the new MLU¦s but got axed for whartever reasom ? _______________________________________________ EVEpedia[Deutsch/German] Bring Back EvE TV !
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Reactor Leak
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Posted - 2007.11.25 11:20:00 -
[30]
Originally by: Jason Edwards
Quote: I also did look on the market for mining rigs when I got tired and didnÆt find them, probably for a good reason.
I checked the market on ts just now... and wow no tech 2 freighters, no tech 2 battleships... PROBABLY FOR A GOOD REASON. I couldn't ever think because they don't exist now that in the future they might introduce them into the game...
i know you got my point... don't know why you being difficult. I guess it's late and we are tired ;)
Peace
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