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Sarah Aubry
Caldari School of Applied Knowledge
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Posted - 2007.11.20 03:11:00 -
[1]
I wish.
Seriously, make it any system that has an average of over 400 pod pilots for say... a week or two, lowers its security status by 0.1 every week after that. When it drops to 0.4, people will leave, and then it can be raised backup each week by 0.1 to its original status.
The reason is simple, the police cannot handle the load.
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Die Unknown
Amarr New Age Solutions New Age Solutions Amalgamated
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Posted - 2007.11.20 03:14:00 -
[2]
Why?! If you don't like Jita, don't go there. We will always need an alpha hub and there will always be an alpha hub.. nothing can be done about that
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Eval B'Stard
Minmatar Republic Military School
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Posted - 2007.11.20 03:16:00 -
[3]
Explain to me why we need an Alpha Hub ?
I get everything I need without ever going to Jita (and very often cheaper than in Jita)
so explain to me why we need Jita ? -------------------------------------------
When we gonna see the 40km and 80km tractor beams ?
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Roemy Schneider
BINFORD Solidus Alliance
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Posted - 2007.11.20 03:20:00 -
[4]
for a proper moon mineral market. or else you guys wouldn't be using t2 - putting the gist back into logistics |

Matthew Cooper
Minmatar Who What When Where Why and How
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Posted - 2007.11.20 03:21:00 -
[5]
Originally by: Eval B'Stard Explain to me why we need an Alpha Hub ?
I get everything I need without ever going to Jita (and very often cheaper than in Jita)
so explain to me why we need Jita ?
I'm confused. Are you in favor of, or against this idea?
Originally by: Tarminic Stop posting with your alt Kieron. 
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Morn Judith
Caldari Incognito Inc
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Posted - 2007.11.20 03:22:00 -
[6]
Originally by: Eval B'Stard Explain to me why we need an Alpha Hub ?
I get everything I need without ever going to Jita (and very often cheaper than in Jita)
so explain to me why we need Jita ?
We don't! But as the Devs have said time and again, us players created Jita, so they won't do anything about it. If they do do something, we'll just make another one. Remember Yunai?
It's our nature to create a center of commerce. We have to live with it, or just don't go there.
Originally by: Tarminic
I WANT A THRONE MADE OF MY OWN CORPSES.
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Malcanis
High4Life SMASH Alliance
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Posted - 2007.11.20 03:22:00 -
[7]
Originally by: Eval B'Stard Explain to me why we need an Alpha Hub ?
I get everything I need without ever going to Jita (and very often cheaper than in Jita)
so explain to me why we need Jita ?
It's convenient, basically. It might cost a few percent more than chasing over a whole region, but you can buy and fit a ship - any non-cap ship & fit - in 5 minutes.
CONCORD provide consequences, not safety; only you can do that. |

Die Unknown
Amarr New Age Solutions New Age Solutions Amalgamated
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Posted - 2007.11.20 03:23:00 -
[8]
Same reason why renting a shop is more expensive in a city then say in some field. People want to by everything they need in one station, often paying more for the privilege. And traders will always try to sell where there are more people to sell to.. reason is obvious. That's why we will always have trading hubs.. and there will always be one trading hub busier then all the others.
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Ed Anger
Weekly World News
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Posted - 2007.11.20 03:23:00 -
[9]
easy to solve jita etc: limited berths at each station. so no more then 50 ships docked at once, force the population to go somewhere other then jita 4-4 now and then.
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Stefx
Gallente Moons of Pluto
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Posted - 2007.11.20 03:24:00 -
[10]
Originally by: Sarah Aubry I wish.
Stop wishing. Don't go to Jita.
----------- MOP recruiting Industrialists/miners/traders/missioners/etc |
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Matthew Cooper
Minmatar Who What When Where Why and How
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Posted - 2007.11.20 03:26:00 -
[11]
Originally by: Ed Anger easy to solve jita etc: limited berths at each station. so no more then 50 ships docked at once, force the population to go somewhere other then jita 4-4 now and then.
What would keep the teeming masses from huddling outside the stations waiting for their opening in the docking queue? Wouldn't that create even more lag with more people floating around in space?
Originally by: Tarminic Stop posting with your alt Kieron. 
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Malcanis
High4Life SMASH Alliance
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Posted - 2007.11.20 03:27:00 -
[12]
And you know Jita's not even that bad now; CCP have done something and made it much much better than it used to be a few months ago. I was in there a few hours ago, with ~550 in local and the lag was noticeable but really not that much. Maybe a second or two.
Just don't go there between Sunday DT and Monday DT and there's not much problem.
CONCORD provide consequences, not safety; only you can do that. |

Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.11.20 03:27:00 -
[13]
+1, I think it would help curb the insanity that is Jita.
I considered something like this for 0.0 once... except it was with the mineral cost of lost ships.
Thus, if a major battle was going down, you might be more likely to find officer spawns there. Then I realized that pirates normally avoid huge fleets. ;-)
Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |

Sarah Aubry
Caldari School of Applied Knowledge
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Posted - 2007.11.20 03:29:00 -
[14]
Originally by: Morn Judith
Originally by: Eval B'Stard Explain to me why we need an Alpha Hub ?
I get everything I need without ever going to Jita (and very often cheaper than in Jita)
so explain to me why we need Jita ?
We don't! But as the Devs have said time and again, us players created Jita, so they won't do anything about it. If they do do something, we'll just make another one. Remember Yunai?
It's our nature to create a center of commerce. We have to live with it, or just don't go there.
You don't remember Yulai? They did something. Since then they learned we will continue to make new ones - therefore they need a dynamic system to combat this.
The alternative is they WASTE huge resources to maintain ONE central hub for all of eve which could be used to make the rest of eve smoother.
A dynamic population based security status would solve this. |

Malcanis
High4Life SMASH Alliance
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Posted - 2007.11.20 03:32:00 -
[15]
Originally by: Sarah Aubry
Originally by: Morn Judith
Originally by: Eval B'Stard Explain to me why we need an Alpha Hub ?
I get everything I need without ever going to Jita (and very often cheaper than in Jita)
so explain to me why we need Jita ?
We don't! But as the Devs have said time and again, us players created Jita, so they won't do anything about it. If they do do something, we'll just make another one. Remember Yunai?
It's our nature to create a center of commerce. We have to live with it, or just don't go there.
You don't remember Yulai? They did something. Since then they learned we will continue to make new ones - therefore they need a dynamic system to combat this.
The alternative is they WASTE huge resources to maintain ONE central hub for all of eve which could be used to make the rest of eve smoother.
A dynamic population based security status would solve this.
By "huge resources", do you mean 'one of the many dozens of nodes that TQ has'?
Given that Jita generally has 1.5-2.5% of all log-ins, I suspect it uses *less* than it's share of resources.
CONCORD provide consequences, not safety; only you can do that. |

Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.11.20 03:38:00 -
[16]
Originally by: Sarah Aubry The alternative is they WASTE huge resources to maintain ONE central hub for all of eve which could be used to make the rest of eve smoother.
A dynamic population based security status would solve this.
Hardly a waste - one central hub is a natural development. Might as well support it well than waste time and effort trying to avoid an inevitability. -
I wish I was a three foot female doll with a watering can and heterochromatic eyes. |

sableye
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.11.20 03:42:00 -
[17]
I like jita I love the whines we get very sunday
Join The Fight With Promo Today |

Sarah Aubry
Caldari School of Applied Knowledge
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Posted - 2007.11.20 03:48:00 -
[18]
Originally by: sableye I like jita I love the whines we get very sunday
Admit it though, a low sec Jita would be much more exciting.
Assuming this caused a move of the masses to a new hub, then this new system would also quickly descend to low sec. |

Eval B'Stard
Minmatar Republic Military School
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Posted - 2007.11.20 03:59:00 -
[19]
Originally by: Malcanis
Originally by: Eval B'Stard Explain to me why we need an Alpha Hub ?
I get everything I need without ever going to Jita (and very often cheaper than in Jita)
so explain to me why we need Jita ?
It's convenient, basically. It might cost a few percent more than chasing over a whole region, but you can buy and fit a ship - any non-cap ship & fit - in 5 minutes.
I can do that in quite a few places around Empire, what we need is a few more places like Rens & Oursalert spread out around Empire rather than have the monster that is Jita.
Know your universe and you'll never have to go to Jita ever again. -------------------------------------------
When we gonna see the 40km and 80km tractor beams ?
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Draygo Korvan
Merch Industrial
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Posted - 2007.11.20 04:24:00 -
[20]
While the idea of fluctuating sec sounds cool it would really just be a hassle. --
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Drake Dracoli
Deviance Inc DeStInY.
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Posted - 2007.11.20 04:36:00 -
[21]
Sorry, but this game has to keep a grip on some realism. Why would the police force go away as MORE people came in? Should New York or Los Angeles have less police presence because more people live there? ------ \o/ Raise thy weapons on this day Ye shall not die alone Fight and die; let valkyries fly For they shall take thee home! |

Ed Anger
Weekly World News
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Posted - 2007.11.20 04:40:00 -
[22]
Originally by: Matthew Cooper
Originally by: Ed Anger easy to solve jita etc: limited berths at each station. so no more then 50 ships docked at once, force the population to go somewhere other then jita 4-4 now and then.
What would keep the teeming masses from huddling outside the stations waiting for their opening in the docking queue? Wouldn't that create even more lag with more people floating around in space?
uh, right. people would rather sit in space for hours, or maybe, move to an adjacent system where they can get the same thing done without waiting?
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Matthew Cooper
Minmatar Who What When Where Why and How
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Posted - 2007.11.20 04:50:00 -
[23]
Originally by: Ed Anger
Originally by: Matthew Cooper
Originally by: Ed Anger easy to solve jita etc: limited berths at each station. so no more then 50 ships docked at once, force the population to go somewhere other then jita 4-4 now and then.
What would keep the teeming masses from huddling outside the stations waiting for their opening in the docking queue? Wouldn't that create even more lag with more people floating around in space?
uh, right. people would rather sit in space for hours, or maybe, move to an adjacent system where they can get the same thing done without waiting?
People already have reasons to go elsewhere, and yet they don't.
Originally by: Tarminic Stop posting with your alt Kieron. 
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Lowanaera
Amarr Celestial Janissaries Curatores Veritatis Alliance
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Posted - 2007.11.20 04:54:00 -
[24]
Originally by: Roemy Schneider for a proper moon mineral market. or else you guys wouldn't be using t2
This primarily. While the sale of ships and modules can be spread out to a fair extent, the moon mineral and reaction market has such a high daily volume and especially high demand compared to supply that a central market is absolutely necessary.
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Tellenta
Gallente White-Noise Skunk-Works
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Posted - 2007.11.20 05:00:00 -
[25]
Edited by: Tellenta on 20/11/2007 05:00:50 If you *****(<--sez crak) open the map you will see some hint on why jita is the way it is. While I tend to do my highsec shopping in ourseleart <sp> I do go to jita for those special shopping trips. The only way you can fix jita is to make the system less convieniant which will only cause another convieniant system be the new Jita. Or did you make this post because you havent read a good jita whine lately?
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Ed Anger
Weekly World News
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Posted - 2007.11.20 05:01:00 -
[26]
Originally by: Matthew Cooper
Originally by: Ed Anger
Originally by: Matthew Cooper
Originally by: Ed Anger easy to solve jita etc: limited berths at each station. so no more then 50 ships docked at once, force the population to go somewhere other then jita 4-4 now and then.
What would keep the teeming masses from huddling outside the stations waiting for their opening in the docking queue? Wouldn't that create even more lag with more people floating around in space?
uh, right. people would rather sit in space for hours, or maybe, move to an adjacent system where they can get the same thing done without waiting?
People already have reasons to go elsewhere, and yet they don't.
lag is not enough reason, obviously.
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Dred'Pirate Jesus
Amarr Ministry of War
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Posted - 2007.11.20 06:05:00 -
[27]
Just logged my jita trade alt on with no problems other than a very slighty laggy market.. 
Originally by: David Hackworth ò If you find yourself in a fair fight, you didn't plan your mission properly.
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Ash Solar
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Posted - 2007.11.20 06:08:00 -
[28]
I find Jita has everything I want in the highest quantities and for the lowest cost, such is the reason to exist of a trade hub.
Jita rocks, tbh :)
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Dred'Pirate Jesus
Amarr Ministry of War
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Posted - 2007.11.20 06:17:00 -
[29]
Originally by: Ash Solar I find Jita has everything I want in the highest quantities and for the lowest cost, such is the reason to exist of a trade hub.
Jita rocks, tbh :)
Damn strait.. One stop shop with hundreds of vendors all undercutting each other for sales FTEW.. (for the epic win.. )
Originally by: David Hackworth ò If you find yourself in a fair fight, you didn't plan your mission properly.
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Neth'Rae
Gallente The Scope
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Posted - 2007.11.20 06:24:00 -
[30]
I don't see jita as a problem, and people who do are free to stay away from the system :P
"th-ere.. w-as... re..ally.. a caa-ke.." |
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Riho
Pastry Coalition
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Posted - 2007.11.20 06:28:00 -
[31]
Originally by: Eval B'Stard Explain to me why we need an Alpha Hub ?
I get everything I need without ever going to Jita (and very often cheaper than in Jita)
so explain to me why we need Jita ?
you think CCP or something implemented Jita as a trade hub ?? lmao
if they removed jita.. the super hub would move to another system. it happnes
its kinda like capital citys for some countrys... everyone wants to go there or live there because you can get everything in one place.
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UGWidowmaker
Caldari Setenta Corp Combined Planetary Union
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Posted - 2007.11.20 06:43:00 -
[32]
this might actually be the right thing to do.... the fact that concord cant handle that many people is ausome... OMFG
I am the widowmaker stay tuned.
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Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2007.11.20 07:11:00 -
[33]
Edited by: Sergeant Spot on 20/11/2007 07:14:13 I live mostly in deep 0.0, but I do make shopping trips to Jita now and then.
But I'm confused on the Jita issue.
For the life of me, I can't figure out why some folks think there is a problem in Jita (other than the extreme infestation of suicide gankers, buts that is part of a seperate issue that is not Jita specific....).
So far, the problems mentioned by those who complain are NON-problems.
#1 Jita is THE major shopping center
So what? No matter what is done in this game, there WILL be a #1 shopping center. If you cant deal with that, please send me your stuff and then quit, because it aint going to change.
#2 Jita has a bunch of people in it, all the time
Thats because its the #1 shopping center in game. Again, if you cant handle that, please send me your stuff and then quit, because there will ALWAYS be a #1 shopping center in game, and that center will ALWAYS have that NON-problem.
#3 Jita is laggy
um, did you know that Jita is the #1 shopping center in game??? Again, Your Stuff ===> Me , then You ===> quit , if you cant handle that. (although in this last case CCPs continuing struggle against lag will probably have some impact now and then, but "compared" to other systems, the #1 shopping center will ALWAYS be laggy. Your life in Eve will be non-stop misery if you cant handle that......)
Play nice while you butcher each other.
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Ikserak tai
Caldari Ghengis Tia Corp
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Posted - 2007.11.20 16:21:00 -
[34]
Just shop on off-times, never weekends, Fri nights, or my favorite "come get suicide ganked Thursday night". If you just have to go to Jita during the busy times, spend the time to check out surrounding region markets on your way in, you'd be surprised at how a couple of jumps away during your trip might be some great deals. If Jita is a suicide gank Mecca, then they're not somewhere else, right? By the way, prices suck on Monday night because the deals are mostly gone and higher prices prevail, although you may get lucky. Anyway, the market is a sort of PvP for merchant pilots but without the "glory, honor, and agony of defeat" of actual combat. YOU'VE NEVER ROCKED 'TIL YOU'VE UNDOCKED. |

Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2007.11.20 16:59:00 -
[35]
The multitude of posters are right: We created Jita, and any change will simply move it somewhere else. As mentioned, its happened already. (i.e. Yulai)
The only thing I can see on the horizan is Factional Warfare, where you just might not be able to get into Jita if you got bad standings to the Calderi. Even then, you'll have 4 Faction Hubs and maybee a few Neutral hubs.
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Rastigan
Caldari Ars ex Discordia GoonSwarm
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Posted - 2007.11.20 17:08:00 -
[36]
The solution to Jita is simple , implement a percentage surcharge on all items sold/bought on a heavily traveled system. Call it a High population surcharge or something..
Lets say the standard sales tax is 1% , you could raise the tax depending on the weekly average population of that system. The formula of course can vary, maybe start the extra tax on an average of 100+ players, etc...
If Jita had tax of 5% that might be enough to have some people sell 1 or 2 systems over.
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Terex193
Amarr Advanced Security And Asset Protection
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Posted - 2007.11.20 17:13:00 -
[37]
We need a alpha hub just as the world needs a ozone layer,w/o a Alpha Hub,the world of eve will crumble.
And besides, if jita gets taken away,we'll find somewhere else to sell our wares Insert Catchy Signature Here
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Firkragg
Blue Labs Knights Of the Southerncross
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Posted - 2007.11.20 17:19:00 -
[38]
Yeh jita has a purpose so just leave it alone. i barely ever go there myself unless im forced to but its nice to have the eve equivlent of a supermarket when you need it. If you dislike it then just dont go there its not like its harming you by its very existance.
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Merdaneth
Amarr PIE Inc.
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Posted - 2007.11.20 17:21:00 -
[39]
You mean the some entity like the Amarr Empire would stop protecting their homeworld, just because there are a lot of pilots there? Logically, it would be the other way around, lot's of traffic would usually mean increased security measures.
There are perfectly acceptable mechanics available to discourage overconcentration of activities. Locations that have been central location for commerce throughout our history have taxed such activities. Road taxes, gate taxes, trade taxes, ship taxes etc. Simply creating a jump fee for each ship that wants to enter an overcrowded system would help. Docking fees, higher sales taxes or broker costs, all these would help diminish the problem. ____
The Illusion of Freedom | The Truth about Slavery |

Darina Rea
Naqam
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Posted - 2007.11.20 17:28:00 -
[40]
Quote: I wish.
Seriously, make it any system that has an average of over 400 pod pilots for say... a week or two, lowers its security status by 0.1 every week after that. When it drops to 0.4, people will leave, and then it can be raised backup each week by 0.1 to its original status.
The reason is simple, the police cannot handle the load.
Neeeeever gonna happen as long as Jita is a starting place for new pilots. _________
Time is on our side. |
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Zolofine
M34t p0p s1ckle Manufacturing Privateer Alliance
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Posted - 2007.11.20 17:28:00 -
[41]
Originally by: Morn Judith
Originally by: Eval B'Stard Explain to me why we need an Alpha Hub ?
I get everything I need without ever going to Jita (and very often cheaper than in Jita)
so explain to me why we need Jita ?
We don't! But as the Devs have said time and again, us players created Jita, so they won't do anything about it. If they do do something, we'll just make another one. Remember Yunai?
It's our nature to create a center of commerce. We have to live with it, or just don't go there.
That is pretty much the point i believe...
If you 'disable' Jita, then i predict that dodixie will explode within the week. It's already crowded, if all marketeers head there two, it will be Jita times 2.
People will do what people will do...
And in this case, what people are most likely to do when they want to buy stuff is go to the enarest place that has everything they need at a somewhat competative price.
This is Jita...
It's supply and demand, and both uphold each other in this system... both lure more pilots to this system. There is no reason for suppliers to go anywhere else, as there is not enough demand, and there is no reason for consumers to go anywhere else as there is not enough supply... catch 22
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2007.11.20 17:28:00 -
[42]
The solution to the "Jita effect" is regionalisation, something that the Devs still haven't picked up on years after it was suggeested.
The problem with production in Eve is that all things are built equally well in all places, and so a superhub has no major financial drawbacks - other than inflating office prices, and possibly slot availablility.
This "do everything, everywhere" mechanic, along with fast travel, has made the Eve universe become small and homogenised .. bland even. Pockets of activity seperated by system after system of "same space" .. nothing to see, no reason to do anything other than travel through them (thus *increasing* travel times).
Production in Eve (in Empire space anyway) needs to have racial/factional, regional, and corp based bonuses. If you are building, for example, a Gallente Battleship, it should be either more efficient or faster to build it in Gallente Space (available native labour), or in a station of the Corp that "invented" that ship, or for maximum effect, both. Throw in to the mix standings to that corp / faction, and you reward further those corps who actively support that faction.
Sure those cheaper ships could then be moved to a generic hub and sold on, but the extra time would undoubtedly be reflected in the price, offsetting the savings made. Traders (a role desperately in need of some love) could shift stuff to where it is needed, for a little mark-up, or buyers could go direct to the supplier for the best prices.
Once that model was in place it would be easy to expand upon it further, adding a level of immersive complexity which would help fill out the RP regional boundries which have pretty much faded in to obscurity.
The Battleships is not and should not be a solo pwnmobile - Oveur
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Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2007.11.20 17:30:00 -
[43]
Originally by: Eval B'Stard Explain to me why we need an Alpha Hub ?
Well, if I wish to sell module X, Y and Z, I don't have to go to sell X then do 15 jumps, sell Y, then do 18 jump then sell Z (with no visibilty on other markets)
Same for buying.
Plus the fact the modules sell/buy order are close to the mineral court with minimal trading marges because of the competition. So you can be sure there'll be less market scam here than anywhere else.
Devs wanted to fix the concentrated ppl problem by spreading goods via NPC delivery service. The problem is it's spread the market itself, so I'm not sure it's a good idea. People who have good market idea two or three jumps from Jita would be spammed by the NPC.
The contracts on the other side is scamland in Jita. 2isk
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Zolofine
M34t p0p s1ckle Manufacturing Privateer Alliance
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Posted - 2007.11.20 17:39:00 -
[44]
Originally by: Avon Once that model was in place it would be easy to expand upon it further, adding a level of immersive complexity which would help fill out the RP regional boundries which have pretty much faded in to obscurity.
I like this idea a lot, but then i've never been a fan of the hubs and always felt that EVE was being made 'to small' by it...
However, i think that to implement something of this scale, 4 years after the current trend and world of EVE has been established is very unrealistic. Not only will there be just as many who hate it, as there will be who love it (potentially a lot more), but it will litterly turn the EVE economy upside down. Do this, there is absolutely no way to even vaguely speculate what the effects will be, and i really don't think CCP wants to open up this can of worms...
Especially now that they are slow and steady steaming on the path to Trinity, overhauling a fairly stable gameworld with fairly functional mechanics...
One bird in hand, even to the most innovating and daring successful MMO dev to date...
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xJohnnyDx
Caldari
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Posted - 2007.11.20 18:39:00 -
[45]
The following facts are all a given. I haven't heard any significant argument against them:
1 - Jita is the best system equipped to handle a market hub. It's got it's own node for Christ sakes.
2 - Putting any changes in place that will stop Jita from being a market hub will simply cause another to form in its place.
Those two facts combined make a pretty good reason to change nothing at all, in my eyes. No matter what happens, if Jita stops being a market hub, the new market hub will cause lag with all the other systems on the node, whereas when Jita lags, it has no effect elsewhere. If I am misunderstanding how nodes and Jita work, I'll gladly stand corrected, but I've never heard anything to the contrary. PLACE SIGNATURE HERE What?! [Insert event here] happened? Quick, start a new thread on the forums! "Moot", not "mute". |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.11.20 18:52:00 -
[46]
You can never fix Jita (or, Yulai, or whatever you call it), you can only move it every now and then. The only way to "fix" it would be if hardware could keep up with population there (and... to be honest... doubt it could happend any time soon), or if you remove the NECESSITY of having trading hubs (the ancient promise of interbus constellation delivery, for instance).
People who keep trying to offer simplistic "solutions" to the "Jita problem" are well-intention morons, but they still are morons. And I call them that because they deserve it, by failing to understand WHY Jita is like Jita is. C|S|I|N|x. |

Kelbesque Crystalis
Minmatar Eve University
|
Posted - 2007.11.20 19:03:00 -
[47]
Originally by: Avon The solution to the "Jita effect" is regionalisation, something that the Devs still haven't picked up on years after it was suggeested.
The problem with production in Eve is that all things are built equally well in all places, and so a superhub has no major financial drawbacks - other than inflating office prices, and possibly slot availablility.
This "do everything, everywhere" mechanic, along with fast travel, has made the Eve universe become small and homogenised .. bland even. Pockets of activity seperated by system after system of "same space" .. nothing to see, no reason to do anything other than travel through them (thus *increasing* travel times).
Production in Eve (in Empire space anyway) needs to have racial/factional, regional, and corp based bonuses. If you are building, for example, a Gallente Battleship, it should be either more efficient or faster to build it in Gallente Space (available native labour), or in a station of the Corp that "invented" that ship, or for maximum effect, both. Throw in to the mix standings to that corp / faction, and you reward further those corps who actively support that faction.
Sure those cheaper ships could then be moved to a generic hub and sold on, but the extra time would undoubtedly be reflected in the price, offsetting the savings made. Traders (a role desperately in need of some love) could shift stuff to where it is needed, for a little mark-up, or buyers could go direct to the supplier for the best prices.
Once that model was in place it would be easy to expand upon it further, adding a level of immersive complexity which would help fill out the RP regional boundries which have pretty much faded in to obscurity.
I'm gonna go out on a limb and say your not into production.
This already exists: 1) minerals prices are not the same in all regions to regional availability of ore. Cost to make certain items are higher in different regions. 2) Demand is heavily biased based on what region you are in. Shield items really don't sell well in Amarr space (by well i mean in volume). To a lesser degree, its even shorter range than region. I can charge 10% more than the guy 3 systems over for ammo because people are lazy.
As a result, cost to produce, sale price, and thus margins are different everywhere.
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Eulalinda
Caldari
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Posted - 2007.11.20 19:26:00 -
[48]
Edited by: Eulalinda on 20/11/2007 19:26:41
Originally by: Sarah Aubry The reason is simple, the police cannot handle the load.
How long before CCP can handle the load of the busiest market on the busiest day?
Keep in mind that they're in the midst of a massive marketing campaign to add new users. I see Eve banners all over the Internet now--and Eve is nowhere close to being able to SMOOTHLY handle Jita on Sundays.
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xJohnnyDx
Caldari
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Posted - 2007.11.20 23:06:00 -
[49]
Originally by: Eulalinda Edited by: Eulalinda on 20/11/2007 19:26:41
Originally by: Sarah Aubry The reason is simple, the police cannot handle the load.
How long before CCP can handle the load of the busiest market on the busiest day?
Keep in mind that they're in the midst of a massive marketing campaign to add new users. I see Eve banners all over the Internet now--and Eve is nowhere close to being able to SMOOTHLY handle Jita on Sundays.
Depends on how long you're talking about. They've had it under control many times, but every time it gets under control, more people come in, and lag it out. So technically, the busiest system on the busiest day will never be able to handle the load, because the players will keep piling in. PLACE SIGNATURE HERE What?! [Insert event here] happened? Quick, start a new thread on the forums! "Moot", not "mute". |

Jangizal
Caldari NYIT Gangstaz SMASH Alliance
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Posted - 2007.11.20 23:18:00 -
[50]
I've said this before and in case you haven't received the memo, if you don't like seeing 500+ in local, stay away from Jita.
Blog. |
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Shaemell Buttleson
Darwin With Attitude oooh Shiny
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Posted - 2007.11.20 23:26:00 -
[51]
I agree with the OP and it's something I have suggested before.
*snip* Do not use your signature to troll or insult other EVE players even if the little turds deserve it! -Rauth Kivaro ([email protected]) |

Vladimir Ilych
Gradient Electus Matari
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Posted - 2007.11.20 23:32:00 -
[52]
I have been to Jita twice I think...
Don't like it then don't go.
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Tek'a Rain
Gallente Isis Technologies
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Posted - 2007.11.20 23:36:00 -
[53]
Originally by: Avon Once that model was in place it would be easy to expand upon it further, adding a level of immersive complexity which would help fill out the RP regional boundries which have pretty much faded in to obscurity.
this.
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Dareef
Gallente Vitai Lampada
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Posted - 2007.11.20 23:39:00 -
[54]
How to solve jita
Make it so that the station in Jita lockdown every evening with all the players in it stuck. The station then transforms into a HUGE robot that goes on a rampage obliterating every system in it's path
The only way to defeat it would be to use the power of friendship, through which we would call the powers of Captain Planet.
Unfortunately since the station technically isn't polluting (thus, we can't take it to zero), we would have to trick it into throwing away bin liners and plastic bags..Or make it switch to pertol. Through which the petrol prices would bleed him dry of money thus killing him. Or that Captain Planet effectively takes him to zero.
Through which the day is saved, Jita is restored and the world of commerence returns to normal.
For now --- Sup Internet
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Duke Val'Doom
State War Academy
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Posted - 2007.11.21 00:04:00 -
[55]
The thing that suprised me was when I realized low sec didn't seperate the differen't factions. If there was a low sec boundry between the differen't races it would make some of the newer players think twice about going to the major hub, so it would force a major hub to form in each factions space. If each was Jita divided by 4 it would be much easier to control the lag...at least for the time being.
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KillinVillin
Synergy. Imperial Republic Of the North
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Posted - 2007.11.21 00:09:00 -
[56]
Where else can you accidently buy something and resell it for 1/2 1% money loss. I like jita.
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Aryth
GoonFleet GoonSwarm
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Posted - 2007.11.21 01:12:00 -
[57]
Edited by: Aryth on 21/11/2007 01:12:18 I have always felt the fix, or at least semi-fix to a single system dominating the market place was factional warfare.
Lets assume for the moment when they implement this they put lowsec regions between every border. So you cannot travel from one allied power block to another without passing through at least 1 low sec system. So Caldari and Amaar space linked with highsec, but no links between them to Minnie/Gal without hitting lowsec.
You would end up with at least 2 hubs, possibly 4. But most likely at least 2. This would also make items that are obtained in other regions more valuable in the opposite region. Isotopes for example.
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Sarah Aubry
Caldari School of Applied Knowledge
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Posted - 2007.11.21 02:02:00 -
[58]
Originally by: Avon The solution to the "Jita effect" is regionalisation, something that the Devs still haven't picked up on years after it was suggeested.
The problem with production in Eve is that all things are built equally well in all places, and so a superhub has no major financial drawbacks - other than inflating office prices, and possibly slot availablility.
This "do everything, everywhere" mechanic, along with fast travel, has made the Eve universe become small and homogenised .. bland even. Pockets of activity seperated by system after system of "same space" .. nothing to see, no reason to do anything other than travel through them (thus *increasing* travel times).
Production in Eve (in Empire space anyway) needs to have racial/factional, regional, and corp based bonuses. If you are building, for example, a Gallente Battleship, it should be either more efficient or faster to build it in Gallente Space (available native labour), or in a station of the Corp that "invented" that ship, or for maximum effect, both. Throw in to the mix standings to that corp / faction, and you reward further those corps who actively support that faction.
Sure those cheaper ships could then be moved to a generic hub and sold on, but the extra time would undoubtedly be reflected in the price, offsetting the savings made. Traders (a role desperately in need of some love) could shift stuff to where it is needed, for a little mark-up, or buyers could go direct to the supplier for the best prices.
Once that model was in place it would be easy to expand upon it further, adding a level of immersive complexity which would help fill out the RP regional boundries which have pretty much faded in to obscurity.
Best industrial idea i've ever seen! Nice :)
To all those who have said "if you remove Jita another hub will form" well it is quite obvious that you have not read the OP.
The point with sec status, is that trade hubs would degrade to low sec fairly quickly, no matter where they formed. The result: Either people get used to trading in low sec or we have more trade hubs form in different systems.
To those who try to make RL comparison to police leaving a city... well if everyone turned up in that city with their own personal tank in the given example (New York i think it was), so roughly... 19 million.
Now lets say the US army has maybe 10,000 or less - do you think they would be able to control the situation??? Pretty stupid argument I think.
I know the OP was a bit silly and carebears would quit but Avon's idea is quite a serious and good one. Next I'm chatting to dev's I'm going to point them to it. |
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