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Fieldday
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Posted - 2004.03.05 00:10:00 -
[1]
If you can see your skills on the eve online web page, wouldnt the natural step be to make it so that you can choose new skills to train? Hence making it possible to manage your skills from computers with no Eve installed, work, friends, whatever.
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Jemba'k Ko'cha
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Posted - 2004.03.05 00:14:00 -
[2]
i think they wont impliment it because it would mean that you woulndt have to log in. if you could do skills on the web page then why not the stock market...or other items. pretty much the same reason they wont put in a quing system for skills. -------------------------------------------
Knowledge is the bomb |

Konstas
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Posted - 2004.03.05 14:07:00 -
[3]
This would be a good addition. Everything else should be done within the game, but the way skills work, it would be nice to be able to do it remotely.
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Ratmir
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Posted - 2004.03.05 17:58:00 -
[4]
Edited by: Ratmir on 05/03/2004 17:59:15 It would be convinient. I concur.
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T Dave
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Posted - 2004.03.05 18:12:00 -
[5]
I agree, has been something that sprung to my mind to ask as well. It would certainly be nice, particularly for, say, newbies, who's skills maybe only take 2 days max (depending how they have been training stuff obviously) who have to go away on holiday or are absent from the EVE client shortly after joining can simply go to a net cafe and set another skill to learn. Granted, if you've got a 35day skill to learn it may not be as big an issue...who knows, I ramble. Apologies.
TD - - - - - - - - - Memoirs of a Tortured Soul Chapter 1
"You may say that I'm a dreamer, bu |

Barbicane
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Posted - 2004.03.06 11:07:00 -
[6]
Quote: i think they wont impliment it because it would mean that you woulndt have to log in.
But that would be good for CCP, wouldn't it? Fewer simultaneous users means a cheaper server park and lower bandwidth bills.
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harriet
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Posted - 2004.03.06 11:19:00 -
[7]
I think that skill training should not be availible from the web site.
but
 when a skill finishes say lvl3 why does it not continue onto lvl4 automatically. That would enable people to set a skill when going away on holiday, etc, knowing that their time was not being wasted. If the skill reaches lvl5 completed, then skill training would stop and a new skill would have to be selected in-game.
 This system would allow players to learn while away, but only in a single skill.
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Tophereon
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Posted - 2004.03.06 12:19:00 -
[8]
I totally agree, I lost a whole week when I went away on holiday!!!! Thats a lot of skills!!! :(
Topher.
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duckling1
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Posted - 2004.03.06 12:36:00 -
[9]
Quote: I think that skill training should not be availible from the web site.
but
 when a skill finishes say lvl3 why does it not continue onto lvl4 automatically. That would enable people to set a skill when going away on holiday, etc, knowing that their time was not being wasted. If the skill reaches lvl5 completed, then skill training would stop and a new skill would have to be selected in-game.
 This system would allow players to learn while away, but only in a single skill.
I like this idea, me going on a holiday in 4 for days ---------------------------------------------
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Kyroki Tirpellan
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Posted - 2004.03.06 14:40:00 -
[10]
Actually, I believe CCP has stated somewhere that either/both webtraining and/or skill queueing will be in. I think they said these features would come around Shiva, so it's gonna be a while yet. But son't worry, they hear our cries! 
Peace through love, understanding and superior firepower. Real men structure tank! |

Nolan Void
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Posted - 2004.03.06 21:02:00 -
[11]
That's really good news. It would be wonderful to monitor skill training throughout the day, so I could train low level skills up at times when I am unable to be at home.
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Soren
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Posted - 2004.03.07 00:12:00 -
[12]
You people just need to learn to manage your skills.
A week lost to holiday? should have planned, and have a lvl 5 skills waiting for when you left.
I don't think skills should be accesable by web-site, alot of people just log on to train skills now, (I know this is what i'll be doing soon)
I read in a post eariler today, just training your skills is a game in itself. _________________________________________________________
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Macchius Rhade
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Posted - 2004.03.07 09:47:00 -
[13]
Now, to me, all you do is just click your charactesheet in the Neocom and select the next skill to train to the next level. Why shouldn't it be available through the web. Imagine that you're on vacation for a really long time. All you have to do then is go to nearest internet cafe and log on. No need to have any level 5 skills ready or anything like that. _________________________________________________________
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Amiga A4000
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Posted - 2004.03.08 14:36:00 -
[14]
I like the idea of logging onto a website to change skills. I work weird shifts 7 days a week and can only enter the world of eve maybe only 2 hours a week, and then only if my MS allows it. Yes a good idea that should be implemented quick. Don't try to be a great man, just be a man and let history make it's own judgements.
 |

IZON
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Posted - 2004.03.08 18:20:00 -
[15]
Edited by: IZON on 08/03/2004 18:22:06 It's long overdue. If ccp thought they'd lose credits from implementing it they'd shelve it indefinately.
"...master! there's a guy in the south village called IZON, he is a Ninja!" |

Aldelphius
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Posted - 2004.03.08 19:56:00 -
[16]
I would really like it, as i can have access to the internet, sometimes i cant get a connection to eve if theres port blocking in a hotel. many public places only allow port 80 and a few other ones- like messangers- to prevent people from downloading on them to save bandwidth costs.
also, when military duty calls for 2weeks-3 months, I have to either get a corpmate to manage it, or im screwed. i have access to coputers, but i cant install eve. talk about a real pain.
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Kalast Raven
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Posted - 2004.03.09 02:59:00 -
[17]
I personally would prefer In-game skill queuing. Even if it were limited to having a single 'short' skill, and then a secondary 'long' skill, it would be so nice to have this feature. As it is, without spending marathon gaming sessions or checking back into EVE frequently, it's hard to finish the last 8 or so hours of skills without losing time of training. -------
K. Raven
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Seradhin
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Posted - 2004.03.09 06:17:00 -
[18]
Atm I'm in the situation of only logging in when a new skill needs training as I simply don't have time to play properly.
Whilst the ability to queue skills and/or change them from the website would be convenient it is not something that I'm particularly fussed about.
What to me would be a nice feature though would be if it continued training the skill when a level finished, I have a few lvl2/3 skills that I'm not training at the moment since they take a short amount of time and I likely won't be around when they complete. Now if when finishing say lvl3 it just carried on training to lvl4 unless interrupted would make training these short skills easier. Obviously this would have no effect when you are training to lvl5 but would reduce a certain amount of lost training time for those with little time to login whilst only making very minimal changes to the current implementation.
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fras
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Posted - 2004.03.09 13:23:00 -
[19]
Quote: If you can see your skills on the eve online web page,
Where can I see my skills?! 
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Seradhin
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Posted - 2004.03.09 13:26:00 -
[20]
Quote: Where can I see my skills?! 
Goto EVE Insider, click Character Info in the submenu and then click the image of the character you want.
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Managalar
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Posted - 2004.03.10 01:20:00 -
[21]
I still think it would be a good idea to give us the option to train skills from the char info page. =======Abaddon=======
=======Abaddon======= |

Jarelle
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Posted - 2004.03.10 09:28:00 -
[22]
I'm not too fussed about being able to skill train on the web page, but the idea of skills training up levels is good. Or even having one skill in a holding pattern, so that when the first skill is levelled up it starts training. Would help to get those level two's up to level three's as they take between 3 and 4 hours, two of them would be 6 to 8 hours, which is great when you are at work and can't get onto the website let alone the game (damn firewalls!).
I suppose a lot of it is about managing your training, have a few untrained skills ready for when you are playing (I have loads of them, and a load of level ones ready to go to two), then kick off a nice level 4 to level 5 overnight (only 7 days and 7 hours until my science level hits five, woohoo!). 
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Hydrix
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Posted - 2004.03.10 14:21:00 -
[23]
I posted about this in beta, I would love to have the ability to train skills while I am at work  ================================================ * "Hydrix" The Bill Gates of the Eve universe * ================================================ |

SiRRuRg
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Posted - 2004.03.11 09:35:00 -
[24]
I think skill queuing is the answer. It still woulnd need us to log in to change the queue.
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Jake Tyler
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Posted - 2004.03.12 15:03:00 -
[25]
Both ideas are great as it would certainly help a lot of people in difficult situations, as the number of posts suggest.Hopefully the powers that be will look into it seriously.
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Garric Vor'g
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Posted - 2004.03.12 20:40:00 -
[26]
I too think it would be a great idea, I just spent 3 months out of reach of eve because of moving and didn't have a computer I could put eve on. I had plenty of internet access to the website, but was not allowed to install ANY sotware.
3 MONTHS is a lot of training lost!
General of Escape Pod Testing |

Melchar
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Posted - 2004.03.13 20:40:00 -
[27]
Quote: I too think it would be a great idea, I just spent 3 months out of reach of eve because of moving and didn't have a computer I could put eve on. I had plenty of internet access to the website, but was not allowed to install ANY sotware.
3 MONTHS is a lot of training lost!
Same situation here. Skill queueing or website training please
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Sitar
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Posted - 2004.04.08 18:36:00 -
[28]
Is there any word on CCP doing this as of yet? I do prefer the website idea best, that way I can pick and choose which skills I need to train, There are alot of skills that I really dont need to keep training to lv 5 or even lv4 yet. So the continued skill thing I dont like.
Please implement this soon
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Nihility
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Posted - 2004.04.09 04:12:00 -
[29]
There is a thread going in the "Eve idea lab" category labeled "web based skill training". Help continue the thread by adding your support for the idea.
Thanks!
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Joe Redpawn
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Posted - 2004.04.09 15:48:00 -
[30]
Edited by: Joe Redpawn on 09/04/2004 15:51:10 I have to agree with this idea, but some restrictions should be followed in doing this.
1. Inactivity from EVE for more than a few days would cancel out the skill training and lock the webskill training until the member returns in contact with their character. Say you went on a vacation and didn't return to EVE in 3 days, it would cancel out and lockup till you came back.
Reason for this is because people think that they can train and go do something else and not play the game making EVE a waste of time going online at all. True that some skills are worth going on a vacation since the level 5 is up to 30 days of training, but doesn't mean we should abandon the game at that point. Some people do need to earn money the hard way or by E-BAY purchasing. 
2. Inactivity from game for more than a month away from game should cancel the account to avoid being charged until they return and reactivate their account. Some players may have went on a vacation and did not login for long periods. Keeping their account active role playing would show they really care to play the game. :D =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Joe Redpawn Order of Chivalry Corp, EVE | EVE Online Rocks
MADBLAST.Com | Joe Cartoon.Com | XM Radio |

Gween
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Posted - 2004.04.09 18:30:00 -
[31]
Quote: 1. Inactivity from EVE for more than a few days would cancel out the skill training and lock the webskill training until the member returns in contact with their character. Say you went on a vacation and didn't return to EVE in 3 days, it would cancel out and lockup till you came back.
Reason for this is because people think that they can train and go do something else and not play the game making EVE a waste of time going online at all. True that some skills are worth going on a vacation since the level 5 is up to 30 days of training, but doesn't mean we should abandon the game at that point. Some people do need to earn money the hard way or by E-BAY purchasing. 
No offence, but this is one of the most stupid things i ever read - did ever heard of somthing called 'real life'? Family, courseworks, relations, work and other things can keep you from playing for some weeks (and i think everyone goes on holidays for atleast 2 weeks and more). So freezing the training after 3 days (or any other time limit) is no option.
A simple queying to the next 2 or maybe 3 skills to train would be nice. (in-game) --------------
Coffee'n'Toffee makes Gween happy Coffee'n'Toffee makes Gween happy ... |

Capt Silk
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Posted - 2004.04.10 18:07:00 -
[32]
I think it is a great idea. I work at an ISP in tech support, so I got a net connection in front of me 32 hours a week, but can't play eve at work [;?] Any idea how many low level skills I could manage to train up while here at work, instead of reading the forums? Right now I am working on all the lv5 learnings, because I have no time to play because of school, and I can't have short skills on. CPP would make me happy if they did this, and the whole world exists to make me happy 
Your 250mm 'Scout' Accelerator Cannon perfectly strikes Serpentis Soldier, wrecking for 319.4 damage. |

fisty
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Posted - 2004.04.10 18:56:00 -
[33]
i agree totally i lost 1 month of training because i went to australia backpacking and couldnt train skills would be ace...:D
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Sunflare
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Posted - 2004.04.10 19:53:00 -
[34]
Quote: Edited by: Joe Redpawn on 09/04/2004 15:51:10 I have to agree with this idea, but some restrictions should be followed in doing this.
1. Inactivity from EVE for more than a few days would cancel out the skill training and lock the webskill training until the member returns in contact with their character. Say you went on a vacation and didn't return to EVE in 3 days, it would cancel out and lockup till you came back.
Reason for this is because people think that they can train and go do something else and not play the game making EVE a waste of time going online at all. True that some skills are worth going on a vacation since the level 5 is up to 30 days of training, but doesn't mean we should abandon the game at that point. Some people do need to earn money the hard way or by E-BAY purchasing. 
2. Inactivity from game for more than a month away from game should cancel the account to avoid being charged until they return and reactivate their account. Some players may have went on a vacation and did not login for long periods. Keeping their account active role playing would show they really care to play the game. :D
Stupid Idea, as my job requires me to move a lot i'm often out of touch of a EVE-compatible computer for up to 3 months at a time, and would be VERY ****ed off if they did this to me. And even the short lengths time away from eve (two days to a week) can cause a lot of training time lost.
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Kynoch
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Posted - 2004.04.13 17:13:00 -
[35]
How about this: you can manage training from the website but you get a slight time advantage when you are ingame playing while training is occurring. Kind of a compromise.
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Arinova
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Posted - 2004.04.14 13:02:00 -
[36]
I too think this would be a great idea. Since I wake up around 7am for work, the servers are down, so then I cant even train a skill when I leave for work.
Would be nice to train skills from the character info page, since I'm at work like 10 hours a day 
I'd be able to log into the website on a break and train a skill, and that would be nice :)
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Busko Moonwalker
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Posted - 2004.04.14 13:14:00 -
[37]
Joe isent selling on ebay agains the rules ?
I think the system like now is ok. the only thing i would like to see is that it auto starts the next lev when its done thats all i ask.
The only thing that would needed to be done is if somone dosent pay his skills dosent go up (if that isent allready in).
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DoZ3r
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Posted - 2004.04.15 12:01:00 -
[38]
is there really any need to make the font that bloody big
grrrr
and i think that skill follow on would be better than web based skill trianing as eve would become a web page game.
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NeoDark
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Posted - 2004.04.15 14:50:00 -
[39]
We need this ASAP
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Trader Klyde
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Posted - 2004.04.15 21:45:00 -
[40]
I agree that this would be a good idea to implement, so long as the account was active. IE: paying.
There are many that would love to have this feature, and how exactly would it hurt the game? If they are paying customers, what would it hurt?
I'm for it. Very seldom does a skill end when I'm in-game. I usually log in here during the day to see it has finished. It would be very nice to be able to get the next one started from this site.  ________________________________________________ From deep in space where nobody hears my screams... Sometimes in fear, sometimes in anger, mostly just my singing style. |

Kakita Jalaan
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Posted - 2004.04.16 00:07:00 -
[41]
I can't see the point of people arguing against a web based solution. It is not about people not playing the game less than they would normally do, it is about offering people who can't access the game on an hourly basis a possibility to get as much training time out of their money as those people that can log on. At the moment, you log on, start a skill, log off.
If you want to play, you play anyway... not because your skill finishes. If you don't want to play, it's just a hassle to log onto eve instead of using the web. CCP don't lose money, players have less lag since less people are logged on, the Eve player community doesn't lose anything, because people who just log on to train a skill really don't make the greatest conversationalists, so who's unhappy?
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Kakita Jalaan
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Posted - 2004.04.16 00:08:00 -
[42]
Edited by: Kakita Jalaan on 16/04/2004 00:10:27 edit: sorry for double post, forum was a tad slow on updating and I thought it had swallowed my post
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Brep
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Posted - 2004.04.16 03:59:00 -
[43]
Not one of you have even thought of the negative impact that this will bring the game, you're all being very narrow sighted - if it makes it easier for you thne you want it regardless of the consequences.
So get this, I can play a character normally, and have a second char/account learning every skill in the book without so much as setting a foot in space ONCE. What is the POINT of skills if they are just given to you?
Ok so you're too busy to play (I work full-time and don't get much gametime), that doesn't mean this game should be turned into a web-based Kings of Chaos game that involves no dedication at all, just a click every few hours/days/weeks.
To emerge from a long break from eve with a massive set of skills that you didn't even earn is just wrong. If anything were to change, it'd be the way in which skills are gathered...
Training at stations would be an idea that would put a bit of value into skills, but I fear that would detract from the easy-going style of game that is eve. But to allow skills to be queued or trained without even entering the galaxy of eve is just completely wrong. You might as well give players a salary simply for existing, regardless of their achievements. Go on a holiday and return with 100 mil and level 5 skills... oh wow what fun that was.
It's just another case of the greedy player wanting WHATEVER IT TAKES to get his/her character bigger faster stronger before the next guy, and you're all guilty of that. Don't ruin the game for a quick gain.
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Ithildin
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Posted - 2004.04.16 15:19:00 -
[44]
Web-based training initiation = OK (or rather I am indifferent)
Chaining skills, initiation of skills automatically when the previous is done = Very Bad (from a fairness/game balance perspective. The game is meant to be played, not AFKed) --
If TC causes you discomfort that you feel is unwarranted or may be outside TC's current contract - contact me, please. |

Kakita Jalaan
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Posted - 2004.04.18 11:54:00 -
[45]
Edited by: Kakita Jalaan on 18/04/2004 12:00:51
Quote: Not one of you have even thought of the negative impact that this will bring the game, you're all being very narrow sighted - if it makes it easier for you thne you want it regardless of the consequences.
It's not about easy, it's about convenient for people who are "afk" by necessity, real life and other stuff.
Quote: So get this, I can play a character normally, and have a second char/account learning every skill in the book without so much as setting a foot in space ONCE. What is the POINT of skills if they are just given to you?
As if there was a difference to what it is like now... You log on, train skill, log off. To get the skill you would have to buy and get it somewhere (as it is now) or you could have your alt/main character do this for you (as it is now). No one spoke of having free skills.
Quote:
It's just another case of the greedy player wanting WHATEVER IT TAKES to get his/her character bigger faster stronger before the next guy, and you're all guilty of that.
It's mainly about people who can't log as easily as others. I'm a student, so I could have about as much free time as I care to (if I was a lazy sob). Other people just work, like yourself, they don't have that possibility. The whole discussion is not about level 5 skills (that take a week to train anyway), it's about low level skills that complete in for example 5 hours. You either have to stay online for 5 hours, which not everyone can do due to various reasons, or you have to log on again in 5 hours. Typical full time worker scenario: Come home at 6, some real life business until 7, play until 10 or 11 tops because you have to get out of bed early the next day.
All the rules about only one character training would remain untouched, it's just about a web interface for skills. If CCP asks around if people would like an SMS service (christ!) to be reminded of in game events (skill train complete, station under attack, ...) then I think having a web based interface to train skills is not really that unrealistic.
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Star Nove
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Posted - 2004.04.19 01:37:00 -
[46]
totally agree Kakita, im literally watching my character untrained now and for 5 days more since i can't access Eve where i am now, and i'll tell you somethingl. IT'S BLOODY ANNOYING! If only i could train him through the web... It would be brilliant, CCP would make a lot of players happy with this. -nove
------------------------- The great comic WDA |

Darkwolf
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Posted - 2004.04.19 03:29:00 -
[47]
Quote: To emerge from a long break from eve with a massive set of skills that you didn't even earn is just wrong. If anything were to change, it'd be the way in which skills are gathered...
Why didn't you earn them? You had to buy the skillbooks to begin with, that costs isk, and you had to pay for your account to stay active all that time.
I'm failing to see where the 'earning' bit comes into it...
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Sparc
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Posted - 2004.04.20 16:33:00 -
[48]
Brep, please explain how logging into Eve, starting a training session, and logging off differs from logging into a web server, starting a training session, and logging off?
Very interested to hear your case on this point. |

Spice EUMC
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Posted - 2004.04.20 18:10:00 -
[49]
It's a luxury I could do without really.
There are dozens of other things I'd rather the developers devote their focus on. It's not really critical to the game. It is only a connivance for some lazier folks.
I'd rather see the elite frigates worked on, coding errors taken care of, more skills, and lots of other features before something like this would be needed and thus to devote huge amounts of developer time to get this small tidbit done.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
The Mousetrap Always Has Free Cheese |

Scetrov
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Posted - 2004.04.21 01:10:00 -
[50]
I would doub't it would take huge developer time to do it, more likely it will take time for the designers to think about it and make sure they are not going to dump themselves in it.
Personaly, I think it should have a role play element to it, none of this avatar rubbish... there are people who role play, personaly a skill queue would be best, as web-training does somewhat damage immersion.
Overclockers Player Services | Website |

Spiegelhauer
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Posted - 2004.04.22 07:36:00 -
[51]
Being able to train skills from the web would be to easy!
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Victor Mandrake
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Posted - 2004.04.22 10:36:00 -
[52]
I think it's a great idea....
[Insert Sig here] |

Lady Michelle
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Posted - 2004.04.22 11:03:00 -
[53]
I think it's a bad idea to enable website skill managing. it's ok we can view our current process. It lack other usefull information although, but this is not the place for that.
As some have mentioned before, a "que" would be nice however. You train one skill, and select another "Add on Que".
This is limited to those 2 skills. One training, and one extra on que.
In my opinion, enabling website skill managing is gonna give us less active players. This is debatable of course, and is only a personal opinion.
But a que option would be a good idea regardless, of course limited.
----------------------!!------------------------- - CEO and Founder of Cold North Industries.
I don't believe in conspiracies, they are nothing but a conspiracy to make us all believe everything is a conspiracy. |

Brolly
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Posted - 2004.04.26 14:10:00 -
[54]
Be it via the web browser or queing skills, anything is better than your character laying dormant as your money goes to waste.
Damn holidays 
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Nemoyo
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Posted - 2004.04.26 16:03:00 -
[55]
I agree, either skill queuing or web training should be implemented. It would not stop me logging on to play if I am able to, it would just be convenient if real life gets in the way.
'Nothing emboldens sin so much as mercy.' |

Drakath X
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Posted - 2004.04.26 20:16:00 -
[56]
I feel that a web interface would be very usefull. I myself have to work 8 hours a day, but I also have to driver an hour each way. Now at work I take calls to help ppl with there computer problems. Now that also means Iam in front of the computer for 8 hours. Now when I get home I still have to make money on eve, so I do some mining and killing. If someone actually plays the game, then this web interface idea is just a nice little feature, it doesn't have the means of making ppl uber, because either way if someone does let his game sit for a long period of time and trains up some skills, he still has to make money for putting those skills to use. Everyone else in the world of eve has skills training all the time, if they login to switch there skills if there away for a couple of days, its the same thing. But here instead of leaving it for long training times, we can work on our short traning times. Either way the same time is put in as anyone else, and it especially helps those that go on for 3 hours a day to keep up with those that are on 12 hours a day. Sure the ppl with 12 hours a day will have alot more money, but at least we can equal them in skill this way.
Drakath X Drakath X |

Lokori
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Posted - 2004.04.26 22:09:00 -
[57]
Anyone who says they oppose this idea only cares for themselves and their "not busy" life. There is no way that it would lessen the amount of online players at any time. I totally agree that web-based skill training would be awesome.
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Arleonenis
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Posted - 2004.04.26 23:03:00 -
[58]
Those that say against skilling with browser or queue are truely dumb and your argument is silly. What there should be awards from playing time? Yes it is its called ISK not skill points, skill points is award for staying long with game (sticking to it and paying monthly fee), for playing award is isk and experience, you think that if someone dont play 3 months but learn skills is in advantage? or even equal to casual player? Morons... he not only dont earn isks (needed for gathering your personal experience especially in combat - replacing ships) but he lose real experience, he dont know newest patch tweeks to combat dont know market so good and it takes days to full get back to game and dont lost ship in first battle becouse: oh it was diffrent before or this module work diffrent or what he used?. Everyone that play often in game have advantage over player that had big breaks from game if you dont see it you are blind or stick to mining only in secured space where no experience and brain is needed... After long brake as 6 months this player would be like noob that bought account on ebay, he is so called "easy pickings" in less secured space as he not only dont know how best utylize you mods and what equipment is best for task but don`t know possible oponents tactics and newest traps, or even power strugles between corps and he could fly int the war zone, you know what happen than?
Im fully with browser based skill pickings and queue of skils
Sorry for my english it is late and i dont want work with dictionary on translating each word...
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TimeKeepr
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Posted - 2004.04.27 00:58:00 -
[59]
Skill queueing - NO
Skill switching/training from this website - sure...
i dont want to see this game become all automated. This game is already much much much more afk friendly than any other MMO out there. Id be dissapointed to see someone who hasnt logged in for many months have as much skills as myself, logging in every couple days.
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Elroy Cruise
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Posted - 2004.05.03 07:45:00 -
[60]
One of the nicest aspects of Eve for me is that it manages to be at once casual gamer friendly and involving, while still rewarding dedicated players. Offline training and the way skills works play a large part in this.
Adding some level of web-enabled gameplay could only improve Eve on this side of things and would not be detrimental to the overall experience:
- Out-of game skill training/queueing has a lot of benefits and no factual downsides whatsoever. (The dead-beaten "people won't log in anymore" is a non-sequitur, as stated earlier: players already routinely drop in game just long enough to switch their skills.)
- Web-based auctionning/trading would be nice, too, allowing to cut deals and set auctions while away from the game.
- It wouldn't cost much in terms of coding since most of user-viewable text/numbers in Eve is already embedded proto html.
- Schedule/meeting tools to arrange playtime in groups would be even cooler, even though it means implementing actualnew features, hence more coding/debugging load.
Before it turns into a turdstorm, let me state the rationale for what may arguably look like an invite to afk: It is an obvious fact that until - if ever - Eve implements "real" playable 3D avatars, gameplay in stations amounts to no more than what can be achieved over a web interface with chat enabled. While this may be a current limitation of the game, it actually could be leveraged to improve gameplay for both casual players and hardcore gamers, bakers and pilots alike. More out-of-game game action means more action happening in Eve at a very low cost server-load-wise, which is good for everyone. More trading and auctionning means more business, more hauling, more courier missions, more production and outlets for products.
Players with limited access to the game (time and RL constraints), could better schedule their gaming time with their friends/partners, and get the most of their in-game time, while contributing more to the ongoing action while they're not in game, thus creating play opportunities for others, too. It could also help smoothen a lot of the peak-hours off-hours scheduling and load issues, in teh mid to long run.
Dedicated players, those who spend more time in game would still (and even more) be able to find interesting player-driven stuff to do, due to the higher number of transactions and business action.
Of course, there is an objection: it would allow about anyone to max out all their skills in a fairly predictable timeframe. Well, that's about the only thing I have a grudge with in Eve's design. Skillpoints should be capped (I don't think they are), most likely in a "soft" way, making it harder to train high skill levels (and low skills to a lower,yet non linear) extent as one nears the cap. That would probably entail the ability to forgo some skill branches to improve others or take new skill paths, and/or using some usage-based decay-over-time mechanics to allow any character to eventually become pretty good at anything she sets herself to, but not master of all trades, no matter how long spend in game.
Well... did I stray away ?
TTFN, anyways,
Cruise Elroy, your friendly ghost. ------------------ N.A.G.A Scout, bookie specialist, and diagnosed drone maniac. |
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