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Thread Statistics | Show CCP posts - 8 post(s) |

Sarina Rhoda
Viral Target
8
|
Posted - 2012.01.31 00:29:00 -
[1] - Quote
Recently we've been noticing a few issues with our static wormhole. It has closed 3 times now well before we have exceeded the mass limit. For example the other night we put a carrier through a c6-c6 wh which was above 50% to have the wormhole collapse straight behind it.
I just made this thread to enquire if anyone else has had any similar issues and hopefully can get ccp to comment on whenever they have altered the wormhole mass limits without mentioning anything? |

Ajita al Tchar
Republic Military School Minmatar Republic
10
|
Posted - 2012.01.31 01:32:00 -
[2] - Quote
That's happened to me a number of times in the past. For example, I know the static is fresh because the old one *just* despawned and a new sig appeared, yet it collapses way before it should have (and I know no one but my Appropriate Hole Roller went through due to keeping eyes on the wh). I've had it happen the other way around, too, when the hole didn't collapse even though it most definitely should have.
I guess this is the unpredictable nature of wormholes. Unless something *did* change recently, on purpose or accidentally because :ccp: |

R0Y4L
Scifried Strategic Military Industries
3
|
Posted - 2012.01.31 01:45:00 -
[3] - Quote
our 5-4 seems fine to me been closing it all day IF-á YOU-á-á DONT-á WANNA-á DIE-á DONT-á FLY-á-á |

Mr Kidd
Center for Advanced Studies Gallente Federation
378
|
Posted - 2012.01.31 13:58:00 -
[4] - Quote
There is a random variance in total mass of a wh. Of the times I've kept track, I've seen as much as 18% variance of mass either more or less. Just recently had one collapse without ever going critical. I was not keeping track of the times we jumped but I would put it's variance at 25%, perhaps. I've collapsed a lot of holes and never seen one with that much variance.
If anything CCP made the variance more frequent and larger.
It's another stealth nerf for w-space on CCP's march to make null the only viable space. Perhaps I should stop fighting it, go join null and get my very own army of bots to feed CCP's RMT. I mean, that's what it looks like they want.
On second thought, Fk it! If it comes to it I'll just leave Eve rather than deal with the mess in null. I love w-space. Most w-space inhabitants do. We want breast augmentations and sluttier clothing in the NeX! |

Vertisce Soritenshi
Varion Galactic Tragedy.
996
|
Posted - 2012.01.31 14:08:00 -
[5] - Quote
Mr Kidd wrote:There is a random variance in total mass of a wh. Of the times I've kept track, I've seen as much as 18% variance of mass either more or less. Just recently had one collapse without ever going critical. I was not keeping track of the times we jumped but I would put it's variance at 25%, perhaps. I've collapsed a lot of holes and never seen one with that much variance.
If anything CCP made the variance more frequent and larger.
It's another stealth nerf for w-space on CCP's march to make null the only viable space. Perhaps I should stop fighting it, go join null and get my very own army of bots to feed CCP's RMT. I mean, that's what it looks like they want.
On second thought, Fk it! If it comes to it I'll just leave Eve rather than deal with the mess in null. I love w-space. Most w-space inhabitants do. What he said. WH mass limits are not set in stone. They do vary to some degree. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

corbexx
Aperture Harmonics K162
4
|
Posted - 2012.02.01 23:10:00 -
[6] - Quote
ok we had this happen a few times in last week.
number 1 carrier jumps through wh is above 50% wh collaspes (even with a minus 10% wh this shouldng happen)
number 2 moving 3 dreads through a brand new wh should be easy but wh collaspes after second dread
number 3 wh above 50% and dread went through and wh collaspes
number 4 wh above 50% and dread jumps through wh collaspes (ok was a phonix heavy arse dreadsbut should still be able to jump out even with a -10% wh if its over 50%)
my guess is either a stealth nerf and stuff not been put in patch notes or just something gone wrong and they dont know
|

Ammzi
Imperial Guardians Wall of Shadow
805
|
Posted - 2012.02.01 23:14:00 -
[7] - Quote
I knew a guy who allegedly petitioned this and the response was a wormhole mass deviation of 20 %. quote CCP Spitfire
"Hello Im Blue,"
|

Aidamina Omen
Aperture Harmonics K162
0
|
Posted - 2012.02.01 23:18:00 -
[8] - Quote
Ammzi wrote:I knew a guy who allegedly petitioned this and the response was a wormhole mass deviation of 20 %.
We've petioned and escalated it, and the response was:
Quote:" While some players may have figured out how they usually behave, results sometimes may vary. This is by design. What you experienced is not abnormal for a wormhole. " |

Sarina Rhoda
Viral Target
9
|
Posted - 2012.02.01 23:26:00 -
[9] - Quote
We don't mind if they have changed it from +-10% to +-20% I just wish they would comment on it and at least let people know that they have changed it. |
|

CCP Greyscale
C C P C C P Alliance
558

|
Posted - 2012.02.01 23:50:00 -
[10] - Quote
I just checked the changelog on all the wormholes. Mass limits on two of them were adjusted in Apocrypha 1.0.2 (ie, early 2009), the rest haven't been touched since Apocrypha 1.0. |
|

Skydell
Space Mermaids Somethin Awfull Forums
130
|
Posted - 2012.02.01 23:55:00 -
[11] - Quote
I don't think it's a mass issue. WH times seem to be very short, sometimes despawning 8 hrs after they spawn |

Lyrrashae
Crushed Ambitions Reckless Ambition
187
|
Posted - 2012.02.02 00:00:00 -
[12] - Quote
Mr Kidd wrote:There is a random variance in total mass of a wh. Of the times I've kept track, I've seen as much as 18% variance of mass either more or less. Just recently had one collapse without ever going critical. I was not keeping track of the times we jumped but I would put it's variance at 25%, perhaps. I've collapsed a lot of holes and never seen one with that much variance.
If anything CCP made the variance more frequent and larger.
It's another stealth nerf for w-space on CCP's march to make null the only viable space. Perhaps I should stop fighting it, go join null and get my very own army of bots to feed CCP's RMT. I mean, that's what it looks like they want.
On second thought, Fk it! If it comes to it I'll just leave Eve rather than deal with the mess in null. I love w-space. Most w-space inhabitants do.
^^Not sure if sarcastic, but I think/hope/pray that that is the case.^^
Because even as a part-time "holie," that last statement applies to me, and I'm sure many others.
IME though, there has always been at least a bit of variance in the limits, though I never thought it was that significant. Think of me as the Jester to your King Lear: Because annoying you is more fun than politicking with you. Because your predictable outrage makes you even more fun to play with. Because forum PvP = best PvP. Come to me, little puppet! |

Lyrrashae
Crushed Ambitions Reckless Ambition
187
|
Posted - 2012.02.02 00:03:00 -
[13] - Quote
CCP Greyscale wrote:I just checked the changelog on all the wormholes. Mass limits on two of them were adjusted in Apocrypha 1.0.2 (ie, early 2009), the rest haven't been touched since Apocrypha 1.0.
Could you address this, please (Haven't seen it myself yet, but this isn't the first I've heard of it, either, since Crucible):
Skydell wrote: I don't think it's a mass issue. WH times seem to be very short, sometimes despawning 8 hrs after they spawn.
Thank you.
Think of me as the Jester to your King Lear: Because annoying you is more fun than politicking with you. Because your predictable outrage makes you even more fun to play with. Because forum PvP = best PvP. Come to me, little puppet! |

sgtk
Aperture Harmonics K162
4
|
Posted - 2012.02.02 00:48:00 -
[14] - Quote
something has changed.........the worm hole takes like 5 -10 sec after u jump thru the wh to post the u are trapped message. where as before the patch it was imediate. further more a 1.3 billion mass ship should not close a wh with 3 billion mass and has had limited traffic on 1 trip thru. and the wh didnt show the indications of having mass reduced on it i.e. the wormhole has had its stabuility reduced, but not to a criticil degree or or the worm has had its mass criticaly reduced and is on the verge of collaps |

Sarina Rhoda
Viral Target
9
|
Posted - 2012.02.02 00:52:00 -
[15] - Quote
CCP Greyscale wrote:I just checked the changelog on all the wormholes. Mass limits on two of them were adjusted in Apocrypha 1.0.2 (ie, early 2009), the rest haven't been touched since Apocrypha 1.0.
Hi,
Thank you for your response. Just to clarify though when you say mass limits do you mean just the expected standard mass value or does that include the +-% changes to wormholes as well.
I think the main fear for me and my corp mates is that after we filed the bug report over an issue with wormhole mass calculations that the bug has been fixed and that you have altered how mass is taken off the wormholes. The reason why we are concerned is that we keep getting people stuck out whilst chain collapsing when jumping through wormholes that appear to have more than enough mass to accommodate the capitals we are jumping through
Examples being jumping an archon through a WH which has above 50% mass and closing straight after. Even with a -10% wormhole it should have at least 1.35b mass left meaning our archon of 1.15b mass should not close it.
3/4 times that the wormhole has closed when we weren't expecting it we have received the following message: 21:37:26 Info The wormhole collapses before your travel completes, spitting you back out."
After living in wormholes for over 2 years no one in our corp has ever seen this message before so we can only conclude that it is something new. We are simply wondering if the wormhole mechanics have been changed and if we can get a dev to comment or explain the differences in what is happening.
Thank you
Sarina |

Bienator II
madmen of the skies
558
|
Posted - 2012.02.02 02:24:00 -
[16] - Quote
they probably fixed the random number generator ;) a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Hamatitio
Aperture Harmonics K162
65
|
Posted - 2012.02.02 02:31:00 -
[17] - Quote
CCP Greyscale wrote:I just checked the changelog on all the wormholes. Mass limits on two of them were adjusted in Apocrypha 1.0.2 (ie, early 2009), the rest haven't been touched since Apocrypha 1.0.
We filed a petition for a bug report that i can almost guarantee introduced this new 'feature'. Unfortunately it was regarding a possible exploit so I don't want to discuss it openly on the forums...
What member of the dev/QA team deals with wormholes, so I know who to address a petition / bug report to? |
|

CCP Greyscale
C C P C C P Alliance
559

|
Posted - 2012.02.02 12:07:00 -
[18] - Quote
Just to clarify, those mass cap changes in 1.0.2 were the *only* changes we've made to the stats of the wormholes themselves since Apocrypha.
Hamatitio wrote:CCP Greyscale wrote:I just checked the changelog on all the wormholes. Mass limits on two of them were adjusted in Apocrypha 1.0.2 (ie, early 2009), the rest haven't been touched since Apocrypha 1.0. We filed a petition for a bug report that i can almost guarantee introduced this new 'feature'. Unfortunately it was regarding a possible exploit so I don't want to discuss it openly on the forums... What member of the dev/QA team deals with wormholes, so I know who to address a petition / bug report to?
I'll bump this across to the relevant person, I believe I know the defect you're talking about. |
|

Riley Moore
Sentinum Research
320
|
Posted - 2012.02.02 13:05:00 -
[19] - Quote
CCP Greyscale wrote:Just to clarify, those mass cap changes in 1.0.2 were the *only* changes we've made to the stats of the wormholes themselves since Apocrypha. Hamatitio wrote:CCP Greyscale wrote:I just checked the changelog on all the wormholes. Mass limits on two of them were adjusted in Apocrypha 1.0.2 (ie, early 2009), the rest haven't been touched since Apocrypha 1.0. We filed a petition for a bug report that i can almost guarantee introduced this new 'feature'. Unfortunately it was regarding a possible exploit so I don't want to discuss it openly on the forums... What member of the dev/QA team deals with wormholes, so I know who to address a petition / bug report to? I'll bump this across to the relevant person, I believe I know the defect you're talking about.
The plot thickens! Large volumes of highly researched Ammo, drones, charges and ship bpo's. Biggest BPO store in EVE! https://forums.eveonline.com/default.aspx?g=posts&m=445524#post445524 |
|

CCP Greyscale
C C P C C P Alliance
559

|
Posted - 2012.02.02 14:47:00 -
[20] - Quote
Riley Moore wrote:CCP Greyscale wrote:Just to clarify, those mass cap changes in 1.0.2 were the *only* changes we've made to the stats of the wormholes themselves since Apocrypha. Hamatitio wrote:CCP Greyscale wrote:I just checked the changelog on all the wormholes. Mass limits on two of them were adjusted in Apocrypha 1.0.2 (ie, early 2009), the rest haven't been touched since Apocrypha 1.0. We filed a petition for a bug report that i can almost guarantee introduced this new 'feature'. Unfortunately it was regarding a possible exploit so I don't want to discuss it openly on the forums... What member of the dev/QA team deals with wormholes, so I know who to address a petition / bug report to? I'll bump this across to the relevant person, I believe I know the defect you're talking about. The plot thickens!
Relevant person says the fix shouldn't have anything remotely like the effect described in this thread.
As far as we're aware nothing's changed in the code or the content that should have any impact on anything to do with collapse rates.
If you're getting consistent and verifiable issues, please submit a bug report and mark it as "Urgent/FAO BellaBee" and/or find a QA dev to get it bumped along - if there is something broken, it'll be easier to find if we can look at it the same day rather than the next week  |
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Fitz VonHeise
Eye Bee Em Stellar Defense Alliance
22
|
Posted - 2012.02.02 15:16:00 -
[21] - Quote
sgtk wrote:something has changed.........the worm hole takes like 5 -10 sec after u jump thru the wh to post the u are trapped message. where as before the patch it was imediate. I have also seen this happen since the patch.
|

Kata Amentis
Re-Awakened Technologies Inc
30
|
Posted - 2012.02.02 15:31:00 -
[22] - Quote
did anything change with the way in which a ships mass is calculated? maybe it's a problem that end if it's not a change to the wormholes?
no idea, but if a+b isn't giving c, and you don't think it's a... maybe it's b. |

corbexx
Aperture Harmonics K162
4
|
Posted - 2012.02.04 22:53:00 -
[23] - Quote
ok not even sure if i'm allowed to post this site here but...
http://failheap-challenge.com/showthread.php?5532-Wormhole-masses-gone-mad
seems alot more people having same issues might be helpful if they also posted here for ccp
seems something has changed we're still checking various stuff.
i would say if your having issues with wh mass post here as well as other places (fill in a bug report as well) |

Capt Willard
Battlestars S E D I T I O N
0
|
Posted - 2012.02.05 00:13:00 -
[24] - Quote
i have been talking to friends living in various clases of wh as well as living in one myself recently, and the pattern seems to be as follows;
In the past, all wh's had a generally similar amount of total mass varience. Since last expansion, people have noticed a change in this. Most of the complaint is coming from C4-6 in habitants because they are getting the greater % vary in mass.
It seems that an additional modifier has been placed on wh total mass similar to the one that determines the sig strength, infact people in c5's i've talked with have indeed noticed the harder to scan the wh (e.g lower % scanned at dif au ranges), the more mass variance they get. The same applies to average distance from planet.
Soooo, essentially it seems that the mass limit varience has been made to be proportionate to the sig strength of the wh. Try taking note of how far from planets and what % of the wh sig you discover with different probe ranges and you too should see a pattern. I know alot of people do that anyways to tell the dif between their static wh's without warping to them, i certainly have.
This is another one that is easily classed more of a fix than a change in mechanics and gets the standard 'nothing going on here' responce from ccp |

Lyrrashae
Crushed Ambitions Reckless Ambition
192
|
Posted - 2012.02.05 01:37:00 -
[25] - Quote
@CCP:
Dependencies.
Check them.
All of them.
That is all. Think of me as the Jester to your King Lear: Because annoying you is more fun than politicking with you. Because your predictable outrage makes you even more fun to play with. Because forum PvP = best PvP. Come to me, little puppet! |

Capt Willard
Battlestars S E D I T I O N
0
|
Posted - 2012.02.05 01:43:00 -
[26] - Quote
Lyrrashae wrote:
Dependencies.
Lol my whole tiresome post in one word, goodwork sir!
Only CCP knows how teh fark this is all supposed to be linked together, but unfortunately we get to suffer how it act does |

Tas Nok
Hedion University Amarr Empire
30
|
Posted - 2012.02.06 21:21:00 -
[27] - Quote
I'm concerned this isn't getting the attention it deserves...
I'm out of WH life atm but corpies tell me that mass limits are deff bugged (hard proof not in hand apologies)
I saw the dev response, but so far no follow-up
I feel like WH-space has gotten hit by the nerf bat repeatedly lately, it was one of the FEW areas CCP got right and now its it becoming annoying, grinding and now unpredictable (yes that's the nature of WH, I know) but if I have to deal with the randomness of roaming T3 gangs and incommings, why did ccp feel the need to trap more ships and screw with folks who can't be on 23/7 watching all the sigs?
|

Sarina Rhoda
Viral Target
9
|
Posted - 2012.02.06 21:31:00 -
[28] - Quote
Not sure if it was just down to chance or not, but we just collapsed 9 holes in a row of which 6 were -10% and 3 were +10%. Is the ratio of +- variance holes meant to be this high because it kind of looks like we aren't getting any regular mass holes now.
Also the 15 second delay between jumping through a wormhole and the status of its mass being updated is really annoying :( |

Messoroz
AQUILA INC 0ccupational Hazzard
150
|
Posted - 2012.02.06 21:45:00 -
[29] - Quote
The math used for wspace is simply put broken, signature IDs still repeat the same patterns making new wormholes easy to spot, wormhole masses and age timers are borked and sometimes wormholes connect to other systems out of nowhere wihtout even despawning. Heck we've had 4 H296s(static 5s) in a C5 spawn 2-3 hours apart from each other just the other day. 2 days before that, I've had a completely fresh wormhole(has not begun it's natural cycle of decay) collaspe behind on a single covert ops frigate. |

Oxandrolone
Bite me inc. Exhale.
13
|
Posted - 2012.02.06 23:16:00 -
[30] - Quote
I have experienced the '... have you become trapped' message taking longer, not noticed any of the mass varience problems though.
Sig id's are obviously broken, if they all spawn at the same time (ie after server restart) they all end in the same letter, eg
DEA FEA ECA GCA LPA OPA
so when a new sig spawns (usually a wh) its so easy to spot, this makes it very easy to scan wh chains in a hurry but its not working as intended obviously. |

Spurty
D00M. Northern Coalition.
215
|
Posted - 2012.02.06 23:51:00 -
[31] - Quote
Randomness gone wild!! ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |

Henry Jennings
Infinite Improbability Inc Mordus Angels
0
|
Posted - 2012.02.07 00:23:00 -
[32] - Quote
We have also experienced the issue.
C5-C5, 3b mass.
We were attempting to mass our static and it closed with a Single moros [round] trip.
http://wiki.eveonline.com/en/wiki/Moros
Roughly : 2,585,000,000 total
roughly 14% variance on the mass wh..
Something has definitely changed, be it on purpose or another CCP failure is up in the air.
|

Eikelhaven
Future Corps Sleeper Social Club
0
|
Posted - 2012.02.07 18:14:00 -
[33] - Quote
Henry Jennings wrote:We have also experienced the issue. C5-C5, 3b mass. We were attempting to mass our static and it closed with a Single moros [round] trip. http://wiki.eveonline.com/en/wiki/Orcahttp://wiki.eveonline.com/en/wiki/MorosOrca: Roughly 500,000,00 total trip +100m if AB'ing Moros: Roughly : 2,585,000,000 total trip First attempt, moros and orca, normally doesn't collapse. Usually you need a BS to top it off and make sure it closes rather than massing. Orca does his trip, Moros does his. We expect it to be massed. "Have you become trapped?" Ok, no big deal; I'll buy it. Second attempt, We will just do Moros and a BS. (Scorpion, 100MN MWD ~270m mass round trip). "Have you become trapped?" .. Odd, but again I'll buy it, thats less than 5% variable. Third attempt. Collapses with just a moros. Roughly 14% variance on the mass wh. Final attempt was just a moros and left it in critical. Something has definitely changed, be it on purpose or another CCP failure is up in the air.
Send Moros out, then Orca out, then Orca back in, then Moros back in. Make sure both are running a 100MN prop mod. You should have no problems, as long as the 3b hole is fresh. |
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CCP Greyscale
C C P C C P Alliance
562

|
Posted - 2012.02.08 11:01:00 -
[34] - Quote
I was looking into this further this morning, and found a thing which may explain at least some of the unexpected outcomes people have been experiencing.
The exploit we patched in Crucible 1.1 means that information about the latest wormhole state is being propagated a little slower than it used to be. I talked to CCP Atlas just now and he says that the showinfo information was never intended to be robustly real-time, so it's possible that the slower information propagation is causing slightly longer delays in updating the showinfo information. My understanding is that this would be on the order of seconds or at the most minutes (ie, not hours or days), but there may be a change in behavior here.
If people continue to see effects which can't be explained by this phenomena, and especially if you can catch one as it's happening, please continue to bug report it! |
|

Tora Bushido
Count With Teddy Mercenaries Stay Calm Don't Panic
13
|
Posted - 2012.02.08 11:23:00 -
[35] - Quote
That would explain a few weird things I had when I was still in WH space and had unexplained collapses.. 'We need Tora on CSM like we need holes in our heads.... Both will get you metal plates
Copyright : Tallian Saotome EVE PR Services |

Mr Kidd
Center for Advanced Studies Gallente Federation
390
|
Posted - 2012.02.08 13:24:00 -
[36] - Quote
CCP Greyscale wrote:I was looking into this further this morning, and found a thing which may explain at least some of the unexpected outcomes people have been experiencing.
The exploit we patched in Crucible 1.1 means that information about the latest wormhole state is being propagated a little slower than it used to be. I talked to CCP Atlas just now and he says that the showinfo information was never intended to be robustly real-time, so it's possible that the slower information propagation is causing slightly longer delays in updating the showinfo information. My understanding is that this would be on the order of seconds or at the most minutes (ie, not hours or days), but there may be a change in behavior here.
If people continue to see effects which can't be explained by this phenomena, and especially if you can catch one as it's happening, please continue to bug report it!
This doesn't explain 2 things that I've noticed:
1) A wh with 2bil mass popping before it ever went critical, visually or info page, while using BS's to roll it. The numbers of jump to disrupt its stability were not unusual. The collapse was completely unexpected. My best guestimation is a 25% variance.
2) Last night 3 of us we rolling a hole with the same 2bil mass, going critical without demonstrating visually though in the info it did indeed show that it was critical. That same hole required +5 HIC jumps before we gave up due to incoming neutral fleet. But, it may indicate that a bug was introduced. The bug might demonstrate itself when a hole doesn't visibly shrink indicating a large variance that is not typical of the mass remaining in a typical hole. We would have jumped the HIC more if it wasn't for the neutral fleet which would have required at least 6 round jumps with a HIC at 60mil KG on the way back for a total of 360mil KG mass after critical. At best that's only an 8% variance. At worst it's a 21% variance. But there's really no way for us to tell without more information on the mechanics.
We want breast augmentations and sluttier clothing in the NeX! |

Eikelhaven
Future Corps Sleeper Social Club
0
|
Posted - 2012.02.08 16:18:00 -
[37] - Quote
CCP Greyscale wrote:I was looking into this further this morning, and found a thing which may explain at least some of the unexpected outcomes people have been experiencing.
The exploit we patched in Crucible 1.1 means that information about the latest wormhole state is being propagated a little slower than it used to be. I talked to CCP Atlas just now and he says that the showinfo information was never intended to be robustly real-time, so it's possible that the slower information propagation is causing slightly longer delays in updating the showinfo information. My understanding is that this would be on the order of seconds or at the most minutes (ie, not hours or days), but there may be a change in behavior here.
If people continue to see effects which can't be explained by this phenomena, and especially if you can catch one as it's happening, please continue to bug report it!
So this seems to explain why we don't see the wormhole shrink animations when jumping like we used to. Was this intended? If so, it would have been great to see some documentation about it... If it was not intended, is there a chance we could get a fix? It really is crappy to have to wait for the wormhole to "update" after a jump, when this wasn't the case before. |

james1122
Aperture Harmonics K162
8
|
Posted - 2012.02.08 16:42:00 -
[38] - Quote
CCP Greyscale wrote:I was looking into this further this morning, and found a thing which may explain at least some of the unexpected outcomes people have been experiencing.
The exploit we patched in Crucible 1.1 means that information about the latest wormhole state is being propagated a little slower than it used to be. I talked to CCP Atlas just now and he says that the showinfo information was never intended to be robustly real-time, so it's possible that the slower information propagation is causing slightly longer delays in updating the showinfo information. My understanding is that this would be on the order of seconds or at the most minutes (ie, not hours or days), but there may be a change in behavior here.
If people continue to see effects which can't be explained by this phenomena, and especially if you can catch one as it's happening, please continue to bug report it!
From what I can tell from the experiments I've done on the wormholes since the patch (and as well as the tests I did that lead to finding the exploit) it feels like you've introduced a check style system that confirms that ships have passed through the wormhole before deducting the mass from the wormhole. Thus ships have to register loading in the system before the mass is deducted (explaining the 10 second delay).
The main issue with this is a situation that we encountered yesterday. We had a dread jump in AFTER our main subcap fleet, but apparently it registered with the sever as loading in the other system before the subcaps causing 3/4s of our subcaps to be spat back out into our home system.
Also along side this we have been noticing an unusual amount of +- variance wormholes with very few standard no variance wormholes. |
|

CCP Greyscale
C C P C C P Alliance
562

|
Posted - 2012.02.08 17:14:00 -
[39] - Quote
Eikelhaven wrote:So this seems to explain why we don't see the wormhole shrink animations when jumping like we used to. Was this intended? If so, it would have been great to see some documentation about it... If it was not intended, is there a chance we could get a fix? It really is crappy to have to wait for the wormhole to "update" after a jump, when this wasn't the case before.
Yes, that's why that is happening. There's no obvious fix for this right now, unfortunately, without reopening the exploit.
james1122 wrote:From what I can tell from the experiments I've done on the wormholes since the patch (and as well as the tests I did that lead to finding the exploit) it feels like you've introduced a check style system that confirms that ships have passed through the wormhole before deducting the mass from the wormhole. Thus ships have to register loading in the system before the mass is deducted (explaining the 10 second delay).
The main issue with this is a situation that we encountered yesterday. We had a dread jump in AFTER our main subcap fleet, but apparently it registered with the sever as loading in the other system before the subcaps causing 3/4s of our subcaps to be spat back out into our home system.
Also along side this we have been noticing an unusual amount of +- variance wormholes with very few standard no variance wormholes.
More or less, yes.
In cases like this where you're making use of the "Last ship always gets to jump" mechanic to squeeze through *significantly* more mass than is technically available, I would recommend moving to a system where you confirm the rest of the fleet has jumped before moving the dreadnaught.
Obviously this isn't totally ideal, but exploits aren't ideal either, and the only other solution that immediately presents itself is implementing a jump queue that doesn't allow you to jump until the previous ship has completely moved through the wormhole. We're assuming that this sort of one-at-a-time queue would be considerably worse for you all than the current implementation is, right? |
|

Vilgan Mazran
Aperture Harmonics K162
5
|
Posted - 2012.02.08 17:32:00 -
[40] - Quote
CCP Greyscale wrote:I was looking into this further this morning, and found a thing which may explain at least some of the unexpected outcomes people have been experiencing.
The exploit we patched in Crucible 1.1 means that information about the latest wormhole state is being propagated a little slower than it used to be. I talked to CCP Atlas just now and he says that the showinfo information was never intended to be robustly real-time, so it's possible that the slower information propagation is causing slightly longer delays in updating the showinfo information. My understanding is that this would be on the order of seconds or at the most minutes (ie, not hours or days), but there may be a change in behavior here.
If people continue to see effects which can't be explained by this phenomena, and especially if you can catch one as it's happening, please continue to bug report it!
I think there are 2 issues.
1) I don't think this is working as intended. As James mentioned, yesterday we had a subcap fleet jump. Then a dread jumped. However, the dread loaded and 75% of the subcap fleet was bounced back. Very bad when you are trying to fight on a wormhole.
2) This is a MASSIVELY BAD change anytime people are trying to fight on a wormhole, especially with the reduced session change timer. Being able to know that the mass changed on a wormhole immediately is huge. The system before was extremely awesome tbh, and allowed FCs from both sides to make accurate decisions quickly. Now, FCs have no clue that a wormhole size is reduced until well after it matters.
A few examples to illustrate why this is a problem:
subcap fleets are fighting. 1 subcap fleet decides to bail and jumps. Mass is a concern for the pursuing FC, and he doesn't want to pursue if the hole went crit. Before this change, he'd get immediate notification of the mass change and be able to pursue or not pursue. Now the FC doesn't get an updated idea until much later and the fleet he wants to pursue will be long gone by the time he waits for mass change, jumps, loads, and puts up the bubble.
2 large fleets are fighting on a hole. The home fleet has caps while the attacking fleet has 0 or 1 caps and the hole behind them has plenty of mass. The home fleet jumps out 1 cap, with the intent to return quickly and trap the attacking fleet in. Before this change, the smaller/attacking fleet would hear the mass shrink immediately, and then have the full duration of the session change timer to coordinate a retreat. Now they don't hear/see the mass change until well after the ship has jumped and is about to jump in. Instead of ~15 seconds to coordinate a retreat, they have 0 to 5. Very hard to do especially if they have a cap of their own that has to jump after the subcaps.
2 fleets on opposite sides of a hole with some mass changes. 1 wants to close the hole, the other might still be forming up. The fleet that wants to close jumps a dread out. Normally the mass change would notify the other fleet immediately that a cap was jumped and they can leroy into the hole before the cap jumps back. Now, by the time there is a hole shrinkage sound/visual, the cap (with reduced session change) can jump back. The fleet that wants to leroy has 0-5 seconds to notice, order everyone to jump, and everyone to do so. Before they had 15 seconds.
These are just a few random examples that I came up with just now. I understand that the exploit was bad, but I strongly feel that this fix is a very bad solution and a better one should exist. |

Vilgan Mazran
Aperture Harmonics K162
8
|
Posted - 2012.02.08 17:35:00 -
[41] - Quote
CCP Greyscale wrote: More or less, yes.
In cases like this where you're making use of the "Last ship always gets to jump" mechanic to squeeze through *significantly* more mass than is technically available, I would recommend moving to a system where you confirm the rest of the fleet has jumped before moving the dreadnaught.
That is viable when we are the only force around a wormhole. When the dreadnaught is hostile or time is of the essence, I don't think this is a viable solution. |

Domania
Aperture Harmonics K162
2
|
Posted - 2012.02.08 17:37:00 -
[42] - Quote
So we're gonna be reduced to asking HOSTILE capitals to please wait while we jump through FIRST and then MAKE SURE we're loaded before he closes the hole on us so the people who jumped through FIRST don't get reloaded into the other system even though they managed to jump first.
Awesome idea. |

james1122
Aperture Harmonics K162
10
|
Posted - 2012.02.08 17:46:00 -
[43] - Quote
On a serious note (an actual suggestion) .
Could you possibly build a retrospective check system. I.E. leave the old mechanisms in place but get a system to add the mass of the wormhole back on if the ship doesn't load in the target system. Might get a bit funky on the maths and mechanics when the hole should be closing but the old mechanics were a lot better.
Alternatively could you not build a system to monitor for people using/abusing the exploit and then just leave the previous mechanics in place. The exploit would still exist but you can then simply use the check system to ban/force move people who try to use the exploit.
The current mechanics make fleet fights really hard when you are on the edge of wormhole mass limits. Vilgan's examples illustrate some of the many issues they are causing.
(Also please check the +- variances because they are occurring a lot more than they used to) |

naed21
The Dark Space Initiative Revival Of The Talocan Empire
1
|
Posted - 2012.02.08 17:47:00 -
[44] - Quote
Sounds like CCP found a good quick fix and didn't think about the implications that it would have after it passed QA's approval.
Perhaps they can try again and not destroy the laws of physics in the name of an easy fix? |

Scrapyard Bob
EVE University Ivy League
673
|
Posted - 2012.02.08 18:52:00 -
[45] - Quote
Oxandrolone wrote:I have experienced the '... have you become trapped' message taking longer, not noticed any of the mass varience problems though.
Sig id's are obviously broken, if they all spawn at the same time (ie after server restart) they all end in the same letter, eg
DEA FEA ECA GCA LPA OPA
so when a new sig spawns (usually a wh) its so easy to spot, this makes it very easy to scan wh chains in a hurry but its not working as intended obviously.
Issues like this generally indicate that a PRNG is not being seeded properly.
|

Eutectic
Aperture Harmonics K162
1
|
Posted - 2012.02.08 19:26:00 -
[46] - Quote
I'm happy they fixed the bug/exploit, not so happy with how it's working with the delay in notification. To be honest I think the current change would be OK if the session timer wasn't so short.
My thoughts on this, are to leave the change in for preventing the exploit and bump the session timers in wh transits up to 20 or 25 secs to lessen the delay impacts. I suggest this with mixed feelings as I love the 15 sec session timers. |

Knug LiDi
N00bFleeT Numquam Ambulare Solus
38
|
Posted - 2012.02.08 19:48:00 -
[47] - Quote
Scrapyard Bob wrote:Oxandrolone wrote:I have experienced the '... have you become trapped' message taking longer, not noticed any of the mass varience problems though.
Sig id's are obviously broken, if they all spawn at the same time (ie after server restart) they all end in the same letter, eg
DEA FEA ECA GCA LPA OPA
so when a new sig spawns (usually a wh) its so easy to spot, this makes it very easy to scan wh chains in a hurry but its not working as intended obviously. Issues like this generally indicate that a PRNG is not being seeded properly.
I believe with cruicible they added that the sigs would NOT be randomly generated each day, but would carry on. It also appears that sigs generated inside th wh would have similar identifiers, but K162s (which are the 'tails' of wh 'heads' created in other systems) would ahve identifers visibly different. Certainly that is how it is playing out in our wh atm. I consider it a blessing, as It clearly shows incoming k162s
If only we could fall into a woman's arms
without falling into her hands |

Yanaoo
Adhocracy Incorporated Adhocracy
4
|
Posted - 2012.02.08 20:10:00 -
[48] - Quote
Ok, so..
I'm going to imagine I didn't just read that CCP has implemented a client side mechanic to this. |

Mr Kidd
Center for Advanced Studies Gallente Federation
391
|
Posted - 2012.02.08 20:27:00 -
[49] - Quote
Knug LiDi wrote:...but K162s (which are the 'tails' of wh 'heads' created in other systems) would ahve identifers visibly different. Certainly that is how it is playing out in our wh atm. I consider it a blessing, as It clearly shows incoming k162s
You're going to be sorely disappointed one day. Incoming or outgoing has nothing to do with the sig. The sig is generated at DT. Anything after DT gets a different sig scheme.
We want breast augmentations and sluttier clothing in the NeX! |
|

CCP Greyscale
C C P C C P Alliance
563

|
Posted - 2012.02.09 09:27:00 -
[50] - Quote
Scrapyard Bob wrote: Issues like this generally indicate that a PRNG is not being seeded properly.
It's not supposed to be random any more 
Eutectic wrote:I'm happy they fixed the bug/exploit, not so happy with how it's working with the delay in notification. To be honest I think the current change would be OK if the session timer wasn't so short.
My thoughts on this, are to leave the change in for preventing the exploit and bump the session timers in wh transits up to 20 or 25 secs to lessen the delay impacts. I suggest this with mixed feelings as I love the 15 sec session timers.
Ok, so I'm not a wormhole-dweller and I don't fully understand how this interacts with session change timers in gameplay terms. I'm assuming it's to do with jumping back and forth to collapse quickly, but I don't grasp the specific use case that's concerning you.
(I'd also note that if it's "broken" we'll look at fixing it, but that's *not* the same as "different".)
Yanaoo wrote:Ok, so..
I'm going to imagine I didn't just read that CCP has implemented a client side mechanic to this.
I don't know where you're reading that, but it's not true so I wouldn't worry about it  |
|

Qusal
Viperfleet Inc. Narwhals Ate My Duck
0
|
Posted - 2012.02.09 09:47:00 -
[51] - Quote
I did notice lately that i needed more jumps with a HIC to close a crit hole!
Having half fleets not being able to enter wormholes because the closing cap loads faster is just a bad thing. And will make FC's and people in general unhappy, because our expectations and experiances with wormholes.
If CCP wants to change the Mass limits they should do it more extensive. I do like the idea about more unexpected mass, maybe do away with crit messages and only keep the half mass message! Also more and way larger variation in wormhole size would make this a little more unexpected like 50% mass variations but the half mass messages should be kept real time. This will nerve the 100+ people fleets we have seen lately, -Ç-â-ü-ü-¦-+-¦ -+-Ç-¦-¦-¦-+-¦!
|

Mr Kidd
Center for Advanced Studies Gallente Federation
392
|
Posted - 2012.02.09 12:45:00 -
[52] - Quote
CCP Greyscale wrote: Ok, so I'm not a wormhole-dweller and I don't fully understand how this interacts with session change timers in gameplay terms. I'm assuming it's to do with jumping back and forth to collapse quickly, but I don't grasp the specific use case that's concerning you.
I've started recording collapsing efforts but TBH, we're not really doing a lot of that these days partly due to people busy with RL stuff. If I catch a weird mechanic in action I'll post the video.
Qusal wrote: do away with crit messages and only keep the half mass message! Also more and way larger variation in wormhole size would make this a little more unexpected like 50% mass variations but the half mass messages should be kept real time.
I'm sorry your alliance is going to hell in a hand basket. The rest of us don't want to be the company to your misery. Getting rid of the critical state and more variance? When people start getting stranded or having to probe their way back through multiple wh's & travel through null/losec to get home again on a regular basis that will basically be the end of w-space as viable habitation, right? Because, people don't like spending +3 hours doing something like boating home through dangerous space that does absolutely nothing for their game other than wasting their time and getting them killed repeatedly.
As it has been in the past it wasn't so bad. The occasional stranding can be tolerated. As a matter of regular occurrence, seriously, you're going to see a lot of people leave w-space. I already spend far too much time in this game. Having to direct a larger portion of it to fruitless and pointless activities (Non-PVP/PVE) will basically be w-space's death. We want breast augmentations and sluttier clothing in the NeX! |

naed21
The Dark Space Initiative Revival Of The Talocan Empire
1
|
Posted - 2012.02.09 13:02:00 -
[53] - Quote
CCP Greyscale wrote:
Ok, so I'm not a wormhole-dweller and I don't fully understand how this interacts with session change timers in gameplay terms. I'm assuming it's to do with jumping back and forth to collapse quickly, but I don't grasp the specific use case that's concerning you.
Basically, before you guys changed session change timers, if a scout or really anyone jumped though a hole to check what was on the other side, they would have to wait the timer out before they could jump back though. This was pretty close to when your jump cloak would ware out. But if your a noob and de-cloaked and rushed to jump though the hole in a panic, you wouldn't be able to jump though and would probably die.
But now that the timer is so short, you can jump though, and immediately jump back though before its physically possible to target or bump you. There is no more heart pumping moments when your are staring down an enemy fleet while you patiently wait out your timer.
I personally would like to have the session time on whs to be just as long as your jump cloak, but that's just my opinion
|

jonnykefka
Adhocracy Incorporated Adhocracy
24
|
Posted - 2012.02.09 13:06:00 -
[54] - Quote
CCP Greyscale wrote: Ok, so I'm not a wormhole-dweller and I don't fully understand how this interacts with session change timers in gameplay terms. I'm assuming it's to do with jumping back and forth to collapse quickly, but I don't grasp the specific use case that's concerning you.
OK, so, we need to have a little chat about this. First of all, I've heard rumor of at least one dev living in a WH corp. I strongly recommend consulting with them directly, because they can tell you more in person than we ever could over the fourms.
So, let's talk about the last time AHARM and ADHC had a really big fight (that I was present for). This was before the change and the delay. In that fight, we were fighting on a WH connecting to our system. Both sides were jumping a lot of ships back and forth rapidly to avoid the overwhelming DPS of the opposition. Finally, AHARM dumped a dread on the hole, half of our fleet jumped back, they jumped in the dread, and the hole immediately collapsed. We only knew to jump back BEFORE the dread landed because while it was in warp, one of the other ships had triggered a stage change, which we immediately noticed. As soon as we saw the dread on grid, we knew that we had to get our fleet back because that hole was going to crash when that gigantic mass went through it.
That kind of on-the-fly mass trickery is really hard to work out when we have a ten-second delay on the mass change. Which ship triggered it? Was it the 10k sleipnir, or the 150k battleship? Yes, we do calculate remaining mass on the fly. We have to. Under normal, peaceful crashing situations it might not have a huge impact, but when it matters, it's going to matter a lot. Immediate feedback is very, very helpful, at the very least more immediate than the ten-second delay we have now. |

Yanaoo
Adhocracy Incorporated Adhocracy
4
|
Posted - 2012.02.09 14:01:00 -
[55] - Quote
CCP Greyscale wrote:Yanaoo wrote:Ok, so..
I'm going to imagine I didn't just read that CCP has implemented a client side mechanic to this. I don't know where you're reading that, but it's not true so I wouldn't worry about it 
Did you not specifically say that the server now requires a client side verification that the grid is loaded before it records the hole mass change? Or am I just really confused?
EDIT: Also, as Jonny above says, knowing what mass the hole is at, at all times, without delays, is sort of necessary in w-space. We're talking life and death necessary here. |
|

CCP Greyscale
C C P C C P Alliance
563

|
Posted - 2012.02.09 16:06:00 -
[56] - Quote
jonnykefka wrote:CCP Greyscale wrote: Ok, so I'm not a wormhole-dweller and I don't fully understand how this interacts with session change timers in gameplay terms. I'm assuming it's to do with jumping back and forth to collapse quickly, but I don't grasp the specific use case that's concerning you.
OK, so, we need to have a little chat about this. First of all, I've heard rumor of at least one dev living in a WH corp. I strongly recommend consulting with them directly, because they can tell you more in person than we ever could over the fourms. So, let's talk about the last time AHARM and ADHC had a really big fight (that I was present for). This was before the change and the delay. In that fight, we were fighting on a WH connecting to our system. Both sides were jumping a lot of ships back and forth rapidly to avoid the overwhelming DPS of the opposition. Finally, AHARM dumped a dread on the hole, half of our fleet jumped back, they jumped in the dread, and the hole immediately collapsed. We only knew to jump back BEFORE the dread landed because while it was in warp, one of the other ships had triggered a stage change, which we immediately noticed. As soon as we saw the dread on grid, we knew that we had to get our fleet back because that hole was going to crash when that gigantic mass went through it. That kind of on-the-fly mass trickery is really hard to work out when we have a ten-second delay on the mass change. Which ship triggered it? Was it the 10k sleipnir, or the 150k battleship? Yes, we do calculate remaining mass on the fly. We have to. Under normal, peaceful crashing situations it might not have a huge impact, but when it matters, it's going to matter a lot. Immediate feedback is very, very helpful, at the very least more immediate than the ten-second delay we have now.
Ok cool, thanks 
(And yes there are people here I could ask, but it's more fun talking to you guys )
Yanaoo wrote:CCP Greyscale wrote:Yanaoo wrote:Ok, so..
I'm going to imagine I didn't just read that CCP has implemented a client side mechanic to this. I don't know where you're reading that, but it's not true so I wouldn't worry about it  Did you not specifically say that the server now requires a client side verification that the grid is loaded before it records the hole mass change? Or am I just really confused? EDIT: Also, as Jonny above says, knowing what mass the hole is at, at all times, without delays, is sort of necessary in w-space. We're talking life and death necessary here.
I could go track down an engineer if you want a totally firm answer, but my understanding is that the client is waiting for the server when jumping rather than vice versa. It's only when the *server* has finished the transfer and told the client it's OK to go ahead and load that it finishes the transaction and deducts the mass, and jump requests are not completed strictly in the order they were requested. |
|

Qusal
Viperfleet Inc. Narwhals Ate My Duck
0
|
Posted - 2012.02.09 17:17:00 -
[57] - Quote
Mr Kidd wrote:CCP Greyscale wrote: Ok, so I'm not a wormhole-dweller and I don't fully understand how this interacts with session change timers in gameplay terms. I'm assuming it's to do with jumping back and forth to collapse quickly, but I don't grasp the specific use case that's concerning you.
I've started recording collapsing efforts but TBH, we're not really doing a lot of that these days partly due to people busy with RL stuff. If I catch a weird mechanic in action I'll post the video. Qusal wrote: do away with crit messages and only keep the half mass message! Also more and way larger variation in wormhole size would make this a little more unexpected like 50% mass variations but the half mass messages should be kept real time.
I'm sorry your alliance is going to hell in a hand basket. The rest of us don't want to be the company to your misery. Getting rid of the critical state and more variance? When people start getting stranded or having to probe their way back through multiple wh's & travel through null/losec to get home again on a regular basis that will basically be the end of w-space as viable habitation, right? Because, people don't like spending +3 hours doing something like boating home through dangerous space that does absolutely nothing for their game other than wasting their time and getting them killed repeatedly. As it has been in the past it wasn't so bad. The occasional stranding can be tolerated. As a matter of regular occurrence, seriously, you're going to see a lot of people leave w-space. I already spend far too much time in this game. Having to direct a larger portion of it to fruitless and pointless activities (Non-PVP/PVE) will basically be w-space's death.
I don't know why people keep trolling, so i will explain shortly what has happend one of our larger PVE corpses left. So yes we lost a lot of our mostly PVE members, and they took some PVP members with them which i personaly didn't expect to happen. But our PVP CORE is just fine. I would say even better than before since all the bickering about doing PVE and PVP has stopped 
As you can see here DUCK is just doing fine:
CCP_DiagorasJohn Turbefield Top 3 killer alliances in WH space in Jan, ships only, excl. rookie ships and shuttles: DUCK - 385, HARK - 252, .STAR - 227. #eveonline Source: http://twitter.com/ccp_Diagoras
So people don't believe the trolls. And lets wait for next months statistics.
And ontopic:
Yes I would like to see wormholes with different non standard mass for example a C1's between 200m-500m and maybe up the passable mass by 10m so we don't have to turn off plates. C2's 400m-750m mass C3's 600m-1000m mass C4's between 900m-1500m C5's between 1400m-2500m and c6's between 2200m-3000m. Or maybe a diffraction on current wormholes of 50%!
But only if there would be correct real-time half mass notifications.
The reason I would like to see this is to make the fights more interesting, less predictable, and remove the uber blobs. And i know we do it also so I might get a beating for asking for this. But that's what i would like to see less predictable wormholes. And yes I do not mind getting stuck since I know how to operate a probe launcher. and have one fitt on most of my ships.
|

Ethan Revenant
Adhocracy Incorporated Adhocracy
0
|
Posted - 2012.02.09 17:58:00 -
[58] - Quote
CCP Greyscale wrote:(And yes there are people here I could ask, but it's more fun talking to you guys  )
Challenge accepted :3
I'm glad you fixed the exploit (that would have been totally annoying to have someone do to us!) but I would like to stress that it would be really, really nice for us if you could find a way to restore the fast feedback of stage changes.
Envision a combat fleet moving through a chain of wormholes to reach their targets. It's impractical to send each member of the fleet through each wormhole and then wait ten seconds to send the next person. If you were moving that same fleet through known space systems via gates, you would never send a fleet piecemeal like that. It's no different in w-space. You wouldn't jump through a stargate one at a time into a hostile gate camp, and having a good sense of the mass on the hole you're fighting on dictates a lot of the crazy tactics people use, as described above.
You can calculate the mass you're putting through a wormhole from your fleet, but if you did not discover that wormhole as it spawned, you don't know what else has been through it. If you found it before it begins its natural cycle of decay, if you go away from it for a while, someone else may have transited it and you won't know.
Taking away that feedback doesn't mean that we have to live more dangerously as a result. It takes away some of the danger and complexity of calculating masses on the fly and quick response to the other fleet messing with the mass on the hole as an offensive tactic. There's always the possibility that you'll be trapped somewhere and you need to be ready for it, but half the fun is the part where you balance that possibility against cold hard math and quick reaction time.
Thanks for taking the time to talk about this with us. |

T'Khlau
Bunnie Slayers Redrum Fleet
0
|
Posted - 2012.02.09 18:50:00 -
[59] - Quote
At time of writing I'm looking at a Z647 (supposedly 16hr wh) that was first visited by one of our corp on the 08-02-12 at 18:35eve. The wormhole still hasn't displayed any sign of decay.
on checking it turned out to be a wh to a new location of the exact same spot as the previous.
|

Hamatitio
Aperture Harmonics K162
65
|
Posted - 2012.02.10 01:07:00 -
[60] - Quote
As a long time player in this fine game, I would like to thank you for the attention you've shown this particular topic. I know in the past there's been some rather unpleasant bugs that haven't received the attention they deserved.
Moving on from there, it seems there are really 2 issues that are being discussed in here, so I'll try and straighten them out.
The first, wormhole mass changes. You said yourself that you looked through the database changelog and noted no changes since 2009. I understand that, and imagine its some 'excel-esque' spreadsheet with masses, timers and what not.
However, I would further imagine thats all that is in this changelog. The issue seems to be the inherent variation that wormholes receive when spawning. Some have noted that holes are closing prematurely. In the past, a hole that is listed at >50% on a 3 billion hole would have at least 1.35 billion mass. This is assuming a -10% variation (reducing it to 2.7 billion total). This 10% number has been the staple that wormhole dwellers have used for quite some time, and has not really been challenged in all my chain collapsing.
Recently however, holes shown at >50% mass remaining have closed from 1 singular pass of a dread or carrier. The mass contained by either of these should not close a hole even a -10% hole on the cusp of going to the second stage of its mass-life.
This leads people (myself included) to believe that the formula for wormhole spawn mechanics have been altered, and possibly the 10% variation has changed. As stated earlier, I doubt this would show up in the specific wormhole change log, and would need a second look by someone who deals with the spawning formula directly.
The second issue, the timer on mass being subtracted. I posted on our internal forums regarding the exploit that the 'easy' fix would be to simply subtract the mass after the session change was recorded by the server. I then conceded out that it wouldn't be so easy , as you could then ram 80 dreads through 1 hole, so would need some sort of check feature, that ensured the incoming mass wouldn't exceed the theoretical amount leftover.
This check timer is nice on paper; however, given the nature of wormhole space, it is very handy to have up to date information on wormholes. Occasionally we find ourselves zooming through 5-6 holes in the search for PvP. This usually puts us through holes that we never really had an up to date mass information on to begin with, so the only thing we have to go off of, is when the hole shrinks and record the amount of mass going through it.
If we put a fleet of 20 people through, 2 - 3 at a time, under the old system we had a pretty good idea of what the mass was like. Under the new system, this number is anyones guess.
Furthermore, you said that jumps aren't necessarily completed in the order received, this leads one to believe that someone in say, london, even jumping 5 seconds after someone in washington, could process through the jump queue may have their ship mass reduced first, throwing any attempt at a calculation out the window.
What does this do to wormhole space? Well it slows things down. It gives a potential target more time to find the hole you came from, more time to pos up. More time to hide their valuables, and just adds another hurdle to getting PvP in a wormhole.
|

Ned Black
Driders
12
|
Posted - 2012.02.10 11:57:00 -
[61] - Quote
Hamatitio wrote:What does this do to wormhole space? Well it slows things down. It gives a potential target more time to find the hole you came from, more time to pos up. More time to hide their valuables, and just adds another hurdle to getting PvP in a wormhole.
Not to mention the fact that if I jump through a crit hole ahead of a guy and then ends up being spit out into the system I jumped from just because that other guy sat on a fast lane to the server and I did not... Now, I don't anger easily... but that would surely **** the living hell out of me. |

MisterAl tt1
Pretenders Inc W-Space
2
|
Posted - 2012.02.10 15:30:00 -
[62] - Quote
Maybe not clearly to the point, but closely conected:
With session-change timer reduction, maybe it is the time to implement the "polarity timer" of 30 seconds to the second jump (that is jump back). Previously it was like: jump-30 seconds session change- jump back - 1.5 min polaity timer.
With session change timers further reduced we can come to the situation, when in the fight like that depicted earlier a capital can jump to and from BEFORE people are able to react and return home before being closed. |

Mr Kidd
Center for Advanced Studies Gallente Federation
395
|
Posted - 2012.02.10 15:35:00 -
[63] - Quote
MisterAl tt1 wrote:Maybe not clearly to the point, but closely conected:
With session-change timer reduction, maybe it is the time to implement the "polarity timer" of 30 seconds to the second jump (that is jump back). Previously it was like: jump-30 seconds session change- jump back - 1.5 min polaity timer.
With session change timers further reduced we can come to the situation, when in the fight like that depicted earlier a capital can jump to and from BEFORE people are able to react and return home before being closed.
Not sure I know what you're talking about. Polarity timer was always 4 minutes or there abouts. We want breast augmentations and sluttier clothing in the NeX! |

MisterAl tt1
Pretenders Inc W-Space
2
|
Posted - 2012.02.10 16:40:00 -
[64] - Quote
You are wrong. |

Roime
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
176
|
Posted - 2012.02.10 16:44:00 -
[65] - Quote
Mister, Mr Kidd is correct. It's 4 minutes.
|

MisterAl tt1
Pretenders Inc W-Space
2
|
Posted - 2012.02.10 16:59:00 -
[66] - Quote
hm.... Really it is now. I'm almost sure it was lower for the third jump and 4 minutes for the forth. I see some possible reasons why it may have looked like that, but this is not the point.
Anyway. The ability to jump back immediately (AFAIR CCP intended to get rid of session change timer) can be a bad thing if we ever come there. |

Seleia O'Sinnor
Drop of Honey
169
|
Posted - 2012.02.10 18:51:00 -
[67] - Quote
Finally! WH-Space has gone erratic. No really, I am not sure if this is bad or good, since it makes hole-life a bit more interesting. I'd really appreciate some randomness for holes. Maybe a module which can give you more precise data on the status of a wh? Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |

FuryX1013
United Space Republic Research ORPHANS OF EVE
2
|
Posted - 2012.02.10 21:29:00 -
[68] - Quote
Seleia O'Sinnor wrote:Finally! WH-Space has gone erratic. No really, I am not sure if this is bad or good, since it makes hole-life a bit more interesting. I'd really appreciate some randomness for holes. Maybe a module which can give you more precise data on the status of a wh?
While I agree with you Seleia erratic can be a good thing. I must disagree with the module suggestion fits for w/h vessels are already tight enough as it is with most people adding a core launcher.
What i would suggest is first we need the visual cues and timers to work properly second instead of a module to estimate wormhole mass I would add a skill to science call it Wormhole Mechanics and add that functionality to the D scanner.
The higher level you have it trained the more accurate the estimate but it should never be exact there should always still be some unpredictability |

Ajita al Tchar
Republic Military School Minmatar Republic
43
|
Posted - 2012.02.10 23:38:00 -
[69] - Quote
FuryX1013 wrote:Seleia O'Sinnor wrote:Finally! WH-Space has gone erratic. No really, I am not sure if this is bad or good, since it makes hole-life a bit more interesting. I'd really appreciate some randomness for holes. Maybe a module which can give you more precise data on the status of a wh? While I agree with you Seleia erratic can be a good thing. I must disagree with the module suggestion fits for w/h vessels are already tight enough as it is with most people adding a core launcher.
This is exactly what I thought as well after reading about the module idea. First, yet another semi-mandatory module for wh shenanigans--how about no, unless it occupies no slots no? okay then. Also, there's the meta element of experience and the various tricks people have devised for dealing with wormholes and mass limits. Experience comes into play, as well as certain degrees of risk when you find that you need to put some ships through the wh to see how it acts in order to tell its mass status.Some degree of variation from what's expected is good, keeps things fun. Random behavior is just bad and obnoxious.
What needs to happen is for wormhole state updates to be correct and each wormhole needs to go through the mass cycle of "not yet significantly disrupted" -> "disrupted but not critically" -> "critically disrupted" based on its total mass allowance attribute. Yesterday I had a 1KKK kg wormhole go from "not been significantly disrupted" to -poof- nonexistent after a single jump through in a Prowler. This is bullshit because, although the nature of wormholes is unpredictable blah blah blah and I expect there to be deviations and some randomness, the deviation in this case would have had to be of about 98% assuming a 10KK kg Prowler (yay for two high slots?). Instead of a 1 billion kg total mass, the wormhole acted like anything between 0.00..001 kg total mass limit, and, say, at most about 22 million kg wormhole assuming also a ~20% deviation between the status of the hole as displayed in show info + its size, and the actual mass it has left over. OR the information about the wormhole in the "show info" was seriously incorrect, not updated properly. Either way, boo. Something is broken when you have occurrences like this pretty frequently, and their incidence "happened" to coincide with a patch.
The players already have the tools they need to make very good guesses regarding wh mass states, and their EOL states as well, and it takes more than two brain cells to use them properly. Experience should have an advantage, and if stuff starts behaving randomly enough that experience stops mattering as much as it did, it points to a broken game mechanic. |

Seleia O'Sinnor
Drop of Honey
169
|
Posted - 2012.02.11 00:03:00 -
[70] - Quote
Oh well, it was just a thought about the module. However, just to be honest, and I live in w-space for quite some time, it's all very predictable: How to close a wh, when it will collapse, how much can pass in a single jump. It's ok, and many, including myself, are fine with the mechanics as they are. However it would be fun if wormholes started to be more random. Hell, w-space is one of the nicest features in Eve :) Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |

Tas Nok
Hedion University Amarr Empire
30
|
Posted - 2012.02.11 20:32:00 -
[71] - Quote
As several other people have suggested... it seems that the mass limits are the same.. but the variance is not... whatever you did messed with it so that median mass wh are almost never happening
we chain closed a couple statics just a couple hours ago.. we only used 2 ships, we pinned them, we know EVERYTHING that went through. (inc the scout to see if it was worth keeping open)
for us on a 2bil mass wh we are getting masses up around 2.23-2.38 EVERY time
Ofc we can't see the exact mass, and don't know if the last ship in tripped it at 100t or 5t but this is definitely changed from a random 10% variance to a 20% variance that seems always maxed (in our recent experience)
As one post earlier stated... someone needs to check your dependencies in the code.. something got changed and forgot to put it in the notes or more likely doesn't know they changed it.
its a hard thing to see in progress... will it close at 2.0, 2.1 or higher or lower? we are pushing ships through meant to collapse with a minimum of time and headaches... knowing it is really odd only happens after its closed
** I would suggest, other posters can feel free to disagree, that nearly any toon in this thread would welcome a random CCP visit in their WH, a short convo to get a hole closed, then kill the next static from scratch... then the GM or dev can SEE what is happening 1st hand... **
we won't mind if it means getting this nailed down and explained
|

dhunpael
Viperfleet Inc. Narwhals Ate My Duck
0
|
Posted - 2012.02.12 11:41:00 -
[72] - Quote
Tas Nok wrote: ** I would suggest, other posters can feel free to disagree, that nearly any toon in this thread would welcome a random CCP visit in their WH, a short convo to get a hole closed, then kill the next static from scratch... then the GM or dev can SEE what is happening 1st hand... **
we won't mind if it means getting this nailed down and explained
this ^^
just drop by, you'll see it for yourself and might just lean what it is to live in w-space :)
|

Hamatitio
Aperture Harmonics K162
67
|
Posted - 2012.02.12 16:40:00 -
[73] - Quote
If you do bring a cockroach and an enigma please! |

Mr Kidd
Center for Advanced Studies Gallente Federation
400
|
Posted - 2012.02.13 05:23:00 -
[74] - Quote
I would guess that they are more than capable of testing this in Jove space where they wouldn't have to expose themselves to the inmates of New Eden. We all know what happened last time.:D We want breast augmentations and sluttier clothing in the NeX! |

Rob Kepie
Global Economy Experts Stellar Economy Experts
0
|
Posted - 2012.02.13 09:09:00 -
[75] - Quote
CCP Greyscale wrote: The exploit we patched in Crucible 1.1 means that information about the latest wormhole state is being propagated a little slower than it used to be. I talked to CCP Atlas just now and he says that the showinfo information was never intended to be robustly real-time, so it's possible that the slower information propagation is causing slightly longer delays in updating the showinfo information. My understanding is that this would be on the order of seconds or at the most minutes (ie, not hours or days), but there may be a change in behavior here.
For those insisting that the variance has changed, doesn't this paragraph explain that the wormhole mass status you are seeing may not be up-to-date? If the show info is showing old info, then you might be tricked into thinking it's still safe to jump when in fact the server has shrunk the wormhole to critical.
So I would suggest that the mass limits and the variances haven't changed. What has perhaps changed is that when wormholes shrink, clients won't find out until a bit later. The way to test this is to take a few minutes break between ship jumps during a collapse operation and see if the show info eventually updates with accurate info. For CCP Greyscale, is the visual feedback that the wormhole has shrunk also delayed, like the show info is? |

Bloemkoolsaus
Viperfleet Inc. Narwhals Ate My Duck
12
|
Posted - 2012.02.13 13:55:00 -
[76] - Quote
Rob Kepie wrote:For those insisting that the variance has changed, doesn't this paragraph explain that the wormhole mass status you are seeing may not be up-to-date? If the show info is showing old info, then you might be tricked into thinking it's still safe to jump when in fact the server has shrunk the wormhole to critical.
I'm thinking the same thing.
I haven't experienced any of the described cases yet, and I have been collapsing a fair amount of wormholes last week. We put a fixed combination of ships through (ignoring mass changes/messages). Every single time the wh collapsed as expected. |

KrogothZero
eXceed Inc. No Holes Barred
0
|
Posted - 2012.02.13 14:17:00 -
[77] - Quote
Rob Kepie wrote:[quote=CCP Greyscale] So I would suggest that the mass limits and the variances haven't changed. What has perhaps changed is that when wormholes shrink, clients won't find out until a bit later. The way to test this is to take a few minutes break between ship jumps during a collapse operation and see if the show info eventually updates with accurate info. For CCP Greyscale, is the visual feedback that the wormhole has shrunk also delayed, like the show info is?
When I was closing the other day visual feedback also was delayed. |

Michael J Caboose
Imperial Academy Amarr Empire
0
|
Posted - 2012.02.13 15:02:00 -
[78] - Quote
I have also observed instances where the visual effect does not occur at all, while the Show Info updated correctly. |
|

CCP Greyscale
C C P C C P Alliance
564

|
Posted - 2012.02.13 15:36:00 -
[79] - Quote
Hey everyone,
Just to keep you all up to date, I've asked the new Live Team to read through this thread and have a look at the various issues being raised, as they're better placed to do thorough testing of this sort of live code :)
Thanks for bringing these glitches to our attention! -Greyscale |
|

Eikelhaven
Future Corps Sleeper Social Club
0
|
Posted - 2012.02.13 17:30:00 -
[80] - Quote
CCP Greyscale wrote:Hey everyone,
Just to keep you all up to date, I've asked the new Live Team to read through this thread and have a look at the various issues being raised, as they're better placed to do thorough testing of this sort of live code :)
Thanks for bringing these glitches to our attention! -Greyscale
Well hey then, thanks to you and the Live Team! Sounds great if this can get looked at. |

Ajita al Tchar
Republic Military School Minmatar Republic
53
|
Posted - 2012.02.13 17:36:00 -
[81] - Quote
Rob Kepie wrote:CCP Greyscale wrote: The exploit we patched in Crucible 1.1 means that information about the latest wormhole state is being propagated a little slower than it used to be. I talked to CCP Atlas just now and he says that the showinfo information was never intended to be robustly real-time, so it's possible that the slower information propagation is causing slightly longer delays in updating the showinfo information. My understanding is that this would be on the order of seconds or at the most minutes (ie, not hours or days), but there may be a change in behavior here.
For those insisting that the variance has changed, doesn't this paragraph explain that the wormhole mass status you are seeing may not be up-to-date? If the show info is showing old info, then you might be tricked into thinking it's still safe to jump when in fact the server has shrunk the wormhole to critical. So I would suggest that the mass limits and the variances haven't changed. What has perhaps changed is that when wormholes shrink, clients won't find out until a bit later. The way to test this is to take a few minutes break between ship jumps during a collapse operation and see if the show info eventually updates with accurate info. For CCP Greyscale, is the visual feedback that the wormhole has shrunk also delayed, like the show info is?
This is a reasonable possibility in case of a wormhole that you didn't open, so you don't know if someone already took ten battleships through it and whatnot. However, when you know you opened a brand new static and you know that no one went through because you had someone looking at it starting at about five seconds after it spawned, you know pretty well how many ships of what mass you can take through before it collapses. The latter is the issue that a lot of people are describing. I agree that the apparent lack of properly updated information in show info (or in the wormhole graphic) might very well be something else, though.
Stealth Prowler boost  |

Eikelhaven
Future Corps Sleeper Social Club
0
|
Posted - 2012.02.16 19:12:00 -
[82] - Quote
Well damn, I mis-posted here. Wrong topic! |

Goodluvins
Darkstorm Corporation
2
|
Posted - 2012.02.17 18:33:00 -
[83] - Quote
Please fix the mass limit problem with WHs. Thanks. |

Sarina Rhoda
Viral Target
10
|
Posted - 2012.02.18 15:11:00 -
[84] - Quote
Has this been looked into further yet ? |

Cipher Jones
301
|
Posted - 2012.02.18 16:58:00 -
[85] - Quote
People are saying they spawned the WH themselves but it still had the wrong mass, so the information delay should have nothing to do with it.
However, pics or it didn't happen IMHO.I know if I had a carrier or orca and it got stuck because of what I thought was a bug, I sure as hell would screen shot it next time I went through.
Anyway I have not encountered the problem myself but I will actively seek it this weekend and try to get screens if I find anything "fishy".
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Boodreau
The Elysian Horde Elysian Empire
1
|
Posted - 2012.02.19 05:36:00 -
[86] - Quote
So, This topic is interesting.
My WH alliance was invaded by another alliance known to be somewhat neutral or even "friendly" with AHARM a couple days ago. They put our POS's re-inforced mode, with the first coming out earlier today (well, 17:00-ish eve time on 2/17/2012).
We countered with an attack of multiple cap ships (outnumbered them) and succeeded in destroying all their caps and some support ships, then our fleet decided to close the exit WH on them and trap them in while we wipe them out.
This c6 (we were in a c6, c6 static) was already at half mass when we jumped a carrier through it and then to bring him back through would close it. When he jumped, AHARM had a massive fleet sitting there. Around 40 pilots we figure, with 2 dreds at least and some say also a carrier. When our carrier jumped back, the WH should have closed behind him, and it did, only the entirety of the AHARM fleet, 2 dreds, possibly their own carrier, and all, were in our hole.
Being vastly outnumbered we fell to the attack.
So the question is (and yes its been submitted by some of our members via petition), is this an exploit? This hole that was supposedly less than 50% took basicaly 4 cap jumps and 30+ cruisers within 15-20 seconds. |

Ampoliros
Aperture Harmonics K162
12
|
Posted - 2012.02.19 07:19:00 -
[87] - Quote
Boodreau wrote:So, This topic is interesting.
My WH alliance was invaded by another alliance known to be somewhat neutral or even "friendly" with AHARM a couple days ago. They put our POS's re-inforced mode, with the first coming out earlier today (well, 17:00-ish eve time on 2/17/2012).
We countered with an attack of multiple cap ships (outnumbered them) and succeeded in destroying all their caps and some support ships, then our fleet decided to close the exit WH on them and trap them in while we wipe them out.
This c6 (we were in a c6, c6 static) was already at half mass when we jumped a carrier through it and then to bring him back through would close it. When he jumped, AHARM had a massive fleet sitting there. Around 40 pilots we figure, with 2 dreds at least and some say also a carrier. When our carrier jumped back, the WH should have closed behind him, and it did, only the entirety of the AHARM fleet, 2 dreds, possibly their own carrier, and all, were in our hole.
Being vastly outnumbered we fell to the attack.
So the question is (and yes its been submitted by some of our members via petition), is this an exploit? This hole that was supposedly less than 50% took basicaly 4 cap jumps and 30+ cruisers within 15-20 seconds.
Wasn't there personally, but our guys were quite bewildered by it as well. From our AARs, it sounds like we cross-jumped with our fleet + two caps when your archon came through expecting the hole would close behind us, but clearly something funny happened and everything got back in without any trouble. v0v |

Hamatitio
Aperture Harmonics K162
68
|
Posted - 2012.02.19 07:38:00 -
[88] - Quote
Boodreau wrote:So, This topic is interesting.
My WH alliance was invaded by another alliance known to be somewhat neutral or even "friendly" with AHARM a couple days ago. They put our POS's re-inforced mode, with the first coming out earlier today (well, 17:00-ish eve time on 2/17/2012).
We countered with an attack of multiple cap ships (outnumbered them) and succeeded in destroying all their caps and some support ships, then our fleet decided to close the exit WH on them and trap them in while we wipe them out.
This c6 (we were in a c6, c6 static) was already at half mass when we jumped a carrier through it and then to bring him back through would close it. When he jumped, AHARM had a massive fleet sitting there. Around 40 pilots we figure, with 2 dreds at least and some say also a carrier. When our carrier jumped back, the WH should have closed behind him, and it did, only the entirety of the AHARM fleet, 2 dreds, possibly their own carrier, and all, were in our hole.
Being vastly outnumbered we fell to the attack.
So the question is (and yes its been submitted by some of our members via petition), is this an exploit? This hole that was supposedly less than 50% took basicaly 4 cap jumps and 30+ cruisers within 15-20 seconds.
I submitted a bug report with timestamps etc to see if the QA team can look through logs to see what happened. Unfortunately after 8 years, I know about CCP's logs, so I don't expect much to be returned.
My best guess? The system couldn't handle processing the 35 ish jumps at once and lagged up. |

Slaktoid
Aperture Harmonics K162
3
|
Posted - 2012.02.19 08:34:00 -
[89] - Quote
Actually we used a Wormhole Stabilizer. This mod came out with the Cruicible 1.2 patch. |

Aidamina Omen
Aperture Harmonics K162
0
|
Posted - 2012.02.19 09:25:00 -
[90] - Quote
Boodreau wrote: So the question is (and yes its been submitted by some of our members via petition), is this an exploit? This hole that was supposedly less than 50% took basicaly 4 cap jumps and 30+ cruisers within 15-20 seconds.
I was there,
Wormhole mass wasn't below 50%, 20 ish cruisers rather then 30+ jumped.
That something odd happened with the wormhole is undeniable, but to cry wolf about an exploit being used is far fetched.
Most wormhole people already know that the wormhole behaviour has significantly changed since crusible 1.1, but this was done to fix an exploit with wormholes (reported by AHARM nonetheless.)
I agree that the current mechanics are flawed and that it needs looking into. As for the four cap jumps through one wormhole, we were as surprised as you were when that happened.
In this occasion it resulted in an extra carrier on the field for you guys, instead of it getting trapped on the wrong side(Our intention) so it should have actually been an advantage for you. |

Komen
Capital Enrichment Services
57
|
Posted - 2012.02.19 10:02:00 -
[91] - Quote
Full-time hole dweller checking in - our corp also has noticed the holes behaving strangely. Mostly wider variance (and way more in the far reaches of variance) than before Cru 1.1/1.2. Also we saw a case of two battleships (100 mil ea.) coming through a D382 that was mass-crit with no more than 50 mil left in it. They both jumped simultaneously and got through. |

Wyke Mossari
Staner Industries
156
|
Posted - 2012.02.19 10:46:00 -
[92] - Quote
The problem not the change, but is people have got used to 'gaming the system', chain collapsing wormholes until they get the outcome they want and expected this to continue, despite the fact it blatantly flouts the back-story of wormholes.
This change is a good thing, it better dovetails with the back-story and it promotes better games play with the fog of war.
|

Scrapyard Bob
EVE University Ivy League
698
|
Posted - 2012.02.19 13:06:00 -
[93] - Quote
What might work is: Introduce a new probe type, which can be fitted into the core launcher, which will scan all w-hole within 2AU and give you detailed information after a few seconds.
No need for a new module, and most w-space fleets have multiple people with core probe launchers fitted.
|

Bloemkoolsaus
Viperfleet Inc. Narwhals Ate My Duck
12
|
Posted - 2012.02.19 13:36:00 -
[94] - Quote
Scrapyard Bob wrote:What might work is: Introduce a new probe type, which can be fitted into the core launcher, which will scan all w-hole within 2AU and give you detailed information after a few seconds.
No need for a new module, and most w-space fleets have multiple people with core probe launchers fitted.
An interesting approach, but it doesn't solve the issue we're reading here about wh mass being fishy. |

Boodreau
The Elysian Horde Elysian Empire
1
|
Posted - 2012.02.19 16:22:00 -
[95] - Quote
Aidamina Omen wrote:Boodreau wrote: So the question is (and yes its been submitted by some of our members via petition), is this an exploit? This hole that was supposedly less than 50% took basicaly 4 cap jumps and 30+ cruisers within 15-20 seconds.
I was there, Wormhole mass wasn't below 50%, 20 ish cruisers rather then 30+ jumped. That something odd happened with the wormhole is undeniable, but to cry wolf about an exploit being used is far fetched. Most wormhole people already know that the wormhole behaviour has significantly changed since crusible 1.1, but this was done to fix an exploit with wormholes (reported by AHARM nonetheless.) I agree that the current mechanics are flawed and that it needs looking into. As for the four cap jumps through one wormhole, we were as surprised as you were when that happened. In this occasion it resulted in an extra carrier on the field for you guys, instead of it getting trapped on the wrong side(Our intention) so it should have actually been an advantage for you.
We were just asking if it is a known exploit.
If it is a known issue that CCP considers an exploit. You guys used it, whether knowingly or not , and it resulted in us loosing our home and a few billions in ships. A loss that only happened due to a broken game mechanic that should not have happened.
We pay to play like you guys do, we pay to have battles such as that one. But we don't pay to have our stuff lost in a battle that was won due to a "bug" in the game allowing you guys to get an advantage that should not have ever been there.
The instant our carrier returned that WH should have disappeared. You maybe possibly could have gotten a couple of the cruiser class ships in, but no way your entire fleet with the dreds should have came in.
Here is a quote from the wiki:
Quote:An exploit is when someone bypasses normal game mechanics, such as by utilizing a bug in the game, allowing him to take advantage of other players without them having any means of preventing it whatsoever. When this occurs, we implore you to contact your friendly neighbourhood GM as soon as possible so that they can investigate the incident, prevent it from happening to anyone else, and possibly reimburse you for your loss:
Well, it looks to use normal game mechanics were bypassed somehow, by accident or not is not up to us to determine. But we had no means to prevent it, as we didn't know it could happen. We know it should NOT have happened. So we contacted the "neighborhood" GM.
We have no ill will towards NorCorp, eXceed and their No HOles Barred Alliance, nor any towards AHARM and their K162 alliance. I have enjoyed bantering back and forth into local with them. And I hope we have more run ins in the future, it was fun. We are aggrivated that we lost pretty much everything over a broken mechanic. |

Hamatitio
Aperture Harmonics K162
68
|
Posted - 2012.02.19 18:48:00 -
[96] - Quote
Boodreau wrote:Aidamina Omen wrote:Boodreau wrote: So the question is (and yes its been submitted by some of our members via petition), is this an exploit? This hole that was supposedly less than 50% took basicaly 4 cap jumps and 30+ cruisers within 15-20 seconds.
I was there, Wormhole mass wasn't below 50%, 20 ish cruisers rather then 30+ jumped. That something odd happened with the wormhole is undeniable, but to cry wolf about an exploit being used is far fetched. Most wormhole people already know that the wormhole behaviour has significantly changed since crusible 1.1, but this was done to fix an exploit with wormholes (reported by AHARM nonetheless.) I agree that the current mechanics are flawed and that it needs looking into. As for the four cap jumps through one wormhole, we were as surprised as you were when that happened. In this occasion it resulted in an extra carrier on the field for you guys, instead of it getting trapped on the wrong side(Our intention) so it should have actually been an advantage for you. We were just asking if it is a known exploit. If it is a known issue that CCP considers an exploit. You guys used it, whether knowingly or not , and it resulted in us loosing our home and a few billions in ships. A loss that only happened due to a broken game mechanic that should not have happened. We pay to play like you guys do, we pay to have battles such as that one. But we don't pay to have our stuff lost in a battle that was won due to a "bug" in the game allowing you guys to get an advantage that should not have ever been there. The instant our carrier returned that WH should have disappeared. You maybe possibly could have gotten a couple of the cruiser class ships in, but no way your entire fleet with the dreds should have came in. Here is a quote from the wiki: Quote:An exploit is when someone bypasses normal game mechanics, such as by utilizing a bug in the game, allowing him to take advantage of other players without them having any means of preventing it whatsoever. When this occurs, we implore you to contact your friendly neighbourhood GM as soon as possible so that they can investigate the incident, prevent it from happening to anyone else, and possibly reimburse you for your loss: Well, it looks to use normal game mechanics were bypassed somehow, by accident or not is not up to us to determine. But we had no means to prevent it, as we didn't know it could happen. We know it should NOT have happened. So we contacted the "neighborhood" GM. We have no ill will towards NorCorp, eXceed and their No HOles Barred Alliance, nor any towards AHARM and their K162 alliance. I have enjoyed bantering back and forth into local with them. And I hope we have more run ins in the future, it was fun. We are aggrivated that we lost pretty much everything over a broken mechanic.
To say that this bug directly resulted in you losing your home and fleet is very far fetched to be honest. The "what if" scenarios are never looked at from a biased perspective and as such your judgement is clouded. |

pierre arthos
Aperture Harmonics K162
1
|
Posted - 2012.02.19 21:43:00 -
[97] - Quote
This may sound harsh, but I think the reason you lost your fleet was because you were sat on an unscouted hole. If you'd put a scout through, you'd have seen us formed up and we'd have lost the element of suprise.
Now, something definitely went weird with the hole mass limit, but that only allowed your Archon to die in its home system rather than in Nova. We jumped in as soon as our scout reported that you'd jumped an Archon into Nova. We were as suprised as you when your Archon made it back! So, I don't think any broken game mechanic or "exploit" made any real bearing on the outcome.
I'm sure you'll come back stronger for the experience, looking forward to the next time. |

corbexx
Aperture Harmonics K162
6
|
Posted - 2012.02.19 22:09:00 -
[98] - Quote
I went through and did the all teh mass calculations for what went through and back
3 t3 scouts both ways 108 million mass total mass so far 108 million mass frig both ways 2 million mass total mass 110 million mass archon 1113 million mass total mass 1213 million mass moros 1292 million mass total mass 2505 million mass sub caps * 317 million mass total mass 2822 million mass (small wh could close here) 2nd moros 1292 million mass total mass 4114 million mass (wh should be closed now) archon return trip 1113 million mass total mass 5227 million mass
* our sub caps were 5 guardians 3 lokis 7 legions 4 prots devoter eos and cheetah
list is in order of stuff being jumped i guess that stuff jumping from both sides at very similar times caused the issues |

Komen
Capital Enrichment Services
57
|
Posted - 2012.02.19 23:20:00 -
[99] - Quote
As an addendum to my earlier: I'm sitting staring at a D382 which was opened by us at 05:33 EVT last night. It's now 23:08 on the eve clock. D382's last 16 hours (plus downtime, we've found). So this one's pushing 17.5 hours, that's the normal life, plus downtime, plus an extra hour.
This has been going on since Crucifixable 1.1/1.2. SOMETHING got changed, Greyscale - if it's not anything directly with the wormholes, then some other system related to them changed.
I am fine with wormholes being random, but up until now they've had observable patterns that made dealing with them possible. Make them too random and it becomes pointless to try and set up shop inside w-space, thus bringing to an end an entirely new playstyle (and in my opinion, really the only reason I'm still in Eve). Sort of like removing the jump data from APIs for wormholes - such a half-step measure. CCP could have gone further and removed all the API data, thus reducing us to what we could observe through scouting and intel-gathering. I would be fine with that (and I'm basically running around looking for piloted ships outside POS to splodify).
Fake-edit: As I was typing and doing other things, the 05:33 time-popped. About an hour and 15 minutes late. |

Boodreau
The Elysian Horde Elysian Empire
1
|
Posted - 2012.02.20 00:39:00 -
[100] - Quote
pierre arthos wrote:This may sound harsh, but I think the reason you lost your fleet was because you were sat on an unscouted hole. If you'd put a scout through, you'd have seen us formed up and we'd have lost the element of suprise.
Now, something definitely went weird with the hole mass limit, but that only allowed your Archon to die in its home system rather than in Nova. We jumped in as soon as our scout reported that you'd jumped an Archon into Nova. We were as suprised as you when your Archon made it back! So, I don't think any broken game mechanic or "exploit" made any real bearing on the outcome.
I'm sure you'll come back stronger for the experience, looking forward to the next time.
Why were you surprised when our Archon made it back. He jumped back before your fleet did.
As far as corbexx's calculations, did you calculate the mass of the modules on the ships? Did you calculate the mass of the ships that had jumped through that hole a few times already.
The hole shrank once when our archon jumped into that system.
Even in the event the calculations were correct, he admitted at least the mass of one of the cap ships should not have made it.
So basically, this whole situation, even if not an exploit that you guys used to your advantage, should not have happened is a situation that CCP should look at cause the WH may not have behaved properly.
On a similar note, I have a cloaky toon still in said C6, who just got several screenshots of NorCorp pulling out. I got the window open showing the hole "had its stability reduced, but not to a critical degree", meaning it is less than 45%. They warp a fenrir, 2 thanatos, and a naglefar to it. The Fenrir jumps. Then a revelation shows up. They all jump practically simultaneously, one of the thanys is a bit behind the rest in activating.
Now only the Nag jumps successfully and the hole closes. The WH mechanics worked properly by my figuring. No issue here.
The question is, why were they trying to jump all of them at the same time when they should have known that all the ships would not make it? Unless they also knew there was a chance they all made it, and therefore using an exploit? If all of them had of made it (as was the case with the AHARM fleet coming in), I would have proof of a possible mechanic exploit (and if CCP checks the logs, they will see it from the fleet fight). |

seany1212
eXceed Inc. No Holes Barred
87
|
Posted - 2012.02.20 00:59:00 -
[101] - Quote
Boodreau wrote:pierre arthos wrote:This may sound harsh, but I think the reason you lost your fleet was because you were sat on an unscouted hole. If you'd put a scout through, you'd have seen us formed up and we'd have lost the element of suprise.
Now, something definitely went weird with the hole mass limit, but that only allowed your Archon to die in its home system rather than in Nova. We jumped in as soon as our scout reported that you'd jumped an Archon into Nova. We were as suprised as you when your Archon made it back! So, I don't think any broken game mechanic or "exploit" made any real bearing on the outcome.
I'm sure you'll come back stronger for the experience, looking forward to the next time. Why were you surprised when our Archon made it back. He jumped back before your fleet did. As far as corbexx's calculations, did you calculate the mass of the modules on the ships? Did you calculate the mass of the ships that had jumped through that hole a few times already. The hole shrank once when our archon jumped into that system. Even in the event the calculations were correct, he admitted at least the mass of one of the cap ships should not have made it. So basically, this whole situation, even if not an exploit that you guys used to your advantage, should not have happened is a situation that CCP should look at cause the WH may not have behaved properly. On a similar note, I have a cloaky toon still in said C6, who just got several screenshots of NorCorp pulling out. I got the window open showing the hole "had its stability reduced, but not to a critical degree", meaning it is less than 45%. They warp a fenrir, 2 thanatos, and a naglefar to it. The Fenrir jumps. Then a revelation shows up. They all jump practically simultaneously, one of the thanys is a bit behind the rest in activating. Now only the Nag jumps successfully and the hole closes. The WH mechanics worked properly by my figuring. No issue here. The question is, why were they trying to jump all of them at the same time when they should have known that all the ships would not make it? Unless they also knew there was a chance they all made it, and therefore using an exploit? If all of them had of made it (as was the case with the AHARM fleet coming in), I would have proof of a possible mechanic exploit (and if CCP checks the logs, they will see it from the fleet fight).
LOL Butthurt much?
Also, we fraps the jumping ourselves in order to try and replicate the bug you discovered with your carrier and AHARMs dreads so that it could be petitioned and proven to CCP that there is a problem with wormhole masses. As for you claiming you lost your home as a result is just you trying to cry in CCP's direction, AHARM would still have gotten most of there fleet into your wormhole, maybe one dread shorter and you STILL would have lost your hole.
If the hole had not have bugged it would have just resulted in AHARM having more arduous work of cycling back round to your hole and throwing more forces through. You putting your whole system loss down to one wormhole bug is laughable at best. 
EDIT: You said yourself that the naglfar alone jumped through and no others, therefore it is not a replicatable bug and we did not exploit. AHARMs own publicity on this topic is also proof that they are not knowingly exploiting a wormhole bug, there fleet they brought to there own wormhole was a perfectly viable fitting fleet considering the wormholes size. The only variable with there mass was your own carrier. |

Revein
NorCorp Enterprise No Holes Barred
0
|
Posted - 2012.02.20 01:04:00 -
[102] - Quote
Well there is no exploit that is beeing used on purpose, wh's close sometimes 2 early or 2late after last patch (and i agree it should be looked at)
But worst case only 1 dread (+subcaps)would have made it through to your hole. But that beeing said, would you have faught then or bailed as well. U had 10-12 caps(+all your subcaps) vs our combined fleet at the end there. Must say it would have been an epic fight if u decided not to give up right away when u did see aharm... - plz admit it would have been awesome if u had warped all in! (u had half your fleeet at the hole, warp in rest and make fight :)
We did pos up in your system for fights not to kick you out of system, but when u didnt fight until the very end and then start SD /firesale after that last figth u didnt leave much choice.
Hope u get back in WH and we meet again for funs and not smack talk in local :)
Edit: didnt see seany write at same time^^ Edit2: thx for showing us "the Kracken" Aharm :) |

Hamatitio
Aperture Harmonics K162
68
|
Posted - 2012.02.20 01:47:00 -
[103] - Quote
Boodreau wrote: This hole that was supposedly less than 50% took basicaly 4 cap jumps and 30+ cruisers within 15-20 seconds.
Boodreau wrote: The hole shrank once when our archon jumped into that system.
At this point you have changed your point of view, to admit that the wormhole was above 50% when your archon initiated the first jump.
Corbexx's calculations are correct, you are misinterpreting them. Let me simplify it a bit. This was a fresh wormhole, with a potential mass variation of 2.7 billion - 3.3 billion, with only 1 or 2 cruisers through it at the time you landed on it - you obviously didn't scout the wormhole previously, otherwise you wouldn't have landed a capital fleet on the wormhole into AHARMs home system.
So 2.7 - 3.3 billion, with the mass that we had, we needed 2.71 bil + to be able to fit what we wanted through the hole (counting the carrier of course), but for rounding it out, we will say 2.8 billion to account for the couple cruisers from earlier.
Your archon jumps into Nova, 1.6 billion mass left on the wormhole. 1 of our moros jumps into your system, 400 million mass left on the wormhole 2 seconds later our subcap fleet jumps into your system (t3 cruisers, ~20 x 15mil ea) 100 million left on the wormhole. 2 seconds later, our second dread jumps into your home system, this is possible, because the hole still has some mass left on it (as indicated above) the hole should now close, as the mass is anywhere from -1.2 billion to -700 million mass left on it. 2 seconds later, your archon jumps through the wormhole and back into your home system.
Assuming that anything from 2.70 - 2.79 would prevent the second dread, and 2.80 - 3.30 would allow the second dread - this gives us an 80% chance that what traversed the wormhole (other than your archon's second trip) should have made it.
So you are correct, an extra cap was able to traverse the wormhole, it was your archon. He jumped after our fleet, and should have been trapped in our home system, next to our third dread and tackle proteus. Technically speaking, your alliance was the one that benefited from this bug, as it allowed 1 more capital to be fielded by you. So perhaps we should petition you? |

Jack Miton
Lapse Of Sanity Exhale.
123
|
Posted - 2012.02.20 02:18:00 -
[104] - Quote
WH space being random? **** say it aint so!! ok, jk :P
Ive heard a lot of people complain about WH mechanics since crucible but the only one i can confirm is the delay in mass reduction notifications. We chain collapsed out static (C5 > C5) about 30-40 times yesterday and had no mass related issues.
We did come across one odd occurrence that was possibly time related. When we finally did find the exit we were after (cap capable LS) the chain was Us > Static > C5 > LS. All the WHs were fresh on time and mass when found but in the 10-15 minute it took for the scout to return to home from the LS and then try to fly a different toon out to the LS to pick up a capital, the Static > C5 wh was gone. Even though we did thoroughly scout all the WHs and POSs in the chain and there were no actives, at the time we put it down to the C5 locals collapsing the wh in the 5-10min we didnt have eyes on it but we found it rather odd as there was no sign of activity. |

Boodreau
The Elysian Horde Elysian Empire
1
|
Posted - 2012.02.20 04:54:00 -
[105] - Quote
seany1212 wrote:LOL Butthurt much? Also, we fraps the jumping ourselves in order to try and replicate the bug you discovered with your carrier and AHARMs dreads so that it could be petitioned and proven to CCP that there is a problem with wormhole masses. As for you claiming you lost your home as a result is just you trying to cry in CCP's direction, AHARM would still have gotten most of there fleet into your wormhole, maybe one dread shorter and you STILL would have lost your hole. If the hole had not have bugged it would have just resulted in AHARM having more arduous work of cycling back round to your hole and throwing more forces through. You putting your whole system loss down to one wormhole bug is laughable at best.  EDIT: You said yourself that the naglfar alone jumped through and no others, therefore it is not a replicatable bug and we did not exploit. AHARMs own publicity on this topic is also proof that they are not knowingly exploiting a wormhole bug, there fleet they brought to there own wormhole was a perfectly viable fitting fleet considering the wormholes size. The only variable with there mass was your own carrier.
I said in my post that the Nag was the only one to jump and the WH mechanics worked properly so no issue there.
I just also raised questions as to why you guys would try to jump that many ships through a WH they obviously should not have been able to jump through. If, as you say, you were trying to replicate the issue that 4 or 5 of us feel was an exploit AHARM used to give you guys an edge, so you can report it, then good for you guys for that.
But going by some convo's in local with some of your pilots, they said some things that raised questions. We weren't gona petition a thing despite wondering exactly how that happened. Some of them made it sound planned and like it was known it could be done. And given AHARM's history of using exploits to its advantage, some of us thought to send a petition. Don't hold a grudge on our entire alliance over the 4 or 5 that think you guys used an exploit.
Having said that, pretty much everyone is in good spirits and trying to rush to recoup some lost ships, and get back into a WH and start rebuilding to have another go round. Alliance leadership will discuss the next move in the next few days. I personally hope we do, and that us and you guys have another go round. Just give us some time to recoup first.
|

Boodreau
The Elysian Horde Elysian Empire
1
|
Posted - 2012.02.20 05:00:00 -
[106] - Quote
Revein wrote:Must say it would have been an epic fight if u decided not to give up right away when u did see aharm... - plz admit it would have been awesome if u had warped all in! (u had half your fleeet at the hole, warp in rest and make fight :)
We did pos up in your system for fights not to kick you out of system, but when u didnt fight until the very end and then start SD /firesale after that last figth u didnt leave much choice.
This thread is not the place to really discuss the tactics of the fight. But yes I do admit it would have been awesome. One of those things we look back on and say "crap, should have done that". That was the first fight with more than about 20 total ships all but 3 or 4 of our pilots had ever been in.
Any other details from our point of view on the fight, feel free to convo us in game. Talking with your CEO (or his alt) in local was fun. |

seany1212
eXceed Inc. No Holes Barred
88
|
Posted - 2012.02.20 08:18:00 -
[107] - Quote
Boodreau wrote:seany1212 wrote:LOL Butthurt much? Also, we fraps the jumping ourselves in order to try and replicate the bug you discovered with your carrier and AHARMs dreads so that it could be petitioned and proven to CCP that there is a problem with wormhole masses. As for you claiming you lost your home as a result is just you trying to cry in CCP's direction, AHARM would still have gotten most of there fleet into your wormhole, maybe one dread shorter and you STILL would have lost your hole. If the hole had not have bugged it would have just resulted in AHARM having more arduous work of cycling back round to your hole and throwing more forces through. You putting your whole system loss down to one wormhole bug is laughable at best.  EDIT: You said yourself that the naglfar alone jumped through and no others, therefore it is not a replicatable bug and we did not exploit. AHARMs own publicity on this topic is also proof that they are not knowingly exploiting a wormhole bug, there fleet they brought to there own wormhole was a perfectly viable fitting fleet considering the wormholes size. The only variable with there mass was your own carrier. I said in my post that the Nag was the only one to jump and the WH mechanics worked properly so no issue there. I just also raised questions as to why you guys would try to jump that many ships through a WH they obviously should not have been able to jump through. If, as you say, you were trying to replicate the issue that 4 or 5 of us feel was an exploit AHARM used to give you guys an edge, so you can report it, then good for you guys for that. But going by some convo's in local with some of your pilots, they said some things that raised questions. We weren't gona petition a thing despite wondering exactly how that happened. Some of them made it sound planned and like it was known it could be done. And given AHARM's history of using exploits to its advantage, some of us thought to send a petition. Don't hold a grudge on our entire alliance over the 4 or 5 that think you guys used an exploit. Having said that, pretty much everyone is in good spirits and trying to rush to recoup some lost ships, and get back into a WH and start rebuilding to have another go round. Alliance leadership will discuss the next move in the next few days. I personally hope we do, and that us and you guys have another go round. Just give us some time to recoup first.
Given the 5 previous pages in this thread about wormholes masses being in some cases completely fubar'd there are going to be people who have heard stories from others of wormholes doing some freaky shinanigans, so to say that people knew it could happen is a bit of an understatement.
The fact that it's completely random with some wormholes being more than half under mass then closing and others over mass just shows that there is something wrong with the coding but also that It's not exploited because nobody knows when its going to occur. But considering the fleet aharm brought into your hole was a fleet that would legitimately fit through the wormhole under normal conditions and your then trying to petition as an exploit rather than a bug down to wormhole masses (ccp will know the order in which the capitals jumped that hole) just shows you're crying to CCP in an attempt to get your losses reversed.  |

Roime
UNFRL Fleet Operations CONSORTIUM UNIVERSALIS
223
|
Posted - 2012.02.20 09:06:00 -
[108] - Quote
I'm beginning to like this new behaviour. Maybe wormholes shouldn't be so reliably predictable. |

Sandslinger
NorCorp Enterprise No Holes Barred
4
|
Posted - 2012.02.20 23:21:00 -
[109] - Quote
Boodreau wrote:pierre arthos wrote:This may sound harsh, but I think the reason you lost your fleet was because you were sat on an unscouted hole. If you'd put a scout through, you'd have seen us formed up and we'd have lost the element of suprise.
Now, something definitely went weird with the hole mass limit, but that only allowed your Archon to die in its home system rather than in Nova. We jumped in as soon as our scout reported that you'd jumped an Archon into Nova. We were as suprised as you when your Archon made it back! So, I don't think any broken game mechanic or "exploit" made any real bearing on the outcome.
I'm sure you'll come back stronger for the experience, looking forward to the next time. Why were you surprised when our Archon made it back. He jumped back before your fleet did. As far as corbexx's calculations, did you calculate the mass of the modules on the ships? Did you calculate the mass of the ships that had jumped through that hole a few times already. The hole shrank once when our archon jumped into that system. Even in the event the calculations were correct, he admitted at least the mass of one of the cap ships should not have made it. So basically, this whole situation, even if not an exploit that you guys used to your advantage, should not have happened is a situation that CCP should look at cause the WH may not have behaved properly. On a similar note, I have a cloaky toon still in said C6, who just got several screenshots of NorCorp pulling out. I got the window open showing the hole "had its stability reduced, but not to a critical degree", meaning it is less than 45%. They warp a fenrir, 2 thanatos, and a naglefar to it. The Fenrir jumps. Then a revelation shows up. They all jump practically simultaneously, one of the thanys is a bit behind the rest in activating. Now only the Nag jumps successfully and the hole closes. The WH mechanics worked properly by my figuring. No issue here. The question is, why were they trying to jump all of them at the same time when they should have known that all the ships would not make it? Unless they also knew there was a chance they all made it, and therefore using an exploit? If all of them had of made it (as was the case with the AHARM fleet coming in), I would have proof of a possible mechanic exploit (and if CCP checks the logs, they will see it from the fleet fight).
Hey
To clarify a few things
The hole was not 50% reduced as stated. At the point when your Archon jumped in it was 100% unused, we had kept 100% control on that hole up from when we opened it until that time and NOTHING had went through.
You saw a reduction as carrier jumped in because AHARM cross jumped with your carrier into you. As to how your carrier did get back is a mystery in itself, but oh well it gave you an extra carrier on field.
As to when we moved the stuffs out yesterday, we were bug and mechanics testing. We have read here that the variation on wh mass has increased so decided to test it and also to replicate your bug we jumped simultaneously.
Happy to report mechanics worked as intended initially it looked as though all the capitals jumped but then all but one dread got the error message about traffic control and then booted back to your system. Strange that you saw the thana as jumping later it did in fact jump at the exact same second.
As to the weird variations in mass we have had a single obelisk get closed out on a 5 second old W237 hole by jumping through once. This has happened several times now.
And as to everything else above.
I posted a BR of the battle report here post nr 738.
http://failheap-challenge.com/showthread.php?144-Wormhole-Space-(64-posts-deleted-and-counting)&p=375819&viewfull=1#post375819
It was good fun and we wish you the best of luck forward hope, we havent turned you off WH it was not the intention
Regards Sandslinger |

Boodreau
The Elysian Horde Elysian Empire
1
|
Posted - 2012.02.21 14:04:00 -
[110] - Quote
Sandslinger wrote:Hey To clarify a few things The hole was not 50% reduced as stated. At the point when your Archon jumped in it was 100% unused, we had kept 100% control on that hole up from when we opened it until that time and NOTHING had went through. You saw a reduction as carrier jumped in because AHARM cross jumped with your carrier into you. As to how your carrier did get back is a mystery in itself, but oh well it gave you an extra carrier on field. As to when we moved the stuffs out yesterday, we were bug and mechanics testing. We have read here that the variation on wh mass has increased so decided to test it and also to replicate your bug we jumped simultaneously. Happy to report mechanics worked as intended initially it looked as though all the capitals jumped but then all but one dread got the error message about traffic control and then booted back to your system. Strange that you saw the thana as jumping later it did in fact jump at the exact same second. As to the weird variations in mass we have had a single obelisk get closed out on a 5 second old W237 hole by jumping through once. This has happened several times now. And as to everything else above. I posted a BR of the battle report here post nr 738. http://failheap-challenge.com/showthread.php?144-Wormhole-Space-(64-posts-deleted-and-counting)&p=375819&viewfull=1#post375819 It was good fun and we wish you the best of luck forward hope, we havent turned you off WH it was not the intention Regards Sandslinger
Ok. so see our side of it.
From all reports from ever pilot I have spoken too, everyone was under the impression the hole was below 50% before our archon jumped. It shrank as soon as he did. He saw your fleet on the other side and let us know and told us to get off the hole (assume in case they made it in, but then changed to a stand and fight order). He jumped back. According to all our pilots on the hole at that time, he arrived on our side, visibly, before any AHARM ship did, just after he did and decloaked (instantly, he was moving away) there was a fury of wormhole activations behind him, with the AHARM fleet entering.
So if its as you and the AHARM pilots say, he should have been trapped on the AHARM side, but from our pilots witnessing, he was back before the AHARM fleets jumps even showed on the WH, then there is obviously a bug there. A de-sync between the systems or something happened wrong one way or another and it needs to be looked at.
If I can figure out how to post the screenshot I will. I will also need to edit out our alliance chat window before I post it.
|

pierre arthos
Aperture Harmonics K162
1
|
Posted - 2012.02.22 08:24:00 -
[111] - Quote
Weird. Here's the order of events on our side (at least this is what it looked like from my perspective):
1. Our scout informs us you have a fleet on the hole. Scout calls out "Archon has jumped". 2. We see w-hole activation. Almost simultaneously, one of our 2 dreads (third was en route and there was never any carrier btw) calls that he's jumping in. 3. Everyone else in the gang (1 dread plus 20-ish T3's) jumps in, unsure how many will make it through. 4. Now, I was probably the last of our guys to jump as I was a late arrival. I saw your Archon briefly decloak just before he jumped out.
I think we simply beat your Archon to the punch, thanks to our scout's warning. Even with the reduced session timer, we still had around 10-15 seconds from the scouts call to jump our fleet in to you. To be honest we were parping it a little - we weren't sure how much of our gang was going to get in, unsure how much Norcorp had left to bring, and knew we would be outnumbered badly cap wise. |

Cipher Jones
329
|
Posted - 2012.02.22 08:50:00 -
[112] - Quote
Quote:Also, we fraps the jumping ourselves in order to try and replicate the bug you discovered with your carrier and AHARMs dreads so that it could be petitioned and proven to CCP that there is a problem with wormhole masses.
How would you go about doing that? I would love to see in the rulebook where it says certain wormholes have certain masses. I have seen that stuff published by people that have reverse engineered it, I have confirmed it myself, but that sure as hell does not make it a 'rule'.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Kor Kilden
Thukker Tribe Holdings Inc. Can't Undock. Won't Undock
1
|
Posted - 2012.02.22 10:54:00 -
[113] - Quote
I'm unsure if this has been mentioned yet (15 minutes to read 6 pages of posts) but I had a B274 (24 hour) wormhole that I personally scanned out remain alive for at least 5 hours of about to collapse time (normally 4 hours) and a total life of at least 26 hours. As I was not online to see it collapse, nor hit it's time warning, I am unsure exactly how long it lasted. Note that it was initiall scanned within a few minutes of downtime.
Any questions, comments, complaints, mail me in game as I likely won't notice any replies to this post promptly. I do check evemail on my phone far more often than I am online. |

Greig Hul
Ore Extraction Technologies Elysian Empire
0
|
Posted - 2012.02.22 11:25:00 -
[114] - Quote
I am posting here in my capacity as someone who was "there", not on behalf of the alliance.
I think what everyone can agree is that the wormhole in question didn't behave in relation to what wormholers have become accustomed to. The undisputed fact is one more cap ship crossed the threshold then believed mathematically possible.
To my knowledge, the only thing we have done in terms of notifying CCP of this is to ask the question, is this the way wormholes are intended to operate. There has been no specific allegations of shenanigans. We are simply seeking an answer to whether any recent change has provided the possibility of an exploit that would allow extra mass to jump through. The reality is that if AHARM were actively exploiting a bug, in the knowledge that they were facing a large capital fleet, they would have brought more than 2 moros. I am however interested to find out if it is possible to use any recent changes to push larger than normal masses over the threshold, and if this is in fact working as intended.
Fundamentally, we lost the fight and our wormhole because we didn't have a scout in the static. A decision was made to man the cap ships for what we were sure was going to be our fight to the end so we rolled the dice and committed every capital ship we had a pilot for in the hopes of landing a decisive blow on NorCorp as our first tower came out of reinforced. There was a 1 in 100ish chance that hole was Nova, and we got unlucky. The one time you don't put a scout in your static and Murphy's law will bite you. That's the way it goes. To my knowledge there is no bitterness or ill will about this, we only have ourselves to blame here.
I can state what I saw, and what many of my colleagues saw on our side of the wormhole. We had moved the cap fleet to the static with the intention of cutting off NorCorp's line of escape. Our archon pilot jumped through in an attempt to crit the hole. At that point we were informed that AHARM were on the other side. The archon pilot ordered everyone back onto the hole for another pitched battle. We heard him state he was jumping, saw gate fire, saw him decloak and align away from the wormhole, then saw the gate light up as dozens of AHARM pilots jumped through. What happened on the other side (who entered first etc) I am happy to take AHARM's word for, because we did not have a scout in the hole. I will however say that I had terrible grid lag following the first gate fire which lasted 10 to 15 seconds which may explain what we "saw" vs what happened.
I think what is happening here is a buggy wormhole, speculation about a recent change to the way wormhole mass is calculated, and apparent mathematical impossibility on the final cap jump combined with recent publicity on ye olde "supergun" shenanigans, brought back into every wormholer's mind thanks to a recent RnK video which all adds up to the possibility for wild conclusion jumping. "We saw extra cap, therefore exploit" is not at all productive and there is no evidence of such on either side. The truth of the matter is we will probably never know exactly happened with that hole, but really it is of little consequence.
Who jumped first, whether the hole was buggy or working as intended, and which side ended up with the extra cap is really of little consequence to the battle - the biggest weapon AHARM brought to that fight was a psychological one and in that moment we were thoroughly ill-equipped to deal with it.
Both sides got to have their victories, we caught NorCorp with their pants down on our POS, AHARM caught us with our pants down at the wormhole. One thing is for sure, a lot of pants were down....but ours were down last and that's the way things go.
Good fights and all that jazz, hope you enjoyed the loot. Was a lot of fun in spite of everything. Its not very often that we get a chance to load that many cap ships for bear and roll into rather large fleet fights. Its an experience that I know they guys in my corp really appreciated and despite the slightly bitter after taste of absolute defeat we had a great time. |

Two step
Aperture Harmonics K162
1352
|
Posted - 2012.02.22 14:41:00 -
[115] - Quote
That is all well and good, but that is *not* what your alliance mates are posting here, on FHC, on blogs and on evenews24. We are being accused of deliberately using some sort of mysterious "exploit" to move more mass through that hole. Without any direct evidence, that is not a reasonable thing to do. You are diminishing the great fight you had with NorCorp before we showed up, and are acting like children.
I also find it disingenuous to claim that "every wormholer" is jumping to wild conclusions. The only ones doing so are your alliance mates, I think you guys need to have a little chat. Vote Two step for CSM 7 CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog |

Greig Hul
Ore Extraction Technologies Elysian Empire
0
|
Posted - 2012.02.22 15:29:00 -
[116] - Quote
Two step wrote:That is all well and good, but that is *not* what your alliance mates are posting here, on FHC, on blogs and on evenews24. We are being accused of deliberately using some sort of mysterious "exploit" to move more mass through that hole. Without any direct evidence, that is not a reasonable thing to do. You are diminishing the great fight you had with NorCorp before we showed up, and are acting like children.
As stated, my opinion is my own - I'm only stating what I saw, and trying to put some context around why people may be jumping to irrational and illogical conclusions. It is true that I am probably miles out of step with the consensus of the leadership group here but it is my opinion that there was a bug, there was an extra cap, it wasn't intentionally exploited.
Quote:
I also find it disingenuous to claim that "every wormholer" is jumping to wild conclusions. The only ones doing so are your alliance mates, I think you guys need to have a little chat.
My point was merely trying to place some context around how some people could go from a rather strange happening on a wormhole which nobody can understand completely, to a possibly exploitable bug which would allow deliberate pushing of ships exceeding mass limits over the threshold, to "AHARM cheated". Clarion Call 3 got a great deal of airplay, and I assume especially amongst wormholers which brought the supergun back into stark focus. I was not suggesting for a moment that "all wormholers think aharm exploit", or that "all wormholers are jumping to conclusions" and I sincerely apologize if that is how it came across. I was trying to state how such wild conclusion jumps could have been made.
I'll go on record as saying I have no beef with how the w/e went down. everything was, in my opinion, completely above board.
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Two step
Aperture Harmonics K162
1354
|
Posted - 2012.02.22 16:21:00 -
[117] - Quote
Greig Hul wrote:As stated, my opinion is my own - I'm only stating what I saw, and trying to put some context around why people may be jumping to irrational and illogical conclusions. It is true that I am probably miles out of step with the consensus of the leadership group here but it is my opinion that there was a bug, there was an extra cap, it wasn't intentionally exploited.
I appreciate that, and I agree with you that there was a bug here.
Greig Hul wrote: My point was merely trying to place some context around how some people could go from a rather strange happening on a wormhole which nobody can understand completely, to a possibly exploitable bug which would allow deliberate pushing of ships exceeding mass limits over the threshold, to "AHARM cheated". Clarion Call 3 got a great deal of airplay, and I assume especially amongst wormholers which brought the supergun back into stark focus. I was not suggesting for a moment that "all wormholers think aharm exploit", or that "all wormholers are jumping to conclusions" and I sincerely apologize if that is how it came across. I was trying to state how such wild conclusion jumps could have been made.
I'll go on record as saying I have no beef with how the w/e went down. everything was, in my opinion, completely above board.
Sorry to jump down your throat on that, I just think that R&K video or not, people's first reaction shouldn't be "Hey, they did something 15 months ago, they must be doing it again".
Props to Greig for approaching this whole thing in the right way. Clearly there was some sort of bug, as way too much mass went through that hole. The right thing to do is to report it to CCP (which has been done) and hope they can sort out the bug that has been messing up wormholes for *everyone*. Vote Two step for CSM 7 CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog |

Greig Hul
Ore Extraction Technologies Elysian Empire
1
|
Posted - 2012.02.22 16:38:00 -
[118] - Quote
Quote:
Props to Greig for approaching this whole thing in the right way. Clearly there was some sort of bug, as way too much mass went through that hole. The right thing to do is to report it to CCP (which has been done) and hope they can sort out the bug that has been messing up wormholes for *everyone*.
do let us know what comes of this. If it is indeed "working as intended" it has potential to spice wormhole life up considerably. If its not, it needs to be fixed quickly before someone DOES figure out how to get it working reliably.
I'll sign off on the issue now i think - nothing more i can add, and its getting cold and lonely out here by myself on this limb :)
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firewalker220
Aperture Harmonics K162
5
|
Posted - 2012.02.22 17:02:00 -
[119] - Quote
Appreciate the upfront and rational approach Grieg. As the first Moros to jump I have to say I did appreciate the second one making it :) and to clarify with the order of events I held my cloak on jump in to wait and see what was going to make it in :P |

Mr Kidd
Center for Advanced Studies Gallente Federation
410
|
Posted - 2012.02.23 06:42:00 -
[120] - Quote
Wyke Mossari wrote: The problem not the change, but is people have got used to 'gaming the system', chain collapsing wormholes until they get the outcome they want and expected this to continue, despite the fact it blatantly flouts the back-story of wormholes.
This change is a good thing, it better dovetails with the back-story and it promotes better games play with the fog of war.
You really have no idea what you're talking about. Without a certain amount of predictability w-space ceases to be viable for any fleet operations since noone is going to risk losing tens of billions of isk when half their fleet arrives at destination with no way to retreat because the WH collapsed due to premature randomness. Variances are huge and more frequent now.
And BTW, we've always had to deal with variance. Now, it's ridiculous. Not only are we getting delayed updates but holes are collapsing a lot sooner/later than they have in the past. Crappy state updates + ridiculous variance + frequency = b0rked! We want breast augmentations and sluttier clothing in the NeX! |

Alex Sinai
Constantly Causing Problems Everyone Enjoys
89
|
Posted - 2012.02.24 22:44:00 -
[121] - Quote
Mr Kidd wrote:You really have no idea what you're talking about. Without a certain amount of predictability w-space ceases to be viable for any fleet operations since noone is going to risk losing tens of billions of isk when half their fleet arrives at destination with no way to retreat because the WH collapsed due to premature randomness. Variances are huge and more frequent now.
And BTW, we've always had to deal with variance. Now, it's ridiculous. Not only are we getting delayed updates but holes are collapsing a lot sooner/later than they have in the past. Crappy state updates + ridiculous variance + frequency = b0rked!
Not only that. What they did with PI, sleepers loot and their effectiveness as adversaries. In addition to changes in ways you get links to anywhere in Empire space. In last two weeks we always hit either dead ends of C5 C6 C5 C6 very deep Null or getting very much active w-systems links. There was silent changes to how this works too probably.
All these changes affect not only large corps and fleet fights but also negate any usefulness of w-systems for smaller corps. It takes too much time to farm sites and find useful links to Empire space now. People lose interest in such gameplay where they waste a ton of their time for nothing. They don't go to Null sec. They unsubscribe. |

MisterArch
Pretenders Inc W-Space
0
|
Posted - 2012.02.25 09:22:00 -
[122] - Quote
Very funny. Just found a k162 from C5 to C6. Mass was shown as OK. Jumped in in a tengu - and the hole closed. Wrote a petition to be moved back with a link to this topic. Waiting for reply. |

MisterArch
Pretenders Inc W-Space
0
|
Posted - 2012.02.28 08:16:00 -
[123] - Quote
A predictable answer of the kind "our logs show nothing", as usual. |

Kor Kilden
Thukker Tribe Holdings Inc. Can't Undock. Won't Undock
1
|
Posted - 2012.02.28 21:08:00 -
[124] - Quote
MisterArch wrote:Very funny. Just found a k162 from C5 to C6. Mass was shown as OK. Jumped in in a tengu - and the hole closed. Wrote a petition to be moved back with a link to this topic. Waiting for reply.
So you went somewhere with a time limit and where someone else could lock you in, and based on your complaint I'm guessing you didn't have probes (probably no salvager either) and your scan alt didn't go in first? Sounds like a risk you were willing to take, whether people or the nature of the beast at hand got you.
Correct me if I'm wrong CCP but the rewards are high because the risk is high and any expectation of farming without risk is beyond the point. |

Liang Nuren
Parsec Flux
888
|
Posted - 2012.02.29 00:16:00 -
[125] - Quote
Kor Kilden wrote:MisterArch wrote:Very funny. Just found a k162 from C5 to C6. Mass was shown as OK. Jumped in in a tengu - and the hole closed. Wrote a petition to be moved back with a link to this topic. Waiting for reply. So you went somewhere with a time limit and where someone else could lock you in, and based on your complaint I'm guessing you didn't have probes (probably no salvager either) and your scan alt didn't go in first? Sounds like a risk you were willing to take, whether people or the nature of the beast at hand got you. Correct me if I'm wrong CCP but the rewards are high because the risk is high and any expectation of farming without risk is beyond the point.
No, it sounds like he jumped into a C6->C5 WH with a Tengu that was neither mass nor time critical. And the WH immediately collapsed. That would be a bug.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

Farang Lo
State War Academy Caldari State
5
|
Posted - 2012.02.29 02:06:00 -
[126] - Quote
Alex Sinai wrote:Mr Kidd wrote:You really have no idea what you're talking about. Without a certain amount of predictability w-space ceases to be viable for any fleet operations since noone is going to risk losing tens of billions of isk when half their fleet arrives at destination with no way to retreat because the WH collapsed due to premature randomness. Variances are huge and more frequent now.
And BTW, we've always had to deal with variance. Now, it's ridiculous. Not only are we getting delayed updates but holes are collapsing a lot sooner/later than they have in the past. Crappy state updates + ridiculous variance + frequency = b0rked! Not only that. What they did with PI, sleepers loot and their effectiveness as adversaries. In addition to changes in ways you get links to anywhere in Empire space. In last two weeks we always hit either dead ends of C5 C6 C5 C6 very deep Null or getting very much active w-systems links. There was silent changes to how this works too probably. All these changes affect not only large corps and fleet fights but also negate any usefulness of w-systems for smaller corps. It takes too much time to farm sites and find useful links to Empire space now. People lose interest in such gameplay where they waste a ton of their time for nothing. They don't go to Null sec. They unsubscribe. empire is that way -----> you dont have to scan or collapse anything there |

Kor Kilden
Thukker Tribe Holdings Inc. Can't Undock. Won't Undock
1
|
Posted - 2012.02.29 02:46:00 -
[127] - Quote
uLiang Nuren wrote:Kor Kilden wrote:MisterArch wrote:Very funny. Just found a k162 from C5 to C6. Mass was shown as OK. Jumped in in a tengu - and the hole closed. Wrote a petition to be moved back with a link to this topic. Waiting for reply. So you went somewhere with a time limit and where someone else could lock you in, and based on your complaint I'm guessing you didn't have probes (probably no salvager either) and your scan alt didn't go in first? Sounds like a risk you were willing to take, whether people or the nature of the beast at hand got you. Correct me if I'm wrong CCP but the rewards are high because the risk is high and any expectation of farming without risk is beyond the point. No, it sounds like he jumped into a C6->C5 WH with a Tengu that was neither mass nor time critical. And the WH immediately collapsed. That would be a bug. -Liang
I believe you misread me, I did not say "time critical", I said "time limit". Had he lost power or net connect, his hard drive crashed, someone closed the wormhole with a couple carriers, or bubbled it until it died, he had the potential to be in his current situation. He went in without a backup plan or a way out should there be a problem. This bug could have been mitigated to a mere inconvenience had he been prepared.
I am not saying there is no bug here,CCP, please make sure your official guides match the game as this one appears broken.
What I am saying is most of the posters are complacent, able to make a home they control access to and intel within with sufficient forces that no one should be able to take it from them, then want large profit margins to support the people needed to secure what is billed as chaos. |

Messoroz
AQUILA INC 0ccupational Hazzard
155
|
Posted - 2012.03.01 03:46:00 -
[128] - Quote
I now have evidence that wormholes are currently bugged.
Corpmate reported wormhole just collasped on him so I went and checked. (he was in a cov ops).
http://i.imgur.com/2NQke.jpg <-- wormhole show info shows perfect health. http://i.imgur.com/I2QJY.jpg <--- attempting to jump gives an error popup.
This is beginning to become a nasty bug. It could be the wormhole was EOL or something but there is some sort of desync and it's not propagating to the clients properly. (with the UI changes I don't doubt it).
Bug report submitted as #129005.
I wonder if the hilarious static spawning exploit still works because the wormhole remains after collapse? |
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