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Arthur Frayn
Veterans Of Liberation Ltd.
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Posted - 2007.11.22 01:03:00 -
[1]
Edited by: Arthur Frayn on 22/11/2007 01:04:33 Edited by: Arthur Frayn on 22/11/2007 01:04:16 I've read a few forum posts and technical explanations about how a ship's capacitor works - that the excess energy from the ship's power core is routed to it. I thought of an interesting spin on this:
What if your capacitor recharge rate was affected by how much spare grid you had? If you fit your ship with a lot of excess grid left over, what if that wasted power filled your capacitor faster? It could be a very slight bonus, for example: 100 units of grid = 1 extra cap per second. That way fitting weaker guns on ships with enormous power grid wouldn't give them a massive advantage. Imagine an Abaddon with 1000 units of excess grid, this would translate to 10 cap per second bonus to recharge rate. It's not an insane bonus, but it's enough to help.
I'm sure this sounds like too much of a stretch, so I've already thought of an idea to modify it. A mid slot module or rig that provides this bonus - it wouldn't replace cap boosters in pvp as neuts/nos would still be effective. But it'd give mission runners a nice bonus without having to fit cap boosters like many are forced to do.
Note: I'm not talking about a module that reduces grid in order to increase cap recharge like a variant of a power relay or flux coil. I mean that the module itself is more effective if you have more spare grid. Therefore a cap booster would be far more useful if you have a grid-heavy setup.
-- Eve needs a dose of Top Gun without the sweaty shower scenes. |

arbalesttom
Caldari Glauxian Brothers
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Posted - 2007.11.22 01:10:00 -
[2]
In other words, boost amarr?
Not going to happen * ** *** ♣♣♣Phear my sig!♣♣♣ Nice hamster! - Mindstar Sorry, that hamster ate your sig - Cortes |

Arthur Frayn
Veterans Of Liberation Ltd.
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Posted - 2007.11.22 01:13:00 -
[3]
Edited by: Arthur Frayn on 22/11/2007 01:13:09
Originally by: arbalesttom In other words, boost amarr?
Not going to happen
It'd boost Amarr, Caldari, Gallente, whoever. The boost you'd gain would be dependent on your fitting. Need more cap for a dual armor rep setup on your 'Thron? Fit ions instead of neutrons for that spare grid. The reason I suggested the idea is that it can help all races.
-- Eve needs a dose of Top Gun without the sweaty shower scenes. |

Arthur Frayn
Veterans Of Liberation Ltd.
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Posted - 2007.11.22 01:17:00 -
[4]
And I just noticed this idea would help bigger ships much more than smaller ones. But I hear few people complain about frigates and cruisers capping out unless the discussion is about nos and neuts.
-- Eve needs a dose of Top Gun without the sweaty shower scenes. |

insidion
Caldari Last of the Technocracy
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Posted - 2007.11.22 01:22:00 -
[5]
Originally by: Arthur Frayn And I just noticed this idea would help bigger ships much more than smaller ones. But I hear few people complain about frigates and cruisers capping out unless the discussion is about nos and neuts.
IMO, it's a nice idea that's been touched on a few times, but with some serious examination and refining I think it would be something useful myself. Keep at it. =)
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Liang Nuren
The Avalon Foundation Knights Of Syndicate
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Posted - 2007.11.22 03:33:00 -
[6]
It would be better as a percentage of grid left over.
Liang
-- Retired forum *****. Plz tell me to STFU.
Yarr? |

Mortis Tyrathlion
Twisted Inc.
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Posted - 2007.11.22 07:09:00 -
[7]
Important thing would be to balance the recharge bonus from PG against 'real' cap recharge bonuses. The moment I saw this, I thought "PG rigs". It would be a bit odd if people fitted those, or on frigates MAPCs, instead of CPRs and CCCs...
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Dristra
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.11.22 11:10:00 -
[8]
Originally by: Arthur Frayn Edited by: Arthur Frayn on 22/11/2007 01:18:44 Edited by: Arthur Frayn on 22/11/2007 01:13:09
Originally by: arbalesttom In other words, boost amarr?
Not going to happen
It'd boost Amarr, Caldari, Gallente, whoever. The boost you'd gain would be dependent on your fitting. Need more cap for a dual armor rep setup on your 'Thron? Fit ions instead of neutrons for that spare grid. Need a setup that runs a MWD for longer? Sacrifice tank or gank.
The reason I suggested the idea is that it can help all races.
Good luck fitting dual rep and neutron rack :P It's great being Amarr isn't it. Support the introduction of Blaze M crystals for Amarr!
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.11.22 11:21:00 -
[9]
Edited by: madaluap on 22/11/2007 11:20:57 So a diminishing large nos gives you 10 cap/s and uses 2000 PG. IT would give you 20 cap/s by not fitting them.
Imagine the Dual 425mm II tempest without 2 nos in the highslots, but assault launchers and dual rep in low. I like.  _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Fon Revedhort
Aeria Gloris Inc United Legion
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Posted - 2007.11.22 11:53:00 -
[10]
I've proposed something like this in the 'ideas' section.  Thought about boosting scan resolution/locking range/sensor strength via spare CPU as well.
But it left almost unnoticed.
Seems it's a bit too complicated for most people. Though few do have a point saying this gonna require to rebalance current grid/cpu amounts on some ships. ---
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Mudkest
MetaForge Ekliptika
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Posted - 2007.11.22 12:16:00 -
[11]
this is sort of what I thought heat would be like. not "click"overload guns but "clack"power diverted from guns to propulsion(and guns would be less effective while ships is faster)
cant remember what game I played that had system like that, think it was some x-wing game though...
anyway would be nice to have a bunch of sliders with "power levels". say 4, cap, shields, guns(and launchers) and engine. those 4 sliders would have normal levels(depending on ship type/race). For example, amar would have guns 30%, shields 20% cap 40% engine 10% and mimaar guns and shiels 20%, cap 10% and engine 50% dunno exactly how it would work, but the higher the standard the bigger the effect of changing it. (so if amar changed shields to guns it would help more then shields to engine for example). could even look at who designed the ship, so boundless creation ships would have more focus on guns and less on cap then t1 mini ships.
and those are just example, could also have 2 shields, 2 cap(max amount and regen) 2 engine(speed and manouvring thrusters) sensors and what not. But I guess having 20-30 of thise sliders might be a bit cumbersome. and then is it "hardwired" into the the ship, so you can only change it in fitting menu, or is it software so you can change it in flight? looks more interesting then "more power -> more cap" to me :) ----- GIEV custom ship paint jobs! I want my hello-kitty-kessie!
For your safety do not destroy vital testing apparatus |

adriaans
Amarr Advanced Capital Ship Designs
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Posted - 2007.11.22 12:17:00 -
[12]
Originally by: arbalesttom In other words, boost amarr?
Not going to happen
nope it won't, it will bost other races much more due to the fact that amarr has a very hard time making stuff fit ----sig----
Support the introduction of Blaze M crystals for Amarr! (Or make Amarr the only race able to deal EM damage from turrets).
[img]http://dl.eve-files.com/media/corp/adriaan9/logo.JPG[ |

arbalesttom
Caldari Glauxian Brothers
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Posted - 2007.11.22 12:22:00 -
[13]
Originally by: adriaans
Originally by: arbalesttom In other words, boost amarr?
Not going to happen
nope it won't, it will bost other races much more due to the fact that amarr has a very hard time making stuff fit
 * ** *** ♣♣♣Phear my sig!♣♣♣ Nice hamster! - Mindstar Sorry, that hamster ate your sig - Cortes |
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