
Reiisha
Splint Eye Probabilities Inc.
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Posted - 2007.11.27 10:37:00 -
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Originally by: Ma Raia'l And while we're on the subject of not making sense, why the 7.5% rep repair amount bonus? Isn't that a racial Gallente bonus? I know the arguement goes that a rep repair amount of more beficial than a resistance bonus when it comes to missions, but these ships weren't designed with missions in mind(please, please tell me where a dev said that). What they were designed for, and I'm practically quoting devs here, was attrition warfare and deep deployments behind enemy lines. You generally want a better resist tank than you want a repair amount tank, given how long battles generally take and the kind of battles you generally find.
From the Trinity site:
Quote: Intended for spearheading assaults deep into enemy territory, the Marauder is one of the most lethal anti-ship platforms in its class. With extra utility slots, bigger sublight propulsion drives, and a larger cargo hold, they are capable of operating alone for extended mission durations. Most importantly, its few turret slots are optimized for massive damage output to complement any utility configuration.
If that doesn't scream "MISSIONS" all over, i'm some kind of blind and limp sheep. Especially the sentence that actually mentions the word 'mission' is a dead giveaway.
Tracking is much less of an issue at range aswell. You can easily hit frigs with mega beams at certain ranges, especially if they're coming right at you. Battleships are never an issue with lasers, and even cruisers are quite easy to hit outside of ~10km. Anything that gets closer can be easily killed with drones, the web bonus isn't even needed. At least, i've yet to encounter a level 4 where i really needed a web... That, and no other Amarr ship has a tracking bonus in the first place, and i'm not so sure that that's a problem, so i don't know why the Paladin would need one at this point. Laser tracking is already quite good.
An active repper bonus is even more of an indication that it's geared for PvE. Active repping is almost useless in PvP because of the time and numbers involved. You simply get breached before your first rep cycle is complete, especially with lower resistances. A passive buffer tank works better in PvP in most cases.
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