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DurrHurrDurr
Dreddit Test Alliance Please Ignore
192
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Posted - 2012.01.31 18:12:00 -
[1] - Quote
I'll keep the explanation relatively short and let discussion in the thread discuss it.
A full 24 hour jump clone timer has the unfortunate tendency to slowly accumulate extra time on the timer until in moves past your primetime. It also carries a lot of inconvenience when trying to jump clone after you log in every day.
The "First Win of the Day" bonus present in League of Legends exists on a 22 hour timer. I think this minor change will be a big step in making jump clones more convenient while not making them more effective than intended. |

Simi Kusoni
The Synergy Cascade Imminent
98
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Posted - 2012.01.31 18:24:00 -
[2] - Quote
DurrHurrDurr wrote:I'll keep the explanation relatively short and let discussion in the thread discuss it.
A full 24 hour jump clone timer has the unfortunate tendency to slowly accumulate extra time on the timer until in moves past your primetime. It also carries a lot of inconvenience when trying to jump clone after you log in every day.
The "First Win of the Day" bonus present in League of Legends exists on a 22 hour timer. I think this minor change will be a big step in making jump clones more convenient while not making them more effective than intended. Neat idea |

Fidelium Mortis
Quantum Cats Syndicate Villore Accords
47
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Posted - 2012.01.31 19:46:00 -
[3] - Quote
Supported. Although I would rather have a skill that reduces the jumpclone cooldown by 1 hour per level, to make it less likely that the cooldown impacts the next playing session. ICRS - Intergalactic Certified Rocket Surgeon |

DurrHurrDurr
Dreddit Test Alliance Please Ignore
197
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Posted - 2012.01.31 19:51:00 -
[4] - Quote
Fidelium Mortis wrote:Supported. Although I would rather have a skill that reduces the jumpclone cooldown by 1 hour per level, to make it less likely that the cooldown impacts the next playing session.
Well, that's what the 2 hour flat time reduction is for. I don't think we should need to train a skill for a quality of life change such as this though. |

E man Industries
SeaChell Productions
200
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Posted - 2012.01.31 20:14:00 -
[5] - Quote
Agree 100%
I log nearly the same time each day. But this can vary and because I jump cloned one day means I can't jump back for my next play session.
22h would have essentially mena you can only use it once per play session and believe that is the goal of the current timer. Right now to JC back to empire to run inccursions for a play period means an extra day also in empire for the next play session if i got on late that day(silly kids staying up late and thus I log in a bit later)
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |

DurrHurrDurr
Dreddit Test Alliance Please Ignore
203
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Posted - 2012.02.01 03:52:00 -
[6] - Quote
E man Industries wrote:Agree 100%
I log nearly the same time each day. But this can vary and because I jump cloned one day means I can't jump back for my next play session.
22h would have essentially mena you can only use it once per play session and believe that is the goal of the current timer. Right now to JC back to empire to run inccursions for a play period means an extra day also in empire for the next play session if i got on late that day(silly kids staying up late and thus I log in a bit later)
This is essentially what I'm talking about. A 24 hour timer means that there's always a bit of carryover between when you normally log in and when you can jump clone. It's a short enough amount of time that it just feels like an inconvenience instead of a trade-off. If you have to move something to another station a few systems over one day, and you're late for your jump clone timer cooling down, that extra time continues to keep carrying over.
Reducing it to 22 hours is a quality of life change that won't make them any better, but will simply make them more convenient as they'll be available when you're able to play more frequently and with less short 20-30 minute timers that you end up just sitting and waiting for.
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Serge Bastana
GWA Corp
84
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Posted - 2012.02.01 04:35:00 -
[7] - Quote
2 hours is about right, it's not going to cause any imbalance in game and looks like it will benefit a lot of players who use JC's and increase the amount of pew pew going on, thus stimulating the economy.
And the economy is one of the biggest parts of the game and more ships getting blown up due to player being able to clone jump even 10 minutes sooner is good for business. It's basic economics. More fun, more isk flowing about, everybody's happy. in other MMO's stupid people are annoying. In EVE they are a valuable resource /facebrick for those times when /facepalm just isn't enough
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DurrHurrDurr
Dreddit Test Alliance Please Ignore
203
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Posted - 2012.02.01 04:38:00 -
[8] - Quote
Serge Bastana wrote:2 hours is about right, it's not going to cause any imbalance in game and looks like it will benefit a lot of players who use JC's and increase the amount of pew pew going on, thus stimulating the economy.
And the economy is one of the biggest parts of the game and more ships getting blown up due to player being able to clone jump even 10 minutes sooner is good for business. It's basic economics. More fun, more isk flowing about, everybody's happy.
It's not really about more ISK flowing about or anything. It's just a small thing that will make things more convenient without realistically strengthening jump clones. |

Serge Bastana
GWA Corp
84
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Posted - 2012.02.01 04:43:00 -
[9] - Quote
DurrHurrDurr wrote:Serge Bastana wrote:2 hours is about right, it's not going to cause any imbalance in game and looks like it will benefit a lot of players who use JC's and increase the amount of pew pew going on, thus stimulating the economy.
And the economy is one of the biggest parts of the game and more ships getting blown up due to player being able to clone jump even 10 minutes sooner is good for business. It's basic economics. More fun, more isk flowing about, everybody's happy. It's not really about more ISK flowing about or anything. It's just a small thing that will make things more convenient without realistically strengthening jump clones.
Well yeah, it's about getting more done with the time you have online and enjoying the game, but as a good proportion of those clone jumps will probably result in being able to go on a CTA or low sec roam, the added bonus is more explosions overall. It's all good.
Edit: I'm trying to make the request more appealing to Dr. EyjoG  in other MMO's stupid people are annoying. In EVE they are a valuable resource /facebrick for those times when /facepalm just isn't enough
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Grath Telkin
Sniggerdly Pandemic Legion
364
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Posted - 2012.02.01 04:57:00 -
[10] - Quote
Jesus christ did it have to be DHD that came up with the first reasonable change to the jump clone timer? |

Mfume Apocal
Origin. Black Legion.
287
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Posted - 2012.02.01 07:35:00 -
[11] - Quote
endorsing this |

Dimitri Jackal
School of Applied Knowledge Caldari State
2
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Posted - 2012.02.01 07:56:00 -
[12] - Quote
+1
I don't see any real drawbacks, and I agree that while the concerns listed don't really affect ME personally, I see how this could be annoying to others and I would have no problem with that issue being solved. |

Dana Kait
Beyond Control. Black Legion.
2
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Posted - 2012.02.01 10:14:00 -
[13] - Quote
+1 as i know moving toons around via jc, i always rage that the jc timer needs to be less |

Wildest
Cosmic Fusion
0
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Posted - 2012.02.01 11:40:00 -
[14] - Quote
+1 ..as another person who has limited time..i could see how this would make life a bit more bearable..and help improve the game experience |

J'Poll
Pioneer's of the Galantic Wars IMPERIAL LEGI0N
96
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Posted - 2012.02.01 14:32:00 -
[15] - Quote
+1 support for the 2h reduction, 22h is still significant that not everybody just clonejumps away from stuff / or into stuff. But still doesn't shift your 'game' time by having to log on a little bit later everyday until it reaches the point you have to skip an entire day of doing stuff to get your clone time back to normal J'Poll Recruiter - Imperial Legi0n
As a finishing touch, God created the Dutch |

JEFFRAIDER
Sniggerdly Pandemic Legion
4
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Posted - 2012.02.01 16:31:00 -
[16] - Quote
YEAH DO THIS
RIGHT NOW JUST PRESS THE BUTTON
DON'T EVEN TALK ABOUT IT JUST DO IT |

Noriko Mai
391
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Posted - 2012.02.01 16:34:00 -
[17] - Quote
+1. 22h is perfect to let me do what I want to, the next time I log in. But I like the skill idea, too. |

Addrake
Origin. Black Legion.
10
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Posted - 2012.02.01 18:19:00 -
[18] - Quote
+1. Would much rather have it implemented with a skill though so I can choose to take it to +3 or +4 hours. Regardless, 22 hours would be a massive improvement to the way JC's work. |

Kahz Niverrah
We Are So Troubled Everyone Runs Screaming Moar Tears
139
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Posted - 2012.02.01 18:26:00 -
[19] - Quote
I hate your face, and support your idea. I don't always post on the forums, but when I do, I post with my main. |

agrajag119
Paxton Industries Gentlemen's Agreement
7
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Posted - 2012.02.01 20:01:00 -
[20] - Quote
Supported - I've skipped out on JC'ing many times simply because I knew it would leave me out of place for the next day's ops. |

ry ry
Doctrine. FEARLESS.
5
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Posted - 2012.02.01 20:15:00 -
[21] - Quote
Ace idea |

XXSketchxx
Dreddit Test Alliance Please Ignore
183
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Posted - 2012.02.02 01:12:00 -
[22] - Quote
DHD's account has been hacked. |

Bartholemu Fu-Baz
The Scope Gallente Federation
19
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Posted - 2012.02.02 01:28:00 -
[23] - Quote
+1 I'd like to see it even shorter actually (6-12 hours?), but this is definitely a step in the right direction. |

Muffin Lamp
Dreddit Test Alliance Please Ignore
1
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Posted - 2012.02.15 19:35:00 -
[24] - Quote
I was going to post this exact same topic (22 hours proposal).
This is one of the little things in the game that I'd hope would be easy to fix. It wouldn't really change the mechanics/intention of the timer, but it would completely remove the annoyance factor that is now in place. |

Simi Kusoni
The Synergy Cascade Imminent
166
|
Posted - 2012.02.15 19:37:00 -
[25] - Quote
Muffin Lamp wrote:I was going to post this exact same topic (22 hours proposal).
This is one of the little things in the game that I'd hope would be easy to fix. It wouldn't really change the mechanics/intention of the timer, but it would make completely remove the annoyance factor that is now in place. Holy crap, someone who uses the search fucntion instead of starting a second thread on the subject I tip my hat to you, good sir. |

Nova Fox
Novafox Shipyards
3132
|
Posted - 2012.02.15 20:05:00 -
[26] - Quote
Maybe have the skill book that reduces the clock to 20 hours at lvl 5 instead of 1 hour per level.
Also I think we need to have a clone cost reduction skill. 30 million a death is getting to me. Its going to be 45 million soon here.
|

Zeras Allyndar
Etoilles Mortant Ltd. Solyaris Chtonium
0
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Posted - 2012.02.15 20:14:00 -
[27] - Quote
This is a great idea! I was just thinking the other day how annoying it was to log in, ready to do something dangerous and have to wait a half hour because I didn't jump right away the last time I logged in at my normal time. |

Lavayar
Russian SOBR SOLAR FLEET
4
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Posted - 2012.02.15 20:16:00 -
[28] - Quote
Supported. But it is better to add skill book that reduces jump clone timer . |

Serge Bastana
GWA Corp
176
|
Posted - 2012.02.16 11:26:00 -
[29] - Quote
I'll give this a bump for a good idea WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place... |

CaleAdaire
0ne Percent. Transmission Lost
20
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Posted - 2012.02.16 12:35:00 -
[30] - Quote
YOU SIR!! Have identified something absolutely trivial! That completely bones us all! I like it, seriously, you noticed an issue that may seem trivial but is really an asspain to all and your proposal to fix it is not wildly out of context. +1
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