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Troll Loki
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Posted - 2004.03.06 11:45:00 -
[1]
Edited by: Troll Loki on 06/03/2004 11:50:13 Hi I think this change aswell as the warpdisruptors are great for everyone. Carebears will dare to travel in low sec space again and pirates will get more kills thanks to this.
I belive that CCPs intention to remove the gatecamping will make pirating fun for once. I almost am thinking to become pirate myself 
To those that will whine and flame I say only this: If you are a Carebear. Please stay in Empire if you dont understand what I mean If you are a Pirate. Please quit the game since you are a disgrace to your own profession if dont understand how to adapt to the new situation
Evolve or die or whatever....
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McWatt
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Posted - 2004.03.06 12:08:00 -
[2]
less kills less fun. simple.
ppl already tend to stay in empire space.
pirates have done a lot of adaption already, don t you think so?
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PropanElgen
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Posted - 2004.03.06 12:10:00 -
[3]
Yeah the new sentry gun ranges are stupid. Only means you have to change your setup slightly if you are gate-ganking..
All the angels and the puny men of god looked away... Frightened to death by the evil that was born on that day!
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Marabeth
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Posted - 2004.03.06 13:13:00 -
[4]
The new ranges aren't good. If people came out of warp next to the gate and then jumped it would stop gate greifers, but wouldn't stop properly equiped pirates who were willing to deploy warp disruptors.
This change just moves the pirates back a bit, and that is hardly any use is it.
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SawedOffShot
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Posted - 2004.03.06 16:06:00 -
[5]
THis is better beause now it actually takes skill and good equipment to become a rat. Anyway with the deployable desrupters its not that hard to stop traffic.
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Tenacha Khan
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Posted - 2004.03.06 17:01:00 -
[6]
Quote: THis is better beause now it actually takes skill and good equipment to become a rat. Anyway with the deployable desrupters its not that hard to stop traffic.
Will you be able to deploy these at the gates or will the sentry guns blow them up for being the aggressor?
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Jash Illian
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Posted - 2004.03.06 17:28:00 -
[7]
Quote:
Quote: THis is better beause now it actually takes skill and good equipment to become a rat. Anyway with the deployable desrupters its not that hard to stop traffic.
Will you be able to deploy these at the gates or will the sentry guns blow them up for being the aggressor?
Non-deployable inside empire space
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Darrin Tobruk
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Posted - 2004.03.06 22:07:00 -
[8]
Yay! Now I can load my ibis full of my expensive highly researched BPOs and fly down to a 0.1 system where it's cheaper to rent labs! Oh Great Day!   
Where's the challange in that? I really don't care for this change. It takes all the challenge out of low security empire space. I'm not a pirate nor do I condone piracy, but it's an essential part of this game.
And before the carebears start flaming me, think about it for a minute. Space is not a safe place. Travel through space shoudn't be 100% safe. I, personally, play this game to be challanged and by being challanged, I have fun. I liked it when I was about to jump into unsafe empire space and wondering if there was a pirate just now setting up a campsite on the other side (I always check the map for ship and podkills). But now I can just breeze through without a care in the world as long as I don't visit any belts.
Should being a pirate be hard? Yes.
Should it be stupid-hard? No.
Let the pirates be pirates.
My 2 isk. _______________________________________________ Eris Discordia: On the scale of funny and constructive it scores low, real low. |

Capn Blood
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Posted - 2004.03.07 00:23:00 -
[9]
My guess would be that CCPs vision of pirating, was that it was for 0.0 space only.
Or off the beaten track in Empire space, ie at belts in 0.4 and below.
Combat in Empire has to be sanctioned ie corp wars, but in 0.0 anything goes.
Not saying they right or wrong, in fact I don't think right or wrong comes into it. If thats the way they want it, then that's the way it is. It will be a pain for those who gate camped in the Empire, but I'm sure they'll find something else to do.
As with all their changes, people moan and complain, but in the end adapt.
Things are a bit tougher for pirates now, but in my opinion thats a good thing. There shouldn't be very many, and they should be determined enough to evercome the problems.
I am guessing we'll start to see many roadblocks in 0.0 now, with lots of warp disruptors in place.
CCP now have to come up with a good reason for people to travel to 0.0 more often now. ============================================== "Trust no man who says to you that 'The ends justify the means' or who says that 'We will do whatever it takes...'. These men have no honour, and are fit only to be politicians."
The book of Rab Chapter 1, Verse 3. ============================================== |

VinkNut
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Posted - 2004.03.07 00:41:00 -
[10]
Edited by: VinkNut on 07/03/2004 00:44:31 People are still not viewing the flip-side of this.
In that if you have a pkiller in the system, they can effectively just sit and pkill all day, then when they want to leave, they can just swan out through a gate, without anyone in the system being able to stop them.
OK, so they can still dock or log or whatever, but half the fun (for both sides of the fight) is the battle at the warp gate, now this isn't going to happen, at all.
If Sentry Guns are there to protect people, then they MUST operate on the same principles as concord, and they MUST NOT remain as they are for 0.4 or lower sec space.
If they are kept this way you can consider my account terminated, as there's no way to trap/attack down PKillers effectively in 0.4 or lower systems.
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Darrin Tobruk
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Posted - 2004.03.07 00:48:00 -
[11]
Edited by: Darrin Tobruk on 07/03/2004 00:49:31
Quote: Edited by: VinkNut on 07/03/2004 00:44:31 People are still not viewing the flip-side of this.
In that if you have a pkiller in the system, they can effectively just sit and pkill all day, then when they want to leave, they can just swan out through a gate, without anyone in the system being able to stop them.
OK, so they can still dock or log or whatever, but half the fun (for both sides of the fight) is the battle at the warp gate, now this isn't going to happen, at all.
If Sentry Guns are there to protect people, then they MUST operate on the same principles as concord, and they MUST NOT remain as they are for 0.4 or lower sec space.
If they are kept this way you can consider my account terminated, as there's no way to trap/attack down PKillers effectively in 0.4 or lower systems.
Another point I wanted to make: This limits the pirate hunters as well. Finding a pirate in a belt shaking down miners is even harder than a pirate finding miner who is dumb enough to stick around to be shaken down. _______________________________________________ Eris Discordia: On the scale of funny and constructive it scores low, real low. |

Troll Loki
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Posted - 2004.03.07 09:35:00 -
[12]
I say two words: Midwarps Warp Disruptors

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Mitchman
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Posted - 2004.03.07 18:14:00 -
[13]
They don't pull you out of warp, we've tried in TQ.
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j0sephine
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Posted - 2004.03.07 18:35:00 -
[14]
"I say two words: Midwarps Warp Disruptors
"
... Honestly, which part of the "warp disruptors can't be used in empire space" is difficult to grasp? o.o;
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Cmdr Sp0ck
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Posted - 2004.03.07 21:39:00 -
[15]
Yeah the warp fields will definately spice the game up.
I would agree more on a "gradient" type of sentry gun map. What i mean is, in high sec systems the ranges could very well be 150km, but in the lower security systems the ranges could be lower, prolly even under 60km for the 0.1/0.2 systems.
Just an idea ---------------------------------------------------------------------------------------------------- "You humans are extremely irritant with your illogical behaviour and irrational thought" -------- |

Valan
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Posted - 2004.03.08 00:47:00 -
[16]
I'm not a rat and I don't like the sentry gun range. It was easy enough to get through with the right set ups. All that needed to be done was maybe change a few system sec ratings to move choke points away from induction systems.
Now everyone has access to unsecure space. Time for rats to start trawling belts. :)
However, I suppose if the player base is to rise maybe we need more space to live in.
Was this a response to the Yulai incident if so all the people who supported them and joined in have caused this situation. An overt action seems to have caused an overt response. I hope this is not the case.
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Christopher Xen
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Posted - 2004.03.08 12:23:00 -
[17]
Its sad that CCP caves to the carebears all the time. but hey they will be mining :) no sentrys in feilds.
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pooti
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Posted - 2004.03.08 17:03:00 -
[18]
i went to try to get people at belts the other day and everyone just logged off as soon as we entered local
what fun
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Judicator
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Posted - 2004.03.08 17:24:00 -
[19]
Quote: i went to try to get people at belts the other day and everyone just logged off as soon as we entered local
what fun
The flipside of fame
Aside from that, are you still hunting in a frigate? And why are you no longer haning the Freelancer channel? -------------------------
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Hematic
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Posted - 2004.03.08 17:51:00 -
[20]
Quote: i went to try to get people at belts the other day and everyone just logged off as soon as we entered local
Unfortunately your predecessors ensured you would get that reaction. Apparently they had other plans?
It seems like there is a cycle in place now. New pirating corp starts and attacks at belts etc... inside empire space. Once they get well known this stops working for them. They are then forced to join a pirate alliance or find a niche in 0.0.
Not exactly as I had envisioned piracy, but then again CCP won't be happy until everyone is following a predetermined platen for their given role.
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DREAMWORKS
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Posted - 2004.03.09 01:15:00 -
[21]
What less kills? I killed over 12 battleships in the last 24 hours, not to speak about indies and other stuff... And im not even a pirate! 
Teamwork is what it all comes up to nowa days. __________________________
http://www.nin.com/visuals/thtf_hi.html |

Troll Loki
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Posted - 2004.03.09 10:54:00 -
[22]
So you cant use warpdisruptors in 0.1 to 0.4 sec space ???? I thought that ban only counted in 0.5 and above.
If that is true then it ruins the game for pirates.
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Adriana
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Posted - 2004.03.09 12:25:00 -
[23]
Why would you possibly expect people to hang around so you can gank them? If it is known that you are someone who is out to ruin someones day, why would you expect them to stay there and let you do it? If I see you I'll run too. I understand that you want to take my stuff, but does that mean I'm supposed to let you if I have enough warning? Heck no. Look at history, when the hordes advanced on their conquering, non combatants fled with their stuff. Why would you expect anything else?
On another point, what am I supposed to do? Fight you off with my mining lasers?
(If I'm dumb enough to hit 0.0 space unprepared on the other hand, and you catch me there...well you are still a bad person, but I know the risks and can't really blame anyone. I mean, just because it would be wrong to gank me, doesn't mean I shouldn't know it could happen...it's for this reason that I don't go trolling through high crime areas, at night, in alleys, with large wads of cash overflowing from my pockets shouting about how rich I am, and about how even though I am unarmed I will still kick your tail if you try to mug me. You have to plan for bad people. When I am in high crime areas, carrying high value items, I go armed to the teeth, and very very quietly)
Never interrupt your enemy when he is making a mistake. -Napoleon Bonaparte |

Troll Loki
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Posted - 2004.03.09 13:05:00 -
[24]
Hrmmm.... I belive you misunderstand me Adriana. I am not a Pirate, I am a miner just like you. My idea with Warpdisruptors and Midwarp bm was to move the action from the gates and into space. As it has been until now is that whole areas get lockdown as soon as a pirategroup decides to gate camp.
If you could have warpdisruptors in 0,1 to 0,4 systems then pirates still could catch their prey in midwarp and smart travellers could be able to counteract it.
Besides I think my alts had a nice conversation yesterday with you in the Ro1r system 
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Oldgiffer
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Posted - 2004.03.09 13:42:00 -
[25]
The changes to gate guns will not change gate camping in the long run. At first the change was irritating, but to be honest many pirates have got used to having our tactics work and a change will do us good. We will still kill you at gates and if you are stupid enough to stay at belts then we kill you there we arent fussy about locations. This has at least forced a change in tactics and loadout even if it doesnt have the desired effect of protecting whining carebear miners.
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Kreeper
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Posted - 2004.03.09 16:23:00 -
[26]
 gate camping still works......happened to me yesterday... -----------------------------------------------
Calling Christos Hendez come back to EvE Smother another Failur Lay this to rest...
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Valan
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Posted - 2004.03.09 23:15:00 -
[27]
It seems the rats are trawling the belts which makes mining a lot more fun. Unfortunately I wasn't expecting it so I ended up in the station. I've started humping my guns around again so next time I'll come out fighting. :)
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Mon Palae
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Posted - 2004.03.10 00:01:00 -
[28]
Quote: Another point I wanted to make: This limits the pirate hunters as well. Finding a pirate in a belt shaking down miners is even harder than a pirate finding miner who is dumb enough to stick around to be shaken down.
Catching pirates in belts isn't too hard. They generally come to you expecting to gank a miner. Just learn ways to sucker them in and pop them when they arrive.
When I started in EVE 5 or so months ago I remember pirates trawling the belts on a regular basis and feeling like I was a mouse with a cat about and all twitchy. Good stuff...
As for the logoff tactic I thought if players were in space and did this their ships remained. I have seen another thread calling this into question but presumably that is how CCP wants it to work now. If so then just use your scanners to find the floating ships and pop them...those guys deserve it anyway.
I now hang in 0.0 Empire space and I can't remember the last time a pirate came looking for me in a belt (actually it did happen *once* not too long ago but still quite rare). I had no problem finding gate campers though. Pirating should be hard...not like shooting fish in a barrel. I for one would welcome a return of pirates to the belts (and I say that knowing that I will not be happy to see three battleships show-up in a belt I am mining...still more fun that what we have today with gate gankers).
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