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Tank CEO
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Posted - 2004.03.06 17:05:00 -
[1]
Theres no need for more then 1 sentry gun. ---
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Jarjar
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Posted - 2004.03.06 17:14:00 -
[2]
Edited by: Jarjar on 06/03/2004 17:14:53 Why? Any battleship should be able to tank 1 sentry gun alone, too easy TBH.
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Tank CEO
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Posted - 2004.03.06 17:25:00 -
[3]
It would take 3 battleships to succesfully camp a gate with 1 sentry gun, dont you think thats enough. ---
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Johnson McCrae
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Posted - 2004.03.06 17:28:00 -
[4]
Try killing a convoy from a station.
Since most convoy's 'warp' at 120-130km from the station, no more fun for hunters like me. 
The dev's didn't think of that.
It ain't over till the fat lady falls on ya!
[ 2004.10.09 02:50:23 ] (combat) Your 425mm Compressed Coil Gun I perfectly strikes Guardian Sentry, wrecking for 747.3 damage.
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Tank CEO
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Posted - 2004.03.06 17:33:00 -
[5]
Yea, they should keep the Sentry gun range at station to 50km because of that of what this guy just said above me. ---
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Fartracker
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Posted - 2004.03.06 17:39:00 -
[6]
It's all Zombie's bloody fault.
That Dev SAID he was going to take measures to prevent what they did again. And this is the result.
BAN ALL ZOMBIE FOR NERFING US! 
Eat My Shorts! |

Tank CEO
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Posted - 2004.03.06 17:41:00 -
[7]
Lol this guy is the fingur pointer guy. Yes its all Zombies fault for playing the game, shut up man ****. ---
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lickspittle
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Posted - 2004.03.06 17:46:00 -
[8]
I'll change convoys to accomodate the change to sentry guns. This was an oversight on my part. An upgrade for sentry guns is on the cards to make them choose targets better. -- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |

Jash Illian
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Posted - 2004.03.06 17:47:00 -
[9]
Quote: It's all Zombie's bloody fault.
That Dev SAID he was going to take measures to prevent what they did again. And this is the result.
BAN ALL ZOMBIE FOR NERFING US! 
Obviously it's Zombie's fault. Yes, Zombie Inc tanking the sentry guns in 1.0 space from 15km away from the gate convinced CCP to extend the range of sentry guns everywhere.
Obviously the range was too short. CCP intends the guns to eventually be capable of firing 180 degrees away from the target and have the shot wrap around the universe and hit them. 50km was much too short a range to hit a target 20km away 
idiot
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Tank CEO
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Posted - 2004.03.06 17:58:00 -
[10]
Quote: I'll change convoys to accomodate the change to sentry guns. This was an oversight on my part. An upgrade for sentry guns is on the cards to make them choose targets better.
Well if your going to do this, whats the point with 2 or more sentry guns, whats wrong with just 1. ---
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Tank CEO
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Posted - 2004.03.06 17:59:00 -
[11]
So what if we start camping 150 KM away from the sentry guns, are you going to nerf that and make it 300km? And what if we sheild transfer to everyone and we all just tank the guns, are you going to add 10 sentry guns to a gatE? ---
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Jash Illian
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Posted - 2004.03.06 18:00:00 -
[12]
Quote: So what if we start camping 150 KM away from the sentry guns, are you going to nerf that and make it 300km? And what if we sheild transfer to everyone and we all just tank the guns, are you going to add 10 sentry guns to a gatE?
Obviously 'yes'.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Tank CEO
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Posted - 2004.03.06 18:00:00 -
[13]
I mean, i know your just going to keep on nerfing but how about letting us do hit and run tactics you know, we wont camp just hit and run tactics.... ---
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Johnson McCrae
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Posted - 2004.03.06 18:02:00 -
[14]
People CAN hit from 150km range, just nobodies tried.
And thanks Lickspittle, the convoy adjustment is appreciated. It ain't over till the fat lady falls on ya!
[ 2004.10.09 02:50:23 ] (combat) Your 425mm Compressed Coil Gun I perfectly strikes Guardian Sentry, wrecking for 747.3 damage.
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Fartracker
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Posted - 2004.03.06 18:06:00 -
[15]
Right, finger pointing eh?
Just like they said m0o was at fault for all the sentry guns in empire space we have NOW! Remeber their campfests in Lonttrek?
If it looks like a pig, smells like a pig....
It's just the bad apples ruining the fun for the rest of us. Get real.
Eat My Shorts! |

Jash Illian
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Posted - 2004.03.06 18:11:00 -
[16]
Quote: Right, finger pointing eh?
Just like they said m0o was at fault for all the sentry guns in empire space we have NOW! Remeber their campfests in Lonttrek?
If it looks like a pig, smells like a pig....
It's just the bad apples ruining the fun for the rest of us. Get real.
Obviously it's Zombie's fault. Yes, Zombie Inc tanking the sentry guns in 1.0 space from 15km away from the gate convinced CCP to extend the range of sentry guns everywhere.
Obviously the range was too short. CCP intends the guns to eventually be capable of firing 180 degrees away from the target and have the shot wrap around the universe and hit them. 50km was much too short a range to hit a target 20km away 
idiot
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Ayar Cachi
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Posted - 2004.03.06 18:17:00 -
[17]
Quote: I'll change convoys to accomodate the change to sentry guns. This was an oversight on my part.
Thanks, lickspittle. Convoy hunting plays a sort of roleplaying and also alternative activity role for me and a couple of buds. Don't mind some element of risk in there, but since rewards kinda crappy, the sentry gun made things a little crazy.
Hope you'll let us know what the changes are/will be. If not, at least when the changes have been made so we can investigate :)
I am sad that there are no pirates in Empire space as I travel through. All the places that might have NPC pirates camping and forcing me to pay attention are empty now. :( :( It royally sux.
It was nice to have a little risk to travel, particularly in 0.3-0.0 empire space. Put some risk factor into my agent runs and trading, as well.
Players help provide the content and environment. Player pirates especially. They also give my armour repairers something to do.
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Kiana'tre
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Posted - 2004.03.06 18:58:00 -
[18]
Its just the end of all piracy mate......... Don't worry about it man you knew it was coming
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Johnson McCrae
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Posted - 2004.03.06 20:34:00 -
[19]
Oh come on people. Carebear rats, yesh.
If you haven't caught the gist, its all about checks and ballances.
A thing (like gate camping, tanking, etc.) is ok, till some idiot takes it to extremes. Then CCP decides its not ok, and we get the changes.
Its not usually the regular Carebears screaming that gets CCP's attention, its the noobs who are affected by these activities.
PC Rats need to start taking this into consideration before they try to have 'fun'. If your 'fun' affects too many noobs, its liable to be nerfed.
It ain't over till the fat lady falls on ya!
[ 2004.10.09 02:50:23 ] (combat) Your 425mm Compressed Coil Gun I perfectly strikes Guardian Sentry, wrecking for 747.3 damage.
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Sgt Drill
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Posted - 2004.03.06 21:19:00 -
[20]
Hmm.
Empire is supposed to be a Safe spot for new Players and hard Traders. So all othere places outside of empire is not safe. Pirates Home. You guys keep all good ore, we keep safe. These is the way the game goes now.
And Tank CEO can't you get a shot at your enemy from over 150km. (noob pirat) :-D
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McWatt
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Posted - 2004.03.06 21:20:00 -
[21]
at the end of the day, there will be only consentual combat in highsec space and dito at gates and stations in low sec.
then ppl will start their claim on 0.0.
just imagine what money one could make by producing sentry guns and selling them to concord!
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McWatt
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Posted - 2004.03.06 21:26:00 -
[22]
Edited by: McWatt on 06/03/2004 21:27:37
Quote: Empire is supposed to be a Safe spot for new Players and hard Traders. So all othere places outside of empire is not safe. Pirates Home. You guys keep all good ore, we keep safe. These is the way the game goes now.
And Tank CEO can't you get a shot at your enemy from over 150km. (noob pirat) :-D
so sec 0.1 to 1.0 is all the same? to protect new players and "hard" traders?
if the two of us ever have to share a pizza, i ll happily hand you the box while eating the rest. you know, it s usefull now and then, but mostly...
oh, and the amount of ppl who know how good or noobish we pirates are is striking. funny that it was you who needed the sentry gun increase and couldn t defend yourself against the noobs, not us.
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banrocc
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Posted - 2004.03.07 01:02:00 -
[23]
Damm Carebear noobs...They never venture out into 0.0 anyway so why have the sentry with such a range..Because of 1 incident the game gets ruined by CCP...Just as well play a single player space sim same safe gamming in experience...I play online games for a CHALLENGE not to sit looking a pretty colours..Thats all this game is turning into 
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Ma'at
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Posted - 2004.03.07 02:39:00 -
[24]
you notice the only complaints about sentry guns are from "noobs" and the noob killers..
all the real pvpers couldnt give a sh*t about these changes as they are out fighting in 0.0 where they dont have any worries about sentries or concord.
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Maya Rkell
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Posted - 2004.03.07 03:25:00 -
[25]
Hopefully the change is in the nature of a tempory fix while the more convoluted process of altering their targeting is done.
Actually, I'd like to see the ones on the highway gates (and JUST on the highway gates) left at 150km.
"As far as I can tell, It doesn't matter who you are, If you can believe there's something worth fighting for " - Garbage, "Parade" |

Jash Illian
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Posted - 2004.03.07 03:37:00 -
[26]
Quote: you notice the only complaints about sentry guns are from "noobs" and the noob killers..
all the real pvpers couldnt give a sh*t about these changes as they are out fighting in 0.0 where they dont have any worries about sentries or concord.
I'm not a noob killer. And I'm hardly a noob. This change is bad because it removes what little risk remained in empire space for the majority of the players.
Without the uncertainty of jumping into a solar system to find someone ready to start trouble, I have been completely unsuccessful in convincing myself to fly out to the low sec depots I have setup for equipment there. I find going out to 0.0 space for no other reason but to pick a fight to indicate a fundamental problem in what is allegedly a game.
I play other online games. In none of them is it possible to avoid all risk and play the game. That's because risk is the game. Star Wars Galaxies attempted to offer a no risk alternative to it's gamers in the dancers, singers and musicans. That portion of SWG fails miserably to hold the attention of gamers. Electronic Arts bet the completely bloodless and riskless The Sims Online would attract hundreds of thousands of gamers. It has been rumored that during a meeting to discuss the failure to come anywhere near expectations someone suggested adding combat.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Jash Illian
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Posted - 2004.03.07 03:39:00 -
[27]
Quote: Hopefully the change is in the nature of a tempory fix while the more convoluted process of altering their targeting is done.
Actually, I'd like to see the ones on the highway gates (and JUST on the highway gates) left at 150km.
Nobody snipes from range in a highway solar system. Regardless of the sentry guns, Concord will respond.
Zombie wasn't 60km away from the sentry guns in Yulai. They were 15km from the stargate itself and under fire from the guns.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

KrapYl
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Posted - 2004.03.07 05:36:00 -
[28]
yeah people, u need to realize, that zombie isnt the fault of 150km sentry guns... that's the people camping 0.4-0.1 gates at 60km+... and them alone... this was not intended to happen from CCP, thus they increased the range...
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Meau
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Posted - 2004.03.07 08:56:00 -
[29]
I would like to bring up another point, why the change was needed anyway, regardless of campers.
Sometime, hopefully soon without a tm, player owned sentry guns will be introduced, and i wouldnt want to see all the whining if they had 50k range (making them totally useless). On the other hand it would ridicule the empires to have weaker stationary guns than player deployables, ergo, use your brain.
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Absurd
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Posted - 2004.03.07 09:13:00 -
[30]
Quote: I'll change convoys to accomodate the change to sentry guns. This was an oversight on my part. An upgrade for sentry guns is on the cards to make them choose targets better.
This solution involves NPC convoy hunters waiting for a LOOOOOONG time until they can shoot at the NPC¦s.
So its not really a solution but nearly a shorcut.
Should code the sentry guns near stations so they DONT shoot over 50km when NPC¦s are shoot at, that would be a solution.
Dont nerf one persons way of making a living because some **** broke the rules.
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