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banrocc
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Posted - 2004.03.07 11:26:00 -
[31]
Sure;ey they could just increase the numbers an affective fire power of the Carebear Collective Protection Ships..But only 1.0 to 0.5 need to have this....As for player stations and sentrys only the corps who stay in .5 and above and mine with no risk will be able to afford them (Just check the map out and see the numbers in noob space every day and night.. they are still in noob space they wont risk minning anyware else)..And then they will only build them in .5 and above in case someone fires at them...
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Corpsicle
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Posted - 2004.03.07 11:40:00 -
[32]
I'm a frigate pirate and I'm getting really tired of the sentry guns. They were powerful before now they're just too powerful. I wish CCP would let us fight at the gates even for just 1 hit. So we can stalk pray through several systems scan it, toll it and move on. All CCP is doing is forcing us into an Insta Gank style of play with all these security features. 
I dont want to blow up all the ships I'd rather play the pirate in a more sneaky way. Trying to do that in a frig or cruiser is impossible atm. All I ever meet is battleships in 0.0 or Indi's with instajump bookmarks. I dont want to sit there killing hundreds of ships just like the chance to get 1 ship before running from the might of concorde with my booty.
Why not make some of the sentry guns malfunction now and then so that when were following prey and spot an opening at a gate we can strike and move on. --------------------------------------------- Hand over the coffee and no one gets hurt |

MrMojo
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Posted - 2004.03.07 11:44:00 -
[33]
the increased range hasn't just affected PC pirates
gate campers were nothing if not predicatable - allowing bounty hunters with a modicum of intelligence to take them on
it is a ridiculous change implemented with the dexterity of a drunken retard
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juel
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Posted - 2004.03.08 00:41:00 -
[34]
"Damm Carebear noobs...They never venture out into 0.0 anyway so why have the sentry with such a range..Because of 1 incident the game gets ruined by CCP...Just as well play a single player space sim same safe gamming in experience...I play online games for a CHALLENGE not to sit looking a pretty colours..Thats all this game"
You mean damn idiot pirates don't u?
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kyuuki
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Posted - 2004.03.08 02:27:00 -
[35]
lol, whats a pirate suposed to do for some quick cash nowardays, and where am i going to get my free spirits??
I think convoys have just given up all together. ias iw as jsut undocking from cfas in slays and witnessed 3 serpentes guards, undock, and start heading away from the station, 1 40k and 2 12k 's, v odd, i was up for taking them out but needed to go take care of some buisness ;)
has anyone else seen this? i just assumed is was a mistake and they were suposed to be convoys ----------
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NaZguL
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Posted - 2004.03.08 02:33:00 -
[36]
Quote: lol, whats a pirate suposed to do for some quick cash nowardays, and where am i going to get my free spirits??
I think convoys have just given up all together. ias iw as jsut undocking from cfas in slays and witnessed 3 serpentes guards, undock, and start heading away from the station, 1 40k and 2 12k 's, v odd, i was up for taking them out but needed to go take care of some buisness ;)
has anyone else seen this? i just assumed is was a mistake and they were suposed to be convoys
ive seen it , but they warped away before i could get outside sentries range
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Nariko Tenrai
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Posted - 2004.03.08 04:55:00 -
[37]
Quote: I'll change convoys to accomodate the change to sentry guns. This was an oversight on my part. An upgrade for sentry guns is on the cards to make them choose targets better.
Lickspittle, this is one of only two issues I've felt the need to complain about in seven months of playing. Thank you for looking into it. ^_^ - - - -
I have measured and described the stars, their great and countless multitude. What man has seen their revolutions and entrances? Not even the angels see their number, yet I have recorded all their names.
- The Book of the Secrets of Enoch, Jewish Pseudepigrapha
We won't talk about how many cruisers I lost this weekend, nor how many nice railguns, or T2 enhancers. We're going to skip right over that. We're going to talk about my new Raven. It is like flying a small city, and the city's only export is missiles.
- Azeraphel |

Propehcy
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Posted - 2004.03.08 06:48:00 -
[38]
Time to add my 2cents.
When did concord get all this rediculous tech? Insta-lock and 300dmg/s x2 per gun? x3 for all 3 guns? It's bloody rediculous. these things fry a battleship within seconds. and now you can't jamm them (like you used to), now you can't sit within 150km of them. THIS IS *******S. As much as i hate being ganked by pirates in a .3 it was PART OF THE GAME, and you lived with it, eve is becoming more and more a carebear haeven, whereas if someone wussy nub wants to haul something to a .2 system, and they happen to get ganked on the way because it's LOW SEC SPACE , they either a) whine on forums, or b) petition their fingers to CCP.
I'm sick of this. Now there is no risk AT ALL in 0.4-.1 space, i could grab a bestower, and keep it at 10,/s through .1-.4 space all day, and the only thing i have to fear from is corp wars.
Now, givin', i'm not in empire alot, i'm one of "those" pvp'ers out in 0.0 space (CA space), so really it doesn't matter what happens to the gate guns for me (most of the time). but when I do goto empire space, theres nothing i need to worry about (except corp wars). I can set AutoPilot for 30+ jumps in empire space and not give a throw because nothing will happen.
As a friend of mine once said, "Looks like the future will bring eve to two distince cultures, the rich pvp'ers out in 0.0 and the rich builders in noob (empire) space, with no interaction other then transactions altogether."
There isn't even pirating anymore. If you don't want gate campers so bad, then do something for pirates so they can still get kills in low sec space.
I would have to have so all empire space is essentially 1.0 ... Enough is Enough.
Prophecy ** Ex-CA Rep and Ex-CA Member **
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Props Chop Shop: Ships, Arms, and Armaments producer for Northern Eve! Located at Torrinos 5 - 6 - Home Guard Assembley.
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Notferr> Propehcy Owns me! Yet I feel so much Fear in his Evil Presence! Propehcy> Bow Down, You know who your Master is. Notferr> Only Prop is King!! Only Prop!! I Am nothing! Propehcy> I think Stav would be Proud.
Propehcy> I Need a Tool... Where is that Notferr...
[ 2004.09.11 28:63:98 ] Propehcy 2004.09.11 29:05:33.3 combat Your Miner II perfectly strikes Notferr, wrecking for WTFPWNAGE. |

Loka
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Posted - 2004.03.08 08:30:00 -
[39]
i dont know, but all pirates whine like their victims. Sorry, but it seems so. I think gate campen was the easiest thing in game, with no risk for the pirate. If someone warped in with intesion to fight, they warped away, with no risk. I think pirating wasnt ment to wait behind a door and waiting that someone walks through that i can rob him. I think pirate is more to fly around and search for your pray. And this still works. Their is no way in RL, that some ppl, can wait all the day in front of a port and gank every ship who wants to enter. Pirates normaly are anywhere and nowhere, they hunt for their pray, where was the hunting, when you camped a gate. Fly a kestrel and kill indys with lucrative cargo and have a friend collecting the loot and you can still attack at a gate, but now with a risk and normaly with losts. _____________________________________ Dead or Alive
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Shaqan
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Posted - 2004.03.08 10:09:00 -
[40]
I'll keep it short: am i wrong when i say that 0.6-1.0 sec space was supposed to be "safe", while in 0.1-0.5 u could kill players UNLESS they were by a gate or a station
Disclaimer: above text is written to express my thoughts about this subject, and are not an attack on anybody. Spelling errors may occur frequently, and will always do, please do not comment -i know. |

Zasra
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Posted - 2004.03.08 12:50:00 -
[41]
I believe the problem was the lazy carebear pirates that just sat 60km+ from a gate killing everything that came through that made this change necessary. Belts will still be dangerous in .1 to .4 I'd imagine.
I can understand the ransom argument, too bad all the losers who kill and pod anything that moves at gates ruined it for you. Don't blame the carebears, look within your own ranks and the STFU please.
Plus fly the right ship, and you can still gank indy's from 150km out if that's what you get your jollies from. While I wasn't flying a paper thin indy, I did get shot from 150km away the other day at the station at Gehi .. was kinda funny as I warped away, but he did a fair amount of damage, enough to kill a frig or indy if they weren't paying attention.
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El Paco
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Posted - 2004.03.08 13:23:00 -
[42]
The 150km sentry range oisnt realy a problem that can be fixe with the right ship and the right equipment one only has to adapt. The real problem in my opinion with the new sentry range is that it's impossible to pirater with a -5.0 sec rating or lower to get help from his friends if he is attacked by someone at a gate. Before the range increase I could warp in at 60km helping out a gang mate or corp mate if he was attacked at a gate by jamming down the attacker making it possible for my buddie to get away now that cant be done unless one bookmarks every gate there is with multiple bookmarks so one can warp in at 150km from gate from anywhere in a system. CCP realy needs to fix so corp and gang members can help a friend that is being attacked without fear of retaliation from the sentries. |

Grizwold
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Posted - 2004.03.08 15:27:00 -
[43]
Go back to the old range and just have the guns use longer range (preferably unlimited) on Tank...:)
That should protect the noobys...afterall, Tank has probably caused more peeps to quit EVE than anyone one else...or Corps even.
Or just make him -10 to all...lol
Stop whining and adapt...or die...hmmmmmmmmm...either way...
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Maule
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Posted - 2004.03.08 16:29:00 -
[44]
imo they should just ban the players that did it, and they allready did and then leave the sentry gun range be at 50-55km or whatever it was before.... then ppl know that if they do that in 1.0 systems they get a ban and lesson learned....
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Rawne Karrde
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Posted - 2004.03.08 17:11:00 -
[45]
Personnaly I think CCP needs to stop making these cheap fixes and fix the real problems and thats the lack of consequences for those who commit illegal acts and those who aid such criminals. Under no circumstances should a known pirate be able to dock at an npc station, Make standings mean more than if you come into 1.0 space concord rips you a new one.
It should also be made so that those who trade and sell to and support criminal elements should feel some reprocussion as well, this would make a consequence to being an arms dealer, and would also help to make it not so easy for a criminal to use an alt to resupply himself and do business.
As for the sentry guns themselvs its a joke, i'm not a pirate but do see their point, other than gate camping it is virtually impossible to track a ship in a system, so "hunting" is really not an option as one cannot bring a ship warping from gate to gate out of warp. The only way to effectively pirate is to toll the gates. Now there is a difference between pirates and those who just camp a gate and kill everything that comes through.
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MrMojo
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Posted - 2004.03.08 17:23:00 -
[46]
Quote: ...adapt...or die...hmmmmmmmmm...either way...
how can u adapt to a change you had no way of knowing about, that wasnt announced and was brought in as a knee-jerk reaction to a situation where having guns at 3 million km wouldnt even fix
hindsight is such a wonderful gift
dev communication would be a far better 1
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JoCool
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Posted - 2004.03.08 17:33:00 -
[47]
The game "Jumpgate" was killed because of over-regulation, there was almost zero risk left anymore and players left in hordes because they got bored.
I strongly suggest that CCP learns from other game-developers' mistakes and does not repeat them!
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SolApathy
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Posted - 2004.03.08 18:48:00 -
[48]
Haha that was me at 150KM in Gehi. I killed quite a few cruisers/frig/haulers that day from 160k. Not really a threat to a Battleship, but actually makes it easier to kill people imho. at 160km, unless they have bookmarks there is no way to effectively engage someone that is camping a station or gate. I think they should change the guns back to 50-65km and instead focus on those that kill noobs in 1.0 space.
I have a problem with what Zombie did. If you really go by the book they did not exploit the game (They used existing game mechanics) However what they did was in exremely bad taste & I agree they needed to be dealt with. Turning .4- 0.0 empire space into carebear land is not the answer. Settign sentry guns at 60 so ppl can warp in right behind you at least presents a challenge. With 4 sensor boosters and tracking enhancers on my ship at 160km there is no way a frig could even get in to bookmark me before I killed it (with the enhanced tracking)
-Sol
Burn Eden
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Jash Illian
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Posted - 2004.03.09 05:31:00 -
[49]
Quote: I'll keep it short: am i wrong when i say that 0.6-1.0 sec space was supposed to be "safe", while in 0.1-0.5 u could kill players UNLESS they were by a gate or a station
Aye, you are completely incorrect. Sec rating was supposed to denote a decline in CONCORD/Empire Navy response time/strength as the sec rating got lower. That's from beta.
What sec rating means now is feck all of nothing. PvP On/Off would suffice...except an open admittance like that would drive players out the door in droves.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Shauna
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Posted - 2004.03.09 07:45:00 -
[50]
Edited by: Shauna on 09/03/2004 07:52:07 Hmmm... I think I've seen some gates with 4 sentries... Somehow I don't know why increasing the range helps stop what zombie did. I think a decent fix for that would be to simply have Concord come after accomplises as well as the aggressor.
It would be nice if CCP added some kind of 0.0 border-zone (or DMZ) between the empires, and got rid of the highway ... or at least, let a highway go from the core to the edge of an empires territory and then resume on the other side of the DMZ so taht traders would need to run a gauntlet would be good.
Maybe then we'd really see convoys, etc. People wouldn't *have* to go inter-empire so there'd still be plenty of safe space... and it'd give the pirates places to set up ambushes. |

Nimrodel
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Posted - 2004.03.09 10:58:00 -
[51]
Doh!
They will have to sit at 150km now! Are 425mm rails capable of Doing damage at 150km, is any weapon Will mean using Range mod's! Seems like Afk travel in Empire space will be back for those not at war!
I can take fire off 2 of the old style sentry guns leaving others open to pirate that gate if they so wished, dropping to 1 sentry would make it alot easyer!
I think CCP want to make pirates more Real life, eg they cant take military style firepower (police, sentry's) but they attack un uncharted dangerous area's!
btw zombie members Well done on your gate camping, your lock times and damage was very nice :)
First time I Have been podded for about 5 months!
--------------------------------------------- Nimrodel Dark Force User Joint Espionage & Defence Industries --------------------------------------------- Your Medium YF-12a Smartbomb hits Rusty Cloud, doing 0.0 damage. |

SolApathy
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Posted - 2004.03.10 09:46:00 -
[52]
afkjumpig will not be in. As I stated in my earlier post it is actually easier for pirates to kill ppl at 150km+ since no matter where you warp in from (or all of your friends warp in from you will never be able to warp right on top of me. So I can shoot all day sand have another corp member standing by to take the cargo :)
FYI , yes hybrids can hit pretty far out. Adding mods to low slots kicks my tungsten over 160k for optimal...Iron...heh...200+km range.
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banrocc
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Posted - 2004.03.10 21:45:00 -
[53]
I agree its possible to still gate but look at the numbers who come into .4 and below!!...Whatever CCP do it will never get them from safe space unless they loose this over safe idea they are following...Whats the point in playing a game with no challange or content??? At the moment a 4 year old could play EVE never needing to fire a shot...I mean **** we just as well be playing management game with no action... In short get content or loose paying paying customers theres some very good games on the way simular to eve but look far better in content...I for one will be playing that over EVE unless CCP add content... How they think they will keep new players and there money is hard to imagine... Just stop and think what EVE can offer you? I have and its not really a lot at the moment... 1 wars...Yeah right 2 mining...damm im so excited 3 oh those really interesting missions 4 ???? please add if i missed something
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NeoDzeta
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Posted - 2004.03.22 11:44:00 -
[54]
If at least it was possible to destroy sentries... Could we get a justification why there are invulnerable (I mean realistic answer)? Nothing must be invulnerable, maybe very well protected or extremely hard to destroy, but not invulnerable.. |

Traveler
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Posted - 2004.03.22 12:13:00 -
[55]
Have you ever thought about that there may be people that play this game and don't want to fight? CCP made the core systems pretty safe to allow this type of players to do their business. They are paying for playing EVE like you. So let them play their game. Pirates should seek their booties in lower level space. The EVE universe is big enough for both types of players.
Imho, shooting down defenseless industrials is not really satisfying. look out for stronger opponents.
Traveler Polaris Bug Hunter Lead |

Gan Howorth
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Posted - 2004.03.22 16:00:00 -
[56]
Traveler thats a very scary comment to make. Surely Concorde protection from 0.5-1.0 is sufficient. People buying an expressly designed PvP game and not wanting to be attacked in sub 0.4 is not good enough reason to pander to them.
If they dont want to be attacked because they are noobs/defenceless/lazy then why are they moving around 0.4 and below?
What is same defenceless lazy noobs went to 0.0 but didnt want to be attacked? You going to suggest a invulnerability switch?
And this game is not about finding a matching foe to bash chests with, and theres plenty of justification for taking down unprotected indy's loaded with cargo that choose to expose themselves in this way.
Help traveler is a closet furbearer, we're doomed! 
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toaster
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Posted - 2004.03.23 16:53:00 -
[57]
Edited by: toaster on 23/03/2004 17:00:06 This seems obvious to me. Zombies plus the influx of new pilots to EVE means newbies and carebears NEED completely safe space or they will lose the newbies and some of the carebears. Tank, if u blow up the total newbies in safe space, they quit. Simple as that. CCP needs the money for subscriptions and we all like more players ingame.
I'm all for blowing up everyone too, but it's bad for the game to blow up every newbie that passes by. They need a safe haven to operate. Believe me, once all these new pilots mine the living daylights out of safe space, they will push out further and u can kill them there. ------------------------------------------------
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Griffin Smith
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Posted - 2004.03.25 05:21:00 -
[58]
The PC rats r having a bad time of it with the 150km range of the sentry guns, boo hoo. Call me crazy but using ur brain might help, get ur self a large warp field disrupter take it out 300km from a gate in the direction of another gate or a station, and wait for the unsuspecting moron to rock up with all that nice loot and take it from them!!!!
All that is truely urs, is whats in ur head. |

Hybrid
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Posted - 2004.03.25 06:02:00 -
[59]
Quote: The PC rats r having a bad time of it with the 150km range of the sentry guns, boo hoo. Call me crazy but using ur brain might help, get ur self a large warp field disrupter take it out 300km from a gate in the direction of another gate or a station, and wait for the unsuspecting moron to rock up with all that nice loot and take it from them!!!!
Before insulting peoples intelligence get you own facts straight. You cant pull people out of mid warp using a warp disruptor only in the same grid as they're stopping and you cant anchor them in empire space.
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Tank CEO
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Posted - 2004.03.25 12:47:00 -
[60]
Quote: Have you ever thought about that there may be people that play this game and don't want to fight? CCP made the core systems pretty safe to allow this type of players to do their business. They are paying for playing EVE like you. So let them play their game. Pirates should seek their booties in lower level space. The EVE universe is big enough for both types of players.
Imho, shooting down defenseless industrials is not really satisfying. look out for stronger opponents.
WOAH, coming from traveler, see you miss the fact that we ARE pirates, you know PIRATES that kill mainly for profit, well guess what, indies are profit. There ARENT enough people in .4 and lower to kill and if there were, i wouldnt be complaining. I have given up on camping gates, havent done so in a month now, I found a new way of pirating which of coarse is searching and destroying. Its aight I guess, I just wish there were more people on at the time I play, I usually get on around 6 pm est - 12 pm est.... and theres not as many on at that time, thats the time it starts to die down. There are PLENTY of .5's in Empire space people can stay in, why does these 'carebears' get to have it safe ALL the time. Stop thinking about urselves. IF you dont want to fight, stay in .5 and higher, but this is pointless, this post right here is pointless, carebears = CCP's money and CCP are the carebears *****es (meaning carebears control CCP) so I will never win a fight in the carebear-pirate arguements. ---
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