
Griptus
Caldari Provisions Caldari State
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Posted - 2012.02.01 18:42:00 -
[1] - Quote
"Allow players the option to report crimes to concord." This is an excellent Idea.
"The victim would be presented with a criminal report window. The window will ask if you would like to press charges or let it go. The window will stay open until an answer is given." A pop up window would be very annoying. Just make it a gadget on the Neocom.
"A crime can be reported any time after the offense." This is good.
"Cannot charge anyone in your corporation, alliance, or players with good/excellent standing." Okay.
"Criminals are restricted from reporting crimes." This makes sense.
"Allow a victim to add a bounty to a criminal, and concord will add a percentage to the total" Sounds good to me. The math should be; bounty + (bounty *(crimes * 1.25))
"Criminal records are cleared after apprehension." Then how is the bounty bonus supposed to work? Apprehension? We don't apprehend criminals, we pod them. Once a criminal has been podded, it should only clear their bounty and criminal flag, not their criminal history.
"The bonus will not exceed 100%." Why not?
"The bounty must be placed in high-sec empire space (Caldari, Minmater, Amarr, Galante)." If we can place a bounty whenever we can report a crime, and we can report a crime anywhere but null sec, then we should be able to place bounties anywhere but null sec.
"Anyone with a bounty is instantly flagged red to certain players in all space" Why only "certain players"?
"Anyone can collect the bounty, shortly after killing the offending party." Concord should automatically pay it when the criminal is podded.
"If the bounty hunter is in a corporation with a tax rate, the corporate tax applies to the bounty. Fine, whatever.
"All players will be able to acquire the bounty in 0.4 and lower." We should be able to acquire a bounty anywhere in high or low sec. Null sec has no police presence so, f a criminal dies in null sec, it should do nothing to change their bounty in empire space.
"A pilot may collect the bounty for themselves, or for their fleet." If a criminal is podded by anyone in a fleet, the bounty should automatically be equally divided among all members of the fleet.
"Only militia pilots can actually attack the player in any given space. Only militia pilots can attack without issues in high sec. Only militia members of a high sec region, may kill the pilot with the bounty, in high sec space lawfully." What?! No, this is wrong, makes no sense.
"If a player negates one of these conditions, they must wait at least 24 hours to have the ability to "cast judgment"." The only way to negate anything is to cheat. If implemented right, cheating shouldn't be possible. |