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Grimpak
Gallente Trinity Nova
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Posted - 2007.11.28 14:22:00 -
[1]
I can't believe it CCP.
I was in SiSi a while ago checking out the new Trinity engine and such. Nasty taranis btw.
I must say that I was surprised. Surprised as in running the whole thing with HDR on (no bloom tho), low shadows, and everything else on in 1280*1024 resolution at 30-40fps OUTSIDE the station.
This with my old xp-m 2500+@2800+, 1gb ram and a X1600 pro.
****in' impressed CCP ---
planetary interaction idea! |

The Snowman
Gallente Four Rings Phalanx Alliance
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Posted - 2007.11.28 14:30:00 -
[2]
yea I'd have to say that while some people arnt so keen on the colour schemes I've not seen anyone yet complain about frame rate.
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N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.11.28 14:53:00 -
[3]
Uhhh, lots of people have been complaining about their framerates.
I get 10fps when undocked outside the station in FD- with 50 to 100 ships undocked. And 10fps when in the FFA arena with just 10 ships shooting eachother. I have a Core2Duo E6750 @3Ghz and an 8800GTS@620Mhz with 2GB Ram.
This is will FULL SETTINGS , with HDR and 1680x1050 resolution.
People posting about 40FPS must have low resolution, and low settings.
Essentially what I am getting at is saying "OMG CPP I GET 80FPS WOW!!!!" Is UTTERLY useless unless you state what hardware and settings you have, and what you were looking at.   ============================================
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Kalazar
Amarr Veto Corp
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Posted - 2007.11.28 14:55:00 -
[4]
Yeah, but you have to remember you're on SiSi, which isn't meant to be handling copious amounts of people, as opposed to TQ, which is. ----------------------------------------------
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J Valkor
Blackguard Brigade Aftermath Alliance
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Posted - 2007.11.28 14:56:00 -
[5]
Originally by: N1fty Uhhh, lots of people have been complaining about their framerates.
I get 10fps when undocked outside the station in FD- with 50 to 100 ships undocked. And 10fps when in the FFA arena with just 10 ships shooting eachother. I have a Core2Duo E6750 @3Ghz and an 8800GTS@620Mhz with 2GB Ram.
This is will FULL SETTINGS , with HDR and 1680x1050 resolution.
People posting about 40FPS must have low resolution, and low settings.
Essentially what I am getting at is saying "OMG CPP I GET 80FPS WOW!!!!" Is UTTERLY useless unless you state what hardware and settings you have, and what you were looking at.
Maybe, just maybe, it is not that the engine needs that level of hardware, but there is a optimization issue somewhere there, and that is why they are testing the new engine?
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2007.11.28 14:56:00 -
[6]
Turn off the shadowing. It's a huge performance hit no matter what setting you have it on. Probably still needs a bit of work.
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N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.11.28 15:00:00 -
[7]
Originally by: J Valkor
Originally by: N1fty -snip-
Maybe, just maybe, it is not that the engine needs that level of hardware, but there is a optimization issue somewhere there, and that is why they are testing the new engine?
I didn't say anything was at fault. I stated what I got and with what hardware. I agree that theres optimisation needed in the engine, and I have seen a dev reply that said they are improving it all the time.
My point was that I wish people would stop posting FPS without saying their settings and hardware, because thats just useless info to everyone, INCLUDING CCP. Posting your FPS, settings, and what you were doing is sure to HELP CCP in optimising for peoples systems. No?   ============================================
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Grimpak
Gallente Trinity Nova
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Posted - 2007.11.28 15:04:00 -
[8]
Edited by: Grimpak on 28/11/2007 15:04:39
Originally by: N1fty My point was that I wish people would stop posting FPS without saying their settings and hardware, because thats just useless info to everyone, INCLUDING CCP. Posting your FPS, settings, and what you were doing is sure to HELP CCP in optimising for peoples systems. No?
but I did
Quote: Surprised as in running the whole thing with HDR on (no bloom tho), low shadows, and everything else on in 1280*1024 resolution at 30-40fps OUTSIDE the station.
This with my old xp-m 2500+@2800+, 1gb ram and a X1600 pro.
---
planetary interaction idea! |

N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
|
Posted - 2007.11.28 15:08:00 -
[9]
Originally by: Grimpak Edited by: Grimpak on 28/11/2007 15:04:39
Originally by: N1fty My point was that I wish people would stop posting FPS without saying their settings and hardware, because thats just useless info to everyone, INCLUDING CCP. Posting your FPS, settings, and what you were doing is sure to HELP CCP in optimising for peoples systems. No?
but I did
Quote: Surprised as in running the whole thing with HDR on (no bloom tho), low shadows, and everything else on in 1280*1024 resolution at 30-40fps OUTSIDE the station.
This with my old xp-m 2500+@2800+, 1gb ram and a X1600 pro.
And how many ships were undocked with you? Was it in FD-?
With 0 ships around me at a station I get 80FPS. In FD- I get 10. See my point?   ============================================
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Xordan
Caldari Meridian Dynamics FREGE Alliance
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Posted - 2007.11.28 15:15:00 -
[10]
Originally by: Kalazar Yeah, but you have to remember you're on SiSi, which isn't meant to be handling copious amounts of people, as opposed to TQ, which is.
Graphical lag (low fps) is different to net lag. The server that you're connected to can't affect graphical lag, only net lag. If you're getting 10fps in the station, then you'll get 10fps in the station no matter what server you connect to :)
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2007.11.28 15:15:00 -
[11]
Edited by: Meiyang Lee on 28/11/2007 15:16:17 the main slow-down no matter what situation appears to be the bloom, running bloom at medium rather than high makes a fairly small difference in terms of effect (less glow, but that's about it) but offers an incredible boost to performance.
Running around 70-80 FPS in space, when its fairly empty, and 30-40 in a crowded level 4 with Bloom at medium, it drops to just over 30 with bloom at high in open space and nudging towards 10-15 in a crowded location with bloom all out. So that seems to have the biggest performance hit. Also shadow detail makes quite an impact.
Running AMD X2 3800+, 2GB DDR2-667 with an ATI x1950 Pro.
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N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.11.28 15:17:00 -
[12]
Originally by: Meiyang Lee Edited by: Meiyang Lee on 28/11/2007 15:15:50 the main slow-down no matter what situation appears to be the bloom, running bloom at medium rather than high makes a fairly small difference in terms of effect (less glow, but that's about it) but offers an incredible boost to performance.
Running around 70-80 FPS in space, when its fairly empty, and 30-40 in a crowded level 4 with Bloom at medium, it drops to just over 30 with bloom at high in open space and nudging towards 10-15 in a crowded location with bloom all out. So that seems to have the biggest performance hit. Also shadow detail makes quite an impact.
Running AMD X2 3800+, 2GB DDR2-667 with a ATI x1950 Pro.
What resolution are you running at? I agree that bloom is a big culprit, and shadows too. SO thats all the eye-candy then :(   ============================================
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2007.11.28 15:19:00 -
[13]
Edited by: Meiyang Lee on 28/11/2007 15:19:57
Originally by: N1fty What resolution are you running at? I agree that bloom is a big culprit, and shadows too. SO thats all the eye-candy then :(
1400x1050, i'll edit in the exact color settings once i get home in a couple of hours.
Running with Shadows medium and bloom medium gives pretty good looks with very good performance, so i use that as a compromise.
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N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.11.28 15:24:00 -
[14]
Originally by: Meiyang Lee Edited by: Meiyang Lee on 28/11/2007 15:19:57
Originally by: N1fty What resolution are you running at? I agree that bloom is a big culprit, and shadows too. SO thats all the eye-candy then :(
1400x1050, i'll edit in the exact color settings once i get home in a couple of hours.
Running with Shadows medium and bloom medium gives pretty good looks with very good performance, so i use that as a compromise.
Cool, I hope CCP is readong some of these performance related threads, I'm sure its a good mine of information. I'm going to tinker with my settings when I get home, I am determined to have it playing smooth at 1680x1050, I wont accept lower resolution, I like my space to HAVE SPACE!
Yes I realise I said the 'm' word.   ============================================
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ry ry
StateCorp Veritas Immortalis
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Posted - 2007.11.28 15:24:00 -
[15]
Originally by: N1fty
Originally by: Meiyang Lee Edited by: Meiyang Lee on 28/11/2007 15:15:50 the main slow-down no matter what situation appears to be the bloom, running bloom at medium rather than high makes a fairly small difference in terms of effect (less glow, but that's about it) but offers an incredible boost to performance.
Running around 70-80 FPS in space, when its fairly empty, and 30-40 in a crowded level 4 with Bloom at medium, it drops to just over 30 with bloom at high in open space and nudging towards 10-15 in a crowded location with bloom all out. So that seems to have the biggest performance hit. Also shadow detail makes quite an impact.
Running AMD X2 3800+, 2GB DDR2-667 with a ATI x1950 Pro.
What resolution are you running at? I agree that bloom is a big culprit, and shadows too. SO thats all the eye-candy then :(
and yet before trinity there was a large contingent of players who demanded a no-frills client (possibly with ASCII graphics, 640x480 resolution and 4 colours) for people who's computers didn't have MOAR ALPHA.
can't please everybody all of the time, but better FPS with everything turned off and lower FPS with everything turned on is as close as CCP will realistically get.
the new engine is deeply sexy.
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |

N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
|
Posted - 2007.11.28 15:28:00 -
[16]
Originally by: ry ry and yet before trinity there was a large contingent of players who demanded a no-frills client (possibly with ASCII graphics, 640x480 resolution and 4 colours) for people who's computers didn't have MOAR ALPHA.
can't please everybody all of the time, but better FPS with everything turned off and lower FPS with everything turned on is as close as CCP will realistically get.
the new engine is deeply sexy.
Except that CCP said we would most likely see a performance increase from old to new. In my opinion there is no point designing a 'deeply sexy' client if you get <20 FPS in a 10 man fight.   ============================================
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Anaalys Fluuterby
Caldari
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Posted - 2007.11.28 15:29:00 -
[17]
Originally by: Xordan
Originally by: Kalazar Yeah, but you have to remember you're on SiSi, which isn't meant to be handling copious amounts of people, as opposed to TQ, which is.
Graphical lag (low fps) is different to net lag. The server that you're connected to can't affect graphical lag, only net lag. If you're getting 10fps in the station, then you'll get 10fps in the station no matter what server you connect to :)
Not in the case of Eve.
Remember, the eve client is basically a remote windows session. Rendering, information being transfered, etc is all determined by server load.
The client also is single threaded and is single threaded to the server, meaning one laggy part (try opening the market during a fleet battle) will lag the whole client. CCP has stated they are working on this and some improvements are supposed to be in the new engine.
Server health WILL effect your frame-rates as your client starves for information or doesn't get a steady stream of data. This isn't like your "normal" game where the server just passes info to your client; the server actually does some of the job too hence effects your performance.
Originally by: CCP Chronotis
Since this thread continues to fight against the people who derail it into the macro miners witchhunt. I will move it to features and ideas discussion where ...
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Angel DeMorphis
Gallente
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Posted - 2007.11.28 15:32:00 -
[18]
So, when Trinity hits, can I turn off Trinity graphics if it really lags me?
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N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.11.28 15:34:00 -
[19]
Originally by: Angel DeMorphis So, when Trinity hits, can I turn off Trinity graphics if it really lags me?
You can use the 'old' client, and have your current performance. Just dont download the new content    ============================================
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2007.11.28 15:41:00 -
[20]
Originally by: Angel DeMorphis So, when Trinity hits, can I turn off Trinity graphics if it really lags me?
Once Trinity is released and you downloaded the new shinies and find that your performance is insufficient you can turn it off again, no problem. You'll basically have your old performance back (perhaps even a bit quicker)
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Grimpak
Gallente Trinity Nova
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Posted - 2007.11.28 15:58:00 -
[21]
Originally by: N1fty
Originally by: Grimpak Edited by: Grimpak on 28/11/2007 15:04:39
Originally by: N1fty My point was that I wish people would stop posting FPS without saying their settings and hardware, because thats just useless info to everyone, INCLUDING CCP. Posting your FPS, settings, and what you were doing is sure to HELP CCP in optimising for peoples systems. No?
but I did
Quote: Surprised as in running the whole thing with HDR on (no bloom tho), low shadows, and everything else on in 1280*1024 resolution at 30-40fps OUTSIDE the station.
This with my old xp-m 2500+@2800+, 1gb ram and a X1600 pro.
And how many ships were undocked with you? Was it in FD-?
With 0 ships around me at a station I get 80FPS. In FD- I get 10. See my point?
FD- yes
some 30 people at station yes. However I must say that when I undocked it was at 1-10 fps. 10 seconds later, after it loaded it all it was smoothly running at 30-40 fps. ---
planetary interaction idea! |

Xordan
Caldari Meridian Dynamics FREGE Alliance
|
Posted - 2007.11.28 16:26:00 -
[22]
Originally by: Anaalys Fluuterby
Remember, the eve client is basically a remote windows session. Rendering, information being transfered, etc is all determined by server load.
The client also is single threaded and is single threaded to the server, meaning one laggy part (try opening the market during a fleet battle) will lag the whole client. CCP has stated they are working on this and some improvements are supposed to be in the new engine.
Server health WILL effect your frame-rates as your client starves for information or doesn't get a steady stream of data. This isn't like your "normal" game where the server just passes info to your client; the server actually does some of the job too hence effects your performance.
The first bit sounds a bit wrong me. Everything graphical is done client side, the only thing the server should ever do is tell the client what needs displaying and where (same as in any game). If something is already displayed then the server needs to do nothing else (like when docked). If the server really does have a bigger impact than that, then it's terrible design because networking is a lot more expensive than cpu/gpu time (and that's why I doubt it does). If you're in space and you suffer lower fps because the server can't transmit the locations of ships etc. to you fast enough, then that's net lag and not graphical lag (and is due to the second part).
The second part makes complete sense though, if the networking is done in the same thread as the rendering I can see how server load affects fps :) I would have thought that this would have changed in the new engine though, keeping networking in a different thread to the rendering thread(s) is a fairly important thing (these days anyway, maybe not so 5 years ago). I guess we'd need a dev to tell us if this is or isn't the case now.
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NeoTheo
Caldari Species 5618 R0ADKILL
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Posted - 2007.11.28 16:55:00 -
[23]
Edited by: NeoTheo on 28/11/2007 16:55:45
Originally by: N1fty
Originally by: J Valkor
Originally by: N1fty -snip-
Maybe, just maybe, it is not that the engine needs that level of hardware, but there is a optimization issue somewhere there, and that is why they are testing the new engine?
I didn't say anything was at fault. I stated what I got and with what hardware. I agree that theres optimisation needed in the engine, and I have seen a dev reply that said they are improving it all the time.
My point was that I wish people would stop posting FPS without saying their settings and hardware, because thats just useless info to everyone, INCLUDING CCP. Posting your FPS, settings, and what you were doing is sure to HELP CCP in optimising for peoples systems. No?
agreed, but i wish people would stop putting HDR to "high" and shadows to "extream" and start crying when there FPS sux.
speically when shadows on normal, and HDR on low doesnt look THAT* much worse..
I get a pretty dencet frame rate on them settings and it looks AWSOME :)
/Theo
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Kiviar
Caldari Vice-Presidential Action Rangers
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Posted - 2007.11.28 17:01:00 -
[24]
Edited by: Kiviar on 28/11/2007 17:02:31 I have a 2.01ghz atlon 64, 1gb of ram and a GeForce 7600 GS. running at 1280x1024
Even with shadows on I was getting decent great framerates. Obviously with the 100 ships infront of the station I was down to about 5-10fps, but that is understandable. ---
Forums are what? |

Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.11.28 17:31:00 -
[25]
Originally by: Winterblink Turn off the shadowing. It's a huge performance hit no matter what setting you have it on. Probably still needs a bit of work.
Blooms and shadows seem to be the issue with lots of titles, not just an Eve problem. Though those things make for pretty pictures, it seems that the vid card industry just doesn't have it quite right yet and/or developers don't use it right.
-AS
The Real Space Initiative (Forum Link) |

Talon SilverHawk
Caldari Patria o Muerte
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Posted - 2007.11.28 18:09:00 -
[26]
Originally by: N1fty Uhhh, lots of people have been complaining about their framerates.
I get 10fps when undocked outside the station in FD- with 50 to 100 ships undocked. And 10fps when in the FFA arena with just 10 ships shooting eachother. I have a Core2Duo E6750 @3Ghz and an 8800GTS@620Mhz with 2GB Ram.
This is will FULL SETTINGS , with HDR and 1680x1050 resolution.
People posting about 40FPS must have low resolution, and low settings.
Essentially what I am getting at is saying "OMG CPP I GET 80FPS WOW!!!!" Is UTTERLY useless unless you state what hardware and settings you have, and what you were looking at.
quad core 2.4 Q6600 8800 Ultra 2 gig ram
138 in station 80 in space
at 1600 x 1090, extreme shadows and HDR with bloom
Tal
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000Hunter000
Gallente Magners Marauders
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Posted - 2007.11.28 18:19:00 -
[27]
wel i tried it last nite with 1 account running tranq and the other running sisi.
the FPS on tranq account dropped like a stone but the sisi side was fairly ok (with shadows at normal i think)
Depending on what happens i may need to stick with the old graphics if i want to continue running both accounts. CCP, let us pay the online shop with Direct Debit!!! Magners is now recruiting, evemail me or Dagazbo ingame.
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Anaalys Fluuterby
Caldari
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Posted - 2007.11.28 18:49:00 -
[28]
Originally by: Xordan
The first bit sounds a bit wrong me. Everything graphical is done client side, the only thing the server should ever do is tell the client what needs displaying and where (same as in any game). If something is already displayed then the server needs to do nothing else (like when docked). If the server really does have a bigger impact than that, then it's terrible design because networking is a lot more expensive than cpu/gpu time (and that's why I doubt it does). If you're in space and you suffer lower fps because the server can't transmit the locations of ships etc. to you fast enough, then that's net lag and not graphical lag (and is due to the second part).
The second part makes complete sense though, if the networking is done in the same thread as the rendering I can see how server load affects fps :) I would have thought that this would have changed in the new engine though, keeping networking in a different thread to the rendering thread(s) is a fairly important thing (these days anyway, maybe not so 5 years ago). I guess we'd need a dev to tell us if this is or isn't the case now.
Just going by small comments made by the various devs over the last year, one of them did actually say its more of a remote display. Bandwidth is kept down due to the client process grabbing the graphics from the local machine instead of being passed down the wire, but all positioning and such is transferred from the server. I could be completely wrong in my Dev-Info gluing process though 
The Devs have made comments about separate threads for DB calls from markets, etc in the client with the new UI so hopefully will continue to make more progress in that area.
Originally by: CCP Chronotis
Since this thread continues to fight against the people who derail it into the macro miners witchhunt. I will move it to features and ideas discussion where ...
|

N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.11.28 18:59:00 -
[29]
Swicthing HDR off and Shadows to Normal or Off with 16xQ AA makes the new graphics look _good_ and you get playable FPS even with 100 ships on screen. As I have just been testing on SiSi.
Theres some fixing for CCP to do with their shadows I think.   ============================================
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Meiyang Lee
Gallente Azteca Transportation Unlimited Gunboat Diplomacy
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Posted - 2007.11.28 21:56:00 -
[30]
just did a little checking i get around 70-80 FPS with shadows at normal and Bloom at medium, haven't tried turning it off and forcing high AA and seeing what happens. Will do so in a bit. Bloom at high basically cuts the framerate in half, and makes it look a little overdone, so medium is a good compromise.
From the earlier post, short recap on settings/hardware.
AMD X2 3800+, 2GB DDR2-667, ATI x1950 Pro.
24-bit colors with 8-bit alpha, 32-bit z-buffer with 8-bit stencil.
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