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Ulstan
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Posted - 2007.11.29 00:59:00 -
[1]
About time.
Maybe now we'll start seeing answers other than "Minmatar or Gallente" when someone asks "what ship should I PvP in?"
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Ulstan
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Posted - 2007.11.29 22:33:00 -
[2]
Quote: Most people in the game are caldari, or fly caldari ships.
This is just patently false. *Most* players are *not* caldari.
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Ulstan
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Posted - 2007.12.03 01:22:00 -
[3]
Edited by: Ulstan on 03/12/2007 01:25:30
Quote: I think part of the problem is the general players perception of how Ewar should be balanced. I think alot of you think the Amarr, Minmatar & Gallente ewars should be as effective as the Caldari Ewar. It shouldn't and I'm pretty damn sure this was never CCP's intention.
Caldari are given next to useless hulls but with a very powerful saving grace, ECM. Noticeably more powerful than the other races. For the last year or so this hasn't been the case. Damps were preferable because CCP 'over-nerfed' ECM with Revelations. Now they're straightening things out again.
Take away the ECM & all of the ECM hulls are a joke in comparison to the other races Ewar hulls. Our 100% dedicated ECM bonuses also reflect the fact that these ships were designed for one purpose only.
In this particular instance CCP are not looking for balance. Caldari are supposed to be leading the pack when it comes to electronic warfare. It makes up for their other weaknesses in pvp.
Very interesting way of looking at it. I wonder if you might not be right. Certainly ECM is by far and away the most fleshed out Ewar system. RSD's are one module: You have five different ECM modules, modules that do nothing but counter ECM, and then low slot modules to boost the effectiveness of ECM.
And then of course there are the caldari dedicated e-war boats, (Blackbird, scorp, etc) which other races do not seem to have. And caldari-ewar ships certainly seem to give up much more of their dps and tank than do the e-war ships of other races.
It certainly seems as though CCP intends ECM ewar to be a much bigger player on the field than say, tracking disruptor e-war. I still think the RSD nerf went a bit far, however.
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Ulstan
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Posted - 2007.12.03 02:14:00 -
[4]
Quote: Missiles are the longest range weapons, it means the ships need to be 1: the slowest. and 2: the least damaging.
It's not that simple. There are more than two variables here. What if the longest range ships had the lightest defence instead?
Anyway as long as everyone fits MWD and you have to be close range to someone to warp disrupt them, long range is a very tenuous advantage.
I don't think too many fleets tell everyone to load up on the missiles for sniping engagements, thanks to the delay.
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Ulstan
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Posted - 2007.12.03 02:39:00 -
[5]
Quote: No, "can i get in range" should absolutly be an inevitable "yes". If its not then no short range ship can ever reasonably beat a long range ship
Uh, no. It should be a qualified 'maybe'. If it's "Yes, always" the long range low damage guy is screwed. If it's "No, never" the short range high damage guy is screwed. It should depend on the skill and fittings of the participants, not be a sure fire yes or no.
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Ulstan
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Posted - 2007.12.03 03:47:00 -
[6]
Quote: What happens when the best gang ships are also the best solo ships?
Are there some pwn solo ships that suck in gangs?
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