Pages: 1 [2] 3 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Darekish
Caldari Ascent of Ages Imperial Republic Of the North
|
Posted - 2007.12.02 11:32:00 -
[31]
Thanks for a very interesting blog however i would also have liked some info on numbers of players in player run corps perhaps along the lines of:
Number of corps with less than 5 members Number of corps with 6-20 members Number of corps with 21-50 members Number of corps with 51-100 members Number of corps with 101-150 members Number of corps with 151-250 members Number of corps with more than 250 members
It would also be interesting to look at this based on alliance membership (or not).
Darekish.
|
Zilkin
Murder-Death-Kill
|
Posted - 2007.12.02 11:36:00 -
[32]
I have 3 accounts and 2/3 of my chars above 2mil sp are in npc corps. I mean why would I expose them to war decs etc. when there is practically almost no benefit in doing so. I personally think that you shouldn't be able to keep high sp chars in NPC corps but as long it is possible I'm definitely taking advantage of it. |
Solbright altalt
|
Posted - 2007.12.02 11:39:00 -
[33]
Yeah, it looks like the stats don't factor in account active state. Dr.EyjoG forgot to eliminate the ones that weren't paid-up active accounts. I know my main would be on that list.
|
Anderi Bourdieu
Hadean Drive Yards
|
Posted - 2007.12.02 13:53:00 -
[34]
Originally by: Darekish Thanks for a very interesting blog however i would also have liked some info on numbers of players in player run corps perhaps along the lines of:
Number of corps with less than 5 members Number of corps with 6-20 members Number of corps with 21-50 members Number of corps with 51-100 members Number of corps with 101-150 members Number of corps with 151-250 members Number of corps with more than 250 members
It would also be interesting to look at this based on alliance membership (or not).
Darekish.
Yes, some stats on corp membership numbers is a must. Also, would it be possible to know if the characters on the same account are members of different corps? i.e. alts?
________________________________________________ Captain Anderi Bourdieu - Hadean Drive Yards
|
Essque
Jericho Fraction The Star Fraction
|
Posted - 2007.12.02 14:48:00 -
[35]
Quote: 1) Why would an experienced pilot be in a NPC corp?
There are some people playing EVE for the PvE aspect only and are using NPC corps to avoid wardecs. I think this category would make the highest percentage of experienced pilots in NPC corps. Solo players ( who might enjoy PvP ) and alts come as next, in my opinion.
Quote: 2) Discussion on the difference in management of corps with 10% tax vs. 100%, and is there a difference in their success?
I sincerely doubt there are many "real" corps out there using a 100% tax rate permanently, if any. Most of them are, as it was already pointed out, alt/dummy/holding corps. Some PvP corps are rising the tax rate to 100% temporarily to ensure their members won't rat or run missions during an op which might take days or even weeks.
I would be very surprised to see a medium sized or bigger corp using the 100% tax rate permanently.
|
Cypherous
Minmatar Liberty Rogues Namtz'aar k'in
|
Posted - 2007.12.02 15:11:00 -
[36]
Quote: 1) Why would an experienced pilot be in a NPC corp?
Farmers :)
Its also the reason the raven is most popular and i would be interested to know what % of the total number of ravens being flown are in 0.0 vs empire ---------
Liberty Rogues Website
|
Gaius Gallius
|
Posted - 2007.12.02 15:22:00 -
[37]
Originally by: CCP Wrangler
- Why would an experienced pilot be in a NPC corp?
- Discussion on the difference in management of corps with 10% tax vs. 100%, and is there a difference in their success?
But before you discuss that, read Econ Dev Blog No. 3 - Some statistics on corporations by Dr.EyjoG!
[*]People with mission/mining/industrial/hauling/trade alts usually leave them in NPC corps to avoid war declarations. [*]My corp has a higher tax rate because we are in the Drone Regions. It's a bit of an incentive to rat for alloys with the corp in our sovereign space, rather than spending time in empire running missions to make ISK.
|
Rattus Mordax
|
Posted - 2007.12.02 15:27:00 -
[38]
Edited by: Rattus Mordax on 02/12/2007 15:28:23 Let's just hope CCP doesn't listen to this genius when trying to balance minerals/logistics.
Oh wait
|
Bethesda Vortarhiat
|
Posted - 2007.12.02 16:07:00 -
[39]
Someone else mentioned that making a distinction between NPC corp and player corp is not enough. As a so-called experienced pilot, I technically show up as being in a player corp. However, it serves no other purpose than to grant me all of the benefits of an NPC corp + the ability to operate POSs. It is not a player corp in any social sense. As such, I would recommend that you try rerunning your statistics with various stratifications of player corps by size (<= 5 players or maybe <= 10 players) on the lower end to get an idea of "legitimate" player corp activity vs glorified NPC corps.
While I'm sure there are some very small player corps that do have a legitimate social purpose, anecdotal evidence I've gathered over the years suggests that this is a very small proportion. This is true because what corporations can offer to their members is typically quite proportional to their size; as such there is a tendency toward larger corporations (on the other side, size is typically limited by management overhead/complexity). Very small corporations are, for the most part, an anomaly explained by the mechanics of the game (i.e., you can open a corporation for 1M isk, still avoid wardecs, run missions in peace, 0% tax and put up POSs for a variety of economic pursuits). Not to mention one gets to avoid the tiresome NPC corp chat.
Beth
|
Omega Man
The Geddy Foundation
|
Posted - 2007.12.02 16:27:00 -
[40]
i would like to know average membership in corps measured against the tax rate of that corp. -
- Happy user of CAOD troll cleaner http://oldforums.eveonline.com/?a=topic&threadID=584345 |
|
Hugh Ruka
Caldari Exploratio et Industria Morispatia
|
Posted - 2007.12.02 16:30:00 -
[41]
You know you can do tables in HTML (they have the benefit of copy&paste) ? And use a more contrasty color selection ?
Keep that in mind for the future please ...
Otherwise almost worthless ...
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
|
Steppa
Gallente Incognito Inc
|
Posted - 2007.12.02 17:24:00 -
[42]
I'm a huge fan of the whole "economist on staff" thing and it's one of my key points when touting the game to the uninitiated.
If you really want to make it interesting from an economic perspective, you have to include a commodities futures market and a banking system. Obviously, both would require in-game mechanics to at least create the sandbox, but, as with the rest of the Eve economy, the dynamics and such would be completely driven by the population.
I envision a system in which the four empires all have CCP-run central banks, each with their own particular approach to money-supply, currency valuation, etc, based on their state's nature and background, but that opens up a TON of possibilities. Of course, any currency market would require the splitting of the isk as the standard into four seperate currencies, but hell, that's easily explained away with one role-playing backstory..."uproar at economic conference has state treasury ministers up in arms".
Imagine being able to play the markets for nox futures, make a fortune trading currencies, AND, watching the values of the competing currencies to see where best to sell your constructed/looted/stolen goods.
Banks are another beast altogether, but imagine being able to borrow money as a newer player and shopping for the best interest rates out there. Or putting that Guardian Vexor up as collateral against a new mothership.
All of this becomes possible with the advent of a working stock market and banks. I firmly believe this would also attract an entire new demographic of subscribers once the word got out.
|
Kirmok
|
Posted - 2007.12.02 17:55:00 -
[43]
Originally by: CCP Wrangler This time the good doctor takes a closer look on corporations. Comparisons between NPC and player run corporations, average skillpoints, popular ships, taxes, outposts and much more.
We would like to remind everyone that the purpose of this is to present information, draw some conclusions and spark a discussion. We are learning as much from these discussions as you are. In this case there are specifically two topics we'd like you to discuss:
- Why would an experienced pilot be in a NPC corp?
- Discussion on the difference in management of corps with 10% tax vs. 100%, and is there a difference in their success?
But before you discuss that, read Econ Dev Blog No. 3 - Some statistics on corporations by Dr.EyjoG!
1. I would say becuase of wardecs. Some people just don't want uninvited PvP. Thats hard to avoid in EVE, but they can manage it in Empire space. I joined a NPC corp and was there over a year, because my corp moved to 0.0 and I felt left behind. The attitude changed, the mindset changed. I felt like it wasn't about having fun anymore, but about control and influence.
I did agent missions most of the time I was in an NPC corp. They fun, but repetitive and get old fast. I'm really glad there's been changes to the loyalty point system now!
My NPC corp was full of active pilots, people who just wanted to free lance basically, and be free of wardecs.
Most of us don't mind PvP, but sometimes it gets old, when you are in a small corp in empire and someone wardecs you because they've seen you hauling stuff, and they want to take whats left over after the explosion.
On question 2...I have no idea really. Perhaps those corps with 100% taxes provide their pilots with what they need, like ships and modules and clones, and perhaps give them a stipend as well, for work completed for the corp.
|
Jalon Mevek
|
Posted - 2007.12.02 17:57:00 -
[44]
Curiosity: Why not have player-run banks instead of (or in addition to) state-run banks? The game has a system for mining and recovering materials from ships. Battleship wrecks are definitely going to have some copper and gold in them. Player-run mints would be awesome, and would just add another layer to the onion. I imagine a system whereby you could introduce impurities and try to hide them, among other things. :D
Originally by: Steppa I envision a system in which the four empires all have CCP-run central banks, each with their own particular approach to money-supply, currency valuation, etc, based on their state's nature and background, but that opens up a TON of possibilities. Of course, any currency market would require the splitting of the isk as the standard into four seperate currencies, but hell, that's easily explained away with one role-playing backstory..."uproar at economic conference has state treasury ministers up in arms"
...
All of this becomes possible with the advent of a working stock market and banks. I firmly believe this would also attract an entire new demographic of subscribers once the word got out.
|
Steppa
Gallente Incognito Inc
|
Posted - 2007.12.02 18:51:00 -
[45]
I apologize that I was not more clear.
I'm 100% calling for player-owned banks. That was half the purpose of the post. The part about state-run banks was just to reflect what we know of reality and the influence that the Fed or the Euro-equivalent have on interest rates, etc.
That being said, however, I do believe that a bank corp should be ONLY a bank corp and not just something a player-corp can do. I believe this because of the unique systems that must be in place for an actual bank ingame.
Further, and along those lines, I think corps should be able to own other corps and be able to create, eventually, conglomerates. Thus, your player corp could own a player-owned bank.
|
MrIncognito
|
Posted - 2007.12.02 18:57:00 -
[46]
Where is the master list of NPC corporations that a player can join?
|
Kakita J
Placid Reborn Coalition Of Empires
|
Posted - 2007.12.02 20:11:00 -
[47]
I think NPC corps also appeal to the casual player. Casual is used very loosely here, I do play quite a lot at the moment, but I couldn't easily devote more time to Eve, or more specifically, more time outside of very narrowly defined time slots between sleeping and working and other things normal people do. If I didn't have the very laid-back corp I have at the moment (in terms of how often people want you to do stuff, in terms of how much time they ask you to spend in Eve etc), I'd probably end up there as well. I do PVP, but I don't actively seek it out most of the time, because it's just not fun for me. So another plus for NPC corps that allow you to dodge _organized_ harassing. I call it harassing, because of reasons detailed below, skip the rant if you don't feel like reading it, it's not of much consequence for the topic.
(small pvp rant:) I often feel PVP in Eve is not about your in-game skills at all, it's just about who is able to bring more allies to a fight in a shorter time, or who knows the latest module and game mechanics changes more intimately, i.e. it's player skill driven, not (really) character skill driven. From my experience, people don't PVP to fight, but they PVP to win, and at the minimal possible loss and risk. This just means, if you do get pvp, it's mostly completely clear from the first shot being fired who will win. For me, this is more boring than running a mission for the tenth time, and it's just more hassle to get back into the ship you're bound to lose now and then.
More generally, and more abstractly maybe, games are most fun if you win. NPCs don't care if they lose, but in pvp there are always as many winners as losers, and in my free time I definitely prefer winning
Also, since blobbing is still strongly encouraged by game mechanics, as a rule the small gangs/corps lose, period. I'm in a small corp, I lose (boohoo, I know).
If the role of the underdog didn't hold a certain Star Wars type appeal, and if there weren't people interested in fighting for fighting's sake, most of Eve would end up in a massive power bloc or very small set of power blocs, because there's strength in numbers. Oh whoopsie, take a look at today's political 0.0 map. (end of pvp rant)
Second point, about the 100% corp tax: I can't see a _real_ corp with mixed-interest membership working on that basis. Stealing is so (bleep) easy, playing with anyone but your very closest friends becomes infeasible. Ok, I can see PVP corps doing it to discourage anything else but PVP... or trading corps (yarr!) to discourage anything but trading. Basically, the corps using it might be very focused on activities that are not affected by taxes.
-------------------------------------- "They better fix the *bleep* *bleep* *bleep* jump *bleep* gates before I *bleep**bleep**bleep* and then some."
|
Jazmyne Lee
|
Posted - 2007.12.02 22:05:00 -
[48]
Ok lov the blog and nice to see ya found areas that show need for change.
Now i will start by saying i am a eve nut so i have hand in almost everything but myself feel pvp is lackying for people who dont have the time to work in groups and large corps very hard to 1 on 1 pvp.
I have 4 char's with 20mil or higher in skill points all have there own area of skills HULK, CARRIORS, BOMBERS etc. in saying this all 4 char's are all in empire i have carrior with best stuff i can buy fitted but it's never left the hanger i have a hulk but never use it.
reasons for this is i have been in more then one play based corps and i end up leaving them within the week mostly cos of time and isk. the time asked by most player owned corps is more then i have never have the time to camp at a gate for 2 hours without taking eyes off the screen or mine in 0.0 or pvp op's. also the isk i make about 200mil a day in empire with out any real risk.
3 times i have moved all my stuff to 0.0 and 3 times i have left with less money then i started.
with 100% tax corps i find alot of my friends have left best there corps not replacing ships or very long times betwen replacements.
anyway i have been playing 2 years and find if there is somthing in eve ya want to do best off doing it ya self. this does take time thow
|
Blazde
4S Corporation Morsus Mihi
|
Posted - 2007.12.02 22:51:00 -
[49]
Well my 1 man trade alt player corp has 100% tax. I don't remember setting it, but it probably seemed as logical as any other number when I made the corp. I'd assume a lot of the rest were for similar reasons. _
|
Anaalys Fluuterby
Caldari
|
Posted - 2007.12.02 22:54:00 -
[50]
Originally by: CCP Wrangler
[list]Why would an experienced pilot be in a NPC corp?
The first corp I was in was almost dead, the second corp was very fun, had good people and was great. So why am I still in a NPC corp?
We got hit with a corp theft that almost crippled the corp, done by a friend of one of our officers (who left the machine logged in, supposedly). Soon after that we got hit with a wardec that we could not beat. I still hang out and communicate with the remains of that original corp. They have been hit with 5 other wardecs since then. I don't enjoy that style of play, so I am still in a NPC corp a year later.
Originally by: CCP Chronotis
Since this thread continues to fight against the people who derail it into the macro miners witchhunt. I will move it to features and ideas discussion where ...
|
|
Jack Target
The Graduates Brutally Clever Empire
|
Posted - 2007.12.03 00:17:00 -
[51]
It's always interesting to compare your skill points.
My favorite ship is the Cheetah. I'd like to know how popular covert ops ships are.
|
Kenn
Caldari Independent Manufacturers
|
Posted - 2007.12.03 01:25:00 -
[52]
Edited by: Kenn on 03/12/2007 01:28:53 Like many of the posts I also feel that the statistics do not really provide info one way or the other. We are speculating "why this or that?".
NPC corporations are filled with noobs with a percentage of experiences players. Having been a noob myself I remember the cluelessness I possessed as I advanced my character. I am sure it is a factor in the numbers.
Players form groups for social and survival reasons. You can't really chat with an NPC and the other players in the noob corp are all passing strangers. Player corporations however are more of a steady group with common interests you can play the game with. You will find a support group there for info and assistance in game play and there is always strength in numbers in times of conflicts. You won't find that in an NPC corp (the protection you get from the "NPC corp can't be in a War" clause won't protect you from getting ganked and good luck gathering allies in said NPC corp to retaliate or drive off the would be ganker).
As far as the skill distributions are concerned I feel it's not enough info on the data. Many corps won't take noobs and insist on experienced characters only. That experience may have been developed in a noob corp before going to a player corp. Of course corps wanting only 40 million plus sp players for example are recruiting from other player corps.
NPC corps offer the advantages of no war declarations and a player wishing to be a loner might find the anonymous environment of an NPC corp to their liking and possibly as an advantage. They are not likely to be interested in running a POS or outpost simply because of the logistics which are more suited for large groups to handle.
I think most players join player owned corps simply because they were invited. Noobs are just learning the game and more experienced players extending an invitation is hard to resist.
As far as taxation goes it was a feature that was implemented later in the game and most corps learned to live with out it. As the data shows most corps utilize a lower or zero tax system. This is because it is not necessary for profit. The majority of the corp profit will not come from player taxes. It will come from products and services the corp can provide to the player market in Eve. I am in a corp that uses a zero tax simply because it makes more than enough money from production and sales. In fact it reverses the tax trend by assisting it's members in accumulating wealth rather than tax it from them. (It took us a while to get to that point and it was due largely from the successful management team headed by our CEO Drahcir Nassom and the players who consistently pitched in to make it all work.) I think most corps discovered this and either lowered or simply did away with the taxes.
As for a banking system. Hmmm. A very interesting direction for this game to go. Let there be both empire, NPC, Pirate and player owned banks. Competition always spices things up.
Arrrgh!
Quote: Kenn> HAH! I'm tanking these whimps! Computer> Your Capacitor is empty.
|
Orontes Ovasi
COGNET SpaceSystems Ltd
|
Posted - 2007.12.03 01:31:00 -
[53]
Originally by: Darekish Thanks for a very interesting blog however i would also have liked some info on numbers of players in player run corps perhaps along the lines of:
Number of corps with less than 5 members Number of corps with 6-20 members Number of corps with 21-50 members Number of corps with 51-100 members Number of corps with 101-150 members Number of corps with 151-250 members Number of corps with more than 250 members
It would also be interesting to look at this based on alliance membership (or not).
Darekish.
/signed
|
Ed Anger
Weekly World News
|
Posted - 2007.12.03 04:02:00 -
[54]
Originally by: Anderi Bourdieu
Originally by: Darekish Thanks for a very interesting blog however i would also have liked some info on numbers of players in player run corps perhaps along the lines of:
Number of corps with less than 5 members Number of corps with 6-20 members Number of corps with 21-50 members Number of corps with 51-100 members Number of corps with 101-150 members Number of corps with 151-250 members Number of corps with more than 250 members
It would also be interesting to look at this based on alliance membership (or not).
Darekish.
Yes, some stats on corp membership numbers is a must. Also, would it be possible to know if the characters on the same account are members of different corps? i.e. alts?
yesssss
|
Delta3000
The Scope
|
Posted - 2007.12.03 06:00:00 -
[55]
Edited by: Delta3000 on 03/12/2007 06:01:09
Originally by: CCP Wrangler
- Why would an experienced pilot be in a NPC corp?
- POS warfare is boring, and you are making it worse with each iteration
- Your servers can't handle blob warfare
- Empire is more profitable in terms of trading
- Respite
I will return to 0.0 at some point, but not until I'm confident that your servers can stand up to mid-large scale fleet warfare.
|
Tsukiko Ishida
Amarr Emanation Of Malevolent Outcries
|
Posted - 2007.12.03 06:38:00 -
[56]
Edited by: Tsukiko Ishida on 03/12/2007 06:44:55 Edited by: Tsukiko Ishida on 03/12/2007 06:39:53
Originally by: CCP Wrangler
- Why would an experienced pilot be in a NPC corp?
It is easy to say that there are XX% of experienced pilot's in NPC corps. But the real question is how many of them are active accounts?
As for the reasons of why an active experienced pilot would be in a NPC corp is manly these reasons:
1) Players only account is tired of 0.0 life trying other things out 2) Kicked for corp theft/or scamming 3) Caught/or is a Corp spy alt 4) Alt for a 0.0 alliance pilot to generate ISK 5) Looking for a new corp 6) High Sec pirate 7) A player who feels that a player run corp would not except them since the may only a few hours a week
The most common reasons are 4 and 6. These allow the experienced pilot to do his/her thing with out the fear of war dec's or other repercussions.
FAILEDÖ |
Carniflex
Caldari Fallout Research Fallout Project
|
Posted - 2007.12.03 07:36:00 -
[57]
Interesting information again. And now into the speculative/discussion part
* Why would an experienced pilot be in a NPC corp? I can think of several reasons why would experienced pilot be in NPC corp, most of them are however covered already by previous posters. 1) Some of them are inactive, with their corps folding over the time and dumping their members into NPC corps or living corporations removing 'inactive' members once or twice per year to get accurate count of their active pilots. 2) Various forms of alts. Out of corp freighters/haulers to move stuff during empire wars, isk grinders for pvp 'main' characters, traders, miners and so on. 3) PvE players who just do not like pvp and use NPC corp to avoid those relatively regular 'empire pvp corps' who like the egotrip of attacking 'soft' targets without any other reason than that they can.
* Discussion on the difference in management of corps with 10% tax vs. 100%, and is there a difference in their success? It is matter of operation philosophy and organizational level. 1) Lower tax levels take less organizing and are usually corps operating on the principle of 'self sufficent corporation memebers' believing, that strenght of corporation is sum of strenghts of it's pilots. Drawbacks are, that some pilots will not be operating with maximum efficency for personal economic reasons (low playtime, low funds, etc). Advantage is higher security - under current game mechaniks corporation security tools are inefficent (often being 'all or nothing' acsess rights and so on) and there is no viable ways to get your revenge on corp thief so it's quite risk free and thus common enough. Only place assets are safe is personal hangars of pilots, thus under this operation model it is impossible for corp thief to make crippling blow to corporation even if he manages to get everything from corp hangars.
2) 100% tax or so called 'communist' corporations. While most of them might be alt corps some of leading pvp corporations in EVE are operating under this model. Advantages are that all corporation members are supposed to operate with maximum efficency using the best cost effective equipment for the job. Disadvantage is very serious security risks and high maintenance levels due to those security risks. It takes also very good dicipline to pull that kind of operation off due to human nature of being lazy sometimes as when all people are not pulling their weight in sutch corporation things might start going downhill.
100% vs 10% tax corporations. 100% one, if leadership is able to pull it off is magnitudes more effective than 10% one as all it's members are operation at maximum efficency levels while 10% one has somewhat more 'waste of efficency' when poorer pilots are using sub standard equipment. It is however very hard to pull off 100% corporation properly, especially if membership number grows (as it increases security risks or corporation maintenance).
|
Garia666
Amarr T.H.U.G L.I.F.E
|
Posted - 2007.12.03 09:39:00 -
[58]
1) Why would an experienced pilot be in a NPC corp?
you cant war dec an NPC corp.. so that way you can do mission running all u want
->My Vids<- |
Farrellus Cameron
Sturmgrenadier Inc R i s e
|
Posted - 2007.12.03 11:18:00 -
[59]
I can see a few reasons for an experience character to be in an NPC corp. One, they are either between corps or on a leave-of-absence. Many players stop playing but intend to eventually return and keep their accounts active so that they can keep training skills and switching skills when necessary. There are also players, especially mission runners, who have never wanted to join a player corp. In addition, there are a lot of gold farmers who never join a player corp but do train up there skills. Finally, some people just get sick of being in a corp and leave, often deciding to be a pirate and just hunt people in low sec. ----------------------------------------------------
|
Darth Felin
|
Posted - 2007.12.03 11:19:00 -
[60]
Edited by: Darth Felin on 03/12/2007 11:23:41 Edited by: Darth Felin on 03/12/2007 11:22:18 Edited by: Darth Felin on 03/12/2007 11:21:29
Originally by: CCP Wrangler
- Why would an experienced pilot be in a NPC corp?
I don't think that I have enough experience to comment in general on this issue but I will describe why I am staying in npc corp.
This is my only character (except for expired first trial ) with somewhere about 7kk sp. I am a typical "casual player" and play from 3-4 up to 10-15 hours per week. Usually it is closer to lower boundary. I can fly along the Empire without proplems with war decs, I have an access to few channels with established community, which are even better imho than most of corp channels and additionally there are very interesting discussions in npc corp channel as well. I can PVP when I want to do it because there are some FCs who accept anyone to their gangs, even from npc corporations. So I don't see any drawback for me currently to be in NPC corp and there are some serious disadvantages to be in player-driven corp: 1) Empire wardecs - I don't want to stay all time at station once someone think that it is cool to gank ships in PVE setup in 1 vs many fights 2) No mandatory corp. operations. I often just don't have time for them and even if I can play in timeframe of corp. ops I prefer to spend those few hours I can play to do other things.
P.S.
Sorry for spelling but English is not my native language
|
|
|
|
|
Pages: 1 [2] 3 4 5 :: one page |
First page | Previous page | Next page | Last page |