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Kayna Eelai
Gallente Shadow Legion Covenant Paxton Federation
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Posted - 2007.12.02 10:55:00 -
[1]
i won't bore u with tausends of details with the how, when, why...
i would like to ask CCP to half the jump clone cooldown from 24h. to 12h.
what do you guys think? pros? cons?
fixed to 23.15 kB (23710 bytes) |

VaderDSL
Caldari Personal Vendetta
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Posted - 2007.12.02 11:08:00 -
[2]
Id love this, I have 4 clones I regularly use 24hrs is a hassle, 12hrs would be more beneficial.
I guess the 24hrs was to stop people jumping all over the galaxy at regular intervals
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OldPueblo
DarkStar 1 GoonSwarm
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Posted - 2007.12.02 11:13:00 -
[3]
Yeah even 12 hours would still be annoying and difficult to abuse.
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000Hunter000
Gallente Magners Marauders
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Posted - 2007.12.02 11:14:00 -
[4]
Originally by: Kayna Eelai i won't bore u with tausends of details with the how, when, why...
i would like to ask CCP to half the jump clone cooldown from 24h. to 12h.
what do you guys think? pros? cons?
Well i wouldn't just half the time, thats not the eve way, mebbe introduce a skill or something. each level decreases the JC cooldown period by 2.4h (or whatever time u think is suitable) CCP, let us pay the online shop with Direct Debit!!! Magners is now recruiting, evemail me or Dagazbo ingame.
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Ooyama
Caldari Rastana CMP
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Posted - 2007.12.02 11:16:00 -
[5]
Originally by: 000Hunter000
Originally by: Kayna Eelai i won't bore u with tausends of details with the how, when, why...
i would like to ask CCP to half the jump clone cooldown from 24h. to 12h.
what do you guys think? pros? cons?
Well i wouldn't just half the time, thats not the eve way, mebbe introduce a skill or something. each level decreases the JC cooldown period by 2.4h (or whatever time u think is suitable)
/Signed.
Ooyama.
Originally by: Bimjo
you sir are quite right my humble apologies I shall park my navy raven in 0.0 for you to come and destroy with your ducktaped missile launcher on your shuttle
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Souvera Corvus
Gallente Universal Exports
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Posted - 2007.12.02 11:43:00 -
[6]
Edited by: Souvera Corvus on 02/12/2007 11:43:29
Quote: Well i wouldn't just half the time, thats not the eve way, mebbe introduce a skill or something. each level decreases the JC cooldown period by 2.4h (or whatever time u think is suitable)
That would work. |

Lothros Andastar
Gallente Imperium Forces United Freemen Alliance
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Posted - 2007.12.02 11:45:00 -
[7]
Aww poor baby cant jumpclone so often.
Just be glad you even have them. Personaly i think the game would be better off without them but since they are here we have them at a 24 hour timer.
Live with it
Originally by: CCP Sharkbait i'm using vista 3bit business and i have no problems at all with most things really, including Eve.
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2007.12.02 11:51:00 -
[8]
Anything less than 24 hrs would be good, even 20.
Think of this, if you have limited game time then youre JC schedule will be slightly later every day untill it moves out of your game time and you need to wait a whole day...
A skill that takes 5% off of the time per level would be awesome. Sig removed for the third time, inappropriate content. Sig Locked. If you would like further details please mail [email protected] - Cortes |

Plib
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Posted - 2007.12.02 14:58:00 -
[9]
Edited by: Plib on 02/12/2007 14:58:16
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Louis DelaBlanche
Cosmic Odyssey YouWhat
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Posted - 2007.12.02 15:01:00 -
[10]
I like the skill idea. Reduce the time sink with a time sink. Thats the EVE way
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Jupiter Sun
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Posted - 2007.12.02 15:09:00 -
[11]
i am the monkey, i can go anywhere
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Essque
Jericho Fraction The Star Fraction
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Posted - 2007.12.02 15:13:00 -
[12]
Anything less than 24 hours would be fine, for reasons already mentioned. Somewhere between 12 and 20 h would be optimal, skill based, if needed be.
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Arwen Ariniel
Gallente Shaolin Legacy
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Posted - 2007.12.02 15:14:00 -
[13]
1) Be happy you have jumpclones. Back in the days, we had to clonetravel by letting ourselves get podded. 2) The timer is meant to be a pain. The fact that you complain about it is proof that it doesn't need adjusting. --- If it floats, and it doesn't say 'quack', sink it! |

Dafuzz
Gallente Evolution Band of Brothers
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Posted - 2007.12.02 15:16:00 -
[14]
Originally by: Kayna Eelai i won't bore u with tausends of details with the how, when, why...
i would like to ask CCP to half the jump clone cooldown from 24h. to 12h.
what do you guys think? pros? cons?
Move your operations to 0.0 so you donut have to jump clone to empire so often perhaps?
Or Vice Versa?
--
-If you can't dazzle them with brilliance, riddle them with bullets.. |

Apocryphai
Caldari
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Posted - 2007.12.02 15:22:00 -
[15]
Originally by: Lothros Andastar Aww poor baby cant jumpclone so often.
Just be glad you even have them. Personaly i think the game would be better off without them but since they are here we have them at a 24 hour timer.
Live with it
Quick question.
Why does it seem to be impossible for anyone on these forums to simply disagree with someone else and say so in a mature, polite and intelligent way? Why does the fact that you disagree with the OP's idea mean you have to mock and insult them?
Serious question, I'd like to know the answer.
Back on-topic, I'd love a trainable skill to reduce JC cooldown, but I do also think that 24 hours isn't really a long time to wait. What's good for me personally isn't always the same thing as what's good for the game as a whole.
Originally by: Victor Valka What the skull-chick said.
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Kill Mail
Republic Military School
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Posted - 2007.12.02 21:20:00 -
[16]
Half the jump time, but disable skill training for 1 hour. That sounds fair!
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sakana
North Eastern Swat Pandemic Legion
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Posted - 2007.12.02 21:22:00 -
[17]
I can't see a problem with halfing the timer, in fact, it'd rock 
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.12.02 21:23:00 -
[18]
including here, and here, and here -
I wish I was a three foot female doll with a watering can and heterochromatic eyes. |

Ed Anger
Weekly World News
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Posted - 2007.12.02 21:26:00 -
[19]
/signed. sometimes id like to visit my aunt in the drone regions, but having to wait 24 hours to jump back is just unbearable
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Maraude Fury
Minmatar Shadow Of The Light
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Posted - 2007.12.02 21:27:00 -
[20]
The whole idea of the Jump clone cool down is to keep us from abuseing it, buy being able to jump all over in such a manner that we can attack/work/play in multiple regions in a single day.
To me, a 12hr time would work to keep that from happening, but would also allow us to jump from one location, spend an evening there, then the next night after work/school/yard time at the jail, we'd be able to jump back down to the other clone and continue on.
As it is, if I want to jump say from Tash-Murkon Prime to say low sec, hop in a ship, pvp for 4 hrs, then log off. Then log on tommorrow night, crap.. noone is online to pvp with. Or through out the day they've moved on to other regions. I then have to slow boat it out of there, or hang around till my timer runs out.
12 hrs to me feels like the balance between abuseable, and convienient.
Maraude Fury CEO: Shadow Of The Light .SOL.
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Toronga
Fallen Angel's Blade.
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Posted - 2007.12.02 21:34:00 -
[21]
Originally by: 000Hunter000
Originally by: Kayna Eelai i won't bore u with tausends of details with the how, when, why...
i would like to ask CCP to half the jump clone cooldown from 24h. to 12h.
what do you guys think? pros? cons?
Well i wouldn't just half the time, thats not the eve way, mebbe introduce a skill or something. each level decreases the JC cooldown period by 2.4h (or whatever time u think is suitable)
signed 24hrs cooldown sucks the fat one
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insidion
Caldari Last of the Technocracy
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Posted - 2007.12.02 21:58:00 -
[22]
Short answer, I agree for now.
Long answer, clones (and implants) in general sure could use a nice overhaul with plenty of room for new skills and new ideas. Range, time between jumps, DNA mutators, tying jumps in with cyno's, being able to block clone jumps, etc.
Sure would be nice, but knowing CCP, 2012 is a conservative estimate at best.
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Kayna Eelai
Gallente Shadow Legion Covenant Paxton Federation
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Posted - 2007.12.03 01:09:00 -
[23]
i came up with the idea when this happened:
it was nearly time for bed, pretty late. however our home constellation was under attack, so i clone jumped there. but we could not do anything fleet wise due a horrible lag that suddenly started. and now, i was stuck there... not only at that moment, which didn't bother me much as i went to bed anyways, but whole next day, whole 24h. stuck in that place, with not much to do as hostiles left. in the end i made the whole journey back in a shuttle... long time, boring... and dangerous too. PLUS screwing up my jump clone organization.
then i thought that 12h. would be a good cooldown. not too imbalanced, but giving a few more options.
the mentioned idea to reduce the cooldown through skills, sounds very nice to me. i would really like that getting implemented. obviously too late to get it in trinity, but would be nice in a near future.
fixed to 23.15 kB (23710 bytes) |

Maxpie
Cross Roads
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Posted - 2007.12.03 01:15:00 -
[24]
/signed. Even making it once per downtime would be an improvement.
He put... creatures... in our bodies... to control our minds. He made us... say lies... do things. |

umop 3pisdn
Minmatar Fnck the blob.
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Posted - 2007.12.03 01:53:00 -
[25]
6 hours plz...
then i'll use them instead of the pod express
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Ryuu Katsu
High4Life SMASH Alliance
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Posted - 2007.12.03 01:58:00 -
[26]
I like the idea of learning a skill to improve or rather decrease the time between jumps between jump clones.
Maybe start at 24 hours and possible to train down to 10 hours or so at maximum skills. Or start at 12 hours and be able to train down to 6 hours or so at maximum skills.
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Le Skunk
Low Sec Liberators
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Posted - 2007.12.03 02:00:00 -
[27]
Originally by: Apocryphai
Originally by: Lothros Andastar Aww poor baby cant jumpclone so often.
Just be glad you even have them. Personaly i think the game would be better off without them but since they are here we have them at a 24 hour timer.
Live with it
Quick question.
Why does it seem to be impossible for anyone on these forums to simply disagree with someone else and say so in a mature, polite and intelligent way? Why does the fact that you disagree with the OP's idea mean you have to mock and insult them?
Well he didnt mock or insult you in that post, but your comment is pertinant.
Personally, I think its because CCP have given out mixed signals over the input players have in the game design.
One minute they will say "Its our game, and we knows whats best for it" the next they are talking about "player driven game, and asking for input".
This means people get angry when they see what they think is players trying to change the game by whining/moaning at ccp, or worse, dropping veiled threads on the forum with multiple alts.
The OPs post wouldnt really effect people so badly, but when its a NERF DAMP, NERF DRAKE, NERF SUICIDE GANKING, your talking about taking away how people choose to play the game, for your benefit.
This can lead to tension.
SKUNK
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Fanjita
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Posted - 2007.12.03 02:15:00 -
[28]
Originally by: Dafuzz
Originally by: Kayna Eelai i won't bore u with tausends of details with the how, when, why...
i would like to ask CCP to half the jump clone cooldown from 24h. to 12h.
what do you guys think? pros? cons?
Move your operations to 0.0 so you donut have to jump clone to empire so often perhaps?
Or Vice Versa?
mmmmm donuts
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Del Narveux
Dukes of Hazard
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Posted - 2007.12.03 02:22:00 -
[29]
As has been said, anything less than 24h would be a good thing. And Im going to have to give a big HELL NO to the skill idea, if anything eve needs less 'utility' skills, all it really does is create a time sink that screws over newer players more than older ones. _________________ [SAK] Alumnus--And Proud Of It! -- aka Cpt Bogus Is that my torped sig cloaking your base?
Originally by: Wrangler Well, at least we have forum PvP..
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Grapez
Advanced Security And Asset Protection
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Posted - 2007.12.03 02:58:00 -
[30]
Edited by: Grapez on 03/12/2007 02:58:35
My idea:
You can jump clone whenever you like. Multiple times per day, several times in a row, whatever. You can terrorize every region in Eve in a single night. However, you cannot restart your skill training until 24 hours after your last clone jump, AND you have to be logged in to select which skill you want to train.   
EDIT: Edited out bold-tag failure
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