| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Gorefacer
Caldari Resurrection
|
Posted - 2007.12.02 23:24:00 -
[31]
The mixture of Space combat and FPS style action would be awesome. It would be best if they could make it an aspect of the game but not necessary. If the right balance was achieved it would be great to have multiple gameplay options within one game with one character.
"You can't reason someone out of a belief they haven't reasoned themselves into" - Prometheus |

Biolaja Tista
Gallente Soulbound. Tenth Legion
|
Posted - 2007.12.03 00:10:00 -
[32]
Edited by: Biolaja Tista on 03/12/2007 00:15:22 I want no FPS. In my perfect world, this is what would happen (and I'm sure it would make everyone happy and convenient):
Planetary Ambulation would utilize the WODO engine (3rd person), since that was developed by CCP and is specialized for such a purpose. Ships would be pilotable near the ground and on the field of battle in order to make them useful on planets.
And alts would not be needed, since regular skills and professions would have applications on planets, if only for the sake of convenience and reducing developer headache (do you really think that we should have different skills for handheld projectile weapons and ship-size projectile weapons, or mining on planets and mining asteroids, or trading on planets and trading in space, or scientific study on planets and in space?). Having to make an alt just to visit a planetary surface is just stupid, and goes against the spirit of EVE: being able to specialize in any skillset regardless of what you started out as. Current skills and professions provide absolutely everything we would need for planetside exploration.
|

Biolaja Tista
Gallente Soulbound. Tenth Legion
|
Posted - 2007.12.03 00:12:00 -
[33]
Edited by: Biolaja Tista on 03/12/2007 00:13:51 Edited by: Biolaja Tista on 03/12/2007 00:12:36 Also, this system would be 100% optional for players, and be a viable alternative to space travel. And provide such things as player-run or npc cities, player housing, market places, spaceports, cybersex (maybe not), etc. that isn't related to combat.
|

clone 1
Laughing Leprechauns Corporation
|
Posted - 2007.12.03 00:21:00 -
[34]
Ground combat.. phftt... I say take off and nuke the entire site from orbit. It's the only way to be sure.
Always Moaning About Race Retardations |

Ilvan
|
Posted - 2007.12.03 00:24:00 -
[35]
Originally by: Paulo Damarr Edited by: Paulo Damarr on 02/12/2007 22:38:01 Pod based super ground weapons would be awesome, but not battlemech sized though [/i]really[/i] big machines like the Supreme Commander super weapons or WH40k Titan sized weighing tens of thousands of tons in a similar scale to the EVE ships.
A pod pilot would be the obvious choice to command something like that and it could use exactly the same control system for we have for the ships currently so no twitch based for the people who dont like that stuff, Indeed it could be done within the current engine perhaps as all it would need is an artificial "floor" for the ground and the models created and have some animations included and synced with the action, scenery could be placed the same as space scenery with destructible items made the same as dead space buildings/POS structures.
This is the best idea in this thread so far.
|

Paulo Damarr
|
Posted - 2007.12.03 00:26:00 -
[36]
Originally by: Biolaja Tista cybersex, etc.
I do not play EVE so I can fapp while a man who's pretending to be girl types dirty words to me, leave that crap where it belongs if it actually does belong anywhere.
Originally by: Tortun Nahme CCP also condones thinking, I suggest you try it from tiem to time
|

Lithalnas
Amarr Headcrabs
|
Posted - 2007.12.03 00:32:00 -
[37]
would be interesting if a station had to be captured from the inside, like first you have to battle your way out of the docking area, then capture the core, command deck and enemy corp office. The number of marines you bring to combat determines the number of lives you have. -------------
fixed for greater eve content |

Access Virus
|
Posted - 2007.12.03 07:31:00 -
[38]
Edited by: Access Virus on 03/12/2007 07:31:32
and this is the exact problem you have when you let 15 year old counter-strike addicts play eve.
idiots.
|

umop 3pisdn
Minmatar Fnck the blob.
|
Posted - 2007.12.03 08:13:00 -
[39]
Buy BF:2 from EA, they dont want it anymore, then just reskin everything and put the fights inside the stations (the insides are huge if you look at how big the ships are) and you're done.
Sure its not perfect, but its a damn side better than POS warfare or waiting years for CCP to cook it up.
|

Karrade Krise
|
Posted - 2007.12.03 08:40:00 -
[40]
OMG, could you imagine Jita if something of that scale were to go into effect? We'd have to get a huge gang of suicide-bombers to rush the station! If you were all able to get past the lag door on the way in.......
|

James Sheridan
|
Posted - 2007.12.03 14:06:00 -
[41]
Ground / atmosphere based combat via ships would have to be limited rather heavily to the lower sized ships like Frigates. It is highly unlikely a ship the size of a battleship is going to be able to effectively enter a planet due to the sheer size and mass of such a vessel. I wouldnt mind seeing some form of orbital bombardment being added for the larger ships so they can still take part in ground based actions but I doubt its going to be feasible. It also requires a whole new factor in the physics of weapons due to gravity affecting weapons and engines. What would the incentive to have wars on planets ? You could have ground based corp bases that can be used for research, production, mining etc to add planatary value but in the end all of this dosent require walking around. The most damning factor however would be the sheer SCALE of walking around near ships.
Something like a Megathron is bigger than the Effiel Tower which compared to a human is vastly bigger. You want to try and incorporate ambulation next to ships that should realistically be larger than cities in some cases ? The scaling will need to be heavily worked on if ambulation is brought in unless they make seeing ships a non issue which in the case of planet combat is impossible.
|

Janu Hull
Caldari Order of Z Industries
|
Posted - 2007.12.03 14:14:00 -
[42]
If they go with a ground combat game, they should keep it at EVE's current scale. Players wouldn't represent individual soldiers, but unit commanders pushing formations of troops and combat vehicles.
In place of frigates would be infantry regiments. Battleships would be replaced by armored regiments. COVOPs would be Special Forces units.
Dreadnoughts artillery units, and carriers would be air support.
This way, you could take thirty on a side and in some way represent a real honest global campaign.
|

StillGrey Boss
|
Posted - 2007.12.03 14:25:00 -
[43]
Do you have any idea how much work something like this would be? Basically you are asking CCP to design an entire new mmo, (a massive feat) and then tack it onto eve, already an extremely large and complicated game. This would including designing an engine that could handle both "games", server/network code and infastructure that could handle both, and the collosal amount of new artwork that would need to be created.
I'm not saying its not possible, just extremely unlikely due to he unbelivable amount of work it would take.
|

James Sheridan
|
Posted - 2007.12.03 14:39:00 -
[44]
Ground based combat against ships is pointless. Even if it was an entire city full of soldiers they could logically be taken out by a single cruise missile. We are talking about having spaceships with weapons designed to kill other ships being brought to bear on people / ground based forces. Nevermind that if space ranges apply to ground combat ranges then you could get a ship floating from 5 - 100km off the ground depending on its weapons. If you wanted to be really cruel the pilot of said ship could turn on his shields and do the equivelent of a sidewalk sweep of the ground.
Lets say you destroy said ship... that wreck is gonna fall to the ground and most likely decimate anything from a town to an entire planet from the explosion / ground impact depending on the size of the ship. At the very least its gonna be a bad day for the poor bastards under the impact zone or any buildings. Ground based mechs or tanks arent going to be much good due to the ground based limitations of how much armor they can use and weight of weapons they can carry. In the more extreme cases your talking about having infantry with portable guns going up against ship mounted guns the size of buildings.
So in conclusion bringing in ground combat will essentially require COMPLETELY new Ground based units with very little coming from space. The best that should be coming from space would be ships the size of frigates. This would mean alot of work to implement and still introduces a whole heap of problems with having to run ground AND space based locations at the same time. For example if a ship was to move into orbit blocking the sunlight you would expect that to reflect onto the ground based battlefield. Not bringing up the eventual discussion of space to ground weapons people would want from battleships and so forth.
|

northwesten
Amarr Trinity Corporate Services
|
Posted - 2007.12.03 14:57:00 -
[45]
could we move this ftread to um the idea section? I like all this! Maybe CCP will take on bored.
Tho i think we should be able to do a Real time combat! i mean bob drops a load of troop on the planet once killed the fleet and destory planet deffences (Players with NPC and fight with the alliance RED/ goon! Mechwarriors come to ,mind as well :)
Trinity Corporate Services
|
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |