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Thread Statistics | Show CCP posts - 1 post(s) |

Imperishable
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Posted - 2004.03.08 23:47:00 -
[1]
How many rockets would a siege launcher fire per volley? Probably enought to kill any frigate in 1 shot. Plus there's the lag from more missiles
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Imperishable
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Posted - 2004.03.09 01:40:00 -
[2]
those are good ideas, but why don't you want to allow frigates to carry cruise missiles or torpedoes?
Frigates need a role in a game, I think they should be good against BS, so a BS would be forced to have escorts made up of smaller ships. So it's not just a BS only game. Give frigates good anti-BS weapons. 5 frigates with anti-BS setup should be a certain death to a lone BS pilot. Want to fly a BS ship with safety? get yourself some cruiser escort
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Imperishable
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Posted - 2004.03.09 02:26:00 -
[3]
Edited by: Imperishable on 09/03/2004 02:30:45
Quote: Same reason a rifter can't mount a 1400mm howitzer.
Why shouldn't a rifter be able to mount a 1400mm howitzer?
Lets say it's a really big weapon for a frigate so it has 50% more inertia penalty. Such a powerful frigate would become slow like a battleship, making it easy target for other 1400mm howitzers and of course big missiles.
Bigger doesn't have to mean better. Everything can be put in proper place with a system of checks and balances
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Imperishable
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Posted - 2004.03.09 02:32:00 -
[4]
that's not a good excuse, Jim
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Imperishable
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Posted - 2004.03.09 06:39:00 -
[5]
Missiles are ineffective against frigates only if those frigates are packing MWD. A good frigate is pretty much forced to use that module, which kinda sucks, imo
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Imperishable
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Posted - 2004.03.09 07:33:00 -
[6]
The big problem in battleship-battleship missile combat is the distance. Even the fastest missiles take too long to cross those distances. Considering the fast paced nature of EVE combat, such delays are unacceptable.
There is 1 solution: Introduce Newtonian physics model for missiles - big inertia, constanst force to provide acceleration, no speed limits. In this case, missiles would start out slower than they do now, but they would keep accelerating, making very large distances easy to cover. As a side effect of such system, the faster a missile goes, the slower its turning rate would be. So at large distances, they may hit slow battleships, but almost always miss frigates and cruisers.
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Imperishable
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Posted - 2004.03.09 18:21:00 -
[7]
I like the idea of making torpedoes, which are the best anti-bs missile, to have a close range. Cruise missiles should be long range anti-bs solution, but do less damage. Torpedoes are close range but do more damage.
Perhaps, frigates that carry these powerful missiles should have inertia penalty, making them less agile. That way they are easier to counter by interceptors.
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