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Mfume Apocal
Origin. Nulli Secunda
333
|
Posted - 2012.03.05 23:32:00 -
[31] - Quote
IbanezLaney wrote:I have only tried an incursion once so my idea might be useless - but here goes.
Motherships just needs to be on a timer that removes all drops and lp from it after a certain time.
There already is a timer like that. |

Addrake
Origin.
15
|
Posted - 2012.03.06 12:45:00 -
[32] - Quote
Printing isk with almost no real risk. Not only do you get isk per hour that's better than most sources of income in lowsec/0.0, but you get LP on top of it. It's not really that hard to understand. |

Skippermonkey
Tactical Knightmare
803
|
Posted - 2012.03.06 13:59:00 -
[33] - Quote
Addrake wrote:Printing isk with almost no real risk. Not only do you get isk per hour that's better than most sources of income in lowsec/0.0, but you get LP on top of it. It's not really that hard to understand. simple fix... remove bounties and keep LP
|

Daemon Ceed
Crushed Ambitions Reckless Ambition
24
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Posted - 2012.03.07 00:53:00 -
[34] - Quote
Personally, I don't give a flying **** about Incursion runners. The more money furry bears have, the juicier the mods on their ships. That way when I gank them with a fleet of 10 suicide Tornados I get paid out more by the drop.
People need to stop whining and think outside the box. Post with your main or GTFO! |

Addrake
Origin.
15
|
Posted - 2012.03.07 10:49:00 -
[35] - Quote
Daemon Ceed wrote:Personally, I don't give a flying **** about Incursion runners. The more money furry bears have, the juicier the mods on their ships. That way when I gank them with a fleet of 10 suicide Tornados I get paid out more by the drop.
People need to stop whining and think outside the box.
Thinking outside the box of reality. I like it. |

Sui'Djin
Black Rise Guerilla Forces
1
|
Posted - 2012.03.07 12:54:00 -
[36] - Quote
Those ppl whining about incursion payout usually don't know what they are talking about. Getting above 100m/hour constantly (!) is very hard and only achievable in certain circumstances. You need a perfect fleet setup, 3 highsec incursions present (ever tried to do incursions when just 1 highsec incursion is up? lol) and no competing fleets for the type of vanguards you're after, just to name a few. As someone already mentioned you don't count in the time you spend for fleet forming, travelling your ships dozens of jumps to the next Incursion spawn etc, so what you basically do is telling lots of unreflected bs.
There are enough ways to earn 100m per hour or more EVERYWHERE. You can make that money in 0.0 (Sanctums/Havens), lowsec (FW-Missions) or Highsec Incursions. You can make way more money by trading btw.
I am not against tweaking incursions payout, they definitely need that. But please stop whining about Incursion profits, try achieving more than 100m per hour constantly (!) by doing incursions instead. We'll see what song you sing then. |

Tinu Moorhsum
Royal Scientific Research Enterprise
69
|
Posted - 2012.03.09 21:52:00 -
[37] - Quote
lilAnanke wrote:
Basically what im saying is if you keep nerfing and moaning about the way people make isk in game you are going to ruin it for others dont nerf the incursions boost other things and take the people away form them and to other avenues of income and for god sake new eden STOP MOANING.
The problem isn't that people don't like incursions. The reason people complain is that they don't think you should be able to make 100mil isk/hr in risk free space. It's silly when people who live in 0.0 space are putting jump clones in high-sec for their isk grinding. That's the world upside-down.
T-
|

Kodama Ikari
GOOD FELLAS Inc.
13
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Posted - 2012.03.10 07:48:00 -
[38] - Quote
lilAnanke wrote:What i also see if its people form some of the larger alliances who can fleild supers and such what you have to ask your self is here other than missions and buying plex's do people get there money for supers.
Proliferation of supercapitals happened long before incursions were even around, and has more to do with the 0.0 metagame and drone alloys more than anything else. Also, LOL at the idea that PL gets its supers from running missions.
Quote:Basically what im saying is if you keep nerfing and moaning about the way people make isk in game you are going to ruin it for others
This was the argument against every single balancing change ever. No one in this game is afraid of ruining it for others, in fact, that's often the whole point. Time and time again, the developers and the players have rejected the idea that certain gameplay styles or gameplay mechanics should be viewed in a vaccuum. Just because its fun, easy, or preferred does not mean it should be immune from being judged in the context of the game as a whole. Threatening to cancel your subscription over a change to your isk-making is not a particularly convincing argument to other players, and the devs have shown they're not intimidated by it either.
PS. hope to be running vanguards with you in a couple weeks, hope ccp hasn't nerfed them by then. Good Fellas for life! |

Svodola Darkfury
Hellstorm Inc
5
|
Posted - 2012.03.11 02:09:00 -
[39] - Quote
Bad Messenger wrote:Getting lot of isk without any risk (at least on experienced fleet) makes different EVE areas unbalanced.
If you have Fleet of 10 people you can make 1b/ hour for fleet + lp so if they farm like 1 month 4 hours a day, they have made 120b isk so that is 12b / head in month without risk.
No wonder many 0.0 people farm those with alts at least.
1 bil per hour for the whole fleet.
Or 100 million per person per hour. This is directly in proportion to healthy wormhole rates of acquisition (c4 and less) and I want to say about twice what you earn in missions (but I'm not sure, I haven't blitzed missions since my skills got better ages ago).
It's not an ISK issue, it's a risk issue. It's not like you're earning MORE than other options, it's that you're earning too much for what you're doing (farming rats in high-sec). Compared to mission running sure it's "too much" but compared to other methods of acquiring wealth (say high-sec connected wormhole day-ops) it's pretty much on par if you don't get screwed on loot.
As many people have said, it's about the lack of risk for the amount of wealth being acquired, has very little to do with how much is coming out of it imo. The difference between this and wormholing is safety vs. relative safety. |

Siphaanu
Human Remains Incorporated
0
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Posted - 2012.03.11 11:40:00 -
[40] - Quote
As I've recently dabbled in Incursions myself, I'll share some of my experience on the matter
There are several factors in play when determining payout or ISK per hour. The two most important ones are the number of players participating (in the constellation or VG system in particular) and the level of organization employed. In regards to the second factor, in my experience, most people run incursions in pick up fleets which take time to form. You do not begin to receive ISK the second you enter an Incursion infested constellation, more so, I've seen people link their decent fits in a popular incursion channel for more than an hour before they got accepted or gave up. While it's true that better organized groups/corporations/alliances can and do get a fleet set up faster, that is only to be admired, encouraged and rewarded. This is an MMO game where cooperation and good organization (should) provide better results
Now, to the fabled 150M ISK per hour-risk free players-turned-cash-printing-machines. When all of the above mentioned (and other) conditions apply in the most beneficial way, with the best level of organization, ship fits, player skills, downtime between sites reduced to the bare minimum, short (or non existent) bio breaks, local numbers low etc. then and only then will a person receive 150M ISK per hour. As soon as you start chipping away at those conditions, for example maybe it's crowded and you have to contest every second site, or suddenly both of your basilisks decide their GFs need spanking or whatever, that fabled number 150M will drop. Severely. Not just down to 120M or 100M, but lower, the more "common" your fleet becomes
Now, be fair. Don't lie to yourself and others when claiming that every damn noobie in his mael or abaddon makes 150M per hour
Personally, I think that PvE wise, Incursions are the best thing that happened to EVE so far. Compared to mining, running missions, ratting belts or plexing, they are the most fun thing to do when I need ISK (I haven't run sleeper sites so I can't compare anything with those)
With all that said, I do think Incursions need some tweaking. Spawn waves could vary more, VG sites should pay a bit less. If low and null sec rewards were scaled up and other HiSec PvE content was redesigned so that it wasn't so mind numbingly boring, I'd even propose making Incursions spawn somewhat less frequently, giving them a more uncommon, eventish feel. |

Rath Kelbore
The Six-Pack Syndicate EVE Animal Control
34
|
Posted - 2012.03.15 20:20:00 -
[41] - Quote
Mfume Apocal wrote:Ikra Atarm wrote:No as u can't run those all days an the Price is dropping and I did fly incursions then I joined fw an. U do get groups such as NPo who have amazing logi it's pretty safe it's not the payout is to high it's the isk reward is to high name one thing I can sit down an earn a constant 100m an hr for 12 hours ? Fighters assigned to a 4 BCU Tengu in a Sanctum/Haven system. Nullsec missioning (assuming you either control the pocket or haven't pissed off everyone there). L5s.
In Highsec?
|

BearJews
Android Arms And Industrial Corporation
28
|
Posted - 2012.03.16 17:55:00 -
[42] - Quote
who cares if someone is running it for 12 hours. The average shlub runs incursions for an hour cause we have what we call a real life. People who abuse the system will always be around. No reason to punish everyone because of a couple of virgins. And i might add. there is a risk. Every incursion bear has either lost a bil dollar ship or has come really close. It's part of the learning process. And you can get ganked. I've seen it time and time again.
I think vangaurds should pay out less considering a very well run organized fleet can finish them in about 4 minutes on average. |

Elsa Nietchize
School of Applied Knowledge Caldari State
8
|
Posted - 2012.03.16 18:28:00 -
[43] - Quote
Things were better when every 0.0 alliance had a few systems full of sanctums. I could pull 20m+ a tick solo instead of having to go 22 jumps, wait for a fleet invite, wait for afk people and then contest the limited sites with 140 other people. nerf incursions, bring back sactums in every upgraded 0.0 system. |

Ackemi
Phenome Tactical
0
|
Posted - 2012.03.16 18:46:00 -
[44] - Quote
I've just spent my first two days running incursions.
Just to be obtuse I'll tell you what I like about them:
It'll be harder for bots to infiltrate it!
Maybe now mission/ratting bots will have less relevance when compared to a real person who wants to play the game.
... ???? Profit? |

Mfume Apocal
Origin.
349
|
Posted - 2012.03.16 22:56:00 -
[45] - Quote
Rath Kelbore wrote:Mfume Apocal wrote:Ikra Atarm wrote:No as u can't run those all days an the Price is dropping and I did fly incursions then I joined fw an. U do get groups such as NPo who have amazing logi it's pretty safe it's not the payout is to high it's the isk reward is to high name one thing I can sit down an earn a constant 100m an hr for 12 hours ? Fighters assigned to a 4 BCU Tengu in a Sanctum/Haven system. Nullsec missioning (assuming you either control the pocket or haven't pissed off everyone there). L5s. In Highsec?
Dude didn't say anything about highsec. Realistically, there is market pvp in a hub system, some kinds of missions (although that might have changed). |

Michael Torrez
Zervas Aeronautics Otas Federation
1
|
Posted - 2012.03.17 06:07:00 -
[46] - Quote
Bad Messenger wrote:Getting lot of isk without any risk (at least on experienced fleet) makes different EVE areas unbalanced.
If you have Fleet of 10 people you can make 1b/ hour for fleet + lp so if they farm like 1 month 4 hours a day, they have made 120b isk so that is 12b / head in month without risk.
No wonder many 0.0 people farm those with alts at least.
there are some modz that cost about 12+billon i dont get your point ...a top tier loki cost about a billon+ so i think we need this flow of isk from players ...beacause with out isk there no pvp : ) sooo stop your crying and just make some isk |

Michael Torrez
Zervas Aeronautics Otas Federation
1
|
Posted - 2012.03.17 06:10:00 -
[47] - Quote
Elsa Nietchize wrote:Things were better when every 0.0 alliance had a few systems full of sanctums. I could pull 20m+ a tick solo instead of having to go 22 jumps, wait for a fleet invite, wait for afk people and then contest the limited sites with 140 other people. nerf incursions, bring back sactums in every upgraded 0.0 system.
so what your trying to say is that your lazy and want the isk for yourself...... you hit it on the head |
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