chuckus
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Posted - 2007.12.09 11:20:00 -
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Originally by: Nyu Victoria I've not gone too deep into trinity, but the nightmare nerf seems to be another blow to the mission runners. It seems that it can only be that ccp wishes to make the new marauder BSs look more appealing by killing a good mission ship. Not only that, the NPC nightmares still cruise missile spam you relentlessly. It saddens me more then their choice to not let carriers do low sec exploration missions or lvl4s.... The mission runners and industrialists in empire drive alot of the eve economy. Please don't drive them away from the game. I know of one who will quit eve due to this, and he's been here since "frigate" was the only ship class...
Now to be fair there were battleships in the game when I started, I'm old but not that old.
I suppose in fairness I should comment on the changes before going on about my buisness of not renewing when my account comes up at the end of the month. I will do this in the futile knowledge that whomever is in charge of the game mechanics and changes subscribes to the Gary Gygax school of thought.
1: The supprise changes to the Nightmare is admitidly a sore spot with me. Why what is arguably the best mission ship in the game was rendered unuseable is beyond reasoning. That it was done with zero warning is also puzzling. Fine, I can go back to my navypoc, it is slower but was serving well before when jobbing, however, I did notice that npc sanshas seem to have there missiles still and as I noted in a bug report, that should be fixed if the changes were for balance like the notes say they were.
2: The nerfing of tracking computers and sensor boosters. The sensor booster nerf is annoying but is not actualy a game breaker since in all honesty, if I need to lock at range the speed of that lock was not as critical as it is for locking smaller targets that are much closer.
The nerf to tracking computers however is much more sever. any beam or rail user will feel the hit to these as now you are either loosing your ability to hit small targets or your ability to use better damage ammo/crystals at farther range. As an interesting note, I couldn't help notice that this does not effect projectiles to the same degree as the other two turret types since there range comes mostly from there falloff. Yet another way the non nerfing of the Mach is suspicious.
For me, the booster nerfs, specificly the targeting comps is the deal breaker for me.
It has been mentioned before and does bear repeating, you do not improve a game by taking away things, but by adding them. You do not improve your cash flow by ****ing off the people who pay you for your product.
Since there is such a big deal about the new content I suppose I will throw a bone to the artists. The new skins are not bad, there not spectacular by anymeans and certainly do not show any particular features that allegedly too 50 man years to produce, but at least they show some effort where before non was apparent.
I was convinced by online friends in the community to stay with eve over a year ago, since I was promised that the gameplay would not continue to be degraded. Sadly this has not been shown to be the case with this latest downgrade of the game and I am forced to conclude that you realy do have no idea who or what your fanbase is or what brought us to the game to begin with.
Eve is not a 'Hack and Slay', nor, despite your claims otherwise is it a pvp game. A pvp game would have little to no barriers to myself or others engaging in battle if we so desired. A pvp game would not be so devestating to recover from when you lose your "mount", or worse, get killed by loss of pod.
Despite your efforts to deny it, this is mainly a PvE game with PvP elements. Once you remember that and act accordingly, preferably before you lose a far larger portion of your playerbase than you realize, those of us who no longer have paitence with the changes may come back.
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